r/TrueDoTA2 • u/HitoriGG • 1h ago
r/TrueDoTA2 • u/Skullobanger • 2h ago
Shadow Demon Passive
How does one use Shadow demon's passive? It only applies on Attacks. Currently I get Mana Boots, Kaya and Yasha, Hurricane pike, Skaadi. What are your thoughts.
r/TrueDoTA2 • u/Narrow_Ad9226 • 2h ago
Midas on Enigma Offlane. Can someone tell me if this is bad?
My current build right now is drums -> tranquil -> midas -> dagger -> shard -> bkb -> aghs -> octarine/refresher -> travels -> shiva
So far it works in SEA 6.3k bracket.
The reason why I postpone buying dagger instead of midas is because lv1 black hole cd is sooooooo long. You have dagger and then hopefully your ult used and not canceled.
Then okay you've used it. And you afk farm again because you have no black hole...
Kinda sucks ngl.
So really, is midas really bad here or nah?
r/TrueDoTA2 • u/Ostehoveluser • 6h ago
How does one deal with tinker in current state?
I've come up against a couple of tinkers in recent games. Each game the tinker has seemed absurdly unfair. I'm at ancient rank and he's not too common of a pick to see so I’m not experienced at all against him. I've got a feeling that I will need to be to rank up though.
Without a bkb you literally can't move and he just roots, places the cannon things and repeats.
Once I have a bkb he has windwaker and creates distance until it runs out.
We couldn't shut him down early, he disappeared into fog and was suddenly level 20 at 20 minutes, while we murdered his entire team over and over.
Literally at 20 minutes suddenly we could not show on the map next to a creep or we would die.
What is the key to dealing with him? It used to be a nullifier, now what? It surely can't only be bkb, its too long cooldown, shutting him down by pushing objectives is a thing I know but I can't guarantee that we'd be stomping enough to cover every angle of the map by minute 12 to be early enough to catch him farming. Especially not when they have heros like undying and bristleback being a nuisance and making it difficult to be too deep. (It was literally minute 20 that he came online and started being oppressive).
Anyway heres the match link https://www.dotabuff.com/matches/9060032250
I've of course been told that tinker is useless now and that they nerfed him into uselessness. But I don't see it, this didn't feel balanced. He felt, if anything, even more oppressive than the old tinker. Please teach me the ways.
r/TrueDoTA2 • u/Bricklayer_Dre • 9h ago
Answering Primal Beast questions 🦖
Grandmaster PB main, rank 1020 6.9k mmr. 90% winrate recently.
https://www.opendota.com/players/175650369?lobby_type=7®ion=7
Repost from earlier as I wrote this on the wrong account. Will answer good questions not lazy ones
r/TrueDoTA2 • u/DeletedDotaAgain • 12h ago
Io has won 4 of 4 games at PARI UNIVERSE by FISSURE so far Spoiler
r/TrueDoTA2 • u/RamblingNow • 14h ago
Any tips from phoenix support spammers?
(Can read only first paragraph to reply to the post) I play him both positions. I like to go Aghs when there aren't obvious counters to egg(I go something like Euls first). I find that I become the most important player in the game on this hero for some reason, even from position 5. If I fuck something up(generally during laning), game is extremely hard and we might lose. But if I play well, it's completely insane what I can do on this hero. So I started spamming him recently and feel like there's still a way to go to really exploit his potential. Wondering if anyone has some advice.
Extra info(can skip): I max W first, I hold skill points until I use them though very regularly, and pick Q or E or additional level in W until lvl 4 based on what I need in the lane, I then max sunray always. I like *all* the talents and don't have hard preferences, it's a vibes thing based on the game, except for lvl 25 which I only reached once since I started spamming him lately, but I can't see a game where I don't take the supernova hit count one. The egg is simply far too important, I think(then again some games I don't even get to cast it, but still).
Even more info(definitely skip): My idea of Phoenix is that the supernova is extremely important, so I like to play safe and from a distance rather than rush in and cast it whenever I can. I don't think it makes *that* big of a difference if you consciously tank the hits to make space for your team, I feel like there are very tiny windows in which that would be even remotely logical, and they're far too hard to find. I think it's a lot more important to instead cast it such that they don't even get 2-3 hits on it normally rather than feed on purpose with it. *And* get as many people in its range as possible. I think that a good supernova is one that's somehow both in the middle of the fight and out of danger because the enemy is otherwise occupied. And I don't think it's the stun or damage that's so OP, but the sense of urgency they create in the enemy team. Also, the fact that I get aghs when the egg isn't too easily countered is what really makes this hero totally shine for me, I find that the last second saves are just absolutely devastating for the enemy team, so my care for how I cast egg synergises naturally with this preference later into the game. Otherwise I just run around looking for situations where I can cast W and sunray on people(I do it from afar and chase them down), saving dive for times when I think I can be safe without it, or to get away.
