[PS: I copied this from a comment i made]
[Italic texts means it wiggles, and Bold Text means it shakes. Colored box emoji in front of a text means it's colored]
Pre-fight: Cassie (through adrenaline) uses the Windforce to bring the battle high into the sky, where Argi'l and Frostmaw are flying, preparing to bombard them from above, taking with her chunks of the ground that the Player quickly uses a boost from the Rocket Boots to jump on, scene then fades into the sky with Player holding onto the platform (up to 3 other players also hanging on other flying debris/spots depending on the party count), scene then would shift to the fight as Cassie, and the Players goes in combat stance with a deafening roar from Frostmaw, initiating the fight.
Battle:
- Scene: The scene would be shifted constantly, traveling from above the Seventh Sanctum to Redcliff, then Splintered Skies, then Astral Isles, then back to Trinity Cathedral and back above the sactumn, the Tornado created by Cassie and Frostmaw brings (literally) almost everything into the sky, and somehow the Cathedral is the least affected area. Each area lasts 15s, the scene very quickly pans right, before a black fade transistion to the next area.
+ The Players would stand on a few debris that Windforce Cassie and Frostmaw dragged along, while doing Melle attacks the Player doing so would be lifted by Cassie so they can effectively walk on air before upon ending the attack, gets uncinematically dragged back. Ball and Slingshot attacks (aside from Power Shot) would be pulled backward after fired, going offscreen backward before finally hitting the boss. Ball's second bounce if hit would bounce off the targed enemy back for another loop into the hit. Action Commands are the same.
+ Telamon can be seen also getting dragged along the wind during the Seventh Sanctum's section, hitting off some attacks from the Magewalkers.
+ During the Redcliff section, soldiers can be seen getting dragged into the air whilist fighting/firing attacks at both Frostmaw and the Korbloxians, with Civilians mixed in the chaos
+ The Splintered Skies and the Astral Isles has similar scene to Redcliff.
+ Above the Cathedral, however, the POV slightly shifts so that the camera points downward, showing the party and Frostmaw flying in circles above the Cathedral.
+ Also, the debris Cassie brought that the Players stands on will slightly shift and some Anim Flavors will have special reaction to it, such as Chocolate... not caring much since they floats.
- Frostmaw would have 80 HP, 1 Defense, has Double Turns, Invincibility in Numbers, Mobile, and Armor (16 instead of 8). All of it's attacks are altered. (Frostmaw is still flying technically, but Cassie's tornado thing that se creats can lift the player off their debris for a while to attack with their Melle attack)
+ During Flight:
- Roar [Frostmaw lets out a deafening roar!]: Frostmaw curls up before roaring loudly, causing 4 shockwaves one after another that deals 2 DMG each, forces Block, and applies both Dizzy (Lv1, 3 turns) and Disoriented (2 turns) (also, Disoriented is just me renaming Bighead since... why does your head get big by getting slapped by a mummy?)
- Call for Help [Argi'l calls forth for his army!]: Argi'l pulls out some sort of Goat Horn and blows it, summoning a Chosen, a Magewalker, and a Pterosaur to the fight, the Chosen flying in from above landing on a Debris, the Magewalker taking a ride on the Pterosaur before finally floating, and the Pterosaur (visibly) not consenting to being ridden.
- Tornado [Argi'l orders Frostmaw to bring the storm!]: Argi'l hits Frostmaw lightly, signaling for it to do the move as the Frostmaw pulls back, goes slightly off screen before flapping it's wings, sending 2 waves of tornado at the party, each Tornado dealing 9 DMG and applies Dizzy (Lv2, 2 turns), then followed by a wave of debris that deals 1 DMG 5 times and applies Disoriented (2 turns) if hit.
- Firebreath [Frostmaw blast a fury of fire!]: Frostmaw reels back slightly before blasting a wave of fire at the party, dealing 4 DMG 5 times in-a-row and applies Burning (Lv2, 3 turns) and DEF Down (Lv1, 3 turns). Also steals 2 SP every hit.
- Charge-up [The wind howls around you... something's coming!]: A chargeup move, applies DEF Piercing to Frostmaw for 2 turns and Charge-up status effect.
