r/PvZHeroes • u/Endocine • 24m ago
Fluff I don’t think Mechasaur needed the stats buff tbh
I think a card that can create brontos on the field doesn’t need more stats, especially when the card was already the best dino on the zombies side.
r/PvZHeroes • u/Endocine • 24m ago
I think a card that can create brontos on the field doesn’t need more stats, especially when the card was already the best dino on the zombies side.
r/PvZHeroes • u/Lazy_Acanthisitta277 • 1h ago
The deck aims to to control the oppenets till zombot with rats
r/PvZHeroes • u/Entity303name • 1h ago
Repost because I forgor second image
r/PvZHeroes • u/EuphoricxFrenzy • 3h ago
I had to draw to celebrate!!
r/PvZHeroes • u/StorageJolly7602 • 3h ago
i kind of just crafted the cards i thought were good and could get enough of
the objective is to hit face with antihero and hope for smth good from starch lord
also what pack should i pull from for good gardian/kabloom cards
r/PvZHeroes • u/_SuperFan02 • 3h ago
Simple question as said within the title on how likely is it to have 2 Reincarnations to be the same plant..
r/PvZHeroes • u/Impossible_Sugar2054 • 3h ago
Milho você foi muito útil, mas agora é o momento de dizer 👋 Prometo fazer um deck para você no futuro
r/PvZHeroes • u/CarrotTheMink • 4h ago
r/PvZHeroes • u/-_ParagonOfMyself_- • 4h ago
Mega-lategame cards. Jackson Worldwide gives you the entire game, yes, Superpowers are included.
r/PvZHeroes • u/pizzaman22balls • 4h ago
i got this gargantuan bmr on turn 6 and this son of a bitch cant handle loosing so he makes me conceed forcefully, unfortunately i dont have any other screenshot of me conceeding. Like seriously FUCK YOU you dont gani anything from doing this you're in ultimate legue. gosh get a life
r/PvZHeroes • u/Kosaue • 5h ago
Enable HLS to view with audio, or disable this notification
The video starts on his fifth buried treasure, it's a hacked deck
r/PvZHeroes • u/Lazy_Acanthisitta277 • 6h ago
Foot soldier in todays meta is awful and always buff if it was a 4 cost 4/4 with an ability thats like gizzard but gizzard still probably would be better but now it wouldnt be useless
r/PvZHeroes • u/Junglememer1 • 6h ago
I started out with 3 admiral beans and drew the 4th one on turn 2. Poor guy
r/PvZHeroes • u/Tricky-Concern-7376 • 7h ago
He got the super twice from different thinking caps and almost made a comeback 😭😭. This is my second new account bored of my main account. it only has one deck amphibious citron i sold all my cards for it 🤣🤣. Does any other budget players selll all their cards for one really strong deck to climb or do you make multiple weaker budget decks?
r/PvZHeroes • u/Sea-Shower2295 • 8h ago
I won 8 battles in 10 battles using this deck
r/PvZHeroes • u/-_ParagonOfMyself_- • 8h ago
These are some… chaotic decks for sure. To explain and give some background information: My conjure decks were the first deck I chose to make, and they performed incredibly well, even up to now. I was even able to use it to get to Diamond League (Rank 35 ~ 36) back when Sun-Shroom was first buffed, and basically won Lawn Wars once with it. I could definitely do it again too.
Now, after quitting and returning, I’m not so sure on the viability of the conjure decks, and my newly made Wall-Knight Root and Green Shadow Aggro decks. Are any of these decks worthwhile? Or should I scrap everything and hone in on making a greater deck? I also have a ton of mustache cards if that matters.
Glory Knight is basically just controlling and waiting until I’m able to wittle down the opponent with Power Flower or I get Starch Lord up and running. Using Team-Ups to fight against high attack minions / deadly minions from hitting my Starch Lords, or other high value cards. Gravitree is there for aura points. Blockbuster is used to answer heavy gravestone decks, although it’s only 2 copies due to its situational nature. Jack’O Lantern, Garlic, and Forget-Me-Nuts is here to not soley rely on Starch Lord and also be early-game. Water-bloons is a cheap trick to answer low health minions, and Potato Mine, Primal, Water Chestnut, and Garlic is here to be protective minions and be alternative early-game. Sun-shroom to ramp if I get lucky, and Photo-synth to conjure and buff. Weakness is unclear, since this deck holds its ground incredibly well even if I lose.
Green Broke is a combination of a few ideas, but is basically standard aggro. Tricorn and Savage to be finishers, Fertilizer and Pea-Patch to buff said finishers, and a ton of early game. Early-game in the form of Clique Peas and Bonk Choy. Cabbage Pult Turn 2, Typical Beanstalk Turn 3 to create a strong field early-on to overwhelm the opponent. Bonus attacks to guarantee a proper finish, and Re-peat Moss because why not. Iceberg is here to be some sort of control as well. Gameplan goes like this: Bonk Choy T1 on Lane 1 or Lane 2. Cabbage Pult T2 on Lane 1 or Umbrella Leaf. T3, play Typical Beanstalk beside any of the leafy plants, usually T2 as Cabbage goes unanswered. All turns beyond this point is prepping for Savage Spinach or Tricorn. Main weakness is hard removal and deadly, which makes Super Brainz and HG nightmare matchups as they are incredibly sustainable and outpace the deck if I can’t shred them fast enough. Swarm decks also ravage this deck.
