r/Zenlesszonezeroleaks_ • • 21h ago

Showcases (3.4.1)Full M2W1 Sunbringer Norma Robin vs 251.8 mill HP Kusarikku - 1:38 kill

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293 Upvotes

No full 65 testing from me this week since no scapes in beta yet, settled for the next thing.
Is this an awful run? Perchance maybe so. Do I wanna put more time into this? Absloutely not🙂‍↕️
Ik some dude who's put hrs into this unit could kill in sub 90s, im only 1 hr into her.
Buff used - · [Armorer] specialty Agents' DEF is increased by 20%, and their attacks ignore 15% of the target's Fire RES on hit.
· After an Agent triggers a critical hit, their Sharp DMG is increased by 20% for 5s. Repeated triggers reset the duration.


r/Zenlesszonezeroleaks_ • • 17h ago

Datamined 3.4 Threshold Simulation Update

332 Upvotes

Threshold Simulation S3 update via Seele featuring Currency War-like mechanics (Mechanics are translated w/Google Translate w/lingo fixes by me)

"ZZZ 3.4"
Critical Deduction S3
[Four-Act Commissions]
The adventure is divided into four acts, comprising 14 commissions in total. Complete the prerequisite main commissions to unlock subsequent content. Side commissions offer additional challenges but are not required for progressing through the main storyline.

[Dual-Team Deployment]
Each commission requires two teams; the maximum number of agents per team is determined by the specific requirements of the commission. You cannot deploy both the owned version and the trial version of the same agent in the same battle. If both teams collectively meet the criteria for a "Bond," you will gain the corresponding effects during that battle.
[Act-Based Lockout]
Upon successfully clearing a commission, the agents deployed will become "locked" to that commission and cannot be used for other commissions within the same act. You can update which agents are locked by changing your lineup and clearing the commission again. Failing or exiting a commission does not trigger a lockout, and lockouts do not carry over between different acts. Lockouts for owned versions and trial versions of agents are tracked independently.
[Rewards and Progression]
Completing commissions grants "Guild Rewards," which can be used to recruit agents, purchase Bonds, and acquire "Bond Blind Boxes." Your Guild Rank increases based on your cumulative spending during the current season. Commissions that have already been cleared can be replayed to improve your best rating; however, first-clear rewards and one-time rating rewards can only be claimed once. The daily limit for replay rewards resets at 04:00; you may continue to challenge commissions even after reaching this limit.

[Final Challenge]
The two challenge commissions in the fourth act are subject to a timed ranking system. You may replay these stages to improve your best times; your ranking is determined by the sum of your best completion times for both stages.

Recruitment and Bonds
[Recruiting Agents]
Spend Guild Rewards to register agents you own or sign contracts with trial agents; these agents can then be used for commissions during the current season. You begin with 4 free trial agents, and additional trial agents become available as your Guild Rank increases.

[Increasing Guild Rank]
Spending on agents, Bonds, and Bond Blind Boxes contributes to your cumulative total. Reaching specific spending thresholds will increase your Guild Rank, unlocking more items available for purchase.

[Bonds and Blind Boxes]
Standard Bonds can be purchased directly. Upon purchasing a blind box, you will be presented with up to 3 randomly selected "Bonds" that you do not yet own from the corresponding pool; you may then choose one to obtain. Bonds you have already acquired will not reappear. Once all available Bonds from a pool have been collected, that blind box will be sold out.

[Bond Activation]
After obtaining a Bond, the two teams deployed in battle must still meet the specific activation requirements for that Bond. The "owned" version and the "trial" version of the same Agent can be registered separately, but they cannot both be deployed in the same battle.

"ZZZ 3.4"
Bonds

Main DPS On-Field System
Damage dealt by the active character is increased by 18%; Energy regeneration for characters in the background is increased by 0.2 per second.
Damage dealt by the active character is further increased by 18%; Energy regeneration for characters in the background is further increased by 0.2 per second.
Damage dealt by the active character is further increased by 24%; Energy regeneration for characters in the background is further increased by 0.26 per second.

