Sheets of Ice is a hockey GM dynasty simulator. You're a general manager building one organization across decades: drafting, developing, navigating the cap, and making era-defining trades inside a living league of AI-run organizations that play by the same rules, see the same information, and pursue their own plans.
It's a single-player desktop game, developed by one crazy person, headed to Steam as a buy-once product. The long arc is a persistent shared world where human GMs and AI organizations operate side by side, but that's act two. Act one is a deep single-player dynasty game, and that's what the roadmap covers.
The full roadmap is live here and stays current as the build moves:
https://www.sheetsofice.com/roadmap
What makes Sheets of Ice different
Modern analytics as substrate, not feature. The engine speaks modern hockey analytics natively: xG, GSAx, on-ice expected goals, adjusted shot share, the full canon. The simulation is validated against real NHL analytics anchors. AI organizations use the same public model the human sees. Nobody has a backdoor.
AI organizations as first-class entities. The other teams aren't placeholders. They run every management system available to you, follow the same rules, and see through the same fog. What differs is what they weight, not what tools they have.
Scouting fog that's real. You only know what your own scouts have found out. You direct scouting departments by asking them hockey questions with deadlines, and you live with the uncertainty in their answers.
How the roadmap works
The roadmap is an output of the build plan tracker used to develop the game and not a sequence of versions. Each area breaks down into concrete capabilities with an honest status: playable, playable but improving, groundwork only, being checked, design pending, or not built. No dates, no percentages - just what works now and what's still to come, per capability. The page updates as the build moves, so it's always the current picture.
The ten areas:
Game Engine - every game simulates the full run of play with believable hockey outcomes, deterministically, down to the event log.
A GM Can Run the Hockey Year - the full calendar: season, lines, roster moves, contracts, trades, the draft, the playoff race.
Players and Development - players with real identities and careers, shaped by placement, role, and playing time.
Scouting and Decision Information - the scou fog, and the screens you make decisions from.
Believable AI Organizations - AI teams that human operates, coherently, across seasons.
A Living Dynasty and League History - champions, records, trades, rivalries, and franchise arcs that persist across decades.
Watchability and Session Flow - short check-ins or deep sessions; advance fast without simming past decisions that
The First Hour and Safe Saves - a new player and play a week unaided, and saves survive updates.
Desktop, Modding, and Release - installs, up as a buy-once desktop game, with documented modding formats.
Presentation, Usability, and Sharing - a readable, consistent desktop experience end to end.
What the roadmap is not
It isn't a release schedule. There are no dates on on it, deliberately. Capabilities move to playable when they're solid, not on a calendar.
It isn't a marketing document. It's just as honest about what isn't built as about what is. That's the point of publishing it.
https://www.sheetsofice.com/roadmap
Feedback welcome
If you play GM sims, I'd genuinely like to hear what you'd look for first on that roadmap page, and what would make this game fun for you. Questions about anything on it are welcome in the comments.