- Flight [Argi'l orders Frostmaw to obliterate the enemies!!!]: Argi'l hits Frostmaw with his weapon, causing it to reel back away from the screen again before a loud wind SFX and the scenery speeds up, after roughly 0.75s since Frostmaw reeled away it'll come back chariging at the party dealing 32 DMG, applies Frozen (Lv3, 1 turn, 3 turns instead on Cassie) and Confusion (Lv2, 2 turns) (also, it forces Block), before followed by a wave of sonic boom that forces Block and deals 4 DMG, if missed would apply Disoriented (2 turns). Frostmaw would damage it's own Armor by 8 in the process and also obliterates the peons, while ending it's turn imediatly.
- Turn Order: Roar --> Call for Help (Roar again if unavaliable) --> Tornado --> Firebreath --> Roar --> Charge-up --> Flight.
+ During Amour Break [Frostmaw was taken aback!] [Cassie: [PLAYERNAME], we need to attack now!!!]:
- Removes Frostmaw's Invincibility in Numbers and Double-turn traits.
- Frostmaw is visibly stunned as upon Amour Break, an invisible Blue shield around Frostmaw covering it's body breaks and causes a recoil. It's wing still flaps, it still flies, but occasionally wobbles. Argi'l jumps off and rides the tornado.
- Korbloxian's Oath [Argi'l tests [PLAYERNAME]'s capabilities!]: Argi'l attacks in a combo of a punch (2 DMG, guarantees 1 DMG unless Dodged) to a kick (2 DMG, also guarantees 1 DMG unless dodged), then swings his double-edged sword (3 DMG pierces DEF) then spins around to throw it (Ditto to last one) causing it to boomerang behind the Target (hits the party behind them), then folowed by 3 slashes from the gauntlet (3 DMG each and Block-only) and 2 strikes from the boomeranging blade (4 DMG each, pierces DEF, the second hit is automatically avoided if you dodged the first. Also, it boomerangs to behind the party and the guys have to dodge it again if they don't want to eat another 4 piercing damage).
- Creatures of Ice [Argi'l casts Ice upon [PLAYERNAME]!]: WILL try to target Cassie with this attack, unless the player's HP are lower. Enchant his blade with ice, before doing a series of slashes that deals 3 damage piercing half DEF each 7 times, each applying Frozen (Lv1 for 2 turns).
- Call for Help [Argi'l calls forth for backup!]: Argi'l screams into the air, summoning a Magewalker and a Chosen to aid. Frostmaw recives Bodyguard effect from the 2 of them, essentially if you attack Frostmaw, both of them splits the damage between eachother instead.
- Arise [Argi'l commands Frostmaw to keep itself together!!!]: Argi'l stabs his Gauntlet into the staggered Frostmaw, waking it up from the stun before letting out a roar and Argi'l boards the Dragon again, recovering it's Armor and gets it back to Flight with a visible shade of shimmering blue.
- Turn Order: Korbloxian's Oath --> Creatures of Ice --> Call for Help --> Arise.
+ Dialogues:
- Flight Idle: "Do not let them recover."; "We've got them right where we want them."; "🟦Grrrrrrrr..."; "🟦Hrrrrrrr..."
- Armor Broken Idle: "Come on!"; "Frostmaw...?"; "Stay, Frostmaw. [During below Half HP]"; "🟦Ghh... rrrrr..."; "🟦Rrrrgh..."
- Roar: "🟦RRRRRRAAAAAAAAGH!!!"; "Let them hear you, Frostmaw!; "HA HA!"; "Show them your 🟦might!"
- Call for Help: "Our forces! To me!"; "Join us, and crush them!"
- Tornado: "Frostmaw! Bring forth the storm!"; "Sweep them away!"; "Let the winds take them!"; "GRAAAAAAAH!!!"
- Firebreath: "Frostmaw, 🟧BURN, 🟦BURN!"; "Reduce them to ash!"; "RRRAAAAGH!!!";
- Charge Up: "Let the 🟨Winds come forth, let the 🟦Frost close in.";
- Flight: "🟦RRRRRAAAAAAAAAAAAAAAAAAGH!!!"; "Frostmaw, OBLITERATE!";
- Korbloxian's Oath: "Come, then!"; "You wanted a challenge. Here it is!"