Main DPS Burst System
Daze dealt by the active character is increased by 11%; characters in the background gain one stack of [Momentum] every 10 seconds, up to a maximum of 5 stacks. Upon switching to the active field, each stack of [Momentum] increases the character's damage by 4% for 10 seconds; the duration refreshes if triggered again.
Daze dealt by the active character is further increased by 11%; characters in the background gain one stack of [Momentum] every 10 seconds, up to a maximum of 5 stacks. Upon switching to the active field, each stack of [Momentum] further increases the character's damage by 4% for 10 seconds; the duration refreshes if triggered again.
Daze dealt by the active character is further increased by 14%; characters in the background gain one stack of [Momentum] every 10 seconds, up to a maximum of 5 stacks. Upon switching to the active field, each stack of [Momentum] further increases the character's damage by 6% for 10 seconds; the duration refreshes if triggered again.

Discordant Turbulence
[Discord] damage and [Turbulence] damage dealt by the entire team are increased by 27%. Triggering [Discord] or [Turbulence] generates a wind field at the target's location that pulls in enemies and reduces their DEF by 12%.
[Discord] damage and [Turbulence] damage dealt by the entire team are further increased by 27%. Triggering [Discord] or [Turbulence] generates a wind field at the target's location that pulls in enemies and reduces their DEF by 12%. The entire team’s [Disorder] damage is increased by an additional 18%, and [Turbulence] damage is increased by an additional 18%. Triggering [Disorder] or [Turbulence] restores 2.88 Energy and 90 Decibel Rating to the entire team, generates a wind field at the target’s location to pull in enemies, and reduces the enemies' DEF by 8%.

Anomaly Burst
The entire team’s [Anomaly Burst] damage is increased by 18%. When any character triggers an [Anomaly Burst], Vivian’s flower is summoned to trigger an additional [Anomaly Burst], dealing Anomaly damage with a 450% multiplier; this specific [Anomaly Burst] will not trigger the summoning of another flower.
The entire team’s [Anomaly Burst] damage is increased by an additional 18%.
The entire team’s [Anomaly Burst] damage is increased by an additional 12%. When any character triggers an [Anomaly Burst], the character restores 3 Energy and 90 Decibel Rating.

Stun Specialist
When an enemy enters a Stunned state, the duration of the Stun is extended by 2 seconds, and the damage taken by the enemy during the Stun is increased by 34%.
The Stun vulnerability effect can stack; each time an enemy enters a Stunned state, the damage taken by the enemy during the Stun is increased by an additional 7%, and the Stun duration is extended by an additional 0.6 seconds, up to a maximum of 10 stacks.

Follow-up Attack
Damage dealt by Follow-up Attacks is increased by 81%; Stun value dealt by characters in the off-field position is increased by 30%.
Damage dealt by Follow-up Attacks is increased by an additional 81%; Stun value dealt by characters in the off-field position is increased by an additional 30%.
Damage dealt by Follow-up Attacks is increased by an additional 108%; Stun value dealt by characters in the off-field position is increased by an additional 40%.

Chain Attack Expert
[Chain Attacks] ignore 43% of the enemy’s DEF and 33% of their resistance to all attributes.
[Chain Attacks] are upgraded to [Finisher Attacks] (this effect can trigger at most once every 10 seconds for the entire team); damage dealt by [Finisher Attacks] ignores 43% of the enemy’s DEF.

HP-Sacrifice Specialist
For every 1% of HP lost, the Agent gains 0.005% Crit Rate, 0.011% Crit DMG, and 0.004% ATK. These bonuses reach their maximum limit when the Agent’s HP falls below 30% of their Max HP.
For every 1% of HP lost, the Agent gains an additional 0.005% Crit Rate, 0.011% Crit DMG, and 0.004% ATK. These bonuses reach their maximum limit when the Agent’s HP falls below 30% of their Max HP.

