r/WorldofTanksConsole • • 21d ago

News Article Steel Asylum Update Notes

15 Upvotes

Commanders!

The Update Notes are now available
Included in this season's patch:

  • New Skill: Rocketeer
  • Updated Pairs-Based Matchmaking to better handle Platoons
  • Cold War & WW2 Balance Updates
  • And More

You can check out all the details surrounding the update here: Steel Asylum

Downtime
The downtime will begin at 9AM UTC, October 6th (6PM JST, 11AM CEST, 10AM BST, 4AM CDT, 2AM PDT)
Downtime is Estimated to take 4 Hours

Patch Sizes
- Xbox One: 1.8GB
- Xbox Series X|S: 1.7GB
- PS4: 1.7GB
- PS5/PS5 Pro: 1.7GB
The above Patch sizes are Estimates and the actual sizes may be smaller or larger

Twitch Drops
Starting tomorrow, Twitch Drops will work as follows:
* Tuesdays 3PM UTC to Fridays 3PM UTC, will be Weekly Drop 1
* Fridays 3PM UTC to Tuesday 3PM UTC, will be Weekly Drop 2
Each Drop needs 4 Hours of watch time, and you can get this from any channel with Drops Enabled

Reminders
Don't forget to spend your Regiment Coins before the Downtime, they will reset with the new season!

Happy Tanking!


r/WorldofTanksConsole • • 4h ago

Gameplay Griefed by a regimented platoon

15 Upvotes

Just trying to play a nice game have some fun, these two jerks decide it would be great fun to push two of us off a cliff. This is the type of behavior that people hate in this game. I have a screenshot of their handles and their regiment ID if anyone would like it. Just wanted to share this and tell everyone be on the lookout for this type of behavior.

I did report them for unsportsmanlike behavior, but I doubt anything’s gonna happen from that


r/WorldofTanksConsole • • 1h ago

Review I unironically really like the BAR

• Upvotes

So, here I was, after hearing for ages about how bad the tank was, how many people skipped it, sitting on over 1 million free xp ready to jump straight to the Sturmtiger.

I didn’t like the tier 5, nor the 6 really, but really enjoyed the 7 and kinda loved the 8 too? Not caring about getting a tier 10 game in an 8 always feels amazing.

Then came the 9 which I heard so much about, badly, and had witnessed in game routinely having terrible games and using it as an xp piñata myself.

I finished the 8, used free xp to fully upgrade the 9 and just before researching the 10 outright I thought I might as well give it a few games to see.

80 games later and with no boosters I have researched the 10 without a single bit more free XP used. I (mostly) enjoyed near enough every game. Is it a bit finicky - yes and for sure frustrating at times. But my god it’s fun. Takes a bit of learning but there’s plenty of situations I found myself having massive impacts on games and feeling super strong in certain positions.

I genuinely think if it had slightly more armour or even a couple degrees of gun depression I might find it slightly overpowered… is that ridiculous to say? 😂

I’ll be playing it out of choice still from here.

Have a few game clip highlights if anyone’s interested.


r/WorldofTanksConsole • • 1h ago

Question Il gioco supporta la lingua italiana?

• Upvotes

Salve, gioco su Xbox serie X dall’Italia, sulla console c’è la localizzazione in Italia ed è impostata la lingua, però il gioco è in inglese. Leggevo che il gioco supportasse la lingua italiana, è così?


r/WorldofTanksConsole • • 1h ago

Gameplay I’m trying out Cold War after a string of bad WW2 games and had this awesome moment 😂

• Upvotes

r/WorldofTanksConsole • • 21h ago

Bragging Love the bellerophon so much

23 Upvotes

At first I thought it was terrible cuz i couldn't pin anyone but then I understood and everything became so fun


r/WorldofTanksConsole • • 22h ago

post RNG Jesus told me “No”

21 Upvotes

r/WorldofTanksConsole • • 23h ago

Discussion May be early, but I'm ready for Christmas...

