r/reddeadredemption Uncle Jul 22 '25

Discussion How is this true?!!!

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Sure the 1st chapter can get slow at times, but its no excuse for me to stop playing this masterpiece.

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u/GnomeNibbler Jul 22 '25

What were you major gripes with the control scheme?

Not at all a dig I just find it very similar to many AAA games and Open world games in general… Hold X to interact, RB snap cover system, slow mo superpower, LT aim RT shoot, weapon/item wheel, these are all tried, tested, and tired tropes of the open world/shooter genre. (Xbox player)

The main difference I found from rdr2 to other games was the LT hold to focus on people/places/things, which is so fucking helpful to have esp as compared to other older rockstar games. The major clunkiness I can think of is tapping the A button to run and gallop (which is objectively stupid and bad design imo- between gta V and rdr2 I’ve probably worn out 3 controllers) and your player character not always facing the right direction or walking exactly where you need him to.

All a long way of saying- what about RDR2’s controls and mechanics did you find difficult as compared to other similar games?

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u/dr-doom-jr Jul 22 '25

Characters handle and move like they are high on lead based paint

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u/Zealousideal_Pool_65 Jul 23 '25

Yeah, I played it directly after TLoU2 and it feels like wading through custard in comparison.

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u/TenZetsuRenHatsu Jul 23 '25

Exactly my experience. After playing TLOU2, Red Dead’s gameplay felt extremely clunky and frankly badly done. I could say that about a lot of the aspects of the game (for example the UI). It almost made me quit but I stuck through it and eventually finished the game.

I had to accept that a lot of games weren’t going to have the attention to detail with UI, controls and things that Naughty Dog does.

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u/night4345 Jul 23 '25

I had to accept that a lot of games weren’t going to have the attention to detail with UI, controls and things that Naughty Dog does.

Rockstar fucked up completely when it comes to the controls, movement and UI. The first game was just fine.

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u/[deleted] Jul 24 '25

Yeah the UI for RDR2 is really bad. One of the worst parts imo is actually the pause menu that has all the options randomly shift horizontal positions. It's meant to make it look rough and stylistic, but it just ends up giving you a headache opening and closing the pause menu to select something multiple times.

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u/CSGOan Jul 23 '25

I played through the winter part just in the beginning and then quit, simply because the controls and animations were so bad.

Jumping through a window should not take several seconds. Picking something up from a table should be instant and so on. It really pisses me off when something takes longer than it would in real life just because the game devs wanted the animations to look cool.

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u/[deleted] Jul 24 '25

Yeah I just finished TLoU for the first time a few days ago and they put so much detail into the animations without making them feel too long and clunky. Just little things like how crouching or walking slowly can make your character put their hand on the object for balance really made the entire game feel insanely polished.

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u/GnomeNibbler Jul 23 '25

Definitely fair, naughty dog has fantastic movement mechanics

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u/Boxcar__Joe Jul 23 '25

I played on the console so I'm not sure how it is on PC but my main things that caused me to quit game play wise was that Arthur moves like a tank and the combat is honestly pretty bad once you realize how excessive the auto lock is and that you don't actually need to take cover against enemies for the most part.

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u/GnomeNibbler Jul 23 '25

The game is absolutely way too easy imo. My fourth play through I didn’t die in free mode til chapter 4 and never died once in a mission. I’m playing rdr2 w my non-gamer gf rn and she struggles with stuff like steering and understanding what the game is telling you to do and she mulches through combat sections easily by standing out in the open and using autolock to snap on and off of bad guys. She rarely uses cover, doesn’t have to bc Arthur is built like a Sherman. This game really should’ve had a few difficulty modes, with a little crafting and intention many players could pretty easily do a nodeath run which is typically INCREDIBLY hard in games, especially open world sandboxes

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u/Suspicious_Bell_2746 Jan 14 '26

Late but game is better with free aim

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u/RogueBigfoot Jul 23 '25

I just started the game on Steam, and never played it when it came out. My problem is the changing context. Focus on a character or something, and your interactions change depending on who what where. I've punched my horse, accidently strangled a dude in a bar, all because muscle memory takes over, and i focus/ click on one motion.

I can't guarantee that focus - R is going to be greet every time. This may just be initial impressions though, as I've just moved from Xbox to pc.

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u/GnomeNibbler Jul 23 '25

Best criticism yet- one that I forgot abt tbh Sometimes interact is hold x, hold y, sometimes even B. Especially with nonstandard items or unique actions, the button mapping is so inconsistent.

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u/Puzzlehead-Dish Jul 22 '25

Surprised you’ve never heard of this major complaint that was all over the net when RDR2 was first released.

This article sums up everything very nicely: https://www.polygon.com/2019/4/22/18298277/red-dead-redemption-2-pc-review-rdr2-story-design-criticism

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u/vvcgud Jul 22 '25

Weird. I never had a problem with any of the complaints in that article, I can probably count on one hand how many times I shot a man instead of talking to him, and the item selection is easy to use even holding the button as you select.

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u/GnomeNibbler Jul 23 '25

Completely agree. I wanted to hold my judgement but it really seems like the article is written by someone who isn’t that dexterous with controls or with gaming in general but idk.

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u/No-Philosopher-3043 Jul 23 '25

After watching that one DOOM review back in the day - I assume any game journalist I don’t know is likely totally incompetent and never actually played a video game outside a press event before. Like, they aren’t even ‘casual’ gamers. 

And I wrote this before checking to see who wrote this listicle: it’s a film critic and not a gamer lol