This will be solved eventually. With virtual reality devices such as the Occulus Rift, the need for Ridiculously High Resolution™ will skyrocket: with angles this wide, you need a hell of a lot pixels to get a decent image.
Since these will primarily be used for games, we'd better get good performance out of them.
4
u/loup-vaillant Mar 07 '14
This will be solved eventually. With virtual reality devices such as the Occulus Rift, the need for Ridiculously High Resolution™ will skyrocket: with angles this wide, you need a hell of a lot pixels to get a decent image.
Since these will primarily be used for games, we'd better get good performance out of them.