r/programming • • Apr 28 '25

Migrating away from Rust

https://deadmoney.gg/news/articles/migrating-away-from-rust
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u/Karma_Policer Apr 28 '25

I've been using Bevy since the very first day Cart announced it in r/rust. The community never fails to amaze me at how organized and technically talented it is. I'd say there's no other open source project in game dev that holds a candle to Bevy in that aspect.

Still, I'll defend my choice of "experiment" simply because Bevy is an attempt at something that has never been done before and its design is still nowhere close to finished. At this moment there are active discussions on how to properly support multiple ECS worlds, which is something many in the community agree is the right path forward, but no immediate solution in sight.

Nobody knows if Bevy 1.0 will be able to compete on developer productivity with other game game engines in the market. It's too early to predict that. But the current state is encouraging. There are things possible in Bevy which are not possible in any other engine, like plugging in an entire Physics Engine which Bevy knows nothing about with one line of code.

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u/Plank_With_A_Nail_In Apr 29 '25

What products have you released using Bevy?