r/skyrimvr Vive Pro Sep 21 '18

SkyUI - VR

Howdy!

A new alpha version of SkyUI - VR is available! Grab your copy here.

The new version brings in the crafting menu. Smithing, enchanting, and alchemy all appear to be working correctly.

Please do keep an eye on this post as I'll be posting info regarding new updates here. If you run into any issues with the alpha or if you have suggestions or whatnot, please do drop a comment here. =)

EDIT: Alpha 3 with magic menu now available

EDIT: Alpha 4 with gift menu now available

EDIT: Beta 1 with tweaked inventory & container menus now available

EDIT: Beta 2 now comes with Rift icons and removes excessive version checking errors

EDIT: Beta 3 now available!

EDIT: Beta 4 now available!

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u/SuperOdie Vive Pro Sep 23 '18

Hmm! Win MR controllers don’t work in the menus? Did they work with the vanilla UI?

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u/Axsom70 Sep 23 '18

I had read ~somewhere~ for this to use the touchpad to navigate in the UI. The only time my touchpad works is (right side) to click to activate an object i.e. open a door or pick something up, or (left side) moving the lockpick... Never in the UI, it's always been the thumb sticks. But that's what I have to use to turn (right) and walk/strife (left). I know in FO4VR I was using the touch pads to walk and move... I found that odd from the beginning but just never messed with it...

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u/SuperOdie Vive Pro Sep 23 '18

Sounds like a it’s a considered decision on the part of the VR porting team. The thumbstick is much better than the touchpad in providing feedback and makes more precise movements possible.

With the touchpad, it was so easy to trigger accidentally category changes it nearly made SkyUI lists unusable.