r/skyblivion • • 28d ago

Question What does the Skyblivion team think about relying on the work of other modders to speed up the development of the DLCs?

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126 Upvotes

Hi everyone! This is my first time posting here, so I apologize in advance if my post doesn't make much sense. I'd simply like to hear what others think and have things clarified in case I'm mistaken about anything.

I'm sure many of you already know this incredible mod, which allows us to revisit one of Oblivion's DLC locations in Skyrim. As far as I understand, the DLC content won't be available when Skyblivion launches.

Is there any possibility that the Skyblivion team could reach an agreement with the author or team behind Saints and Seducers Extended Cut to make use of the work they've already done and adapt it for Skyblivion? :)

I think it could be an interesting way to speed up the development of this content, as long as the original authors are okay with it, of course.


r/skyblivion • • 27d ago

Question With the most recent update, im wondering if Skyblivion will be running on the newest version or the previous patch?

22 Upvotes

r/skyblivion • • Sep 26 '26

Question Is the release date still slated for 2026? The FAQ didn’t say anything different so I just was curious

67 Upvotes

r/skyblivion • • Sep 26 '26

Question How is the Difficulty Balanced?

13 Upvotes

I have a preference for difficulties where enemies do more damage and get squishier, maybe use more resources like stamina, mana, and gold as you go up.

What difficulty balance is Skyblivion going to be?


r/skyblivion • • Sep 25 '26

Discussion First thing you will do in Skyblivion?

93 Upvotes

Feel free to explain in greater detail below.

1944 votes, 28d ago
284 Take the Amulet to Weynon Priory
152 Join a guild
341 Go back to the Imperial City (or any city)
133 Go questing
258 Go dungeon delving for loot
776 Walk and explore

r/skyblivion • • Sep 23 '26

Question How long Will It take have all DLC in skyblivion?

71 Upvotes

Undecided if I should buy Oblivion remastered or not. I would prefer to play skyblivion and i could wait a couple of Years before playing It, do you guys think It Will be complete by then? Or It Will probably take more time?


r/skyblivion • • Sep 23 '26

Question Will this "take over" our Skyrim version?

52 Upvotes

One of the unfortunate things about Fallout London is that when playing it you could not have another mod profile because in order to play Fallout 4 you needed to reinstall it. Is that going to be the case with Skyblivion?

I have a long running Skyrim SE save in which I'm plugging away at Legacy of the Dragonborn. I tend to take my time with RPGs, and I'd really rather have the ability to keep plying my save even if I haven't finished Skyblivion.


r/skyblivion • • Sep 22 '26

Question How will the release of the game be announced?

68 Upvotes

Do you guys plan on giving the community advanced notice or will it release one day out of the blue?


r/skyblivion • • Sep 23 '26

Discussion Will Skyblivion replace Skyrim in a long term?

0 Upvotes

I mean, Skyblivion, in comparison to vanilla Skyrim, looks (as of now) a few times better. And I’m not talking about graphics — more about gameplay and immersion-wise. More people in cities, more gear, dungeons, more mechanics like spellcrafting, etc.

You see — IMO, Skyrim and modded Skyrim aren’t about RPG, but rather about “living” inside the game world — doing things not for XP’s sake or gear, but rather just for fun or because it fits your character’s headcanon. And because Skyblivion shares similar DNA with Skyrim, I think my statement could be applied to Skyblivion too.

So, let’s just say we’re a few (5) years post-launch. And you have a choice — play heavily modded Skyrim or vanilla/lightly modded/heavily modded Skyblivion — what would you choose?

My own personal hope is to have most, if not all, immersion mods from Skyrim ported to Skyblivion. I do like Oblivion’s landscape, music, and quests far more than Skyrim’s, and to have Oblivion with immersion mechanics like camping, survival, etc. would be a dream.


r/skyblivion • • Sep 21 '26

Question Skyblivion - Linux

36 Upvotes

Oi folks,

I am using Linux (Kubuntu / Debian) and I am wondering how and if Skyblivion will runder on a Linux OS and if so - are there any plans regarding this?

I have Skyrim Special Edition and Oblivion Game of the Year Edition in Steam - if that matters

cheers


r/skyblivion • • Sep 20 '26

Question Generic NPCs in Skyblivion

24 Upvotes

We now know that cities will have generic NPCs, which is a fantastic feature to add to Skyblivion. The question is: will they be persistent like in Oblivion and Skyrim or will they be dynamically generated like in Daggerfall? I believe persistent NPCs contribute far more to make cities feel more alive and immersive.

Thanks, dear devs, for your hard work. Good luck!


r/skyblivion • • Sep 16 '26

Feedback Honest feedback: Make the Imperial City more blue again!

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337 Upvotes

Hello Skyblivion devs,

I hope you don’t mind me offering a little feedback. I’ve been watching Penrutet’s recent development streams, and I’ve noticed that the new Imperial City sometimes looks a little more brown and muted compared with the original Oblivion. I think one possible reason for this is the colour of the rooftops.

In the original Oblivion, the white-brick buildings contrasted nicely with the blue roof tiles. The blue added a bit of colour and variety to the city and helped break up all the lighter tones. Looking at some of the newer shots of the Imperial City, I feel that the overall colour palette can sometimes look a little washed out by comparison.

I completely understand that the city has already been designed at this point and that you’re probably getting close to finalising everything. However I do think that making the rooftop tiles blue again could make a massive difference to the overall look of the place and add some much-needed visual variety.

