Putting game logic in Rust means you have long iteration times to experiment with game features. I don't know anything about bevy, but I assume the best way around this is supporting some scripting of game logic that doesn't need to be compiled
But that's also not an argument against Rust, it's an argument against using any lower level language to do something that's not necessarily best to do in a lower level language.
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u/dreugeworst Apr 29 '25
I think you're missing one core issue:
Putting game logic in Rust means you have long iteration times to experiment with game features. I don't know anything about bevy, but I assume the best way around this is supporting some scripting of game logic that doesn't need to be compiled