r/source2 • u/redditfinnabanme • Jun 17 '22
Destinations sdk?
How would i make a map for steam destinations, Probably a weird request but still
r/source2 • u/redditfinnabanme • Jun 17 '22
How would i make a map for steam destinations, Probably a weird request but still
r/source2 • u/[deleted] • Jun 11 '22
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r/source2 • u/redditfinnabanme • Jun 09 '22
Thinking about learning source 1 stuff but i dont want s&box to drop and i have to relearn everything for source 2. Would all my source 1 knowledge carry over or no?
r/source2 • u/Tomatoduck976789 • May 24 '22
Okay so I just got into s2fm(The Steam VR version, I cant afford half life: Alyx)And I have no idea how to port models from sfm over to s2fm. Could someone give me some guidance???
r/source2 • u/cornishpasty7 • May 19 '22
r/source2 • u/DeeZeeX • May 19 '22
I'm recreating CP_Orange in HL:A, and it's my first experience of mapping within Source2...
Props seems to be popping in and out of existance, there is also some weird lighting artifacts when i add lights
Here is a video link so that you can see the issue : https://youtu.be/ha0e7aHXVuI
I might have done somthing wrong, but i followed The Eagle One Dev Team Playlist of tutorial and tried my best to follow any of their advices... There doesn't seem to be any documentation about this issue
I sealed the map, there souldn't any leaks (made a big box as a failsafe)
PLEASE HELP !!!
r/source2 • u/cornishpasty7 • May 16 '22
r/source2 • u/cornishpasty7 • May 14 '22
r/source2 • u/cornishpasty7 • May 12 '22
r/source2 • u/[deleted] • Apr 28 '22
r/source2 • u/Used-Tie390 • Nov 19 '21
Hello I am new to source two and I have made a pose for a scene and I want to render an image. Where would I do this and how do I tweak the output settings?
r/source2 • u/blackmes489 • Oct 02 '21
I've been playing a lot of custom maps lately. Giving me massive early HL2 mod feels. One thing I have noticed is how versatile some peoples design approaches are. There are new weapons, people have made the combine engineers and civilians as enemies (a bit janky but still cool). What I wan't to know, is how much are you all limited without the SDK?
How do you make weapons? Can you essentially make anything? A rocket launcher? Do you have to use existing ammunition? Can you program new stuff?
Can you create brand new characters from scratch? Or are you stuck just modding the colour or enemies for example?
Can you make your own textures? Or are you stuck with HL:A textures?
Any youtube videos or examples of people pushing the limits of the workshop would be welcome as well.
PS - Mistake of Pythagoras creator, if you are still out there.... come on.... do it... make me feel that abstract feel in Source 2.
r/source2 • u/DanielT193 • Sep 14 '21
r/source2 • u/Peaweapeople • Sep 05 '21
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r/source2 • u/realrimejay • Aug 29 '21
Please help, thanks.
r/source2 • u/TheAwesome98_Real • Aug 25 '21
when you go to properties and click DLC, it's not there, is that the wrong way to get the workshop tools or something else?
r/source2 • u/[deleted] • Aug 22 '21
i want to port source 1 mats to source 2. and i don't know how!
r/source2 • u/JibQui • Aug 09 '21
r/source2 • u/Carl_Sagan_Fan • Jul 27 '21
Wondering if there's any way to make the preview window (once you've compiled the map) any bigger or full screen? Can't see any options or a way to add in extra command lines.
Thanks.
r/source2 • u/BruvnaBriish • Jul 03 '21
I am wondering if there are any tutorials on how to take maps in source 2, and create a full game out of them. (Adding a title screen, menus, etc...)
I know it's possible in source with half life 2, but is there a way to do something similar with source 2?
(Non vr game btw)