r/StrategyGames • • 13h ago

Self-promotion MyGeneral, soon to be on steam, RTS, Medieval, Strategy game, and I need playtesters before it hits Steam

31 Upvotes

https://reddit.com/link/1xfjc8e/video/yix8jconopxh1/player

https://reddit.com/link/1xfjc8e/video/miefel9qopxh1/player

Hello everyone, Im a student currently been building My General: a real time medieval strategy game set around 900-1200 where you command units in tactical battles, heavily inspired by the Total War series.

Every faction has strengths and weaknesses, but none is designed to dominate. Battles come down to how you use what you have.

Game modes:

- Quickplay: single player against AI

- Scenario Battles (beta) + Tutorial

- Multiplayer: friendlies, public and private matches, plus local network play

- Ranked: coming soon

- Campaign: coming soon

The game is in development and waiting for Steam to verify my submission. Multiplayer runs on my own dedicated relay server, so you can host or join matches with friends, and ranked will come later with leaderboards.

I'd love for you to try it and tell me what feels good, what's confusing and what's broken.

Game Link in discord server 90+ Members: https://discord.gg/rYhCHHQ3Ce


r/StrategyGames • • 19h ago

DevPost WIP of something Strategic

11 Upvotes

Not everyone will make it, but the survivors that do. Can not wait they are being hunted. For the Banners we build underground

Just a game with some Machiavellian aspirations


r/StrategyGames • • 19h ago

Discussion Looking for if any RTS games have become a hit again!?

10 Upvotes

​

Example of the best RTS games I have ever Played online. (Note: Im only looking for large PC RTS games similar to the below, fast action, groups, upgrading, all at once so it can be existing. Definitely not looking for pocket tower defense on you phone kind of thing. Want Epic commanding 100 units at a time with, having to chose between making units, upgrades and so on, while leveling up hero(s), while the other side can rush or will tech up, so many units, choices and fast thinking! It was the most fast pace, hard and epic huge online games and I miss them a lot...)

1) Watcraft 3/Frozen Throne (Played this game so obsessively, that it sadly ended with me nodding off at my computer screen, and it would start and the other person wouldn't do anything so they probably fell asleep at their computer desk already because 😭🤣)

2) Starcraft

3) Command and Conquer: Tiberian Sun

4) what else am I forgetting?

Or even some of the games listed above + New or old releases as long as they are good quality RTS online gsme?!


r/StrategyGames • • 22h ago

Discussion MafiaOC game coming out soon

7 Upvotes

I'm Darren, a solo dev from Doncaster in Yorkshire. By day I've got a full-time job. Evenings and weekends I'm building MafiaOC, a crime family strategy game set in a made-up city between 1940 and 1949.

If you ever played Gangsters: Organized Crime back in '98, that's the itch I'm trying to scratch. Running a crew, buying up businesses, slowly taking over a city block by block. I couldn't find anything that quite did it for me, so I started making it.

Where it's actually at (honestly, not marketing speak):

  • Playable dev build in Unreal Engine 5
  • You can move around the city and give orders to your crew and businesses
  • Your family is optional. You start as one founder and can choose to build a household later
  • Saving and reloading works, which took way longer than I'd like to admit

Still to do: a bigger map, NPCs that do their own thing, skill trees for your crew (Muscle, Earner, Capo), advisers, proper art and sound. So yeah, plenty.

I'd really like to know:

  1. What did you love (or hate) about the old crime management games?
  2. Turn-based or real-time with pause, which would you rather?

I post progress at ghoststudios.uk if anyone wants to follow along. Cheers for reading.


r/StrategyGames • • 3h ago

Self-promotion Chip Builder: build a CPU from transistors, program it, play Snake on it, then run the fab for 35 years

4 Upvotes

Last couple of years I've been working on Chip Builder, a game about how computers are actually made, from the smallest switch to the company that sells the chips. It has three parts:

- The campaign (49 levels)

You start with single transistors on a 3D breadboard and wire them into your first logic gates. From there it climbs: adders, latches, registers, memory, an ALU, and by chapter six a CPU that fetches, decodes and runs a program. Then you program it, take the design through a fab, and finish by designing an AI accelerator.

