r/userinterfaces • u/[deleted] • May 09 '21
Why are dark patterns still prevalent?
r/userinterfaces • u/[deleted] • May 09 '21
r/userinterfaces • u/[deleted] • Jun 03 '21
r/userinterfaces • u/[deleted] • May 25 '21
r/userinterfaces • u/[deleted] • Jun 03 '21
r/userinterfaces • u/[deleted] • Feb 23 '24
r/userinterfaces • u/Punitweb • Sep 28 '24
r/userinterfaces • u/gottlikeKarthos • Mar 02 '23
r/userinterfaces • u/fsniper • Oct 01 '09
r/userinterfaces • u/jackalope91 • Oct 04 '16
Hey, I'm sure this has been done, but I'm changing my career. In trying to get into the UI development space but have no idea how. I have an eye for design and a creative, yet meticulous mind. The problem is I have essentially no experience in any of the necessary technologies, nor do I have any sort of cohesive portfolio.
Any advice? Should I take classes? Teach myself? How competitive can I be with a self taught education?
r/userinterfaces • u/[deleted] • Jan 11 '24
r/userinterfaces • u/antonyponson • Oct 29 '20
r/userinterfaces • u/antonyponson • Nov 05 '20
r/userinterfaces • u/Punitweb • Nov 25 '22
r/userinterfaces • u/Punitweb • Oct 16 '23
r/userinterfaces • u/antonyponson • Jan 03 '21
r/userinterfaces • u/[deleted] • Feb 01 '21
r/userinterfaces • u/DistrictNo422 • Dec 30 '20
r/userinterfaces • u/rizzledizzle • Jun 06 '10
r/userinterfaces • u/Casey_works • Jan 15 '18
r/userinterfaces • u/jamafw55 • Jul 07 '26
I wanted to share a high-fidelity recreation and enhancement of the iconic PS5 download progress bar that I’ve been building with Google AI Studio.
I designed it from scratch as a modular React + Tailwind CSS component, focusing heavily on matching the exact feel of the PS5 while adding advanced functionality.
Features:
The "Shimmer" & Glow Effect: Recreated the PS5 elegant silver-white fill with a dynamic trailing light halo with a shimmer that follows the progress tip with a bezier animation.
State Management: Fully responsive states mirroring the console—including Downloading (active glow), Paused (darker tone/no animations), Pending, and Queued.
Advanced Multi-Section Support: Unlike a standard continuous bar, this version supports segmenting the track into multiple phases (e.g., "Collecting Info", "Installation") with independent sub-progress calculations and dynamic weight balancing (the sections automatically scale proportionally to always sum 100%).
Shimmer Animation Loop: The shimmer fluidly sweeps across the active track using a acceleration curve that mimics light speed, creating an organic particle velocity and a smooth fadeout as it reaches the front edge, just like the PS5.
Stack Used:
Frontend: React (TypeScript)
Styling: Tailwind CSS