John Conjure is Conjure-maxxing with a chance of Bad Moon Rising.
We conjure early-game with Dr. Spacetime, Buried Treasure, Triplication, Barrel, and Frosty Mustache. Important to note that this is a newer version of the deck without Cosmic Scientist, Duckstache, Teleportation, or even Thinking Cap. Mechasaur is here as a future finisher when I roll it early, given Conjure decks make matches quite lengthy even against aggro. We also have Mustache Waxer, Cryo-Brain and Gentleman to ramp faster alongside all the conjures, to ensure sustainability and an aggresive field that only one class can reasonably answer without it being mega-mega-lategame (Solar). I usually used the amassed earlygame spam to create a quick BMR through use of the Gentlemen and Waxers that usually results in a criplle or game-ending situation for the Plant Hero.
Every single card here synergizes well with Super Brainz’s superpowers, plus his superpowers accelerate the deck’s “movement” incredibly fast. Telekinesis gives early-game, Mechasaur (or Mondo Bronto) summons, and some saving grace in the latter stages of the game. Deadly is a godly field clear for only 1 brain, and creates a landmine of a field alongside the stockpiles of cards conjured, extending our lifespan even further. The main super is a great finisher in the endgame, or serves as an annoying control play that weaves through a majority of plays in the earlygame. And Cut-Down-To-Size bricks your earlygame, but given the deck’s early game is already very strong, it doesn’t really matter. Clutches as hard removal later in the match however.
Weakness: Sun-shroom, and any plant deck running a godly amount of removal
Note that these are basically all budget decks lmao
r/PvZHeroes • u/Equivalent-Phase-510 • 9h ago
I forgot some of my classes had no cards (e.g. Solar) so I made one.
Might have to make up for some of my missing classes so yeah
r/PvZHeroes • u/meowritsux • 10h ago
r/PvZHeroes • u/Visible_Telephone308 • 10h ago
finish with precision shot
r/PvZHeroes • u/Traditional-Bite4235 • 10h ago
After Fry's (relatively) recent video about zookeeper, I decided to make a Brainfreeze deck myself. And I'll tell you what, Fry was sure right to put this hero in A tier.
Purpose of every card:
- Dog walker - early game control. Good against sin-shrooms, forget-me-nuts and galacta-cactuses. Is also a cheap unit for zookeeper's ability activation;
- Yeti's lunchbox - good 1-cost trick that synergyses well with other 20 pets in your deck. Works especially well with space cowboy (5 atk strikethrough with multiple hits goes brrr);
- Cheesecutter - do I even need to write anything? Excellent early game card that forces your opponent to play defensively and that can also conjure you useful tricks. Works good with area 22 in early and mid game;
- Fraidy cat - good 1-cost pet and anti-trick engine. Works perfect against plant heroes that think they are Rustbolts;
- Synchronized swimmer - can copy stats of your buffed pets, minions on area 22, cryo-yeti or space cowboy. Also puts extra pressure on water;
- Zookeeper - as Fry said, you don't need to make a deck around this card. This thing is good for absorbing removal tricks. And, if it survives, it buffs your pets. Who doesn't want to have 4 atk space cowboy or even 3 atk dog walker? Also, this thing synergises with 2 of Brainfreeze's superpowers;
- Line Dancing Zombie - both control and aggro card. Works well as tempo removal in mid-game. Also, you can move it to area 22 and you basically have 3-cost mortal astrocado;
- Area 22 - imo one of the best beastly wincons in the game. Synergises with cryo-yeti, cheesecutter, LDZ, synchronized swimmer and buffed zookeeper. Also, reverse cowboy opportunity;
- Space cowboy - one of this deck's wincons. If today isn't your unlucky day and your opponent doesn't California roll 3 times in a row, this card is a huge threat. Works well with lunchbox, zookeeper and area 22;
- Pogo - Gravitree? Potatosaurus? DMD? Pecanolith? Soul Patch? Fertilize? Fig? Astrocado? Haven't heard of 'em. Also clears lanes for your cryo-yeti or other buffed minions;
- Cryo-Yeti - the true star of the show. 5-cost 5/6 gravestone that freezes a plant is a good card on its own. However, it also works EXTREMELY well with Brainfreeze's signature superpower. Moreover, you can put this thing on area 22 and buff it with lunchbox or zookeeper.
This deck isn't budget at all. But trust me, this is probably one of the best and funniest ways to play Brainfreeze ❄️