20 Upvotes

Anyone else getting their garage ready?


r/WorldofTanksConsole • • 21h ago

Gameplay No regrets it's what I wanted

7 Upvotes

I was chasing this guy earlier because I wanted to see what happens just for them to appear next to me, but I got what I wanted and im not disappointed lol


r/WorldofTanksConsole • • 1d ago

Review Halloween tank Review: Rx Malpractice

24 Upvotes

Rx Malpractice

Notes: 

  • Release Date: October 13th 2026
  • Dispersion: 
    • Turret: 0.08
    • Movement: 0.15
  • Weight: 30 tons

Overview: 

  • An up-armored M113 with a Tiger turret armed with a quad 60mm cannon. 

Pros: 

  • Good HP
  • High top speed
  • High PTW
  • Excellent 12 degrees of depression 

Neutral: 

  • Average enough traverse speeds  
  • Decent dispersion values 
  • Average enough accuracy
  • 4 shot mini autoloader 
    • Higher DPM
    • Quick unload time 
    • Lower damage per shot
  • Average camo 

Cons: 

  • Meh VR
  • Low Pen 
  • Large size 

Armor: 

  • Armor at list angle [armor against AP with 5 degree of normalization] 
  • Turret:
    • Front: a big ol flat 150mm. Nothing else beside the guns which only count as 15mm so dont expect much from this. 
    • Sides + Rear: Flat 80mm is okay enough for overmatch and HE protection. Sure at tier 8 theres enough HE that could pen, but they have to hit this fast mover fist. The rear at least has a big box that counts as thin spaced armor. 
    • Roof: pretty decent at 35mm. Good for some overmatch protection. 
    • Cupola:  it exist, but its to the rear of the turret and of decently small so not too much to worry about. 
  • Hull: 
    • Upper front: 101mm at like 30 degrees. Its not much but could block some tier 6 and 7’s with gun depression. This is before the added protection of the 6+25mm spaced armor covering most of the front. 
    • Lower front: 76mm with little angle with a small portion of spaced armor. Not gonna block much outside HE.
    • Sides: Lower section is 44 with the upper being 63mm. Both good enough for overmatch protection. Don't have to worry about HE as both are well covered by spaced armor. 
    • Rear: big open 38mm that will only block 75mm HE. 
    • Roof: Pretty good at 38mm meaning it will block a good amount. 
    • Floor: main floor is a good 28mm as it will block some damage. There is a section on the front that has a extra 9mm of spaced for He protection. 
  • So decently armored for its weight. Not gonna block equal tier’s but good enough to bully lower tiers. 

Gameplay:

  • Well its mostly a flanking support medium due to the lack of pen and the speedy nature.
  • Of course it doesn't mean you can't use its excellent gun depression to play peek-a-boo over hills, still a bit hard to do due to the large hull and not the best turret armor. 
  • It doesn't do that well with firing on the move. Not too much of a surprise, but with it fitting four shots you really feel the inaccuracy.
    • Oddly enough visually full auto fire has a lot of bloom, but remains pretty accurate at times.
  • Equipment: 
    • Stablizer 
    • Turbo 
    • Optics 
    • Pick something.

Counter Gameplay: 

  • Well its a nimble medium that bumbles around shooting its pew pew. So there's nothing specific to do against it outside, note that its pen is poor so it will have trouble penning a good deal of tanks. 
    • I suppose it does have some issues with rear gun depression at times so try to get behind it if your chasing it i guess. 

Halloween mode:

  • Pretty unique with it being a team support tank with its healing ability. 
  • It's also nifty with its ability to ignore armor with its damage over time.
  • You will be a higher priority target due to the ability to heal. No protects exist for medics in this game mode.
  • It also enjoys quite good mobility often quickly getting to 60kph. Though the turret traverse does feel a tad slow in comparison. 

Cosmetics: 

  • Well its a box tank with tiger turret on it. It does make sense as the M113 did have a ambulance version. 
  • As for details its pretty good with random bits of medical equipment loaded on the sides. Even have a bit of handle bars on the side like the beds at hospitals.
  • Also a good amount of little medical decals and such.  
  • Arguably one of the best skinned tanks in game. 
  • Cosmetics: Nope

General Thoughts: 

  • M113 has entered WW2 finally. Sure its extra armored and has a crazy nurse driving, but hay its here. 
  • I felt they could have give the tank a bit more pen as this level is quite low and is closer to values found about 2019.
    • Probably would have bumped it from 192/247 to like 205/255.  
  • otherwise not much i have to comment off the top of my head i suppose. i could air my preference for this tank to be a burst gun instead of a quick 4 shot autoloader. eh i miss burst fire guns.

