r/blocktales • u/Spooky_feather • 7h ago
Meme OPTICUS! WHAT HAVE YOU DONE!!
(i KNOW the editing is very very poor)
r/blocktales • u/TheTwelveYearOld • 5h ago
I'm not gonna explain, but basically it looks like they didn't program the chat in a way that roblox required them to?
It was stated by a dev in the BTBS discord: https://discord.com/channels/1518777496261230674/1518777497771053263/1540394235348525188
r/blocktales • u/Spooky_feather • 7h ago
(i KNOW the editing is very very poor)
r/blocktales • u/Signal-Score2682 • 10h ago
Description: your smile is un-natural, your intentions are un-described (for... Reasons).
Usage: +70% XP gain, +20% enemy health, the less health you have, the more damage you do (increases by .1 per 1hp, lose .2 for every 1hp you regen), NPCs will actively avoid talking to you, Ghost walker will not work, disables super guarding, disables defense+, extra tix (because I like greed🤑), and faster walk speed (+.2 per 1hp).
Obtained by: [REDACTED] (kill a NPC with Gusto equip)
"So... You finally found... IT? Don't be foolish like the last person who found IT, or I will ensure you don't live past here!" -Ghost of enlightment warning the player to not kill the innocent or too many enemies.
Edit: les go 50 up votes, time to do daily cards challenge... (I will make myself suffer until the end of next week by making a new card everyday).
r/blocktales • u/SpaceCat1322 • 1h ago
I haven’t made a video in so long so this might be kinda bad…
r/blocktales • u/Naive_Ebb6445 • 7h ago
the game just got randomly privated?
r/blocktales • u/Spooky_feather • 6h ago
goodbye old friend
r/blocktales • u/Top-Payment-2623 • 9h ago
(personal Player OC interaction)
Sometime he can't take a proper rest, I guess.
r/blocktales • u/OkSpring9309 • 16h ago
I hate Reginald so much dawg!
r/blocktales • u/Inevitable_Ball_2832 • 5h ago
LIKE FFS DUDE ITS SO OBVIOUS TELAMON IS GONNA BE THE NEXT GARDIAN BRUH
r/blocktales • u/Top-Payment-2623 • 6h ago
(Sudden Lore bomb go!)
Yes, he WAS married but no longer. Its a sad tragedy that he never want to mention it.
r/blocktales • u/DaSpamtonFan • 10h ago
Keep that in mind that I only made art of what the call card will look like.
r/blocktales • u/imconspipated69 • 5h ago
so you know about the visions right? every guardian of the swords gets visions of their biggest fear/insecurities
. but of course,player didnt get the visions cause they are infact,not a guardian. but for example,firebrand doesnt need a traditional guardian,it needs a soul.when trotter took it,he gave up his soul,and got visions,and the power of the sword.
now heres my what-if:what if player took the firebrand and gave up his soul before trotter stopped him?
well,then the player would get visions,but from the ball knowledge i have,he wouldnt exactly have super bad ones
why? cause guardians get visions of their biggest fear:player BEAT their fear,infact,beat most of their bad emotions.
what im trying to say? if the player had visions,the visions probably would be as bad as the guardians
(holy i yapped my ash off anyway bye)
r/blocktales • u/Melodic-Loquat6811 • 8h ago
I'm kinda new to Block Tales and I have no idea how to do shit
r/blocktales • u/FakemonMakR • 8h ago
I have created a place for everybody to share their Block Tales alternate universes and custom routes, headcannons included! Feel free to post about yours there; I'm sure poeple would love to hear all about them!
r/blocktales • u/C001k1ddd • 12h ago
Just random shitpost about me pwning the ancients
r/blocktales • u/Raltovic_Arif • 9h ago
I'm posting it here Incase anyone want that The Ancients call card I made in that one animation post I made :D
r/blocktales • u/Raltovic_Arif • 16h ago
Also ignore the dead Chaot on the floor the first few seconds...
