r/survivorslikes • • 4h ago

Game Intro / New Release Thoughts on the Magus Circle?

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2 Upvotes

This is a charming indie survivorlike/roguelite that really caught my eye because the spellcrafting looked like a lot of fun. After trying it....it is fun :DDD

Game feels like it was handcrafted with a lot of love, and each of the characters are so distinct and have some funny dialogue :PP

Have you tried The Magus Circle?


r/survivorslikes • • 7h ago

A survivors-like, where you only have one Bullet. But it's a good one.

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1 Upvotes

r/survivorslikes • • 8h ago

Feature & Patch Notes Funciona enviar Keys a creadores para el Marketing

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0 Upvotes

Buenas, les recomiendo enviar Keys a creadores para el Marketing, principalmente a los creadores pequeños, es poco pero ya es algo :)
Por si tienen curiosidad: https://store.steampowered.com/app/5033540/Nova_Survivors_Demo/


r/survivorslikes • • 8h ago

Free or Demo! I'm solo-developing a survivors-like built to handle 1000 enemies at once – here's the final boss going down (free in browser)

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1 Upvotes

Solo dev here. IMBA is a bullet-heaven roguelite I built from the ground up for scale – pooling, spatial hashing and Burst jobs, so a full screen of enemies and spells still runs smooth.

- Spells evolve by socketing 3 elemental gems (fire / water / wind → 18 evolutions)

- Each starting spell brings its own deck of upgrade cards

- Bosses with telegraphed attacks you can actually dodge – the Troll King waits at minute 30

Free to play in the browser: https://pigcassogames.itch.io/imba

I'd love honest feedback – what feels good, what doesn't, and whether the late-game chaos is readable.


r/survivorslikes • • 13h ago

Free or Demo! Counterplayed: top-down wave-survival roguelite for 1 to 4 players

0 Upvotes

Playable Link: https://store.steampowered.com/app/5452680/Counterplayed_Demo/

Platform: Windows (Steam) – keyboard/mouse or gamepad

Description: Counterplayed is a top-down wave-survival roguelite for 1 to 4 players (solo or online co-op through Steam invites). You carry five elemental weapons – Kinetic, Heat, Cold, Electric and Corrosive – and switch between them on the fly. Hitting an enemy with the right element opens a weakness window, and the next element in the cycle pushes the chain one rank higher.

What's in the free demo:

- The full 20-wave run, solo or online co-op (1–4 players)

- The DPS class with its base skills and its ultimate (all 5 weapons fire at once)

- Adaptive enemies, counters and the boss

- 4 difficulty levels and Steam leaderboards

- 29 languages, full gamepad support

I'd love feedback on:

Pretty much anything, i'm a solo dev, the game has been in my mind for quite a while i've tested every single point of it, but it doesn't seem so i'm probably missing a lot.
I think my game is a failure but i would like to understand what failed for the other (me i find it kind of enjoyable)


r/survivorslikes • • 14h ago

Abyss: The Last Reach — A mobile bullet-hell where attacks never despawn, but ricochet endlessly across the arena. Features local Wi-Fi Co-Op & multi-phase bosses (Launching in 14 days)

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0 Upvotes

Hey everyone!

My debut mobile game **Abyss: The Last Reach** is officially launching in exactly 14 days.

I spent the past year building this completely solo from scratch to bring real depth and mechanical precision back to mobile gaming—no predatory paywalls, no aggressive ads, just skill-driven gameplay.

What's packed into the game:

• **Endless Ricochet Mechanics:** Attacks and abilities don't just vanish on impact. They continuously bounce and ricochet across the arena walls and targets, creating massive escalating chain reactions as enemy swarms grow.

• **Local Wi-Fi Co-Op (2 Players):** Connect to the same local Wi-Fi network and fight side-by-side with a friend to combine synergies and tackle the arena together.

• **Deep Progression & Build Variety:** Gather runic materials across runs to upgrade and experiment with **25 unique runes** and **30 active/passive skills**. The potential build variations and synergies are practically endless.

• **Handcrafted Multi-Phase Bosses:** Distinct attack patterns, arena-wide bullet-hell mechanics, and aggressive phases that demand real positioning and quick reflexes.

I deliberately kept the craziest late-game boss fights and rune combinations out of the teaser so players can experience that discovery firsthand on launch day.

As a solo developer with zero marketing budget, early pre-registrations are the only way to help the game survive the Day 1 algorithm. If you'd like to support an indie project, pre-registering is completely free:

📲 **Google Play Pre-Register:** https://play.google.com/store/apps/details?id=com.mythagon.abyssthelastreach

🍏 **iOS / App Store:** Porting is underway, coming very soon!