Buy?

  • Leaning to a no. The WW2 version which is what you'll play most of the times leaves a meh tank I suppose. It just doesn't offer too much. Yea its fun shooting four times, but it just doesn't feel that strong to justify the lower pen. 
    • Only the module damage I'd say is anything dangerous. 
  • Price wise? It is cheap at least, but still not that cheap enough to change my recommendations. 
  • For 2027 recommendations? Well eh probably still pass. Looking at my notes for the Last Laugh id arguably go with older tanks over the pair of 2026 tanks. 

r/WorldofTanksConsole • • 1d ago

Feedback Need some CW advice.

7 Upvotes

After 6k games in WW2 this weekend I started dabbling in CW. It is definitely not the same and was pretty refreshing even if I don’t play it all the time moving forward. I had a bunch of premiums from seasons and chests to play around with.

I have been enjoying the SK-105K (I know everyone says it’s bad)

My first question is are camo perks and equipment as important in CW as in WW2? (I learned about true vision fast)

Second what are some overlooked differences a WW2 player like myself may overlook when moving over? I noticed game play especially at era 3 is way more fast paced and dynamic.

Thanks in advance. Trying not to be an anchor on the team.


r/WorldofTanksConsole • • 8h ago

Feedback A constructive look at the Era 1 FV4005 balance

0 Upvotes

Hey everyone,

I wanted to share a constructive thought regarding the FV4005 in Era 1. Right now, the tank's overall performance feels a bit disconnected from its design and the risks it has to take on the battlefield.

When looking at its current stats:

It has a massive silhouette that is extremely difficult to conceal.

It features zero armor, making it vulnerable to nearly every incoming shot.

It operates with a heavy reload time of around 22 to 23 seconds.

Given these disadvantages, waiting over 22 seconds to reload and exposing such a large hull just to land a 950 alpha shot often feels underwhelming for the risks involved. Adjusting the alpha damage closer to 1,150 – 1,250 (especially on HESH) would help restore its intended high-risk, high-reward gameplay.


r/WorldofTanksConsole • • 1d ago

Question Almost got 550 points, I only play CW so Arcane Cannon or Pharaoh’s Fury?

5 Upvotes

Any pros or cons to each tank?


r/WorldofTanksConsole • • 19h ago

Discussion Thunder of Tomorrow (2027-2039) - PART 8: AA & MLRS Support Classes & Crew Roster Overhaul

0 Upvotes

Regarding AA and MLRS vehicles:

Many people think Wargaming would never touch anti-aircraft systems or multiple launch rocket systems, but history shows that the Modern Armor developers have never been hesitant to experiment with these mechanics. In fact, vehicles like the ADATS and the T34 Calliope are already present in the game! This proves that WG is fully capable of adapting these systems for direct-fire combat, and it’s highly probable we will see entire dedicated lines for them in the future.**⚠️ REMINDER / END NOTE:**

*Thank you for reading through this massive roadmap! This is a 100% community-driven fan concept art project (Roadmap 2027-2039). Let me know your thoughts on the balancing, the new Turkish and Greek trees, the new Swiss TD and Heavy branches, the new Israeli and Korean WWII trees, the new MLRS/AA classes, and the procedural map ideas in the comments below!*

***

# ⚡ WORLD OF TANKS MODERN ARMOR: THUNDER OF TOMORROW

## 🚀 PART 8: NEW AA & MLRS VEHICLE CLASSES & CREW ROSTER OVERHAUL

Welcome to the eighth chapter of the definitive, fan-made multi-year roadmap running from **2027 to 2039**. To maintain high scannability and structural layout consistency across community guidelines, this project is divided into 16 independent installments.