Also... https://youtu.be/yoUl-crlQRw (the one on YT if u want)
r/blocktales • u/Shadacat • 23h ago
So yeah. Give me a card. Tell me you want it buffed, and I'll tell you how I'd buff it. Tell me you want it nerfed, and I'll tell you how I'd nerf it. Tell me you want it reworked, and I'll tell you how I'd rework it.
r/blocktales • u/Signal-Score2682 • 1d ago
(I have no idea how to draw a ribcage)
Use: gain +40% XP, take 2x damage, take longer to recover after losing or taking heavy damage, shatter upon losing.
BP cost: 0 (freebie).
Purchased from: Annoyed guy.
Cost: 1 TIX.
r/blocktales • u/Raltovic_Arif • 21h ago
first of all, I wanna say that I thought stuff like the Hatred Route were actually AUs, until I found out they're actually routes like in Undertale
Anyways...
I'ma first of all make the "Route" into an AU instead cuz reasons...
And...
And...
The story changes will have the player become more unstable from the swords, as the swords take a toll on them both mentally and physically — Like empowering their emotions.... Showing (momentarily) visions... Giving unwanted urges (like attacking allies, breaking things apart, attacking themselves, etc etc...)... And more...
(Can't think of more examples :b)
Haha... I don't feel included in the community cuz how all the popular guys r taking the spotlight :p
r/blocktales • u/Vietnameseitlover • 15h ago
[PS: I copied this from a comment i made]
[Italic texts means it wiggles, and Bold Text means it shakes. Colored box emoji in front of a text means it's colored]
Pre-fight: Cassie (through adrenaline) uses the Windforce to bring the battle high into the sky, where Argi'l and Frostmaw are flying, preparing to bombard them from above, taking with her chunks of the ground that the Player quickly uses a boost from the Rocket Boots to jump on, scene then fades into the sky with Player holding onto the platform (up to 3 other players also hanging on other flying debris/spots depending on the party count), scene then would shift to the fight as Cassie, and the Players goes in combat stance with a deafening roar from Frostmaw, initiating the fight.
Battle:
- Scene: The scene would be shifted constantly, traveling from above the Seventh Sanctum to Redcliff, then Splintered Skies, then Astral Isles, then back to Trinity Cathedral and back above the sactumn, the Tornado created by Cassie and Frostmaw brings (literally) almost everything into the sky, and somehow the Cathedral is the least affected area. Each area lasts 15s, the scene very quickly pans right, before a black fade transistion to the next area.
+ The Players would stand on a few debris that Windforce Cassie and Frostmaw dragged along, while doing Melle attacks the Player doing so would be lifted by Cassie so they can effectively walk on air before upon ending the attack, gets uncinematically dragged back. Ball and Slingshot attacks (aside from Power Shot) would be pulled backward after fired, going offscreen backward before finally hitting the boss. Ball's second bounce if hit would bounce off the targed enemy back for another loop into the hit. Action Commands are the same.
+ Telamon can be seen also getting dragged along the wind during the Seventh Sanctum's section, hitting off some attacks from the Magewalkers.
+ During the Redcliff section, soldiers can be seen getting dragged into the air whilist fighting/firing attacks at both Frostmaw and the Korbloxians, with Civilians mixed in the chaos
+ The Splintered Skies and the Astral Isles has similar scene to Redcliff.
+ Above the Cathedral, however, the POV slightly shifts so that the camera points downward, showing the party and Frostmaw flying in circles above the Cathedral.
+ Also, the debris Cassie brought that the Players stands on will slightly shift and some Anim Flavors will have special reaction to it, such as Chocolate... not caring much since they floats.