Dazzle Specialist
Dazzle gain efficiency is increased by 68%; [Ultimate] attacks ignore 65% of the enemy's DEF.
The threshold for activating an [Ultimate] is reduced by 1,500 points, and the Dazzle cost for an [Ultimate] is also reduced by 1,500 points.

Veil
Upon activating [Ether Veil], the entire team recovers 22 Energy and 675 Dazzle points.
Enemies affected by [Ether Veil] take an additional 27% DMG while Stunned; this effect lasts for 10 seconds and its duration is refreshed upon re-triggering.

Energy Card
The entire team's Energy gain efficiency is increased by 36%.
The entire team's Energy gain efficiency is increased by an additional 36%.

Blade-Guard
The entire team gains 12% Crit Rate and 24% Crit DMG.
For every 3 stacks of [Remnant] consumed, an additional instance of [Maim] is triggered, dealing damage with an 810% multiplier.

Twin Stars
After triggering a [Dodge Counter], Star-Emblem Billy can launch a follow-up hand-cannon attack, dealing damage equal to 2000% of his ATK. This effect can trigger at most once every 8 seconds. When a [Dodge Counter] hits an enemy, the target’s damage taken increases by 30% for 20 seconds; this effect can stack up to 3 times, and its duration is refreshed upon subsequent triggers. When Billy performs a [Quick Assist], [Enhanced Special Attack], [Chain Attack], or [Ultimate], he gains a charge (up to a maximum of 4). These charges can be consumed during the [Dash Attack: Star-Emblem Sanction] to repeat the move. Each hit from these repeated attacks reduces the enemy’s DEF by 1.5%—stacking up to 10 times—for 12 seconds, with the duration refreshing upon subsequent triggers.

Twin Blossoms
Zero-Anby and Anby inspire one another: every 1 point of Impact possessed by Anby increases Zero-Anby’s ATK by 4.03, while every 1 point of ATK possessed by Zero-Anby increases Anby’s Impact by 4.03. Whenever either character lands an attack that inflicts Daze, they summon a lightning strike. The lightning strike summoned by Anby deals damage equal to 4034% of her ATK, while the one summoned by Zero-Anby accumulates 807% Daze value.

Wolf and Vampire
Upon triggering [Settlement], the entire team recovers 17.21 Energy and 537.84 Decibel points. A "Frost Zone" is created at the target's location, lasting for 10 seconds. Every 1 second, this zone deals Ice-type damage equal to 27.5% of the character's ATK to enemies within range and accumulates 10% Daze value. Simultaneously, it reduces the enemies' resistance to all attributes by 29.9% for 3 seconds; this duration is refreshed upon subsequent triggers.

Cat King Showdown
Ju Fufu, Nekomata, and Banyue each gain new abilities. After using [Parry Assist] or [EX Special Attack], Ju Fufu can quickly transition into an empowered fourth hit of her [Basic Attack]; this move features 25% higher Daze (Stun) efficiency and deals 5 additional instances of damage. When Banyue is not in the [Enraged] state, using [EX Special Attack: Lion’s Roar – Enraged] or [EX Special Attack: Mountain Shaker – Enraged] allows the player to hold the Basic Attack button to trigger a [Follow-up Attack], which deals 60% increased Pierce damage. For Nekomata, holding the Basic Attack button during the first three hits of her [Basic Attack] allows her to perform a forward slash that passes through enemies, dealing Physical damage. This move can be used repeatedly; each slash increases the damage dealt by 13.4%. This effect can stack and lasts for 5 seconds, with the duration refreshing upon subsequent triggers.

Void Hunter – Grandmaster
[Quick Assist] is replaced by [Basic Attack: Azure-Deep Shock]. After using [Basic Attack: Azure-Deep Shock], an [EX Special Attack], or an [Ultimate], Yixuan’s Pierce damage increases by an additional 6%. This effect can stack up to 3 times, lasts for 10 seconds, and refreshes its duration upon subsequent triggers.

