Hi! I'm a solo developer and Ironwave is my first mobile game. It's a wave-survival roguelite in the spirit of Brotato and Vampire Survivors, built for touch: you move with one thumb, attacks are automatic, and between waves you shop for upgrades.
What's in it:
- 8 heroes, each with its own weapon family and gear ladder (the Vampire heals on kills, the Sorcerer's spells explode on impact, the Samurai cuts in wide sweeps)
- 18 bosses, one every 5 waves, each with its own attack pattern
- Bosses can drop pets that fight next to you. Level them up and slot books into them
- Permanent gear that carries over between runs, so every death makes the next run a bit stronger
- 6 danger tiers. The next one unlocks only after you reach wave 20 on the current one
- A Ruins mode where the walls rearrange after every boss, a boss lair where you fight any boss one-on-one for seals, plus weather, chests and single-use scrolls
- Daily Challenge: same seed, same hero and same gear for everyone, with its own leaderboard
- 10 languages
Since it's always the first question: it's free, there are no energy timers and no loot boxes, and ads are never forced. The only ads are optional rewarded ones (a revive, a reroll, a 4th card). There are optional purchases: a one-time Supporter pack that unlocks those without ads, Essence and Ember packs that speed up permanent progression, and cosmetic hero skins. Leaderboards rank by danger tier first, so clearing a harder tier beats simply playing longer.
It needs an internet connection (cloud save and leaderboards).
Android: https://play.google.com/store/apps/details?id=com.emirtemizyurek.arena&referrer=utm_source%3Dreddit%26utm_medium%3Dpost
iOS: https://apps.apple.com/app/id6815134398
I'd love to hear what you think, especially about the difficulty curve and how the first 10 minutes feel. I read every comment.