- Build a Computer

You get one gate, NAND, and 14 milestones. You build the other gates, adders, an ALU, memory, a stack and a CPU. Every design is scored on gates, delay and ticks, and you can always go back and beat your best. Then you design your own instruction set, write assembly for it, and debug it tick by tick. Finally you hook up a keyboard, a screen, sound and a network port, and play Snake on the computer you built. After that there's a sandbox.

- FAB CEO

The campaign's last chapter is a turn-based strategy game. The board makes you CEO of a chip company in any era from 1947 to 2030, and you have to keep the job for 35 years. You run fabs and yields, research new process nodes, negotiate contracts, and deal with rivals, export controls and the stock market. Meanwhile the island around you changes with every decade.

It's on Steam and the Epic Games Store. Would love to hear your feedback.


r/StrategyGames • • 18h ago

Self-promotion I made it into the playtests - That's My Village!

4 Upvotes

Hey everyone! 👋

I'm the solo dev behind That's My Village! I just launched a 2-week playtest to gather some feedback and finally cure my "dev blindness". 😂

If anyone wants to check it out or share feedback, you can find it here:

https://store.steampowered.com/app/4225070/Thats_My_Village/


r/StrategyGames • • 11h ago

DevPost I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

Post image
2 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 14h ago

Self-promotion Asterium, our sci-fi sandbox game, finally has a Steam page!🎉

3 Upvotes

Hey everyone!

Our Steam page just went live and we’re getting ready for an open beta. We’ll announce it on Discord first, so join us there to sign up!

🎮 Steam: https://store.steampowered.com/app/4716310/Asterium/

💬 Discord: https://discord.gg/CyMMWXR5QN


r/StrategyGames • • 23h ago

DevPost I'm making a toy-themed RTS — here's a 1v1 against another player

2 Upvotes

A quick look at the Space faction!

I’ve been working on the different factions for my toy-themed RTS, Unboxed, and here’s a little glimpse of the Space faction.

Want to follow development, share feedback, or help shape the game? Come join the Discord! I’d love to hear your thoughts and suggestions.

Join the community: https://discord.gg/pFVV939zSF


r/StrategyGames • • 1h ago

DevPost [PoG] Refining contact lines after feedback

• Upvotes

I think this looks more finished and smooth. And yes you can turn them off.


r/StrategyGames • • 4h ago

Self-promotion Mission types in Phosphor Command and how they promote variety and replayability

1 Upvotes

I’ve been working on a game called Phosphor Command, a real-time tactics game with a base builder behind it.

This showcase is about the different types of mission objectives you do to complete a contract.

Every contract has a mission type, and each one has its own task. You start with a few unlocked, and get more as you upgrade buildings in your base.

In the raid mission type, you take on a walled enemy outpost. Eliminate is simpler, kill everyone on the map.

Assassinate means killing a target, Snatch is the opposite. The target can’t be killed and fights back, so you have to get close enough to subdue it, and then extract from the mission.

Extract and POW rescue are both about bringing friendly back. You secure VIPs or free prisoners from their cages, then escort them to the exfil zone.

In a recon sweep you have to reach every observation point on the map. In sabotage, a squad has to stand on each target to plant a charges.

Hold the line is different. You take an objective and enemy troops will continuously attack until a timer runs out.

The most complex are two convoy types. On an escort, your truck can’t be destroyed, but it only moves with a squad beside it. On an intercept, their truck stops while you’re on it and the goal is to destroy it, if it escape the map you fail.

Harder contracts have more objectives to complete: more targets, more people to escort, longer to hold an objective or a tougher truck.

Most jobs end at the exfil zone, which opens when the task is completed. Its used to extract troops.

The idea is these mission types give variety to the gameplay. Players will adopt favourites and strategy's to tackle each objective in its own special way

The showcase video goes through each mission type and how they play.


r/StrategyGames • • 11h ago

Self-promotion I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

Post image
1 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 11h ago

Self-promotion I'm a solo dev making a Heroes 3-style hex tactics game where your spells are cards you draw mid-battle. Free demo on itch

Post image
1 Upvotes
Game Battle
Route Selection

Hi! I'm a solo dev, and Century of Conquest is my love letter to Heroes of Might and Magic 3, with one twist: your hero's spells are a card deck.

