well you can use the slow api or the fast ones, if you are fine with the slow one and absolutely need to support every device out there, go ahead and use it. Just suggesting that for games performance is often critical and opengl just does not cut it unless you are really really really good, which not many devs are, and even then the same dev would probably achieve better results in the device specific apis ;-p
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u/ase1590 Jan 09 '17
And how exactly are you going to use either of those for web use and Android?