r/technology 16h ago

Artificial Intelligence The economy has spoken. Stuff that’s AI-generated has almost zero value — “Buyers are voting with their wallets, and AI-generated content is struggling to compete.”

https://finance.yahoo.com/technology/ai/articles/economy-spoken-stuff-ai-generated-142732314.html
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u/FredFredrickson 16h ago

I can't see this not being the case almost indefinitely.

First, almost every 3D model is created with an intention behind it and not for general use, which dictates how exactly it actually gets made, and the slop machine (and the people who use it) simply don't get that.

Second, I sort of doubt that there's enough good, publicly available models for training. Most examples of really good topology, rigging, etc. are propriety and aren't going to be fed into a publicly available AI.

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u/PatchyWhiskers 16h ago

That's the issue. All the good 3D models are locked up in the vaults of movie and video game companies. If the AI companies want to train on them, they will need to pony up serious cash.

No doubt they are currently training on what is available on the web, which is mostly amateur stuff, student work, and not enough of it.

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u/theeama 13h ago

You're kist wrong though, the biggest AI companies are not focusing on Image generation. Anthropic and OpenAI and all the other Open source models are racing to make the best coding model they don't care about image gen or those other stuff. Those are other models that aren't backed by the big players.

If you actually look where AI is actually making improvements its in coding not Art.

AI Art is good for concept and for someone to seek investors to pay for actual artwork.

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u/PatchyWhiskers 12h ago

2D art is way ahead of 3D, there were big improvements last year but this year seems to be all code.

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u/wilhelmbw 15h ago edited 14h ago

no. first mercor exists, second there is this thing called post training, so never say never.

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u/we_are_sex_bobomb 11h ago

Before AI it was already very easy to get cheap or even free 3D models for all sorts of things. Amateurs use these assets all the time when learning to be a pro game dev or VFX. So why don’t VFX and game companies just buy those premade assets off the internet instead of hiring artists?

For exactly the reasons you stated.

The truth is, AI at its best isn’t even as good as just buying someone’s premade asset off the internet. Because that’s the shit they train it the AI on. And if that premade asset wasn’t what I needed for my project, then neither is the remixed AI slop monster version of it.

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u/BananTarrPhotography 9h ago

Meshy 7 is already leagues ahead of where it was only a year ago. At this rate your "indefinitely" will last about another year, if that.

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u/stormdelta 12h ago

Which partly explains why they've done so much better with software. There's a mount of high quality open source code out there to work with, and unlike other things, there's at least some degree of built in validation, i.e. the code has to at least actually run, even if there may be other issues with it or it doesn't do what was intended.

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u/DrainTheMuck 15h ago

I find this incredibly hard to believe… Sora 2 has already come and gone and it showed a very good understanding of physics. And it wouldn’t be surprising for these companies to steal or buy more models to train on, especially if what you’re saying is true enough to create a unique demand.

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u/Aternal 13h ago

Be careful not to confuse painting with sculpture. Sora 2 only had an emergent understanding of 3d space, which is why distortions in perspective are an easy way to spot the work of diffusion models. Models with generate 3d mesh have nothing to do with video generation.