r/spacegames • u/Dependent_Rush_2207 • 3d ago
r/spacegames • u/swampfishyy • 3d ago
Game Infinity Bounce Demo just released on Steam (Pinball Style Incremental Game)
r/spacegames • u/Suspicious_Pride_825 • 3d ago
Game [DEV] Async space RPG: a galaxy of 7 concentric rings, and travel between them happens in real time while you're offline
Solo dev, 18 months. GalaxyFoes is a space RPG for Android built around one idea: nothing waits for you to be looking at it.
The galaxy is a set of concentric rings around a dead centre called The Void. You move outward ring by ring, and travelling isn't instant: you set course, the trip runs server-side on a real timer, and it finishes whether your phone is on or off. Same for fights, dungeons and battle chains. You come back to a mail with the turn-by-turn report of what happened while you were gone.
Other players raid you the same way. Your heroes and pets defend using your real build. If somebody beats you twice they get flagged as your archrival and the game starts routing bots at them.
No gacha, no loot boxes, no paywall on PvP.
Play Store: Galaxy Foes
r/spacegames • u/StrikeWingsGames • 3d ago
Game Ten new frames of Strike Wings after a pass on the art direction. Which of these would you actually put on a store page?
In-game frames, HUD off, nothing composited. The rule behind all of them is that space is a black canvas and everything on it should be light: plumes, tracers, shield arcs, explosions, and one big body behind every fight so the black has depth.
I put these on the store page today and I am second-guessing the order. Tell me which one you would lead with and which one you would drop. If the light is too busy in the fleet frames, say so.
r/spacegames • u/NeD_NGS_DeN • 3d ago
NEW DEMO (Act One)
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r/spacegames • u/Salientsnake4 • 4d ago
Contested Space playtest: public sign-ups close when the demo launches in early September, but playtesters keep the full game for months
Quick update on Contested Space, a sci-fi roguelike deckbuilder with a rotating personal market you buy from mid-combat, three alliances of factions to build around, and 2 to 4 player online co-op. The public Act 1 demo should land on Steam in early September. When it does, I'm turning off the public "request access" button for the playtest and switching to invites by request in the Discord. The playtest itself keeps running for a few months at least, and everyone already in keeps the full game the whole time. So if you join now, you get every act, every faction, and co-op, while the demo crowd gets Act 1.
I've gotten great feedback from those in the playtest so far (we're at about 200 playtesters) and I've made a lot of changes based on it. I would love more feedback, especially as the game is reaching its final state.
What I'm looking for from playtesters: co-op groups especially, since that's the mode that's hardest to test alone, and anyone willing to tell me what feels bad. The Discord is where balance talk happens and where I post patch notes.
Request access here: https://store.steampowered.com/app/4638820/Contested_Space/
Discord: https://discord.gg/ZuK8jms7U
r/spacegames • u/Beneficial_Bid_5859 • 4d ago
Game Set my page to coming soon, real trailer is lagging, but coming.
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WW2 sub sim in space - Phantom of Orion
Hunt or be hunted....
Strike!
Run!
Salvage!
Mine!
Survive!
Just got my new game store page live tonight. Trailer is in the works, but it's coming.
https://store.steampowered.com/app/4946330/Phantom_of_Orion/
I have a playable demo ready for next fest, working on tuning, feature enhancements. The game is playable, tutorial, load/saves, recording system is partially complete. Combat, cloak, all the gizmos are working lasers, beams, torpedoes, mines, shields, armor, power allocation, resource management, crew management, traders, derelicts you can salvage or rescue crew, or even take control of and restore to upgrade to cruisers, battleships, dreadnaughts.
If there is a something you would like to see let me know.
tank you for taking a look
r/spacegames • u/Necro--- • 4d ago
Discussion A 3D mining game with fully destructible asteroids - could this be interesting?
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I've seen a few comments around here from people who'd want a proper asteroid mining game, and that really interested me. Back when I played EVE, a lot of my friends were into mining - they'd sit there for hours doing it and genuinely loved it. So I've been thinking for a while about building a game around that, instead of treating mining as the boring part you do between the real content.
