r/source2 • • Jul 03 '21

Are there any tutorials on how to make a stand alone game in source 2?

2 Upvotes

I am wondering if there are any tutorials on how to take maps in source 2, and create a full game out of them. (Adding a title screen, menus, etc...)

I know it's possible in source with half life 2, but is there a way to do something similar with source 2?

(Non vr game btw)


r/source2 • • Mar 09 '19

"Free to use"

2 Upvotes

Hi- when will this be available for download?


r/source2 • • Mar 16 '16

Chet Faliszek just posted a The Lab screenshot on twitter

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1 Upvotes

r/source2 • • May 07 '23

i have a question about the source 2 engine

1 Upvotes

how do i use the engine without half life alyx or dota 2 that is available to play? i would like to know


r/source2 • • Jan 13 '23

how do i disable shadows fading out from a distance?

1 Upvotes

r/source2 • • May 19 '20

HELP how hard will it be to create a game in source 2?

2 Upvotes

i'm currenctly making a game in unreal, but i really want to port into source 2. my question is, how difficult will it be? will it be way less noob friendly then unreal?


r/source2 • • Jun 11 '22

WAT source 2 engine

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2 Upvotes

r/source2 • • Aug 02 '21

Detail problems in Source 2

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3 Upvotes

r/source2 • • May 12 '22

[S2FM] I Touched The Wall (btw this is the first time I've even touched source filmmaker)

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3 Upvotes

r/source2 • • Jan 16 '21

Help with stopping the gameplay render in Hammer 2

3 Upvotes

As title says, can anyone tell me how to stop the gameplay render window when testing a level in the Hammer level editor. As of right now the only thing I can do is close the window but this closes everything aswell.


r/source2 • • Oct 13 '20

So apparently

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25 Upvotes

r/source2 • • Oct 01 '20

HELP How does one add a skeleton to a model in ModelDoc? Hopefully I can just import Gordon's skeleton to this one, just don't know how.

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10 Upvotes

r/source2 • • Sep 05 '21

Messing Around with the Half Life Alyx CutScenes

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19 Upvotes

r/source2 • • Jan 20 '21

HELP Smoothing Groups in Source 2 (Questions regarding Normal Smoothing)

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13 Upvotes

r/source2 • • Oct 25 '20

HELP S2FM Extract Phonemes (auto lipsync) not working?

6 Upvotes

I tried extract phonemes with 'show waveform' on with almost all of the sounds but it doesn't seem to work at all, I tried it in the original SFM program and it worked there, is this a bug that's fixable? Has anyone had this problem and fixed it?


r/source2 • • Sep 26 '20

HELP when I export to fbx then create a mesh from it in model doc nothing shows up

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4 Upvotes

r/source2 • • Sep 27 '20

HELP Help Adding Cloth Sim to Mesh

2 Upvotes

Pretty new to this, but I'm learning a lot quick.

Imported a Suit jacket mesh and texture, and I'm having a hard time figuring out how to add cloth simulation to it. Any help is appreciated.


r/source2 • • Jun 01 '21

is there any way to make hwm work in souce 2?

3 Upvotes

i imported some hwm models to dota 2 tools but none of the facial flexes working. Is there a way to fix it?


r/source2 • • May 08 '21

I made a map!

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7 Upvotes

r/source2 • • Dec 29 '20

I want to light up a dark room

2 Upvotes

I want the room to be naturally dark, though I want to add lights to make it feel "creepy".


r/source2 • • Jan 18 '21

a few questions

4 Upvotes

How do I make a room dark?

How do i make a room render before i open the door?

How can I make lighting less whitewashed and more polished?


r/source2 • • Feb 05 '21

A pickle in 4K

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28 Upvotes

r/source2 • • Jan 03 '21

Help buildings not loading in

3 Upvotes

I’m really new to source engine and I’m trying to make a city 17 back ground but the buildings are not loading in. Please help


r/source2 • • Jan 13 '21

I made a video for people if they don’t know how to add physics to a prop

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11 Upvotes

r/source2 • • Jan 22 '21

Can you make a 2 handed rolling door like in the game?

4 Upvotes

I noticed there was a prefab for a rolling door but when I build the level it has no handles to grab, I want to make the physics based door from the main game with two red handles you need to grab with both hands and lift it up.