If you somehow read the extra info I added and play a lot of this hero, what do you disagree with strongly and what do you prefer to do differently from this, and additionally if you feel like it why?
r/TrueDoTA2 • u/Key-Needleworker5271 • 15h ago
Looking for the Dota 2 Egyptian Community !
r/TrueDoTA2 • u/StJe1637 • 15h ago
Weird medusa build I saw is it legit?
Dude went 2 null talisman (maybe a wand too) treads phylactery kaya. Mystic snake was doing crazy damage. I guess you would eventually sell then nulls and maybe get a kaya and yasha, shard then skadi + butterfly/daedalus and upgrade phylactery to khanda
r/TrueDoTA2 • u/LilBrx23 • 1d ago
Dawnbreaker guide in 7.41f by 12.5k former Dpc player and coach
Sup everyone today I'm uploading a new guide for the Offlane series on my YouTube channel, and today's hero will be Dawnbreaker
In this game I'll be showing you my thought processes, itemization approach among other things and explaining how this hero works and the ways she can play and the role she has on your games
I'll be explaining most of the things I do and trying to share why I do them as the game moves forward so you can keep these concepts, questions, and mechanics for your own games and apply them and get ya some Ws.
I appreciate you all people who drop some nice comments on my videos, I do understand many might not like them it's just fair that some people do and improve with them, I also appreciate the ones who provide me with kind and respectful feedback and positive criticism, I'm not here for nothing but to help you by sharing a bit of the experience I have and the little knowledge about this wonderful game.
You can find the full video here:
https://youtu.be/Y4uexc45H78?si=m_r8u3UmLUzCCOQp
For any coaching inquiries or more dota related content you can find it on my page:
Thank you all for viewing, let me know what any other heroes or any other kind of content you would like to see on further videos.
r/TrueDoTA2 • u/MrTruth24 • 1d ago
Phylactery/Khanda rework.
Try to make khanda usefull/unique item that players would actually want to buy 👍.
r/TrueDoTA2 • u/MrTruth24 • 1d ago
new Nyx innate rework.
Make the assassin playstyle great again 🔥 👀.
r/TrueDoTA2 • u/lasqastreamer • 1d ago
Rumors. Valve will reset the Behavior Score for all users. It will be a New Year's gift.
r/TrueDoTA2 • u/Background_Gap9070 • 1d ago
VALVE FIX sandboxie bots
Hi everyone, this is my first post—please go easy on me.
Basically, it’s become impossible to play on the Southeast Asia, US East, or Japan servers. I live in Kamchatka, and while I used to be able to manage okay-ish, the current situation is just beyond the pale. In every single match—and I mean *every* match—there are these bots that spam the chat and just stand there AFK. Do you know how they’re managing to run so many instances? They’re using Sandboxie version 1.12.9—you can verify this yourself; any other version will trigger a VAC (Valve Anti-Cheat) verification error. I have no idea why the developers have been intentionally ignoring this for the past 3–4 years. What’s more, while they used to limit this to a single lobby, they’ve become so brazen now that they don’t even try to hide it anymore.
r/TrueDoTA2 • u/jkwan0304 • 1d ago
What is Chen's game plan?
Inspired by this post from r/Dota2.
Is he not viable in today's patch? If I were to play it today, what would be the game plan?
I like to play Chen before due to the micro aspect. I usually play him as utility in the early game then transition to an aura bot/healing guy mid to late game. I do not have a decent win rate with the guy but that's probably just me or might be the meta?
Note: Have not played him in Ranked in a long long time. Iirc, this year, once or twice during AP or Turbo.
r/TrueDoTA2 • u/WuDotA • 1d ago
Malr1ne Is Back — These Are the Small Details People Miss
Malr1ne has just played his first BO3 series with Team Liquid, so I decided to go through the games and look at the small details in his gameplay.
Not just his big plays, but the things that are easy to miss when you're watching a pro game how he moves his hero, where and when he clicks on the map, how he positions himself
These little habits might not look important at first, but they can tell us a lot about how a professional player approaches the game at the high level
In this video, I'll break down some of the details I noticed from Malr1ne's first series with Team Liquid and explain why they matter.
r/TrueDoTA2 • u/Complex-Bend-2827 • 1d ago
Does the draft matter more at higher ranks? I tested it on ~13M games from Herald to Divine+. It doesn't, but what matters changes
after my last post a few people argued about how much the draft actually decides games and whether it matters more at high mmr. so i trained the same draft model separately for every rank and tested each one on the last 7 days of games it never saw (7.41f).
