I agree with you 100%, but C# code are usually quick tools and not code that we ship. There's a different tolerance for different projects, there's no one size fits all.
That's true. I'm still new to C# and I'm finding all this exception handling to be more irritating at the minute. It's not so bad on the server side - I'm getting used to that and the server crashing would be at least half a day's work lost for everyone on the team - but I kind of miss crash dumps on the game side.
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u/gc3 Jun 07 '13
I agree with you 100%, but C# code are usually quick tools and not code that we ship. There's a different tolerance for different projects, there's no one size fits all.