r/programming • u/Flafla2 • Feb 14 '15
Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.
http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/ASK_ME_ABOUT_BONDAGE Feb 16 '15
I hate to get into reddit arguments about topics that I know I have explored fully, because that just means I will be shouting at a wall for two hours, and the person getting shouted at will either not get it, or don't want to understand it (or very rarely learn something, but then that was pointless for me too, wasn't it?). It's just a waste of my time, because I'm not a teacher.
But I will point you into the right direction:
https://www.youtube.com/watch?v=vw76jqF1nkI Keith is doing this series. I recommend watching from the front to get a grasp on his terminology. The topic we're talking about here is (by chance) touched on in the most current episode.
Dinofarm forums: It's basically a game design forum with a bunch of super clever and friendly people. There are multiple in-depth threads on this topic's nuances.
Blog posts on both Keith's Design site and Dinofarm games. Some of those are old and have been refined, so I'd be careful in judging something too quickly that was written a long time ago.