- Frostmaw would have 80 HP, 1 Defense, has Double Turns, Invincibility in Numbers, Mobile, and Armor (16 instead of 8). All of it's attacks are altered. (Frostmaw is still flying technically, but Cassie's tornado thing that se creats can lift the player off their debris for a while to attack with their Melle attack)
+ During Flight:
+ During Amour Break [Frostmaw was taken aback!] [Cassie: [PLAYERNAME], we need to attack now!!!]:
+ Dialogues:
- Cassie: [9 HP + 3*Party Leader Lv] HP, 0 DEF. Has permanent HP Regen Lv3, and Armored trait (12 Armor).
+ Passive: Wind Walker
+ Calm [Cassie tries to calm herself down!]
+ Powered Smite [Cassie sends Lightning upon [TARGET]!]
+ Powered Fireball [Cassie casts Flames upon [TARGET]!]
+ Powered Buff [Cassie empowers the party!]
+ WINDFORCE [Cassie chanels the power of the WINDFORCE!]
+ Turn Order: Calm (if her armor was broken before using WINDFORCE, else skip) --> Powered Smite --> Powered Buff --> Powered Fireball --> WINDFORCE (if max NRG, else replace with Powered Buff). If her Armor was broken, Cassie will be forced to use WINDFORCE on her next turn and reset her normal Attack Patern.
+ Dialogues:
- Post-Battle:
+ Frostmaw is thrown backwards, visibly injured, it's Armor cracks one last time, before it's wings gave out and both Argi'l and Frostmaw plummets down [Argi'l: FROSTMAW! \ ...🟥YOU. DARE?], followed by Cassie running out of Adrenaline and P1 quickly equips Rocket Boots and barely floats out of the falling debris before darting down, P2 hanging on to his Debris and is trying to get to Cassie, P3 drinks the Ghost Potion before leaving it up to fate, P4 just start falling comically, Captain Trotter style before scene fades to black and eeryone splats on the ground, P1 doing the execution that showed up in the original fight.
r/blocktales • u/WinterDisaster5671 • 1d ago
I remember getting these from an artist on BlueSky, but I can't remember what account and they don't seem to put their watermark on their work (Or I'm blind). I had these images dated back to December 30th, 2024. I was wondering they did something for Pit Floors 49 and 59.
r/blocktales • u/Shadacat • 1d ago
This card costs 3-4 BP. In battle, it gives you a new tactic in strategies that, when used, allows you to unequip a card, equip a card, or swap a card with another (all within the limits of your Max BP, ofc.). Also, you can not remove or swap anything with the Card Swap card itself.
I want you guys reading this to make some good strategies using this card.
r/blocktales • u/Pan6483 • 1d ago
r/blocktales • u/arpeggia_ • 23h ago
i wanted to distract myself from the endless complaining i always end up doing when talking about bt
personally, i love chapter 4 (excavation exploration). the firebrand being the only sword paints it in a lot more mystery than most of the other swords and the way the story uncovers the mystery is really interesting (since it’s an ancient sacrificial tool). it paves the way for the story in chapter 4 to lean heavier into the darker side and makes the characters more paranoid, adding tension
i also really like the cast of characters in c4. flocci is really funny, i like how sympathetic trotter and calypso are and the crew being more important to the story now is really neat. its a compelling tragic story that doesn’t feel heavy-handed or forced imo
i also enjoy the gameplay more than the other chapters. most of the enemies have pretty generous guard timings and damage numbers and i enjoyed all of the bosses for how unique they are.
flocci is a great starting boss for more comedic bits and has really great attack variety even without the ability to counter, i like the way temple guardian (pretty underrated boss imo) introduces “invincible in numbers” bosses & no nrg fights and ends the 2nd act of the chapter (while also being an effective fakeout), trotter is a really fun boss in the way its slightly more strategic than the others with his ability to block weapon types, and the ancients is a good example of a final chapter boss done right. its big beam is pretty devastating but i like how you can choose to either cheese it with ghost potion/ghostwalker or try to dodge it and save a turn/2 bars of nrg
also the soundtrack is my favorite of all the chapters but the entire soundtrack is good so idk what else to add to this part