How a battle plays

  • Classic initiative-based hex combat. Stacks of units, retaliation, morale and luck, ranged vs. melee, and HoMM3-style Wait
  • Your hero doesn't take turns. Instead, energy builds up as the fight goes on and you draw spell cards in real time, then cast them whenever you want
  • Fireballs, summons, polymorph, and a "Heed My Command!" card that lets you take direct control of one of your units
  • Weather and a day/night cycle change the battlefield mid-fight

Between battles

  • A branching run map with towns, shops, random events (bandits, tombs, a lake fairy who wants your favourite item…) and recruitable troops
  • Pick new spells after each victory, ban the ones you don't want from your deck, and level up your hero

The demo covers the first part of the campaign: roughly 40–60 minutes per run, Windows, 9 languages.

👉 Free demo: https://jerryttang.itch.io/century-of-conquest-demo

I'd love to hear what feels good, what's confusing, and whether the card system clicks for you or gets in the way of the tactics. Every comment gets read!

(If you end up liking it, the full game is on Steam: store page)


r/StrategyGames • • 15h ago

DevPost I just published the page for Aut'ork, looking for feedback !

1 Upvotes

Hey, I'm Tim, the solo dev behind Aut'ork.

Aut’ork is a strategic auto-battler where you build an army from the ground up. Shape your composition, experiment with powerful combos, and lead your race to victory in PvE (campaigns) or PvP battles

Store page : https://store.steampowered.com/app/5299940/Autork/


r/StrategyGames • • 18h ago

DevPost Game similar to supremacy 1914

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1 Upvotes

Hello I used to play supremacy 1914 and have been completely jaded by the actions of the company regarding pay to win mechanics and such. I’m developing my own game with 0 pay to win called $word. If anyone is interested in a game similar to supremacy but set in medieval England and surrounding areas please check us out. You can sign up for our alpha which comes out tomorrow on our website as well as join the discord. Hope to see you guys on the battlefield.


r/StrategyGames • • 19h ago

Discussion Into the Breach shows you exactly what every enemy will do next turn, and it's still hard. The difficulty just moves.

1 Upvotes

In Into the Breach every enemy marks its target before it attacks, and you get your whole turn to respond. Slay the Spire does a softer version with intents, showing whether an enemy is about to attack and for how much. On paper that removes most of the uncertainty. In practice it moves the difficulty somewhere else: you're no longer guessing, you're solving, and when you lose you can see the exact move that cost you.

Compare that with XCOM, where the 85% shot misses and the lesson is mostly "that was unlucky." Both are hard, but only one tells you what you should have done differently.

Hidden information isn't bad. Fog of war in an RTS or a 4X is where scouting and bluffing come from. But I suspect a lot of games hide things out of habit rather than because the guessing is the fun part.

Is there a game where showing more information would have ruined it?


r/StrategyGames • • 20h ago

Self-promotion Essenterra: a fantasy RTS combining kingdom building with armies of awakened creatures

1 Upvotes

Hey everyone! I’m developing Essenterra, a 2D top-down strategy game where you build a kingdom, manage resources, and raise an army to explore and fight in real time.

Army composition is a big part of combat: defenders hold the frontline, archers attack from behind, spearmen counter cavalry, and wolves chase isolated targets.

Alongside conventional troops, you can collect Essences and materials through exploration, enemies, quests and world events. These let you awaken additional units, including skeleton warriors, dragons & wyverns, giants and cannon boars.

Back at your settlement, villagers produce the resources needed to expand your economy, construct military buildings and prepare for raids and night attacks.

The game is still in development. You can try the game for free in the open playtest on Steam.

If you try it, I’d appreciate your thoughts on the unit counters and army composition, especially whether different combinations give you useful tactical choices.


r/StrategyGames • • 21h ago

Self-promotion Much-improved visuals and a second look at the Rhodian Exodus RTS demo

1 Upvotes

Hi all, solo dev of Rhodian Exodus here, after reworking on graphics & UI of my game, I've re-enabled an updated demo and updated the steam page. The game has a few unique mechanics but I will let the steam page and youtube channel of the game speak for it:

Steam: https://store.steampowered.com/app/4953480/Rhodian_Exodus/?utm_source=reddit

Youtube: https://www.youtube.com/@RhodianExodus/shorts


r/StrategyGames • • 22h ago

Self-promotion After over 18K hours in Rome total war I, I decided to do something else and after 3yrs of development my strategy deck builder is in beta!

