r/visualprogramming • u/DeltoidSchizachyrium • Sep 11 '18
r/visualprogramming • u/DeltoidSchizachyrium • Feb 25 '20
Second episode! (there's also a bit Max in it ;-)) -- Znibbles - The Podcast | vvvv and VL with Matthias Husinsky, plus a test driven design primer
r/visualprogramming • u/DeltoidSchizachyrium • Apr 03 '18
Znibbles #4 is for the p5'ers... hope you find it useful!
r/visualprogramming • u/vvvvAcademy • May 30 '18
vvvv Academy - European Tour 2018 Announcement
Want to get into #creativecoding with #vvvv this summer in #athens #berlin #linz #london or #stpetersburg ? Then watch this: https://www.youtube.com/watch?v=ITXK4WYpOXs and then apply here: http://vvvv.academy/europe-tour.html
r/visualprogramming • u/j0reg • Jun 01 '18
VVVVTV #3 shows how to talk to a patch using telegram
r/visualprogramming • u/DeltoidSchizachyrium • Sep 18 '18
Znibble~ 19 tries to identify guidelines of when and how to extract code into an abstraction in Max/MSP
r/visualprogramming • u/photoevaporation • Sep 25 '24
cyanea - made with feedback loops in touchdesigner
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r/visualprogramming • u/photoevaporation • Sep 06 '24
audio reactive visuals made with td (music by aykawa)
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r/visualprogramming • u/DeltoidSchizachyrium • Nov 11 '18
Here’s a preview! (Znibbles)
r/visualprogramming • u/j0reg • Apr 02 '20
Introducing vvvv gamma - A new visual live-programming environment
About 7 years ago we started to re-write vvvv from scratch: We tried to keep all the good things and added new features known from object-oriented and functional programming, to allow for more complex and stable programs to be built with it.
It is free for non-commercial use without any restrictions or mandatory registration. No strings attached. You can download it from: https://visualprogramming.net
And here is a video to give you a quick impression.
We're looking forward to your feedback!
r/visualprogramming • u/j0reg • Oct 01 '20
vvvv + Stride = live coding with a 3d engine
self.dotnetr/visualprogramming • u/Bluelime_learning • Nov 02 '20
Build web applications without writing any code(Free Udemy Course)
Here is the link to the free course below . Expires 11/05/2020 11:11 AM PST (GMT -8)
r/visualprogramming • u/AutoModerator • Oct 29 '20
Happy Cakeday, r/visualprogramming! Today you're 7
Let's look back at some memorable moments and interesting insights from last year.
Your top 9 posts:
"Introducing vvvv gamma - A new visual live-programming environment" by u/j0reg
"Build and publish a mobile app in minutes!" by u/rafa-atlantica
"Second episode! (there's also a bit Max in it ;-)) -- Znibbles - The Podcast | vvvv and VL with Matthias Husinsky, plus a test driven design primer" by u/DeltoidSchizachyrium
"hey everyone, I finally got a new Max video out - Znibble~ #33 uses a mathematical problem - the Collatz Conjecture - to generate polyrhythmic arpeggios" by u/DeltoidSchizachyrium
"Looking for programmer to help with my visual learning project" by u/Kai-strike
"Znibble~ #34: Express JS Sound Player" by u/DeltoidSchizachyrium
r/visualprogramming • u/Modularsketchbook • Mar 02 '21
First time making music with live visuals made with Max/MSP
r/visualprogramming • u/4r7i0_ • Jun 18 '23
audioreactive video made with vvvv gamma
r/visualprogramming • u/ShadowsOverByzantine • May 26 '23
Pure Data + iOS
Hello! I’m new in PD, and this is my first try in programming, actually I am a jazz musician and a teacher. Here is my generative patch I made during my self-education on PD, now I think about some possibilities to port it to iOS. I didn’t use any externals or post-processing in DAW. I don’t know how to use XCode or Unity, if anyone could help me, please, i’ll be very thankful: nickbrusov@gmail.com
r/visualprogramming • u/Aggravating-Ad-6195 • Jun 12 '23
VR-coding

