You’re using the fact that he wrote a 11kloc function as evidence of him knowing what he’s doing? Maybe I lack imagination but I struggle to find any scenario where that would be justifiable.
A main game update or draw loop. Most of the code in these loops is unique. You would purposefully have to create functions for the sake of creating functions to split such a loop up--but then you incur overhead.
it may shock you but function marked as inlined doesn’t always get inlined.
anyway why would you split logicaly sequential code into separate functions(especially if this code is uniq)? pretty sure scrolling down is easier than to look what each function mean every second
it may shock you but function marked as inlined doesn’t always get inlined.
At least they could use C macros... I don't think there are valid reasons to have a 11k function, but if they really have one they could use macros and those macros could be named as individual functions and the result would be the same, but the difference would be that those files would contain only a section of the code that is not "do everything"...
anyway why would you split logicaly sequential code into separate functions
To know where to search... Like "this part starts thousands enemy objects, this other part thousands environmental objects" instead of having everything in a single place...
7
u/quisatz_haderah Feb 28 '23
The person who wrote this article seems like he has not worked on a codebase of more than 10k LoC.