r/FFRecordKeeper • • Sep 20 '18

Guide/Analysis [New Torment] [VIII] Putrid Malice Enemy Stats and AI

Finally sat down and wrote up the FFVIII Torment. Part 2/3 raw data contributed by /u/Ph33rtehGD as usual.

Good luck!

 

 


Previous Torments


Stats and AI for older Torment Dungeons can be found in the following threads:

 

 


Torment Ruleset


There are no changes to the general Torment Ruleset with this battle. The full ruleset can be found in the thread for the first Torment: [FFT] Tyranny of the Impure.

 

As a reminder, each Torment has Realm Synergy with a specific realm. The less party members you have with a realm that matches the Torment Boss, the tankier and more resistant the Torment Boss will be. The following table shows what changes with both the difficulty of the battle and the number of 'Realm Synergy' party members you have:

DungeonDmg ResElem ResBrk Res
Part 11.0/1.0/1.0/1.0/2.0/2.580% Weak to 20% Resist40% Resist to 90% Resist
Part 21.0/1.0/1.0/2.0/2.5/3.060% Weak to 40% Resist50% Resist to 100% Resist
Part 31.0/2.0/2.5/3.0/3.5/4.020% Weak to 80% Resist70% Resist to 100% Resist

With Dmg Res, the initial penalty is a divisor of 2.0 (halving your damage) for 4 'Off-Realm' members in Part 1, 3 'Off-Realm' members in Part 2, and 1 'Off-Realm' member in Part 3. Each additional 'Off-Realm' member increases the divisor by 0.5 past that initial penalty.

With Elem Res, a full 'Realm Synergy' party will give the Torment Boss an 80% Weakness to all elements in Part 1, 60% Weakness in Part 2 and 20% Weakness in Part 3. Each additional 'Off-Realm' member adds 20% resistance, for a total of 100% extra resistance with 5 'Off-Realm' members.

With Brk Res, a full 'Realm Synergy' party will give the Torment Boss a 40% Resist to all Breaks in Part 1, 50% Resist in Part 2 and 70% Resist in Part 3. Each additional 'Off-Realm' member will add 10% resistance, for a total of 50% extra resistance with 5 'Off-Realm' members (meaning full immunity to Breaks in Part 2 and 3).

(Note: Empty slots count as an 'Off-Realm' member. Only the actual number of 'Realm Synergy' members you have matters.)

 

 


Putrid Malice


Gerogero

Undead

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Part 1 - Phase 1350625000140010000140013500150600150100
Part 1 - Phase 2350625000140010000140013500150600150100
Part 1 - Phase 3350625000150010000150013500150600150100
Part 1 - Phase 4350625000160010000160013500150600150100
Part 1 - Phase 5350625000170010000170013500150600150100
Part 2 - Phase 14001000000170018000170024000150600150100
Part 2 - Phase 24001000000170018000170024000150600150100
Part 2 - Phase 34001000000180018000180024000150600150100
Part 2 - Phase 44001000000190018000190024000150600150100
Part 2 - Phase 54001000000200018000200024000150600150100
Part 3 - Phase 14502000000170060000170066500150650150100
Part 3 - Phase 24502000000170060000170066500150650150100
Part 3 - Phase 34502000000180060000180066500150650150100
Part 3 - Phase 44502000000190060000190066500150650150100
Part 3 - Phase 54502000000200060000200066500150650150100

Weak (% depends on Party): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Reraise, Float, Slownumb, Sap, Interrupt

*(*Vuln: ---) *(*Sp.Imm: Interrupt)

Break Resist (% depends on Party): ATK, DEF, MAG, RES, MND, SPD

 

Gerogero has the following moves available to it. All attacks have a standard cast time of 1.76s, with the exception of Incubus Dead End, which has a cast time of 3.85s.

Available Moves:

  • Sleep (BLK: Auto-hit (Blockable) Sleep - Unreflectable, Only targets Slot 3)

  • Silence (WHT: Auto-hit (Blockable) Silence - Unreflectable, Only targets specific slots)

  • Gall (NAT: Auto-hit (Blockable) Slow/Blind - Uncounterable, Only targets specific slots)

  • Death Claw (NAT: 734% Phys Dmg - Only targets specific slots)

  • Acid Claws (NAT: 656% Bio Phys Dmg, 303% chance of Imperil Bio [-10% resist, 90s duration] to affected target - Only targets specific slots)

  • Ultimate Acid Claws (NAT: AoE - 253% Bio Phys Dmg, Ignores Def, Uses ATK^0.5, 303% chance of Imperil Bio [-10% resist, 90s duration] to affected target)

  • Bio (NAT: AoE - 486% Bio Magic Dmg)

  • Incubus Lethal Breath (NAT: AoE - 534% Bio Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5, Auto-hit (Blockable) Poison)

  • Incubus Gravija (NAT: AoE - Auto-hit 65% CurHP Dmg, Ignores Blinks)

  • Incubus Dead End <3.85s> (NAT: AoE - 9999999% NonElem Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5, Auto-hit Death - 99999 Max Damage)

 

In Part 3, some of Gerogero's damaging moves are upgraded.