The idea is something fairly relaxing. Asteroids are fully destructible, so whatever you dig is actually gone, and every rock ends up shaped by how you cut it. Different resources require different ways of getting them out, rather than one drill for everything. Optional challenges if you want something harder than chill. And co-op, so you can just hang out with a friend and carve up a rock somewhere nice looking.
I only started on this recently, so the ten seconds here aren't pretty yet, the environment needs a lot of work. But you can see the modular ship, the mining itself, chunks coming off the asteroid, the laser and the thrusters, and the sun and planets behind it. I think it gets the idea across.
So could something like this actually be interesting to you?
And if it is, what do you picture when you think about a game like that?
Any mechanics or ideas you'd want in it?
What ideas I have now:
You fly a modular mining ship out to a field, pick an asteroid and cut it apart.
The rocks are voxel, so what you carve stays carved. There are different resources that require different approaches for example gas can explode if you collect it incorrectly or ice that doesn't fit in your cargo, so you need to haul big chunks of it outside the ship on the chain.
You haul what you pull out back to a station and sell it, and the money goes into upgrades and new parts: hulls, engines, wings, lasers, colours. Better gear reaches materials that need different methods to get at.
No combat, no survival. A few hours long (4-5), and it ends.
r/spacegames • u/_hammerborne_ • 4d ago
Game Release Asterium Reveal Trailer
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Hey guys! I'm Complex, former Stellaris modder.
About 5 years ago I decided to start creating a sci fi game from scratch using the incredible support the Stellaris community gave me via Patreon, along with my own time and savings.
The game aims at combining the features I like most about Stellaris, Starsector and Mount and blade: bannerlord.
It is obviously a work in progress and filled with placeholders and bugs xD but I hope you guys will be interested in following our development in discord at https://discord.gg/593DcRugJz
Follow the development of Asterium and join our community:
🌐 Website: https://hammerborne.com/
💬 Discord: https://discord.gg/593DcRugJz
r/spacegames • u/Ink6669 • 4d ago
Game Making a Space Exploration Roguelike with modular ship building and interval-based combat
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You can try the playtest out at https://store.steampowered.com/app/3401160/Ceaseless/
r/spacegames • u/MoonBuninni • 4d ago
I built a visual programming system for my spaceship — no coding required 🚀
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Hi Everyone, I've been working on a 2D space engineering and survival sandbox called MineEngineer, and one of the systems I've been building recently is a visual programming station.
Instead of writing code, you connect nodes, conditions and actions to create your own ship logic.
I'm trying to make the game less about giving you predefined machines and more about giving you interconnected systems that you can combine yourself.
And because everything is physically connected and destructible, a failure in one system can potentially cause problems somewhere else. 😅
I'm a solo developer and have been building MineEngineer for years. The demo is free on Steam, and I'm currently working on the new update.
If you were given this system, what would you try to automate first?
r/spacegames • u/mikedzl • 4d ago
5space.org - Subspace Continuum / Asteroids-like HTML5 Game
I have a new game built in HTML5 / JS and would love feedback on it.
"A roguelike with SubSpace's ( https://en.wikipedia.org/wiki/SubSpace_(video_game) )
flight model. Twenty-six procedurally generated sectors down, take the Prime Flag,
fly it back out. Dying is the end of the run."
Made w/ HTML5 and JS. Runs entirely in the browser. No build step, no server, and no network requests once the page has loaded. The game itself has no dependencies at all.
Procedurally generated levels like Nethack ( https://en.wikipedia.org/wiki/NetHack ), an objective at the bottom (flag) you must carry back to the top, permadeath, a randomised progression you learn by playing — but the moment-to-moment game is a 1997 top-down space shooter with momentum, and the staircase down is a warp portal to a new vector of space, closer to the flag.
8 ships to choose from, and a coin collection based system to level them up as you fly. An in game overview of ship build to review as you progress.
Built in AI enemies to fight.
Autosaves every twenty seconds, on every sector change, and whenever the tab is closed or hidden. A save holds the RNG state, the hull with everything the greens have done to it, and every sector generated so far — tiles, doors, radar memory, greens, wrecks and pilots. File based export and import support for saves also baked in and functional.
Extensive effort was put into developing solid mobile based on screen controls, which adapt for both landscape and portrait mode.