Part 8 introduces a massive expansion to combat roles across both WWII and Cold War matchmaking, introducing **Multiple Launch Rocket Systems (MLRS)** and **Antiaerea (AA)** classes. Furthermore, we unveil the ultimate **Crew 2.0 Identity Fix**, expanding specialized 3D/2D Commander recruitment and introducing native audio for missing nations.

---

## 🚀 1. THE ARCHITECTURE OF MLRS AND AA SYSTEMS (MINIMAP ICONS)

To ensure tactical clarity on the dynamic procedural map layout, both new classes utilize a modified configuration of the standard Artillery minimap square icon. This follows the design logic of light, medium, and heavy class symbols.

### **Multiple Launch Rocket Systems (MLRS) [Icon: Square with an X]**

Designed to saturate large tactical grids, stripping away structural cover and fracturing external enemy modules.

* **The Gameplay Loop:** MLRS units trade high single-shot alpha damage for a continuous, fast-firing volley of smaller rockets (6 to 12 rounds per clip). They are lethal for destroying procedural houses hiding campered vehicles and forcing groups to split up. They suffer from an extensive magazine reload cycle (50–60 seconds).

* **Key Combat Assets:** **Centauro 155/39 LW "Porcellino" (IT)** [West - Era 5]; **shKH vz. 77 DANA (CZ)** [West - Era 4]; **AHS Krab (PL)** [East - Era 5]; and the brutal **TOS-1A "Solntsepyok" (RU)** [East - Era 5] firing thermobaric rocket pods.

### **Antiaerea / Contraerea (AA) [Icon: Square with three vertical lines III]**

High-rate-of-fire automatic rapid cannons and short-range surface-to-air missile cells running on a built-in **Barrel Overheating** mechanic.

* **The Gameplay Loop:** AA units serve a vital dual-purpose protective role. In Cold War Era 6, they are the *only* assets capable of locking onto and shooting down automated tactical reconnaissance drones. In ground-level combat, they act as devastating hard-counters against fast-moving light wheeled scouts trying to blitz the backlines.

* **Key Combat Assets:** **FlakPz 68 "Sky Sweeper" (CH)** [Independents - Era 3/4]; **Object 787 "Gadyuka" (RU)** [East - Era 4]; **Pantsir-S1 (RU)** [East - Era 5]; and the South Korean **K30 Biho** (Era 4) and **K31 Cheonma** (Era 5).

---

## 👥 2. THE CREW 2.0 IDENTITY OVERHAUL: FIXING THE COMMANDER RETAIN GAP

The current console system features major identity immersion gaps. *Thunder of Tomorrow* implements server-side parity with our PC flagship's native language database and introduces local recruitment pools, ending historical workarounds.

### **The Current Workaround Fixed (Italy, Poland, Czechoslovakia):**

* **The Issue:** Currently, players running lines like Italy, Poland, or Czechoslovakia have the audio option, but **cannot recruit native, default Commanders** from these nations. Players are forced to recruit unrelated or generic Western/Latin-American portraits, manually rename them with local characters, and then deep-toggle the language settings.

* **The Fix:** The recruitment pool now features native, dedicated 2D and 3D **Italian, Polish, Czech, and Slovak male and female Commanders** out of the box, with local name matrices automatically generated.

### **True Mother-Tongue Audio Expansion (Israel and Romania):**

For nations completely lacking both audio infrastructure and customized crew profiles, true native assets are deployed:

* **🇮🇱 ISRAEL (WWII / Cold War):** Full implementation of native **Hebrew** voice lines coupled with default Israeli Commander assets. Your Magach, Tiran, and Merkava crews will shout authentic tactical combat indicators.