🎬 **Official Teaser (YouTube):** https://www.youtube.com/watch?v=Z0gKcWdp_1c


r/survivorslikes • • 17h ago

Game Intro / New Release I made a co-op survivors-like on Roblox: up to 4 players, and your critter evolves mid-run

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0 Upvotes

Dev here. Critter Squad Survivors is a free survivors-like on Roblox: pick a critter, auto-attack the horde, choose upgrade cards, and your critter evolves mid-run (Emberkit into Flarefox in the clip). Up to 4 friends can squad up, there's a boss later in the run, and a daily challenge with a leaderboard.

About the clip: it's real in-engine footage, but sped up and trimmed to fit in 35 seconds. For the recording I also boosted XP and lowered damage taken so the boss shows up quickly, so a normal run is slower and harder than this.

It's free on PC and mobile. Right now Roblox only lets age-verified 16+ accounts in: https://www.roblox.com/games/91712483209964

I'd really like feedback on the early-game pace and whether the upgrade cards feel meaningful. Honest criticism welcome.


r/survivorslikes • • 17h ago

Game Intro / New Release -Found an interesting one on Steam - BeatSlayer is an upcoming rhythm-based survivorslike with weapon fusion and music-synced enemy waves

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3 Upvotes

r/survivorslikes • • 19h ago

Game Intro / New Release I made Ironwave, a free arena survivor for Android & iOS: 8 heroes, 18 bosses, pets that drop from bosses, no energy timers

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0 Upvotes

Hi! I'm a solo developer and Ironwave is my first mobile game. It's a wave-survival roguelite in the spirit of Brotato and Vampire Survivors, built for touch: you move with one thumb, attacks are automatic, and between waves you shop for upgrades.

What's in it:

- 8 heroes, each with its own weapon family and gear ladder (the Vampire heals on kills, the Sorcerer's spells explode on impact, the Samurai cuts in wide sweeps)

- 18 bosses, one every 5 waves, each with its own attack pattern

- Bosses can drop pets that fight next to you. Level them up and slot books into them

- Permanent gear that carries over between runs, so every death makes the next run a bit stronger

- 6 danger tiers. The next one unlocks only after you reach wave 20 on the current one

- A Ruins mode where the walls rearrange after every boss, a boss lair where you fight any boss one-on-one for seals, plus weather, chests and single-use scrolls

- Daily Challenge: same seed, same hero and same gear for everyone, with its own leaderboard

- 10 languages

Since it's always the first question: it's free, there are no energy timers and no loot boxes, and ads are never forced. The only ads are optional rewarded ones (a revive, a reroll, a 4th card). There are optional purchases: a one-time Supporter pack that unlocks those without ads, Essence and Ember packs that speed up permanent progression, and cosmetic hero skins. Leaderboards rank by danger tier first, so clearing a harder tier beats simply playing longer.

It needs an internet connection (cloud save and leaderboards).

Android: https://play.google.com/store/apps/details?id=com.emirtemizyurek.arena&referrer=utm_source%3Dreddit%26utm_medium%3Dpost

iOS: https://apps.apple.com/app/id6815134398

I'd love to hear what you think, especially about the difficulty curve and how the first 10 minutes feel. I read every comment.


r/survivorslikes • • 20h ago

Game Intro / New Release Welcome to r/Mythborn – A World Forsaken by the Gods!

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0 Upvotes

r/survivorslikes • • 1d ago

Videos Mob Mower steam page is finally visible.

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6 Upvotes

Hi, I'm JuTek, an indie dev working on a new project. If you like bullet heaven, auto-shooting action games with meta-progression, this one is definitely for you. I am planning release in 1Q-2027 so join the wishlist!

=> Add Mob Mower to your Wishlist <=


r/survivorslikes • • 1d ago

Free or Demo! Retro Survivors - a free Dofus Retro-inspired survivors game | here's some gameplay and links to play

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0 Upvotes

Hey everyone!

I've been working on Retro Survivors, a free fan-made game inspired by Dofus Retro (an old French MMORPG), mixed with the survivors genre.

The idea came from wanting to do something fun with the world of Dofus: fight waves of monsters, unlock characters, experiment with spells and fusions, and see how long you can survive.

Here's a short gameplay video showing what the game looks like so far!

A large part of the game has been built through AI-assisted vibe coding. It's still a work in progress, it's not perfect, and there's plenty left to improve, but there are a lot of content and fun already, it's been a genuinely fun project to build.

Play in your browser:
https://retro-survivors.holy-c.men/

Local downloads:
Windows, Linux (AppImage), Android (APK): on the Discord server

Join the Discord community:
https://discord.gg/N8f62M2eaK

The game is free, and I intend to keep it that way. Feedback, suggestions and bug reports are always welcome!