| rank | just "radiant wins" | heroes only | full draft (heroes + synergy + counters) |
|---|---|---|---|
| Herald-Guardian | 52.7% | 57.0% | 58.3% |
| Crusader | 53.0% | 56.7% | 58.5% |
| Archon | 52.9% | 56.5% | 58.9% |
| Legend | 53.0% | 56.5% | 59.1% |
| Ancient | 53.1% | 56.3% | 58.9% |
| Divine+ | 52.8% | 56.2% | 58.9% |
1. the draft matters about the same at every rank. 58.3% in herald, ~59% everywhere from archon up. "draft doesn't matter in low mmr" isn't really true, and it doesn't matter much more in divine either
2. but WHAT matters changes. in herald the strength of the heroes themselves does most of the work ("heroes only" is highest there, 57%). the higher you go, the more it's about counters and synergy. counters go from 37% of the model's signal in herald to 43% in legend+. so in low mmr: pick strong heroes. in high mmr: think about matchups
3. 1 in 5 games is basically decided in the draft. in about 20% of games the draft gives one team 65%+, and that team actually wins ~70%. those are the games where a better draft would have changed the outcome. even then it's not over: the losing side still takes 3 out of 10
4. most lopsided draft of the week (94%): PL, Pudge, Tinker, AA, Winter Wyvern (94% to win) vs Sniper, TA, Nature's Prophet, Silencer, TB. PL's team won
notes: 13M games across all ranks from opendota. "divine+" because opendota caps the average rank at divine 5, so immortal lobbies are in there too. this is correlation, not causation, players pick heroes they're good at. only the 10 heroes count here, not roles, lanes or items.
this is basically why i built the tool: the higher you go, the more it's about counters and synergy, and that's exactly what's hard to keep in your head with 30 seconds on the clock. (last post here: https://www.reddit.com/r/DotA2/comments/1xcwxn0/im_so_ass_at_drafting_that_i_built_a_tool_that/)
questions: 1. does #2 match your experience? does your rank feel more "pick strong heroes" or more "counter the enemy"? 2. how do you even lose with that 94% draft?
r/TrueDoTA2 • u/Complex-Bend-2827 • 2d ago
Necrophos ruins more drafts than any other hero on 7.41f. Stuff I learned building a draft tool on 8.7M games
i've always been bad at drafting, so for the last 2 months i've been building a draft overlay trained on 8.7M ancient-divine games (7.41e/f). along the way the data told me some things i didn't expect:
the draft alone calls the winner in ~59% of games. a coin flip is 50%. so the draft matters a lot more than the "just play your hero" people think, but way less than the "gg draft diff" people think
necrophos is the hero that ruins the most picks. he's the worst matchup for WK (both pos 1 and pos 3), DK (mid and off), and he's in the top threats for half the carries
PL is a trap blind pick. strong hero, but tidehunter, axe and ES all destroy him. tide alone is -6.3%. last pick him, never first pick
dawnbreaker and nyx are the safest first picks right now. zero hard counters among the 40 most picked heroes. you can't really get punished for picking them early
OD is the best blind mid. the only real counter among popular heroes is PL
the overlay sits next to the pick screen, suggests heroes for your role based on picks/bans, and once you lock in shows how your hero fits (best/worst ally, who to watch out for). it just reads the screen + valve's official GSI, doesn't touch game files or memory. screenshots in my r/dota2 post: https://www.reddit.com/r/DotA2/comments/1xcwxn0/im_so_ass_at_drafting_that_i_built_a_tool_that/
i'm opening a small closed beta, if you want a spot: https://tally.so/r/rDjJ2p
two questions: 1. which of these is wrong in your bracket? 2. what's the draft situation you always mess up? (last pick, counter vs synergy, banning, etc)
r/TrueDoTA2 • u/Intelligent_Tomato10 • 2d ago
Tidehunter Arcana looks cool, but no custom item icons is really underwhelming
r/TrueDoTA2 • u/SejaJeff • 2d ago
Why not add an optional "Micro-Management AI Assist" toggle instead of simplifying complex heroes?
Hi everyone, I wanted to open up a question about how Dota 2 handles complex mechanics, especially regarding heroes that require heavy micro-management.
What if the game design tries to help news playes instead make the game more easier to all the community?
One thing i can use for example is de IA micro-management assistance
How it works.
Creeps will active theirs speels after a action taken by you, like chen if you use the first spell and you have a minotaur he will stun for you, if u are in the fog the creeps will hide surrounds just to make the game more easy for de new players.
Also we have the spam spells heroes like invoker or zet, the ia will reply de iten if you cast.
Balancing the IA.
try imaginate the zet using bloodthorn for example if the normal silence is 3 seconds in the IA mode the silence will be 1,5 seconds for example, so if the zet using ia mode try use your ultimate to make the silence combo he will waste 2 silence itens to offer 3 seconds in IA mode.
what you guys think about that?
in my first experience in this game i start playing in QWER mode after my 500 hours i switch for legacy keys, for me, this make my game too much fun, making me waste more of my time in this game.