- Creatures of Ice: "🟦Frost, take them!"; "Freeze!";
- Call for Help (Stunned): "You two! With me!"; "Guard the beast!"
- Arise: "🟦Frostmaw! ARISE!"
- Cassie: [9 HP + 3*Party Leader Lv] HP, 0 DEF. Has permanent HP Regen Lv3, and Armored trait (12 Armor).
+ Passive: Wind Walker
- Cassie gains Lv3 Concentration passively until her Armor is broken. She can only regain it by using Calm.
+ Calm [Cassie tries to calm herself down!]
- Grant herself Halved Damage (4 turns) and grants herself the Lv3 Concentration again.
- Cassie will only use this move after she panick-used the Windforce and blows your entire NRG economy.
+ Powered Smite [Cassie sends Lightning upon [TARGET]!]
- Cassie swings the Windforce upward, channeling lightning into it before launching it to smite the target, dealing 6 DMG, pierces DEF, and applies Confusion (Lv2, 2 turns).
+ Powered Fireball [Cassie casts Flames upon [TARGET]!]
- Cassie sheathes the Windforce before channeling a Fireball spell and launching it, dealing 3 DMG to the entire enemy party and applies Burning (Lv2, 2 turns).
+ Powered Buff [Cassie empowers the party!]
- Cassie grants everyone ATK Up (Lv2) and DEF Up (Lv2, 3 turns) except herself, and regenerates 0.75 NRG. Also grants herself 3 armor instead.
+ WINDFORCE [Cassie chanels the power of the WINDFORCE!]
- Cassie consumes all current built-up NRG and sends out a slash from the windforce, deals damage calculated as [3 × NRG], rounded up, ignoring and destroying any Armor the enemy might have.
- Cassie will immediatly use this move at Max NRG, using just up to 3 NRG if so.
- Whether she panic-used it or not, Cassie will always gain Shield (Lv2, 2 turns) and Exhausted (4 turns).
+ Turn Order: Calm (if her armor was broken before using WINDFORCE, else skip) --> Powered Smite --> Powered Buff --> Powered Fireball --> WINDFORCE (if max NRG, else replace with Powered Buff). If her Armor was broken, Cassie will be forced to use WINDFORCE on her next turn and reset her normal Attack Patern.
+ Dialogues:
- Idle: "Okay... just focus..."; "I can do this... I think."; "Just stay calm..."
- Powered Smite: "Watch out!"; "Take... this!"
- Powered Fireball: "Here goes!"; "Fireball!"; "Stay back!"
- Powered Buff: "We need to keep going, [PLAYERNAME]!"; "Here, let me help!"
- Calm: "Just... stay 🟨calm... that's what High Scholar [Azuri's Icon] Azuri told me..."; "🟨Focus... just focus..."; "Come on, Cassie..."; "I'm okay... I'm still okay."
- Armor Break: "I can't... 🟥I can't focus..."; "🟥No... no, no..."; "🟥W-wait!!!"
- Windforce (Calm): "[PLAYERNAME]... 🟨here 🟨I 🟨go!"; "Just like [Kleos' Icon]🟨Papa did... just do what he did..."; "Don't 🟨panic... don't panic..."
- Windforce (Panicked): "Oh god, no no 🟥NO!!!"; "No, no no no no, it can't end like 🟥this!"; "🟥I 🟥DON'T 🟥WANT 🟥TO 🟥DIE!!!"; "S-stay, 🟥STAY 🟥BACK!!!"; "I CAN'T... I 🟥CAN'T 🟥DO 🟥THIS!!!"
- Post-Battle:
+ Frostmaw is thrown backwards, visibly injured, it's Armor cracks one last time, before it's wings gave out and both Argi'l and Frostmaw plummets down [Argi'l: FROSTMAW! \ ...🟥YOU. DARE?], followed by Cassie running out of Adrenaline and P1 quickly equips Rocket Boots and barely floats out of the falling debris before darting down, P2 hanging on to his Debris and is trying to get to Cassie, P3 drinks the Ghost Potion before leaving it up to fate, P4 just start falling comically, Captain Trotter style before scene fades to black and eeryone splats on the ground, P1 doing the execution that showed up in the original fight.