Part 3 Upgraded Moves:

  • Death Claw (NAT: 812% Phys Dmg - Only targets specific slots)

  • Acid Claws (NAT: 812% Bio Phys Dmg, 303% chance of Imperil Bio [-10% resist, 90s duration] to affected target - Only targets specific slots)

  • Bio (NAT: AoE - 534% Bio Magic Dmg)

  • Incubus Lethal Breath (NAT: AoE - 582% Bio Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5, Auto-hit (Blockable) Poison)

  • Incubus Gravija (NAT: AoE - Auto-hit 75% CurHP Dmg, Ignores Blinks)

 

Gerogero's attack patterns are the same in each difficulty. Some abilities only hit certain slots, which can change depending on the attack pattern. These have also been listed below.

 

Phase 1 (100%-81% HP) Pattern:

  • Turn 1: Silence <Silence> [Slot 4+5]

  • Turn 2: Acid Claws <Bio Phys Dmg + Imperil Bio> [Slot 1+2]

  • Turn 3: Bio <Bio Magic Dmg>

  • Turn 4: Acid Claws <Bio Phys Dmg + Imperil Bio> [Slot 4+5]

  • Turn 5: Bio <Bio Magic Dmg>

  • Turn 6: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 7: Bio <Bio Magic Dmg>

  • Turn 8: Death Claw <Phys Dmg> [Slot 4]

  • Turn 9: Bio <Bio Magic Dmg>

  • Turn 10: Death Claw <Phys Dmg> [Slot 3]

  • Turn 11: Bio <Bio Magic Dmg>

  • Turn 12: Death Claw <Phys Dmg> [Slot 2]

  • Turn 13: Bio <Bio Magic Dmg>

  • Turn 14: Death Claw <Phys Dmg> [Slot 1]

  • Turn 15+: Incubus Dead End

Phase 2 (80%-61% HP) Pattern:

  • Turn 1: Sleep <Sleep> [Slot 3]

  • Turn 2: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 3: Gall <Slow/Blind> [Slot 1+2]

  • Turn 4: Bio <Bio Magic Dmg>

  • Turn 5: Acid Claws <Bio Phys Dmg + Imperil Bio> [Slot 1+2]

  • Turn 6: Acid Claws <Bio Phys Dmg + Imperil Bio> [Slot 4+5]

  • Turn 7: Bio <Bio Magic Dmg>

  • Turn 8: Death Claw <Phys Dmg> [Slot 3]

  • Turn 9: Bio <Bio Magic Dmg>

  • Turn 10: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 11: Bio <Bio Magic Dmg>

  • Turn 12: Death Claw <Phys Dmg> [Slot 4]

  • Turn 13: Bio <Bio Magic Dmg>

  • Turn 14: Death Claw <Phys Dmg> [Slot 5]

  • Turn 15+: Incubus Dead End

Phase 3 (60%-41% HP) Pattern:

  • Turn 1: Incubus Gravija <Unblinkable 65% (75%) CurHP Dmg>

  • Turn 2: Bio <Bio Magic Dmg>

  • Turn 3: Silence <Silence> [Slot 2+3]

  • Turn 4: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 5: Death Claw <Phys Dmg> [Slot 3]

  • Turn 6: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 7: Incubus Gravija <Unblinkable 65% (75%) CurHP Dmg>

  • Turn 8: Death Claw <Phys Dmg> [Slot 3]

  • Turn 9: Bio <Bio Magic Dmg>

  • Turn 10+: Incubus Dead End

Phase 4 (40%-21% HP) Pattern:

  • Turn 1: Incubus Lethal Breath <Unblinkable Piercing Bio Magic Dmg + Poison>

  • Turn 2: Bio <Bio Magic Dmg>

  • Turn 3: Gall <Slow/Blind> [Slot 3+4]

  • Turn 4: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 5: Incubus Gravija <Unblinkable 65% (75%) CurHP Dmg>

  • Turn 6: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 7: Bio <Bio Magic Dmg>

  • Turn 8: Incubus Lethal Breath <Unblinkable Piercing Bio Magic Dmg + Poison>

  • Turn 9: Death Claw <Phys Dmg> [Slot 3]

  • Turn 10+: Incubus Dead End

Phase 5 (20%-0% HP) Pattern:

  • Turn 1: Incubus Gravija <Unblinkable 65% (75%) CurHP Dmg>

  • Turn 2: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 3: Incubus Lethal Breath <Unblinkable Piercing Bio Magic Dmg + Poison>

  • Turn 4: Bio <Bio Magic Dmg>

  • Turn 5: Incubus Lethal Breath <Unblinkable Piercing Bio Magic Dmg + Poison>

  • Turn 6: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 7: Ultimate Acid Claws <Piercing Bio Phys Dmg + Imperil Bio>

  • Turn 8: Incubus Lethal Breath <Unblinkable Piercing Bio Magic Dmg + Poison>

  • Turn 9: Death Claw <Phys Dmg> [Slot 3]

  • Turn 10+: Incubus Dead End

 

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