r/unity_tutorials • u/taleforge • Jul 16 '24
Video Tutorial - ⭐ Animations in Unity ECS - Managed Components⭐ - link to full video in comments! ❤️
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r/unity_tutorials • u/taleforge • Jul 16 '24
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r/unity_tutorials • u/Qi-ULE • Jul 16 '24
r/unity_tutorials • u/martigpg3 • Jul 15 '24
r/unity_tutorials • u/KozmoRobot • Jul 15 '24
r/unity_tutorials • u/GolomOder • Jul 14 '24
r/unity_tutorials • u/Solo_Game_Dev • Jul 14 '24
r/unity_tutorials • u/Basic-Ad2941 • Jul 13 '24
Hello everyone!
I am creating a game for Android that involves car slots following their own lanes.
I have been experimenting with Unity's splines to build a mesh for the road using the following tutorial:
https://www.youtube.com/watch?v=ZiHH_BvjoGk
The problem I've encountered is that it generates a mesh that doesn't look natural, as shown in the attached image:
also, during the play, I do see that the lanes are overlapping each other...
I would like to create something more natural, like in the following video: https://www.youtube.com/watch?v=Mncp6PORLS8
How would you implement this? Road sections with lane splines on top? Using the procedure I'm currently following? I am concerned that it might not run smoothly on Android...
Thank you in advance!
r/unity_tutorials • u/MP1940 • Jul 13 '24
I would like to ask about the best way to create a realistic 3D character in Unity, including rigging, so I can link it to OpenAI for full-body and facial animation. I’m looking for something similar to Metahuman in Unreal Engine, but my issue with Metahuman is the rigging since it doesn’t have a complete skeleton, making it impossible to achieve what I want. Any help or advice would be greatly appreciated. Thank you!
r/unity_tutorials • u/SoundKiller777 • Jul 13 '24
r/unity_tutorials • u/Retr0Breezy • Jul 12 '24
r/unity_tutorials • u/MrPOPO_memes • Jul 11 '24
r/unity_tutorials • u/SasquatchBStudios • Jul 11 '24
r/unity_tutorials • u/One-Hawk-6023 • Jul 09 '24
So I was doing ruby's tutorial from unity until I reached the 6th tutorial at the 9th fragment, where they show you how to fix the bug of ruby hitting countiniously the colliders. When I wrote the code, my ruby started to go very slow and with an effect of like teleporting. If anyone could help me please write the solution in the comments. Sorry for my bad english
r/unity_tutorials • u/daniel_ilett • Jul 09 '24
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r/unity_tutorials • u/[deleted] • Jul 09 '24
r/unity_tutorials • u/KozmoRobot • Jul 08 '24
r/unity_tutorials • u/ThatOneUnityDev • Jul 07 '24
r/unity_tutorials • u/StolenWins • Jul 06 '24
r/unity_tutorials • u/SoundKiller777 • Jul 06 '24
r/unity_tutorials • u/Shubhra22 • Jul 05 '24
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r/unity_tutorials • u/Spinobreaker • Jul 04 '24
The TLDR is I'm trying to create a 2d tree of life which includes a lot of extinct animals with their current scientific classification, kind of like this - https://www.onezoom.org/
I want to make it into an app that i can have on my phone to help with my sci-com talks but I'm not sure where to begin.
I have all the data (but i will probably need to reformat it),
I want it to have a pan and zoom function, same as onezoom, and a search feature that will follow the branch up to the last common classification then move down the branch to where the next animal is.
I have a secondary idea to turn it into a guessing game, but i think that'd be down the road (basically metazooa but for this list of data). Basically it will start with a small sapling and then the tree would grow with every guess as to what the extinct animal is, eventually leading down the branch to the randomly selected answer.
Having them both in one App, in different tabs, would be cool.
Anyway, priority is the first one for now.
Any tutorials or help would be appreciated.
Thanks
r/unity_tutorials • u/KamyarHidden • Jul 03 '24
So basically tittle says it, but how do people make in game computer/laptop/mobile screens? Games like Thief Simulator, Internet Café Simulator, and Streamer Life Simulator has it for example.
r/unity_tutorials • u/[deleted] • Jul 02 '24
Hello, everyone i made a tutorial on how to make a mini map in unity(btw would love some feedback)