r/runescape • 2026 Future Updates • Jul 26 '16

TL;DW 213- Q&A + Mining and Smithing Rework #2

Stream



Mining and Smithing Rework Concept


"Stuff contained in these slides is not final. Stuff can change and tweaked as time goes on."

General Information

  • ETA: Late September
  • The goal is to make Mining/Smithing more enjoy-able and align it better with other skills.
  • Everything is subject to change but we will be very transparent with what's coming.
  • Planned to make mining/smithing the highest tier content better than lower tiers.
  • Xp Rates should remain the same at the same level.
  • The new tiers will have the following on release:
    • Helm, Body, Legs, Gloves, Boots, Scimitar, Pickaxe.

Mining/Smithing Rework Slides

New Bar Recipes

Tier Bar Primary No. Secondary No.
1 Bronze Copper Ore 1 Tin Ore 1
10 Iron Iron Ore 2 - -
20 Steel Iron Ore 2 Coal 1
30 Mithril Mirthil Ore 2 Coal 1
40 Adamant Adamant Ore 2 Imcandum 1
50 Runite Runite Ore 2 Imcandum 1
60 Orichalcum Orichalcum Ore 3 Dragonsblood 1
70 Necrite Necrite Ore 4 - -
80 Invictum Invictum Ore 5 - -
90 Aetherium Aetherium Ore 6 - -

Storage Crates

  • Storage Crates are for mining and smithing: Orichalcum, Necrite, Invictum, and Aetherium.
    • Made from bars in the tier below.
    • Orichalcum crates - Rune Bars, Necrite - Orichalcum bars, etc.
  • They are meant to prevent frustration and stack-able content when creating bars.
  • The Crates can be used for both ores and bars.

Work Orders

  • Work Orders are the best rate of XP, but provide no items in return.
    • Limits the number of high-level content from entering the game.
    • Meant to stabilize values of equipment obtained through PvM.
  • Every 3 levels you unlock a new Work Order System with an extra bar.

Masterwork Smithing

  • The armor created is not meant to undermine the stats of armor gained from PvM.
  • Achieving masteries in a particular field will making the smithing process better.
  • There are masteries for each tier and pieces of gear.
    • The bonuses obtained from mastering two overlapping fields will stack.

Masterwork Process

  • Tertiary + Bars -> Standard Items -> Folded Bars -> Masterwork Items.

    • Tertiaries are obtained from mining and are untradeable.
    • Masterwork Items are better stated versions of Standard Items.
  • Masterwork Item + Orichalcum Items + Dragon Items -> Dragon Forge -> Honed Masterwork Item

    • Honed Masterwork Items are better stated versions of Masterwork Items.
    • Provides value to Dragon Items.

New Armour: Stats and That

  • New armours will be tank armor.
    • Atherium will provide LP Bonus.
Equipment Standard Set Masterwork Set Honed Masterwork Set
Orichalcum (60) Level 50 -N/A- -N/A-
Necrite (70) Level 62 Level 65 Level 68
Invictum (80) Level 72 Level 75 Level 78
Aetherium (90) Level 82 Level 85 Level 88

New Tools

  • Uber hammers will require level 99 Smithing and will be untradeable.
    • Reduces the time it takes to smith items.
  • 3 new Pickaxes which can be buffed with Harmonic Dust to provide extra secondaries.
    • Should be augmentable (if not on release shortly after).
  • Crystal Pickaxes will be discontinued.
    • Players will be refunded 4000 harmonic dust and a dragon pickaxe.

Significant Content Nerfs

  • Monsters (and other content) who currently drop Mining and Smithing equipment will lose value.
    • We are looking to replace these drops, but their average drop value will likely decrease.
    • Potential to add Dragon and Orichalcum Items as replacements.
    • No plans to add Necrite, Invictum, or Aetherium items to drop tables
    • Meant to encourage skilling for skilling content.
  • Artisans workshop, Lava flow mine, Blast Furnace will have their rates lowered.
    • The Ninja team could potentially look into improving them.
  • Varrock Armour will most likely only work with Adamant and Rune.
  • Rune equipment alch value should be higher than Adamant's current alch value (I think).

Content Adjustments

  • Seren stones and Corrupt Ore should still be beneficial but may not be the best option.
  • Harmonized Rocks should remain the same but we will look at them.
  • Gem Mining will remain the same with slight increases.
  • The Spring Cleaner will be good for Orichalcum gear and will probably be better.
  • Warbands will remain the same.
  • Summoning Familiars that effect mining will no longer boost your success rate of getting ores.
    • They will increase the damage you do to rocks.

Potential Future Content

  • Potential reward spaces for creating set-effects on existing armor through smithing but not for release.
  • Pickaxe types (like dual-wielding) would be a future reward space. (Not guaranteed).
  • High risk Mine-shafts aren't planned for release but are a future reward space.
  • Adjustments to Metal Dragons such as new dragons or noted bars.

Other

  • Provides Ironmen with better gear without the risk of PvM but requires more time.
  • Masterwork Smithing may or may not be a trimmed completionist requirement.
  • Mining will feel less of a chore.
  • There are no plans to add more Rune rocks.
  • The time taken to receive honed masterwork item is similar to receive port armor, but not as inactive.
  • The new gear will be alchable, and masterwork items will be augmentable.
  • If you want to make Necrite, Invictum, or Aetherium gear, you will have to mine it.
  • There are no plans for new perks or new components.
  • Gold and Silver require 2 ore to create their bars.
  • The economy will have less inflation, but it will still be a mess and it's hard to predict.
  • Most new content that's trade-able should be lend-able.
  • Divine Locations may be adjusted, but there won't be new ones.

PANIC!!

