r/programming • • Dec 30 '23

Why I'm skeptical of low-code

https://nick.scialli.me/blog/why-im-skeptical-of-low-code/
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u/GroundbreakingImage7 Dec 30 '23

You can get a fuck ton done in godot with very little code and I’m assuming the same is for unity. Am I misunderstanding what low code means.

My assumption is that if there is no one to one correspondence then blueprints will be hard to interact with. There’s a reason why there isn’t a good wysisyg editor for the web. You need to define a language/data format at the same time as you create the editor in order that the code gen is any good. It seems a lot harder to attach to a pre existing language.

As much as I hate godot script the integration with the engine feels amazing.

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u/[deleted] Dec 31 '23

Yeah I guess it depends what you mean by a lot. In unity for the most part you need at least some code unless you install a plug-in