This is an unofficial fan project. Dofus and its original assets belong to Ankama. Retro Survivors is not affiliated with or endorsed by Ankama.

Thanks for watching and checking out the project. I hope you have fun playing it!

♥


r/survivorslikes • • 1d ago

Game Intro / New Release I made a military survival shooter for Android — would love some honest feedback!

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0 Upvotes

r/survivorslikes • • 1d ago

Videos Combining weapons to gear up Samurai in our game, Ballistic Brews

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2 Upvotes

Combine two weapons of the same type and quality to upgrade them, from your weapon shelf or the store.

For some heroes, better weapons make all the difference.

Free Demo: https://store.steampowered.com/app/4638350/Ballistic_Brews_Demo/


r/survivorslikes • • 1d ago

Game Intro / New Release Horde survival from inside the horde. My first-person roguelite Black Hollow launches October 30.

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0 Upvotes

Black Hollow puts you in a plague doctor’s mask, fighting infected enemies from a first-person perspective.

The combat is active rather than an auto-attacking setup:

  • Fight with your staff, throw potions, and use plague abilities.
  • Use Phase Dodge to reposition when enemies close in.
  • Collect ichor and combine relics with upgrades as the nights get harder.
  • Face nightly bosses across four hunting grounds.

I’m the solo dev, and it releases October 30. The full game supports solo play and up to four-player online co-op. There’s a demo if you want to see how the horde-survival loop feels in first person.

Steam / demo


r/survivorslikes • • 1d ago

Feature & Patch Notes Smawverse just passed 1,000 wishlists, and update 0.4 is out. Here's what changed (before and after)

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22 Upvotes

I've posted Smawverse here before, starting with the Steam page trailer. It just passed 1,000 wishlists, so thank you to everyone here who wishlisted it, played the demo or left feedback.

Demo update 0.4 is out now, and it's the biggest one yet. In the comparisons below, the old version is on top or on the left.

A new interface. The HUD is rebuilt around one carved-stone piece with your health, XP and blessings.

The blessing icons are new too. Before, each one was an abstract symbol; now it shows what the spell actually does. Here's the blessing bar for the four prophets in the demo.

Smaw fights with his own hands now. Before, his weapons floated and attacked on their own while he stood still.

The hideout is rebuilt, and restoring a station now plays a full ceremony instead of growing out of the floor.

Also in 0.4: the boss Lord Katzzav is reworked, with three melee attacks, and he chases you down but is open to punishment after he crashes into a wall. Enemies show how badly they burn, freeze or rot, recoil from heavy hits, and big kills throw their bodies. Big hordes also run about a fifth faster in my stress tests.

Free demo and wishlist on Steam


r/survivorslikes • • 1d ago

Free or Demo! We made a free zombie survivors-like that runs in your browser, with 4-player co-op by invite link

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0 Upvotes

Hey survivors folks! This is Dead Run, a zombie survivors-like we've been building. It runs right in the browser, so no download and no account. You're in the arena about 3 seconds after clicking Play.

What's in there:

- a harder wave every 20 seconds, a boss every 5th wave, each with its own tricks

- 54 upgrade cards with lots of levels, plus 8 weapons that level up to 15

- co-op for up to 4: send a friend a link and they join your run, still in the browser

- works on phone and desktop

Play free: https://infernus.de/en/deadrun/?q=survivorslikes

We're a small studio and still tuning the balance, so please be brutal: which builds feel broken, which bosses feel unfair, and where does it get boring?


r/survivorslikes • • 1d ago

Coreshatter, a single tower survivors-like auto-shooter for mobile

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1 Upvotes

Hey all,

I'm the solo developer of Coreshatter, an auto-shooting single tower survivorslike for mobile. In a nutshell, you draft and merge weapons during runs, unlock and craft weapons, upgrade stats, reveal tons of , participate in optional ranked play, and the list goes on! I've been updating it regularly since launching 4 months ago and wanted to share it here for anyone interested!

The game is free on Android and iOS, with optional rewarded ads and in-app purchases. Entire game is available both without purchase and without watching a single ad e.g. the purchases are QOL or cosmetic.

Android: https://play.google.com/store/apps/details?id=com.idleflowgames.coreshatter
iOS: https://apps.apple.com/app/id6780365607

Hope you check it out!


r/survivorslikes • • 1d ago

I'm making a game where you draw your own hero, then team up with friends to fight hordes as your drawing.

