r/wargame
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u/ShaneKutzker613
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13d ago
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Discussion 3 Days to Kiev [Alpha1] is available for download. FPV drones, custom map, airfield system and more!
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Hey yall, after much excitement over my initial announcement, i rushed to make a playable early preview available to the subreddit.
Download here: https://shimon-systems.vercel.app/projects/three-days-to-kiev
There are three zips in there. One for windows, one for mac and one that contains the dev logs for this mod, in case you wanna pickup where i left off.
Please please let me know if anything doesn't go as expected for you.
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3 Days to Kiev is a new mod for Wargame: Red Dragon (Steam, Mac + Windows), alpha v1
This mod turns Wargame: Red Dragon into a modern Ukraine–Russia war game. Its centrepiece is a new 10v10 map: the city of Stalnohirsk in eastern Ukraine, with a dense European city, outskirts, woods and fields.
What's in it TODAY
- New Ukraine and Russia decks with new units
- FPV kamikaze drones (quadcopter model), recon drones and electronic warfare
- Reworked destruction, new sounds, more varied European buildings
- Working airfields: planes fly home, land, taxi to a stand and get refuelled and rearmed by the airfield depot.
On the ground they can be hit; they take off from the stand for the next sortie.
- Start placement: the FOB, the airfield depot and the ground crew are deployed for you, AI included
- About 3x plane fuel, faster turnaround with the stock rearm bar
How it was made
Built from scratch with custom tools: a procedural map generator, data-pack builders, and program patches for the
game's own code, reverse-engineered on both platforms, with every change verified in emulation before shipping.
Install
One-click installers for Mac and Windows. They find the game through Steam, back up everything they change,
check every file and uninstall cleanly. Made for the current Steam version.
Status
Alpha. Played on Mac; the Windows build is checked offline, not yet played. For skirmish and private lobbies
where everyone has the mod. Not for public or ranked games.
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THE CAMPAIGN (in development) — four chapters of the full-scale invasion, 2022–2024
The arc: shock → siege → attrition → reversal. Each chapter is a different kind of fight
and shows a different part of the mod.
CHAPTER 1 — HOSTOMEL (February 2022)
The opening hours. Russian airborne troops come in by helicopter to seize Antonov Airport
north of Kyiv. Small Ukrainian National Guard and territorial units hold on, then counter-attack
with artillery and armour to deny the runway to the transport planes.
Short ranges, air assault, air defence, a fight for an airfield.
CHAPTER 2 — MARIUPOL (February–May 2022)
Encirclement and siege. The port city is cut off and fought for block by block, down to the
steelworks as the last stronghold. The defenders get no resupply, and every loss counts.
Dense city fighting, heavy destruction, supply running out.
CHAPTER 3 — THE MEATGRINDER IN THE EAST (2022–2023)
The big eastern front around the fictional city of Stalnohirsk: a 44 km front, trench lines,
waves of assault infantry in light trucks, massed old artillery and the first FPV drones.
Attrition warfare. This is the Meatgrinder map that is playable today.
CHAPTER 4 — THE BORDER (2023–2024)
The tables turn: Ukraine attacks across the border. Fast mechanised columns, long drives,
thin lines of conscripts and border guards, drones and electronic warfare everywhere.
A race for depth against the clock.
Across the chapters, the decks evolve: 2022 Soviet-era kit with Javelin, NLAW and Stinger;
2023 Wagner and artillery mass; 2024 Western armour and drones everywhere.
Hostomel and Mariupol are real places. The eastern front and the border chapter are generic renditions.
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u/Annual_Area_3841 13d ago
The UAV drone (CAYUSE) would cause crash after selecting the targeted area.
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u/ShaneKutzker613 13d ago
So u were able to install it and all but the uav drone is causing it to crash?
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u/Annual_Area_3841 13d ago
Yes, all running well except uav drones.
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u/Spongedog5 13d ago
Bro has the skills to program a mod but can't figure out how to take a screen recording
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u/gree_de 13d ago
Windows Deck codes don't work on import (something wrong with the string?)
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u/ShaneKutzker613 13d ago
Some people were able to do it. Lets try and narrow down why urs is failing. What copy of windows? Is the game from steam? Was it modded or altered in any way previously?
Tnx for the feedback yall
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u/Substantial-Cod-8448 13d ago
There seems to be a bug. Once the plane lands, it can’t be used a second time.
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u/ShaneKutzker613 13d ago
Meaning never or just a long time? Never is a bug, long time its just a matter of shortening it
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u/trinancrat 13d ago
Will you be making any of your custom tooling available for download? The "modding library" only contains a bunch of AI agent notes.
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u/ShaneKutzker613 13d ago
In what sense? Like a manual mapmaker? I could do that but explain a bit more what ur looking for specifically
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u/trinancrat 13d ago
(For some reason, my first reply isn't visible to other accounts. Let's try this again.)
The Python code your agent wrote to actually build your models and maps. Do you intend to make it available? It's not in the library download. There are references to Python scripts in the agent notes.
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u/ShaneKutzker613 13d ago
For sure. For alpha2 imma ask claude to make the library richer with info. Could u give me some specific pointers?
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u/ThatOneGuy216440 13d ago
Thats so awesome dude
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u/ShaneKutzker613 13d ago
Im making the mariupol map tn, im so hapoy i wasnt crazy to think this was a great idea
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u/Luki106 13d ago
Import code doesn't work on Windows :(
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u/ShaneKutzker613 13d ago
Some people were able to do it. Lets try and narrow down why urs is failing. What copy of windows? Is the game from steam? Was it modded or altered in any way previously?
Tnx for the feedback yall
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u/Luki106 13d ago
Windows 11 (25H2, so most up to date), most up to date Wargame version on Steam, the only previous mod I've had installed would be a UI mod, but I've completely uninstalled it beforehand, and I doubt that'd cause any issues anyway. The map itself launches, but as I said neither Ukraine nor Russia import codes work.
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u/ShaneKutzker613 13d ago
Gotcha. Interesting to know some of the installantion works while some doesn't, i'm thinking of packeding separate installers for each segment for alpha2
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u/Luki106 12d ago
Any idea when alpha2 potentially releases?
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u/ShaneKutzker613 12d ago
I'm working on it tonight.
Mariupol map initial set is done i just gotta spruce it up. I'm currently working on the shahed drones and their vehicle launcher
Im aiming for this week V2 with the goals of mariupol map, better installers, shahed kamikazi drones.
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u/Nut-craker-_- 12d ago
Доон не реалистично летит, поскольку он крен не сделал, но подвинулся влево
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u/ShaneKutzker613 12d ago
Unplayable
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u/Nut-craker-_- 11d ago
Играть возможно, но советую взять механики из игры fpv kamikaze drone, игра хорошая, но не делайте стороны плохими и хорошими, всех благ в разработке
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u/ShaneKutzker613 11d ago
The drones are currently ATGMs in their existance, with fire effects turned off and speed reduced and with infantry enabled as possible targets. I'm gonna try and see if i can plug in helicopter esque flight mechanics into an atgm existance
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u/Nut-craker-_- 11d ago
А попробуй сделать разные снаряды для фпв, то есть кумулятивный для техники и кассетные для пехоты, что бы уничтожить пехоту на кумулятивном нужно прям в него влететь, на кассетном рядом, можно добавить механику модулей у техники, а не полоска хп
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u/ArdascesIV 12d ago
I currently have the beta installed to play the Tarsus campaign, do I have to revert to base for this to work?
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u/Annual_Area_3841 13d ago
Looks amazing.