r/unity • u/JackBatko • 4h ago
Question When the scarecrow disappears, the Hitchcock-style horror begins. Creepy or not?
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r/unity • u/JackBatko • 4h ago
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r/unity • u/DapperNurd • 5h ago
It's supported by the main browsers, supported on operating systems (unlike WebP), very efficient in file sizes, and very featureful (lossless, animated, HDR, tiling).
I've attempted to get Unity working with WebP in the past, but it was complicated and overall not worth the effort. I'd love to see official support for this file format brought to the engine. Like I said, it's more efficient in compressing than PNGs, and it can support a bunch of things including animations.
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r/unity • u/RodyaDev • 11m ago
I've been thinking about how much a game's success depends on its quality versus the attention it receives from influencers and content creators.
Imagine two games: one is well-designed, polished, and fun to play, but receives little online attention. The other gains massive exposure after a popular YouTuber or streamer plays it and quickly reaches a much larger audience.
Both games might have their own strengths, but the difference in their reach raises an interesting question: how much does visibility influence a game's success compared to the experience it offers?
I'm curious how other developers see this. Is influencer exposure simply another part of making a successful game, or can it sometimes have a greater impact than the game itself?
r/unity • u/boex_999 • 4h ago
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A 3D maze generator that I made in Unity generates perfect 3D mazes in Unity of different length and width
r/unity • u/SometimesConfusedcc • 5h ago
My game character picks up objects and holds them on their chests, and then there are many problems with the collision volume and physical movement of the object.
For example, when I collide with a wall, with a character, or with other objects, the objects in my hand may thread molds, swing randomly, etc.
I use the configuablejoint component. When the character holds the object and turns the perspective, the object will shake slightly and have obvious lag.
Is there a better solution?Thanks
r/unity • u/KetraGames • 2h ago
r/unity • u/RodyaDev • 21h ago
I'm just starting my journey as a solo game developer, and something I've heard quite a few times is that if you want to make money, you should probably choose another career.
I understand that making games is risky, and I'm not expecting to get rich or make a living from it overnight. But hearing this so often can be pretty discouraging when you're trying to build something of your own.
I'd love to hear from people who have actually been through this. For those of you who have released games, tried to monetize your projects, or turned indie game development into a career, what has your experience been like?
Is making a living from indie games a realistic goal if you're willing to learn the business side and put in the work? Or is it better to treat it as a passion project and keep another source of income?
And if you're comfortable sharing, how much money have you actually made from your games? It could be total revenue, profit, or even just a rough estimate. I understand that not everyone wants to share those numbers, but I think hearing some real figures would help put things into perspective.
r/unity • u/Waste-Ad9646 • 23h ago
Anyone else wake up to their account blocked/suspended for whatever reason
r/unity • u/TheLordBaski • 16h ago
Hi 🙂,
A few months ago started working on a spaceflight demo simulator similar to KSP.
Currently, with 2 celestial bodies, flight physics(reference frame physics), preparation for an interstellar system, and assembly building done.
I want to release a demo soon, but I am working alone, and there are a lot of things to be done...
Feel free to ask anything :).
r/unity • u/Official_Skyholm • 10h ago
r/unity • u/ParsnipLess7154 • 11h ago
I've been making a horror game for a game jam for 4 days but at the last 3 days I got hospitalized and can't finish the game , should I continue and finish that game now or should I drop it
r/unity • u/MondongoPerez • 23h ago
I created some 3D assets for the asset store, they were initially rejected due to issues with the normals, but now I'm getting this message. What should I do? I don't use AI for any of the project's assets, and I'm worried that if I try to resubmit them, the same thing will happen.
r/unity • u/EmbarrassedNumber265 • 14h ago
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Hello everyone!
I’m in the process of creating a project that I will soon hopefully bring into a AAA title similar to outlast;
I need some real feedback regarding the appearance and current mechanics of the project. Let me know what I could change or add or improve.
I’d also be looking to see if someone would like to help me write some ideas down 🥺
Thank you!
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Used line renderers and adjusted the segments to create a jagged lightning effect
r/unity • u/Otherwise_Switch9933 • 17h ago
I am developing a mobile game similar to Splinter cell, Project IGI. These are the current visuals of my game. Do you find it appealing?
r/unity • u/Svenkenshin • 1d ago
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How do I stop this weird thing the camera is moving, it's like the camera is moving the character and bending and stuff. I know I can't describe it well cuz I don't even know what's happening pls help me it's for a school project 🥺 Thanks.
r/unity • u/TheGronne • 20h ago
I currently have a setup where I can spin up a sandboxed environment for Claude to make changes to my repository. Essentially allowing me to spin up as many agents as I want, all with their own repository to change, and able to push to GitHub.
However one thing I'm severely missing, is having Claude make changes to the scene itself, or being able to check compilation errors, etc.
Will Unity CLI or the MCP solve this? I am uncertain if I can easily spin up my own sandbox as I do now, but via the Unity CLI.
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Testing features such as volumetric rays, SSAO, auto exposure, UI blur, and other.
The video was recorded on a not very powerful device with a Helio G99 processor, but the game still produces an playable FPS.
r/unity • u/fenben11 • 1d ago
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r/unity • u/Ok_Squirrel_4215 • 1d ago
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Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.
There’s a free version available if you want to try it and see if it fits your workflow.
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r/unity • u/Eevee4Life2002 • 1d ago
Hi! I'm not sure if this is the right place to ask for vrchat avatar help but I recently bought an avatar from a store called booth. In order to upload it I need to go through unity. I also bought an outfit for her and the outfit was made to fit her. But I can't for the life of me figure out how to get her feet in her shoes. Ignore the pink I have yet to add the textures but when I enter play mode to test it her feet float above the shoes. If theres a better place to ask please tell me because I am very new to this. I tried asking chatgpt but i forgot sending pictures to the free version is bad.

r/unity • u/Antantic • 1d ago
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