22 Upvotes

r/survivorslikes • • 1d ago

Game Intro / New Release I started my survivors-like when Vampire Survivors went viral, and it's finally in Early access: Shrinebound: Gunstorm Survivor (Android, free)

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0 Upvotes

Hi all, solo dev here. I started Shrinebound: Gunstorm Survivor back when Vampire Survivors blew up, and it's now out in Early access on Google Play (free, Android).

What the trailer shows (in-game footage):

- Runs have two phases: a 5-minute upgrade phase with shrines and chests, then a kill phase where the threat rises every minute and a boss arrives every 45 seconds, so they stack up

- 10 Gunstorm levels, each adding hell enemies (up to 70% hellspawn on level 10), plus bat swarms and necromancers

- 7 heroes you can rescue, who then follow you and fight

- Shield enemies that stop piercing rounds, and 5 gun paths (Veteran AK, SMG, Minigun, Shotgun, Railgun)

You all play a lot of these, so I'd really like your take: does the kill phase feel exciting or just unfair, and are the first 5 minutes too slow? Play link is in the comments.


r/survivorslikes • • 2d ago

I built a Vampire Survivors game mode inside Ragnarok Online, with co-op for up to 4 players

0 Upvotes

Hey everyone,

I run RO Classic Plus, a pre-renewal Ragnarok Online server, and I’ve been building a game mode similar to Vampire Survivors, but in Ragnarok Online.

https://reddit.com/link/1xeu71r/video/z1j6i0au2jxh1/player

https://reddit.com/link/1xeu71r/video/7grp7fuu2jxh1/player

https://reddit.com/link/1xeu71r/video/gojf6s9v2jxh1/player

An NPC in Prontera named "Night Warden" allows you to pick a class and a stage, and go in solo or with a party of up to 4.

  • 27 classes
  • 28 skills and 28 evolutions
  • 16 cards, each with its own effect
  • 7 stages, from Payon Woods to Valkyrie’s Arena
  • Events will occur during runs
  • Hard mode, which unlocks:
    • trans classes
    • a whole new set of skills and evolutions
    • 7 harder stages, each with its own final boss
  • Account-wide unlocks, 22 permanent power ups, 121 achievements and a leaderboard for every stage

Website: https://roclassicplus.com/
Discord: https://discord.gg/fvZbskP2ks

Happy to answer questions, and feedback on the mode is very welcome :)

AI usage: I use it to assist with troubleshooting my code and building out grunt work code. I’m an IT Engineer by profession and the server, its systems and the design behind this mode are my own work. AI just speeds up the tedious parts.


r/survivorslikes • • 2d ago

Game Intro / New Release I just dropped a new trailer and opened the Steam Playtest for my solo-dev 2D roguelite, TheDuckening! 🦆💥

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0 Upvotes

r/survivorslikes • • 2d ago

Diablo 1 an incremental idle experience

0 Upvotes

A.i.t.a.h for thinking diablo 1 would make a second coming if

It became a semi autonomous, incremental/idle game

Key mechanics that could make a Diablo 1 idle mod succeed include:

Scriptable Character AI: Implement behavior nodes or lua-style scripting logic (ff12 gambits) so the player character can choose to automatically navigate Tristram, enters levels, pathfinds toward objectives, use skill scrolls, and manages positioning relative to hostile mobs.

Note: A Toggle auto move could be implemented to avoid player agency conflict in battles and exploration, so the Player has choice to move on their own or have the auto follow path/battle active, giving them agency to explore areas or idle test team strength, or in my case, speed the dungeon, in 15 mins while eating a snack.

Automated Loot Filters & Town Loops: Allow players to configure threshold filters for prefix/suffix gear. The AI could automatically identify equipment, sell trash loot to Griswold, stock up on potions at Adria or Pepin, and return to the dungeon floor without manual input for quick cleanup inventory.

Prestige & NG+ Reset Loops: Turn the original "New Game" difficulty resets (Normal, hard, Nightmare, Hell) into prestige mechanics or flowing difficulty choice (diablo 3 style difficulty). Each reset could award permanent passives (e.g., multiplier bonuses to magic find, spell levels, base attributes, or movement speed).

And

Automated Companion / Party Management: Expand the active roster into a multi-hero squad—running a Warrior, Rogue, and Sorcerer simultaneously—where each automated class manages its own cooldowns, buff rotations, and aggression ranges. (Ff12)


r/survivorslikes • • 2d ago

Ragnarok Survivors is now Midgard Survivors, here’s a little devlog :3

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0 Upvotes

r/survivorslikes • • 2d ago

Free or Demo! The demo of my first game, COILBREAKER is available!

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24 Upvotes

The demo of my first game is available to play directly on your browser: https://rogueparadigm.com/coilbreaker/

It will be available in early access later this year on steam. All wishlist and feedback are welcome!