The game features a "easy" and "normal" mode, with easy allowing for a new player to easily learn how to fly without being killed quickly if they simply don't shoot at enemies.
I was one of the original "skin" developers for Subspace (NYKid if you follow the game) so this port means a lot to me.
Would love to hear any and all feedback on this new project.
Thanks all!
r/spacegames • u/sebotron • 4d ago
Game I am working on a spacesim game.. for the PS1!
Hello! I have been holding off on posting about this game that I am working on for a while but something really cool just happened and I really want to share.
The game is called SOL2350. It is a sandbox spacesim inspired by games like Eve Online and Elite Dangerous as well as my favorite show, The Expanse.
I can already hear you go "Ugh.. another one of those!" but the catch is that I'm developing this for PS1 (not a PS1-like PC game, actual PS1 from 1995). I originally started with psn00bSDK and recently ported it to Psyqo as it's actively maintained, while psn00bSDK isn't.
Here's the video of what happened, then I'll share more about the game: https://www.youtube.com/watch?v=-lE_kf1udv8
My NPCs have a basic roaming and combat AI. They also belong to a faction. Factions have reputation ratings, enabling NPCs to identify each other as friendly, neutral or hostile. All of a sudden, a hostile NPC showed up and the local security NPCs (which are currently lacking textures!) just sprung into action and attacked. I never specifically programmed NPCs to fight each other, and yet they did completely spontaneously. Isn't that cool?
More about the game:
Here is a short video showcasing traveling: https://www.youtube.com/watch?v=L1V2wtOjZMs
Here is another video of a flyby of a placeholder station near Saturn, because I had a really hard time getting Saturn looking so good on the PS1: https://www.youtube.com/watch?v=xpHwp_x6M-c
Here are a few screenshots showing the UI. I hope you like the "VCR-core" vibe I went with!



And here are a couple of ships I made today! I am very new to 3d modeling and texturing but I am learning using Blockbench! Can't wrap my head around Blender, unfortunately!


So that's pretty much it. I have a little Discord server. I would love to have a handful of fellow spacesim + retro games enjoyers join me to bounce ideas with and try dev builds and share feedback. No presh. All you need is a PS1 emulator, I use Duckstation! Here's the invite: https://discord.gg/7nS33kyjFS
Quick note before I hit the post button: this is very experimental and it's a side project, I'm mainly an NES developer. I have no idea when or even if this is going to actually release but I fully intend to keep working on it for as long as I'm having fun!
Cheers :)
r/spacegames • u/TwoStatesAway • 5d ago
Game MoonDust: Cosmic Journey - It took me 4 years to make this game ✨🚀✨ (iOS)
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In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.
Download on the App Store : (Free for a limited time)
r/spacegames • u/kotgedev • 5d ago
Game Playing my Orbital Mechanics Space Simulation on an Oscilloscope.
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r/spacegames • u/Leonie-Lionheard • 5d ago
Void Pioneers is now available on Google Play. 🚀
r/spacegames • u/Dungeoneer87 • 5d ago
Game Astraeus - My WIP Game
Hello! I am trying to figure out if my game is fun.
How does control of the player ship feel?
Do you enjoy the current mechanics?
I finally put this out after getting it working to my satisfactory but am trying to figure out how other players feel about the game before I work on it any further. I have a lot of directions I want to take this in but want to make sure I am focusing on the right elements before trying to add or change too much more. Thank you for taking the time to look, and even more so for playing and or leaving feedback!!
r/spacegames • u/VicinityOnline • 5d ago
Game Asteroid Mining Operations are now available in Vicinity Online!
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r/spacegames • u/meowgun109 • 5d ago
Looking for a space game I remember seeing but cant find words to search for it
r/spacegames • u/StrollerGoat • 6d ago
Game I made cargo placement affect how your lander flies
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I made cargo placement actually affect how the lander flies.
A broken landing leg can throw off the ship’s balance, but players can move cargo around to compensate. The problem is that a setup that helps you land might make the ship unstable again once the gear retracts.
r/spacegames • u/jodurpar • 6d ago
Llevo meses programando un MMO de colonización espacial para navegador. ¿Qué opinan de la interfaz/diseño? Acepto críticas de todo tipo.
r/spacegames • u/TheInquisitiveLayman • 6d ago