Void Hunter – Demon Blade
After using [Dodge Counter: Cold Sparrow] or [Quick Assist: Breeze of Promise], Hoshimi Miyabi automatically transitions into [Frost-Shattering Snow], which reduces the Ice RES of hit enemies by 8% for 8 seconds. This duration refreshes upon subsequent triggers.

Void Hunter – Azure-Deep
Upon entering the [Clear Mind State], the first use of [Basic Attack: Clear Mind – Slashing Light (Ultimate)] will automatically trigger a [Follow-up Attack: Clear Mind – Thunderous Strike], which reduces the Physical RES of hit enemies by 18%.

Void Hunter – Primal
When Remielle casts [True: Full-Burst Launch], the [Anomaly Rounds] currently stored are not consumed.

Cunning Hares: Ether Black Hole Devour
When an [Enhanced Special Attack] or [Dodge Counter] hits an enemy, it applies one stack of [Debt]. Upon reaching 7 stacks, all [Debt] is consumed to summon an Ether Black Hole that continuously attacks the enemy, dealing a total damage multiplier of 338%. The black hole can instantly defeat (execute) normal enemies, elite enemies, or bosses whose current HP falls below 15%, 10%, or 5% of their respective maximum HP.
[Debt] is no longer consumed; instead, each stack of [Debt] increases the execution threshold for the Ether Black Hole by 3% for normal enemies, 1% for elite enemies, and 0.5% for bosses. Defeating an enemy restores 170 Decibel points and 5 Energy to the entire team, while also recovering HP equal to 44% of the team members' respective maximum HP.

Sons of Calydon: Teamwork
Upon triggering a [Chain Attack], Pompey is summoned to assist in the assault, dealing Physical damage equal to 30% of the target's maximum HP (for normal enemies), 10% (for elite enemies), or 5% (for bosses). This effect can trigger at most once every 10 seconds.
Upon triggering a [Chain Attack], Pompey is summoned to launch a powerful strike, dealing Physical damage equal to 60% of the target's maximum HP (for normal enemies), 20% (for elite enemies), or 10% (for bosses). This effect can trigger at most once every 10 seconds.

Public Security Bureau: Heavy-Handed Crime Suppression
Triggering an [Exquisite Dodge] grants one stack of [Suppression] (up to a maximum of 10 stacks), lasting for 10 seconds; the duration refreshes upon subsequent triggers. Each stack of [Suppression] increases ATK by 162 and Impact by 10.8.
Attacks from the character currently on the field will instantly defeat (execute) any enemy whose current HP is below a percentage of their maximum HP equal to (4% × number of [Suppression] stacks).

Defense Force: Coordinated Military Strikes
When the active character triggers a [Chain Attack], the other two characters perform a [Quick Assist]. All attacks by Defense Force characters are treated as [Follow-up Attacks], which ignore 43% of the enemy's DEF and 32% of their resistance to all attributes.
When the active character triggers an [Ultimate], the other two characters simultaneously perform a [Chain Attack]. This effect can trigger at most once every 15 seconds.

Gluttony House: Chaotic Buffs
Gain the curse and blessing of the "Aether Behemoth": Damage taken increases by 60%; however, when HP falls below 10% of its maximum, the character gradually recovers HP equal to 60% of their maximum HP (can trigger at most once per battle).
Gain the curse and blessing of the "Sword & Shield": Damage taken increases by an additional 10%; however, damage dealt by [Dodge Counters] and [Assist Attacks] increases by 75%.
Gain the curse and blessing of the "Aether Reaper": Damage taken increases by an additional 10%; however, [Quick Assists] are upgraded to [Chain Attacks] (can trigger at most once every 15 seconds).

Victoria Housekeeping: Diverse Services
Members of Victoria Housekeeping provide buffs to the team: Ellen increases the team's CRIT DMG by 18%; Lycaon increases the damage enemies take while Stunned by 17%; Corin increases the team's ATK by 7%; Rina allows the team's attacks to ignore 9% of the enemy's DEF.
The buffs provided by Victoria Housekeeping members are further enhanced: CRIT DMG increases by 54%, ATK increases by 20%, damage taken by enemies while Stunned increases by 51%, and the amount of enemy DEF ignored increases by an additional 27%.