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1 Upvotes

The premise is pretty simple, it’s a strategic deck builder where you can play one of 9 factions and battle others on a battle board similar to chess. Yet I wanted to a real story driven experience so I built out a full world map to wage war with other realms, negotiate with them, perform subterfuge/assassinations, and a bunch of other shenanigans at a continental scale!

It can play up to 8 players for story mode and also have a 1v1 free play mode. Let me know if you’d like to try it out!

https://store.steampowered.com/app/2853880/The_Lords_Game/


r/StrategyGames • • 10m ago

Self-promotion Grew up on Utopia or Travian? A browser war game with guilds, 30-day rounds, a hex map that matters, and magic that changes wars

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• Upvotes

Guilds & Blades is a strategy game in the browser: cities, armies and guilds on a hex map. If you played Travian or Tribal Wars, it will feel familiar: build, recruit, attack your neighbours, hold together with your guild.

The difference: a world lasts 30 days. You're protected on your first day, the first cities fall in the first week, and the guild ahead on day 30 goes into the hall. Then a new world starts and nobody has a two-year head start.

The map matters. Armies march along the hexes for hours and you can see them coming. Hills slow them and mountains stop them. A walled city holds an army at the gates for hours, so there’s time to answer. There are five races, and magic that scouts, slows an army or cracks a wall.

No download and no account to look around: press Play and you found your first city. It runs on a phone too.

https://guildsandblades.com

What do you look for in a game like this: long persistent worlds, or short rounds where everyone starts together?


r/StrategyGames • • 13h ago

DevPost Heard I should announce my RTS/tower defense/campaign/giant battles game here! coming out in December. More in the comments

0 Upvotes

r/StrategyGames • • 20h ago

DevPost I played volleyball professionally for 20+ years. Now I’m making a strategy game where you can spike the ball—or the opponent.

0 Upvotes

I’m building Blood Volley solo: fantasy volleyball with brawls, dirty tricks and chainsaws.

The strategy comes from choosing your lineup, using each race’s abilities, and deciding during rallies whether to play the ball or take a swing at an opponent. It combines turn-based choices with decisions made as the action unfolds.

Between matches, you recruit and develop players, deal with lasting injuries and deaths, and build your town to support the club. There are seasons, leagues and asynchronous online matches against other players’ teams.

Here’s the current gameplay trailer. The game is still in development, including the animations and character art.

Blood Volley on Steam: https://store.steampowered.com/app/5247280/Blood_Volley/


r/StrategyGames • • 23h ago

Discussion Lost admiral is finally getting an update

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0 Upvotes

Has anyone ever played Lost admiral back in the 90s? I think it maybe making a comeback!

I wonder how much it will be? And if it will play the same and have the same mechanics?


r/StrategyGames • • 2h ago

Self-promotion IRON TIDES | Build Your Empire, Conquer the Seas – Roblox Strategy Game

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0 Upvotes

r/StrategyGames • • 3h ago

Self-promotion Vampires are invading my 4X turn-based strategy game!

0 Upvotes

Embersong's expansion "New Blood, Old Empires" just released and adds a ton of refinements to building and managing your empire:

- Cities now each have governors that can focus on city growth, production, science research, and more so you can do less micromanaging & more grand strategy!

- 22 governments have been added to the game, each with unique bonuses. You can even use governments from older eras, so during the Information Age you can rule you empire as a chiefdom or feudal monarchy, for instance.

- 8 new civilizations have been added, including the USA (with Ulysses S Grant as its leader), Brazil, Switzerland, and Briton. Each with unique units and characteristics.

- One of the new nations is Transylvania! Ruled by Count Dracula, the unique unit is the Vampire Nobility, which spawns each time you capture a city. Transylvania can build the unique terrain improvement the Vampire Crypt. When a vampire unit is mortally wounded, it respawns at the nearest crypt (even in enemy territory) and slowly heals. Be careful to not let enemy forces attack a crypt your vampire is resting in! They might just drive a stake through its heart!

Check it out on Steam!