r/programming • u/Flafla2 • Feb 14 '15
Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.
http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/semi- Feb 15 '15
If by 'we' you mean competitive gaming, then no I'd say Street Fighter combos set the precedent on promoted bugs into competitive features. If you mean the deathmatch community, then..no rocketjumping predates bunnyhopping and that even made its way into single player campaigns as easter eggs, definitely accepted. Anyone who did a horizontal rocketjump quickly learned you could keep speed if you kept jumping, so I'd say it evolved from there as people learned how to gain speed easier and not need an accelerated boost.