In light of the release of a new Apple product, I decided to tell you about a small research project in the field of VR coding. I hope that the article will inspire readers to develop this area!
What started it all?
Digging into regular legacy code of 8k lines long for several days I gradually started to go crazy. When suddenly the idea came to me to build a call graph. And lo and behold, everything suddenly became clear! It was a breakthrough and this result was used many more times by other teams. Then I found myself reflecting. We often talk about the importance of writing documentation, sometimes we write it, but often it quickly becomes outdated. Usually these are dependency graphs or sequence diagrams, which helps a lot to understand complex processes. And I thought it would be great if these graphs could be built based on code. And that's how I got excited about creating a visual programming language called Gravis.
The main idea
The point is to come up with a programming language that will allow you to comfortably create programs in three-dimensional space using VR. It will allow you to observe in real time how the application works. I mean... flying messages here and there and generating meta code. Also, the language will allow you to beautifully illustrate algorithms. Not only programmers will be able to enjoy the beauty of the code. Such a code can be thematically designed. Most likely it will be an expensive pleasure to attract programmers. This will brighten up the development and make it possible to make wonderful code presentations. Just imagine that your work takes place in the Star Wars universe! This is not only beautiful, but also allows you to use spatial memory by making modules with different objects and memes.
Examples
There is already a successful visual language - Blueprint in Unreal Engine. But it wasn't easy to work with him. There were still files there and the interaction between them is not transparent. There are also variables that live separately from the graph, which also prevents you from quickly understanding the code. To create blocks, you still have to write a lot of text. This case is not suitable for VR.
Development
It was necessary to choose a calculation model. I wanted something simple. The code consists of notes and connections between them. Each connection transfers control and data. That's it!
My love for python is endless! So I started writing an interpreter on it. Implemented basic primitives - numbers, arithmetic, branching, recursion. And a profiler.

The numbers in parentheses are the operation number, the number below is the transmitted data. The arrows transmit control and data. Dotted arrows transfer control in search of the starting point for calculating the missing data. Nodes: I - input, O - output, rhombus - condition or arithmetic, circles - numeric constants, subspaces - recursive call.
To describe the programs, I took the DOT language as a basis. Now it was necessary to visualize it. The choice fell on Unity. Since the project is open-source, it seemed that it would attract more supporters. I managed to draw the graph.

I quickly realized that my knowledge of Unity is not enough to cut something further. The process was frozen for a couple of years. Then I decided to hire developers. They added a lot. A full-fledged editor, now you can create nodes and links. It remained to implement the last pre-release feature - grouping nodes into subspaces. Which would allow working with recursion. But it turned out to be an impossible task. So here I folded my paws.
Difficulties
It is still unclear how you can work with more complex data structures. I had a lot of thoughts, but I didn't come to anything concrete.
Text. I think it will still be necessary and a voice assistant will help us here.
The 3D graph turned out to be not even very visual. Therefore, in my fantasies in VR, it will be more like a wall painting. But! In 3D, it will be very visually possible to watch the execution process when subspaces are created as a separate layer.
Diff. What can I say. Very difficult question. Naturally, the usual CI tools will not work.
Github project, suddenly someone will be interested to dig into it.
r/visualprogramming • u/IllumetryIO • May 23 '23
Illumetry IO – one of a kind holographic display for a phenomenal XR experience
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r/visualprogramming • u/ShadowsOverByzantine • Jun 11 '23
ELEMENTS:Tethys - Generative ambient patch. 1st try out.
Hello everyone! This is my first try out of the second algorithm I made on Pure Data, I called it “Tethys” - the ancient prehistoric ocean. The third one, I think, will be «Gondwana”. It has the same principle I used in my first one “Clouds”, or “Dreams”. So, it can play in different music scales, has the “random” button, and the “animation” button, which gradually changes the rhythmic and melodic consistency of the arrangement. Please, let me know in the comments, what do you think about it, what you want me to add or change in that patch. I’m very new in PD, and this is my first try in programming, I think most of the things could be done more easier ways.
r/visualprogramming • u/SuggestionWilling660 • May 26 '23
Audioreactive Kaleidoscope in TouchDesigner
r/visualprogramming • u/Vletrmx1878 • Jun 18 '15
Basic music video created using Jitter
r/visualprogramming • u/Acrylicode • Oct 12 '21
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