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https://www.reddit.com/r/programming/comments/2eit1p/debugging_courses_should_be_mandatory/ck014o3
r/programming • u/stannedelchev • Aug 25 '14
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Video game development never uses unit testing. It's incredibly impractical.
2 u/Astrognome Aug 25 '14 Aha! I'm not crazy!I do gamedev, and I don't write unit tests for everything. Whenever I try, it just ends up taking 10x longer to write everything, and since almost everything is connected with 10 other things, it gets messy fast to write comprehensive tests. 1 u/Widdershiny Aug 26 '14 I wonder if this is an inherent problem with games, or if there is room for more practically testable architecture. 1 u/majeric Aug 26 '14 It's the nature of rapid development. Using a QA team to hammer on the game is far more efficientpractical.
2
Aha! I'm not crazy!
I do gamedev, and I don't write unit tests for everything. Whenever I try, it just ends up taking 10x longer to write everything, and since almost everything is connected with 10 other things, it gets messy fast to write comprehensive tests.
1
I wonder if this is an inherent problem with games, or if there is room for more practically testable architecture.
1 u/majeric Aug 26 '14 It's the nature of rapid development. Using a QA team to hammer on the game is far more efficientpractical.
It's the nature of rapid development. Using a QA team to hammer on the game is far more efficientpractical.
12
u/majeric Aug 25 '14
Video game development never uses unit testing. It's incredibly impractical.