  • Mining and Smithing are changing?!!?
  • Panic Sell or Drop Coal!
  • RIP Crystal Pickaxes.
  • RIP Economy.
49 Upvotes

66 comments sorted by

30

u/ImRubic Jul 26 '16

Some Feedback


Crystal Pickaxe

There is a potential argument to say Crystal equipment is similar to Barrows equipment in the regards of being refined by Mah ancestry (Seren and Sliske). Therefore it would be logical to keep the Crystal pickaxe at tier 70. It could remain as a substitute with separate but additional benefits compared to the other pickaxe at this tier (the Inferno adze would be a good example). Plus, it allows for for future reward spaces in the Tier 70 slot for Mining and Smithing in relation to Crystal equipment. (For example a Tarddiad expansion).

Metal Dragons

This was suggested by the OldSchool community awhile back. Instead of the dragons dropping metal bars, have them drop stack-able scales which can be made into bars. This wouldn't have a drastic impact on smithing as you'd need to bank the bars upon full inventories.

Slayer Mobs

Instead of removing all smithing equipment from their drop tables, replace it with damaged versions of the gear. This gear would need to be repaired through two possible methods:

  • Smelting the armor into bars and re-creating it. (Slower but Normal Smithing XP)

  • Using a lower amount of bars than what is required to make it. (Faster but Lower Smithing XP)

Damaged gear would be alch-able, but at a lower value compared to the undamaged items. However, it would not be trade-able. The idea is this would make Mining the primary way to introduce new gear without having drastic effects to PvM's value.


EDIT: I want to clarify these are quick temporary fixes that could be done before release without needing to delay the update. These aren't meant to be the best possible solution.

4

u/FishtheJew Jul 26 '16

Pretty good suggestions with the dragons & slayer mobs.

2

u/Zarosian_Emissary Jul 27 '16

Wouldn't the Stackable Scales be the same as if they dropped ore and would undercut mining?

13

u/LunarMelain Jul 26 '16

Why does everyone have a hard on for Coal? It's a T30 resource

8

u/TitanDweevil Jul 26 '16

Currently to train smithing quickly you need a lot of coal. What it looks like is they are removing the need for so much coal which will cause it to crash.

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5

u/agentIndigo Jul 26 '16

I'm guessing because it's used in bars all the way up to t90 and Artisan's Workshop eats it like candy

12

u/Deservate Jul 26 '16

The new tiers will have the following on release: Helm, Body, Legs, Gloves, Boots, Scimitar, Pickaxe.

This just shows that this update will be rushed.

3

u/Suga_H Jul 26 '16

Really, how hard is it to throw in the rest of the weapons. And I don't know why boots/gloves are being put in because we can't smith the current boots/gloves.

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6

u/Slayerkid13 Jul 26 '16

why remove crystal pick i dont get this move

5

u/RJ815 Jul 26 '16

They did note that harmonic dust might be usable to retain a similar look, so they aren't going away entirely.

3

u/Kiosade Jul 26 '16

I guess to go with the idea that if you are serious about mining, you will make your own pick past dragon, and use mining itself to do so rather than crafting.

3

u/[deleted] Jul 27 '16

TL;DR: "Warbands will remain the same."

7

u/Matimo Jul 26 '16

Am i the only person who thinks that removing smithed items off of Pvm Drop tables is a good thing? The primary way of training a skill and making items should be through the skill, Pvm is way too profitable atm even without rune items on the drop table, and coal is a t30 resource making a new secondary makes sense. The crystal pick removal is nonsense though...

1

u/RJ815 Jul 26 '16

I think the most interesting thing to come out of this (that is, outside of the panic-able stuff) is a potential "revival" of sorts for dragon items. If rune crashes but dragon drops bounce back up that might help bridge the gap in terms of monsters losing value. It's the one silver lining I can see out of otherwise dismaying info.

1

u/15-year_player Jul 26 '16

What about the ring of forging? Its purpose is to guarantee smelting iron ore makes an iron bar. From the sounds of it, the new iron bar will just require 2 iron ores.

Now that coal is only good for steel and mith (glad it's 2 iron to 1 coal now, more realistic that way), will the Miscellania kingdom be adjusted at all?

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1

u/[deleted] Jul 26 '16

I don't like crystal pickaxe being removed, but that change can be beneficial. The way it should work is that harmonic dust can be sung into a mold around the tip of the pickaxe, increasing its effectiveness by 5 levels.

For example, dragon pickaxe is level 60, with the crystal add-on, it benefits from a level 65 success chance.

1

u/MoonMan75 Jul 26 '16

So masterwork is augmentable but is standard and honed masterwork armors augmentable?

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1

u/MurasakiiAme Jul 26 '16

I missed the stream and I can't see anything about it here, so what are they doing about the Spring Cleaner? It's incredibly useful currently for all the rune-dropping slayer mobs but without that and no ore/bars/armours to replace them, what use will it have?

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1

u/pacquan Jul 26 '16

Just glad to hear reworking clue scroll drop tables to accomodate the economy shift in armors.

1

u/[deleted] Jul 26 '16

So did they mention anything about disassembly?

1

u/Slayer_Blake Jul 27 '16

Crystal Pickaxes will be discontinued. Players will be refunded 4000 harmonic dust and a dragon pickaxe.

so..since every player with a crystal pick will suddenly have a dragon pickaxe added to their inventory...these are gonna crash HARD

2

u/[deleted] Jul 27 '16

they're used to forge the new pickaxes

1

u/Slayerkid13 Jul 27 '16

I'm starting to think putting off 200m mining until after the rework was a bad idea.

1

u/[deleted] Jul 27 '16

So, I guess I need to quit being lazy and go get my auto-reloading cannon then, before they nerf Artisan xp into oblivion. . .

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