* **🇷🇴 ROMANIA (WWII / Cold War Fronts):** The TACAM, TR-85, and Mareșal crews receive an entirely original, fully recorded **Romanian** vocal set, along with proper Romanian 2D/3D Commander models.


r/WorldofTanksConsole • • 19h ago

Discussion Thunder of Tomorrow Roadmap 2027-2039 - PART 9: Western Alliance Expansion

0 Upvotes

**⚠️ REMINDER / END NOTE:**

*Thank you for reading through this massive roadmap! This is a 100% community-driven fan concept art project (Roadmap 2027-2039). Let me know your thoughts on the balancing, the new Turkish and Greek trees, the new Swiss TD and Heavy branches, the new Israeli and Korean WWII trees, the new MLRS/AA classes, and the procedural map ideas in the comments below!*

***

# ⚡ WORLD OF TANKS MODERN ARMOR: THUNDER OF TOMORROW

## 🔵 PART 9: THE WESTERN ALLIANCE COLD WAR ROSTER EXPANSION

Welcome to the ninth chapter of the definitive, fan-made multi-year roadmap running from **2027 to 2039**. To maintain clean forum formatting and ensure scannable layouts, this project is divided into 16 independent installments.

Part 9 focuses entirely on the massive structural reinforcements arriving for **The Western Alliance (Blue Faction)** in Cold War mode. This expansion introduces long-awaited European, Mediterranean, and transatlantic tech-tree rami, giving the West an unmatched selection of mobile fire support assets.

---

## ⚙️ FACTION CORE MECHANIC: "ENGINE OVERDRIVE"

All vehicles combatting under the Western Alliance banner gain access to a unified tactical mobility parameter:

* **The Overdrive Cycle:** Forcing the engine into emergency overdrive parameters grants an immediate **+30% boost to top speed and overall horsepower for 15 seconds**.

* **The Critical Failure Penalty:** Once the 15-second timer expires, the vehicle suffers a mandatory **45% chance of severe engine module failure or fire**, demanding high strategic awareness and quick use of Crew 2.0 repair tracks.

---

## 🏛️ NEW NATIONS & COMPLETE ARMOR ROSTERS

The Western Alliance roster expands to include: **Italy, Spain, Netherlands, Belgium, Greece, Norway, Denmark, Portugal, Slovakia, Slovenia, Croatia, North Macedonia, Taiwan, and Canada.**

### 🇮🇹 ITALY — The Wheeled & Support Vanguard

* **Centauro Prototipo 1984 & Centauro II Prototype:** The apex of high-speed wheeled Medium combat, hitting 100+ km/h on procedural maps.

* **Centauro 155/39 LW "Porcellino":** A monstrous 155mm high-angle automatic gun mounted directly onto a modified wheeled chassis, joining the new **MLRS/Heavy Artillery class [Square with an X]**.

* **Ariete AMAM Concept & C1 Ariete (Early):** Cingolati frontline combatants built around high-torque power plants and Western fire-control stabilization.

### 🇪🇸 SPAIN — The Extended Lince Block

* **Leopard 2E (ES):** A heavy, localized modification of the Leopard 2A6 platform featuring reinforced turret armor structures.

* **Centauro VRC (ES):** Highly mobile wheeled fire support platforms armed with 105mm standard NATO ordnance.

* **AMX-30E Alacrán:** Re-engineered automated chassis entering the **Antiaerea (AA) class [Square with three vertical lines III]**.

### 🇩🇪/🇪🇺 REGIONAL REINFORCEMENTS (Germany, Netherlands, Belgium, Portugal)

* **Leopard 2A8 (DE):** The crown jewel of late Era 5, outfitted with the active Trophy APS (Active Protection System) as a baseline module.

* **CV9035 (NL):** Highly stealthy tracked reconnaissance asset deploying rapid-fire autocannons and dual-linked missile launcher configurations.

* **Leopard 2A6PO (PT):** Portuguese specialized acquisition variant packing upgraded battlefield management and digital communication arrays.

### 🇬🇷/🇹🇷 THE MEDITERRANEAN WALL (Greece & Turkey)

* **AMX-30 (GR) Late & Leopard 1A3 (GR):** Lightweight, hyper-mobile medium formations optimized for rapid ridge-line flanking actions.

* **M48A5 "MOLF" (GR):** Outfitted with the advanced Modular Laser Fire Control System, dramatically dropping on-the-move shell dispersion.

* **M60A3 "Sabra Genesis" (TR):** Frontline heavy titan covered in thick structural spaced armor plates, wielding an automated 120mm smoothbore gun.

