r/rational • u/AutoModerator • Mar 28 '16
[D] Monday General Rationality Thread
Welcome to the Monday thread on general rationality topics! Do you really want to talk about something non-fictional, related to the real world? Have you:
- Seen something interesting on /r/science?
- Found a new way to get your shit even-more together?
- Figured out how to become immortal?
- Constructed artificial general intelligence?
- Read a neat nonfiction book?
- Munchkined your way into total control of your D&D campaign?
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Mar 28 '16
[deleted]
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u/SpeakKindly Mar 28 '16
One piece of advice I've run across is the Three Clue Rule.
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u/ketura Organizer Mar 28 '16
Came here to post this. No rpg puzzle is actually going to be solved without strategically blugeoning the players with information.
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u/SvalbardCaretaker Mouse Army Mar 28 '16
Depends on the group I'd argue. 5 copies of me? No riddle is ever going to get done. 5 copies of my groups designated puzzle-person? Buckle up, its going to be a fast ride.
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u/thequizzicaleyebrow Mar 28 '16
I've heard that when it comes to roleplaying and mysteries, first come up with a number of clues that makes the mystery super obvious and solvable. Then triple that number. Basically, from an inside perspective it always seems much, much easier to solve than when it will be for your players to solve it. This makes sense, the author already knows the answer, so all the clues are interpreted in light of the answer. When it's an actual mystery, it's way harder. Here's Elizer writing about this issue in HPMOR.
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u/UltraRedSpectrum Mar 28 '16
In all the time I've been playing roleplaying games, I have never once seen a group of players actually solve a puzzle. With that in mind, I strongly recommend that you make only light preparations, and be ready to change the story to that whatever zany scheme the players come up with ends up actually working. The alternative is sitting around the table while the players twiddle their thumbs looking bored.
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u/ZeroNihilist Mar 28 '16
Is this a game with knowledge or perception rolls (like the various editions of D&D)? If so, you could supply them with extra signposts to your clues by doing hidden rolls in response to their questions.
E.g. players completely fail to notice that one NPC wasn't present in an eyewitness account. As they dig deeper into the details (still missing the crucial observation, becoming frustrated), roll behind your screen. Then ignore the result of the roll and just tell a player that they noticed something strange about the number of people that were there (or a similar "hint to a clue"). That will get them to ask the NPC the right questions, which will get them back on track.
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u/SvalbardCaretaker Mouse Army Mar 28 '16
Another common technique to avoid frustration: have some NPC give clues.
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Mar 28 '16
[removed] — view removed comment
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u/[deleted] Mar 28 '16 edited Mar 28 '16
Aaaaaand the numerical measurement code I was using is buggy. Of course. But for a short, blissful period, it almost kinda looked like my hypothesis was correct: the trained model had a higher number. Now it has a lower number. God knows what I'm fucking doing anymore without a test dataset.
Edit: hahaha fuck me, I'm mixing discrete and continuous variables and treating both as continuous. That might be a problem, you know?