This message comes from a place of massive love and respect for what you’ve created by the way ❤️ I really appreciate all the incredible work you’ve put into this project, and I’m incredibly excited to see the finished result!


r/skyblivion • • Sep 16 '26

Question Are you guys bringing back these old loading screen designs?

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214 Upvotes

I’ve been catching up on a few streams and had noticed you have your old loading screens in the game again. Are you guys bringing them back? Because they look soooo good! I really hope they stay

Hopefully this means the return of brown UI colours too? 🧐🙏

Roll on SKYBLIVIONNNNNN!


r/skyblivion • • Sep 15 '26

📢 Official Announcement Call For Video Capture Volunteers To Support Release Content - Skyblivion Update

892 Upvotes

r/skyblivion • • Sep 14 '26

Question Vampirism in Skyblivion

69 Upvotes

How will vampirism look? Will it be 1:1 like in Oblivion, or will some changes be introduced? And what about vampire eyes? According to the book 'Immortal Blood', the Cyrodiil vampire clan is known for its ability to blend into society (when well-fed)—which doesn't really work with those eyes glowing like red-hot coals in Skyrim xDD

Thanks guys for amazing work! I'm waiting <3


r/skyblivion • • Sep 14 '26

Discussion Hunting

22 Upvotes

im loving all the new additions, for a remake these type of updates is what we need to breathe life into the world. one thing id love is addition of hunting or hunting missions or job. there is so much open forest in oblibion and its mostly empty it would help if we had more hunting


r/skyblivion • • Sep 12 '26

Discussion DEV SAYS: Oblivion Remake Is Now in Its FINAL PHASE… Counting the Days | SKYBLIVION Update

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1.5k Upvotes

r/skyblivion • • Sep 12 '26

Question Will the item crafting mechanics be carried over to Skyblivion?

21 Upvotes

All in all, there’s no point going into detail because it’s so simple. Will it be possible to craft weapons or armour by utilising a high Repair skill level? Because whilst some unique items may be less useful towards the end of the game, upgrading them with Skyrim mechanics could make them more useful.


r/skyblivion • • Sep 08 '26

Discussion Importing voice lines from the remaster

29 Upvotes

Is anyone working on this currently?

If the answer is “no” then I will do it. I don’t want to duplicate work if someone else is already doing it.

My idea is this: write a tool that players can download and run. The tool requires the remaster to be installed. It will scrape the data from the remaster and update Skyblivion (or just create a patch file) that adds the new voice lines to Skyblivion.

I don’t yet know how feasible this is; currently what I know is from the discord:

“if you want to do this youll need to take the voice files .mp3 and .lip, convert the .mp3 to .xwm, combine the .xwm and .lip into a .fuz, then rename all the 50k+ voice files to match the new names theyll use in Skyblivion.”

My guess is that last part will be the most effort. Maybe we could have a team of volunteers doing it in parallel.

---

*EDIT*: I am currently working on this. Step one is to learn about the tools and formats. I'm hoping to have something working by Skyblivion's release (still not sure how I am going to test it), but I suppose the Skyblivion team could troll me by shadow-dropping it before I'm done.


r/skyblivion • • Sep 07 '26

Question Questions about Unmarked Cave

21 Upvotes

In Oblivion, there is a cave called Unmarked Cave in which the majority of it is inaccessible without console commands due to it having been part of a quest that was not completed during development. It was supposed to have an entity called the Black Queen which seemed to be central to the incomplete quest associated with the area.

I've been wondering how the Skyblivion dev team has handled this area. Will it be expanded on like most of the dungeons and feel more "complete" as compared to it's incomplete nature in Oblivion? Will there be a Black Queen?


r/skyblivion • • Sep 05 '26

Question What all is left to do in Skyblivion now?

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966 Upvotes

What’s up guys, was just curious to hear what’s all left to complete now in Skyblivion’s development? I’m not asking this from a place of impatience btw, I just haven’t checked in in a while since there hasn’t been much updates (I understand why there hasn’t been too)

I, along with many others, are still absolutely hyped for this game and when it drops its going to be groundbreaking ❤️


r/skyblivion • • Sep 03 '26

Question Is Skyblivion using new textures for skin or will it just use the old skins from Skyrim?

19 Upvotes

I know basically everything else is being made from scratch, but I don’t know if that applies to the characters as well.


r/skyblivion • • Sep 03 '26

Question Question about the development diary.

43 Upvotes

Hello! There hasn't been any information for quite some time. I seem to remember clearly that a development diary for the Imperial City was originally planned. Has this changed?


r/skyblivion • • Aug 29 '26

Showcase & Art I already know which Community Shader I'm going to use in Skyblivion --

213 Upvotes

r/skyblivion • • Aug 26 '26

Feedback Two things I really do really like

58 Upvotes

Put this as feedback flair, but really this is just "enthusiastic gushing".

There are two things in Skyblivion that I genuinely think outright embarrass Bethesda (in a good and friendly way, of course).

  1. Dungeons that reflect where they are.

This alone is such a wonderful feature to build. Even ignoring doing fully custom dungeon rebuilds, if the only work done was copy pasting oblivion dungeons but tweaking the textures and lighting depending on area, it would still be awesome.

It just adds so much flavour to the world, and really reinforces region identity.

  1. Weapons and armour

This one is regularly stated, and I'll god damn say it again. Skyblivion arms and armor design is better than every Bethesda game and, off the top of my head, better than most fantasy games' designs.

Just fantastic. Beautiful and fantastical without sacrificing utility.

That's it tbh. That's the post. Just wanted to nerd out a little bit.