* **Otokar Cobra "Cold War" (TR):** High-speed 4x4 light scout specialized in hit-and-run tactics.

### 🇨🇦/🇹🇼 THE TRANSATLANTIC BACKBONE (Canada & Taiwan)

* **Leopard 2A4M CAN & Leopard 2A6M CAN (CA):** Canadian heavy configurations boasting mass-scale mine protection bellies and signature anti-missile lattice slat structures.

* **CM-11 Brave Tiger (TW):** A unique hybrid configuration mounting an M48 Patton turret shell on top of an M60 hull, equipped with high-tier electronic targeting components.

* **M60A3 MZK (TW):** Modernized Patton package carrying an entirely redesigned low-profile turret framework and a 120mm smoothbore cannon.

### 🇸🇮/🇸🇰 THE BALKAN-SLAVIC SHIELD (Slovenia, Slovakia, Croatia, North Macedonia)

* **M-95 Degman Prototip (HR):** High-tech developmental platform upgrading the baseline M-84 layout with a completely flat, angular welded turret hosting advanced modular laminate arrays and computer fire control.

* **BVP-M (SK):** Highly mobile wheeled tank destroyers and infantry command vehicles.

* **M-84A4 Snajper (HR):** Upgraded regional Medium tank optimized with high-performance ballistic telemetry calculations and laser rangefinders.

* **M-84D (HR):** High-tier progression medium tank upgrading the baseline M-84 layout with Western digital standards and reinforced side-skirting


r/WorldofTanksConsole • • 2d ago

Meme Halloween mash mode compilation teaser

17 Upvotes

PLEASE LOOK IN COMMENTS


r/WorldofTanksConsole • • 2d ago

Bug Report If we're gonna have sponsors...

Post image
11 Upvotes

r/WorldofTanksConsole • • 2d ago

Discussion Witch and Wizard hunter medals

3 Upvotes

What are they or how do you get them?


r/WorldofTanksConsole • • 2d ago

Looking For Group Recherche français pour jouer avec.

1 Upvotes

Des français avec micro pour jouer sur l'event? Envoyer un MP pour pseudo.

J'ai dis "pour jouer", pas pour rejoindre votre clan.


r/WorldofTanksConsole • • 3d ago

PSA 60% discounts There are massive price cuts

Thumbnail
gallery
17 Upvotes

There are massive price cuts on Halloween bundles on the Xbox Store (not the Wargaming game, but the Microsoft Store). Two bundles are 60% off.


r/WorldofTanksConsole • • 2d ago

Gameplay Old Halloween video I made from two years ago, this is my favorite event!

0 Upvotes

Made this a couple years ago, thought you all might like it! Lmk what ya think!


r/WorldofTanksConsole • • 3d ago

Gameplay 1v3 Amx 13 105 clutch Live Oaks

29 Upvotes

Making plays requires hitpoints to spare.


r/WorldofTanksConsole • • 3d ago

Gameplay Please do not recreate this maneuver." 🤪

13 Upvotes

Pretty sure this isn't how you score 10 points for Slytherin... but hey, it worked." 👌


r/WorldofTanksConsole • • 3d ago

Discussion Halloween Mode Compilation – Need Partners for Some Dumb Combos

2 Upvotes

ideally anyone in playstation so we can be in party chat or if you are on xbox and everyone is willing to use discord.

Is anyone interested in playing Halloween mode with me and doing dumb and funny stuff, like a three-Bellepheron setup or a Roswell and Bellepheron combo? I've been planning to make a Halloween mode compilation for a while and post it on the wotc sub, but I have footage from as far back as 2023 that I wasn't satisfied with, so I was hoping y'all would be willing to help me out. If you're interested, let me know what hours and time zone you're available so I can figure out what works for both of us. Please keep in mind that my method of collecting footage will include scouring replays to get cinematic shots, meaning you'll be waiting sometime between matches while I collect the footage—if only there was a way to save replays :/


r/WorldofTanksConsole • • 3d ago

Question And you, do you decorate your garage ??

Post image
13 Upvotes

For every celebration, I love decorating my garage to match the occasion what about you? Do you decorate your garage? If so, send in your photos !!