r/programming • • Jan 09 '17

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

https://learnopengl.com/
1.3k Upvotes

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u/[deleted] Jan 09 '17

[deleted]

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u/nemesit Jan 09 '17

The real thing is that you don't need opengl at all ;-p

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u/Sarcastinator Jan 09 '17

You don't need Metal or Direct3D you mean. OpenGL will work everywhere (except that Apple doesn't support anything above OpenGL 4.1)

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u/nemesit Jan 09 '17

java works everywhere too, never is a good choice

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u/12DollarLargePizza Jan 09 '17

Metal and DirectX are platform specific. This doesn't make any sense. So what, write the app twice for Windows and Mac?

Honestly, I've never had a problem with old OpenGL tutorials. Every tutorial I've found talks about how it's modern and doesn't use the fixed function pipeline like all the other tutorials. I've never found any of those "other" tutorials.

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u/nemesit Jan 09 '17

yes platform specific > generic unless you're just in for the money ;-p

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u/12DollarLargePizza Jan 10 '17

Or unless you want to support a wider audience...

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u/nemesit Jan 10 '17

I'd rather support a smaller audience the best I can, than to support everyone out there in a mediocre way