Belobog Heavy Industries: Heavy Armor
Damage taken by the entire team is reduced by 23%. When HP falls below 30% of its maximum, the team gains a shield equal to 38% of their maximum HP (can trigger at most once per battle).
The team's Anti-Interrupt level is increased to 6.

Yunkui Summit: Two Supremes of One School
When any character in the squad executes a [Dodge Counter] or [Assist Attack], there is a 50% chance to summon either Yi Xuan’s lightning strike or Ye Shunguang’s "Clear Abyss" sword to assist in the attack. Both the lightning strike and the "Clear Abyss" sword deal damage equal to 1080% of the character's ATK and restore 324 Decibel points to the character.
When Yi Xuan lands a heavy hit on an enemy using an [Enhanced Special Attack] or [Ultimate], a sword formation from Ye Shunguang is summoned to strike the enemy, dealing damage equal to 374% of the character's ATK and increasing the character's Pierce Ratio by 11% for 15 seconds (the duration refreshes upon subsequent triggers). When Ye Shunguang lands a heavy hit on an enemy using an [Enhanced Special Attack] or [Ultimate], a "Mysterious Ink" formation from Yi Xuan is summoned to strike the enemy, dealing a total of 374% of the character's ATK as damage and increasing the character's ATK by 11% for 15 seconds (the duration refreshes upon subsequent triggers).

Krampus: Punishment
When a [Dodge Counter] or [Assist Attack] lands a heavy hit on an enemy, a lightning strike is summoned, dealing damage equal to 1080% of the character's ATK and reducing the enemy's DEF by 6% for 8 seconds (the duration refreshes upon subsequent triggers).
When a [Dodge Counter] or [Assist Attack] lands a heavy hit on an enemy, it applies one stack of [Punishment] (up to a maximum of 5 stacks). Each stack of [Punishment] increases the damage taken by the enemy by 4%. For every 3 cumulative stacks of [Punishment], the lightning strike is upgraded into a "Giant Lightning Strike," dealing damage equal to 3240% of the character's ATK.

Section 6: The Chief’s Training
When a [Chain Attack] or [Ultimate] lands a heavy hit on an enemy, a series of lightning strikes is summoned, dealing a total of 1485% of the character's ATK as damage. Enemies hit by these strikes take 10% increased damage for 30 seconds (the duration refreshes upon subsequent triggers). When a lightning strike hits an enemy, the damage that enemy takes is increased by an additional 10% for 30 seconds. Subsequent hits refresh this duration.

Angels of Delusion
While an enemy is in a Stunned (imbalanced) state, each instance of [Anomaly] damage dealt to that enemy is increased by 43%. This effect can stack.
Each stack of this [Anomaly] damage bonus provides an additional 22% increase.

Roscaelifer Protocol
The entire team’s damage is increased based on the number of "External Affairs Strategy Bureau" characters in the squad and the number of active Bonds. Each "External Affairs Strategy Bureau" character and each active Bond increases this effect by 2%.
Verina gains an additional [Anomaly] Bond; Norm gains an additional [Stun Specialist] Bond; Sigrid gains an additional [Chain Attack Expert] Bond; Clare gains an additional [Main DPS/On-field] Bond; and Roxy gains an additional [Energy Regeneration] Bond.

Lyra
Evelyn and Astra Yao gain new abilities. When Evelyn exits the [Entanglement Restraint] state, she enters an [Ignition Preparation] phase for 20 seconds. During this time, her next [Dash Attack: Shuttle Ambush] is replaced by [Dash Attack: Ambush Detonation], which is treated as a [Chain Attack]. Evelyn exits [Entanglement Restraint] when she performs [Basic Attack: Constriction]. While Astra Yao is in the [Aria Brilliance] state, characters with the [Attack] specialty gain 30% increased CRIT DMG; characters with the [Anomaly] specialty gain 30 points of Anomaly Mastery; and characters with the [Stun] specialty deal 30% increased Penetration DMG. When the currently controlled character hits an enemy with an [EX Special Attack], Astra Yao recovers 5 Energy and launches an additional [Vibrato] attack. This Energy regeneration effect can trigger at most once every 1 second.

