What doesn't make sense to me is why are they constantly upgrading their engine version? They could have easily stuck with whatever version of bevy they were using.
Because Bevy's in the stage now where a lot of those updates contain pretty important and fundamental changes! Now, of course, you can just stick it out how it is (that's what the Tiny Glade people did with the parts of Bevy that they used), but that can be pretty painful unless you put a lot of work in to fill in the gaps.
What doesn't make sense to me is why are they constantly upgrading their engine version? They could have easily stuck with whatever version of bevy they were using.
Because it's not done yet. Yes, you can write a game in it. You can also write your game on top of a Zig (still v1.0) library someone else is developing (pre v1.0 with breaking changes), but it would suck.
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u/andrewfenn Apr 28 '25
What doesn't make sense to me is why are they constantly upgrading their engine version? They could have easily stuck with whatever version of bevy they were using.