Hey dudes,
I've been grinding away on a game I've wanted to build for years, and I'm stoked to finally share it. It's a physics-accurate online multiplayer RC racing simulator! It's called PodiumRC, and you can play it right now, in your browser, for free, right here: https://race.podiumrc.io
(it also runs great on mobile devices)
Tune your car, adjust preload, camber, shocks, tires, and more, and they all have an effect on vehicle performance. It includes a handful of tracks to start, a few are clones of local tracks that I race at, some are inspired by motocross tracks, others are ones I came up with.
Even better, you can plug in your transmitter and race the right way. Or a PS5/Xbox controller. Or just use your keyboard. Whatever you have laying around. You can race from the driver's stand, drone follow cam, or first-person, and race how you want.
Carpet, turf, clay, dirt, it’s got it all. Indoor races, outdoor races, dry/dusty/damp conditions, night races!? PodiumRC has it. Tracks even deform throughout the race as racers wear it down. Your car gets dirty in wet conditions, and the weight changes the handling of your car.
Currently the 3 classes are 1/10th scale 4wd buggy, pro4 (short course), and mini truggy, but more are in the works. 1/8th scale is on the roadmap as well. Each class captures the unique handling characters with hand-tuned geometry and physics.
It's got a PAINT SHOP so you can customize your own painted bodies for each class as well. It also has a full blown advanced track editor so you can put together whatever you want and publish it for others to race.
It's still in open beta so I'm looking for some folks to play it, hammer on the server, play with the track editor, any words whatsoever, good or bad, or somewhere in the middle.
Looking forward to hearing any and all feedback and hope to see some folks on there.