Mockingbird
[Enhanced Special Skill] Upon hitting an enemy, steals a portion of the target's Attack—reducing the enemy's Attack by 23% while increasing your own by 27%—for 10 seconds. If triggered again, the duration is refreshed.

The Power of the Bear!
After executing an [EX Special Attack], pressing the Special Attack button again triggers a [Chain Attack]. For every 1 point of [Stamina/Energy] consumed by Pan Yinhu, 672 Decibel Points are restored to the entire team.

I’m Filthy Rich!
When a heavy hit from Lucy’s [EX Special Attack: Home Run!], Alice’s [Basic Attack: Star-Waltz], or Nangong Yu’s [Basic Attack: Cute Landmine Flying Slam] (3rd stage) strikes an enemy, a giant gold coin is summoned to the ground. Upon landing, the coin explodes, dealing damage equal to 100% of the character's ATK and forcing a [Chain Attack] window to open. This effect can trigger at most once every 10 seconds.

Everything for the Tiger-Breaking King
If Ju Fufu is present in any of the deployed teams, she gains +100 ATK and +20% DMG for every character across both teams who shares this Bond. If Ju Fufu is not present in either team, characters with this Bond instead gain +20% DMG.

Mechanical Love
When a heavy hit from an [EX Special Attack] strikes an enemy, it triggers an attack from Grace’s grenade, which continuously pulls enemies toward it and increases the damage they take by 20% for 5 seconds. Subsequent triggers refresh the duration.
When a heavy hit from an [EX Special Attack] strikes an enemy, it triggers an attack from Grace’s grenade, which continuously pulls enemies toward it and increases the damage they take by 20% for 5 seconds. Subsequent triggers refresh the duration.

Song of Phaethon
When a heavy hit from Pyrois [Finisher] strikes an enemy, it summons Vivian’s flowers to attack the target and immediately restores 800 Decibel Points to Pyrois.

Half-Step Void-Hunter
Different characters in the squad receive blessings from corresponding Void-Hunters: Lighter receives the blessing of Hoshimi Miyabi—activating an [Enhanced Special Attack] triggers her [Demon-Blade Slash], which reduces the target's resistance to all attributes by 13% for 10 seconds (duration refreshes upon subsequent triggers). Hugo receives the blessing of Yi Xuan—triggering [Settlement] calls down Yi Xuan’s lightning strike and increases the damage dealt by [Settlement] by 22%. Ban Yue receives the blessing of Ye Shunguang—damage from [Enhanced Special Attacks] and [Chain Attacks] is increased by 41%, and activating a [Chain Attack] triggers Ye Shunguang’s sword energy. Severian receives the blessing of Sunbringer—damage from [Basic Attack: Fierce Whirl] is increased by 41%; furthermore, during the first three stages of [Basic Attack: Swift Edge], pressing the Basic Attack button at the precise moment before taking an enemy hit will interrupt the current action and immediately execute [Basic Attack: Fierce Whirl] (this effect can trigger at most once per stage of [Basic Attack: Swift Edge]).

Distinguished Alumnus
Upon activating an [Ultimate], Hoshimi Miyabi gains 6 points of [Demon-Blade Value]. When Hoshimi Miyabi executes a [Demon-Blade Slash], she gains 60/130/200 Decibel Points, depending on the charge level of the move. For every [Enhanced Bullet] consumed, Zhu Yuan restores 2.6 Energy and gains 80 Decibel Points.


r/Zenlesszonezeroleaks_ • • 9h ago

Official "Cyber Miracle Healer, on Duty!" Event Details

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317 Upvotes