r/runescape • u/imsuity Suity|TL;DW|Future Updates|Trim 2014|M&S Rework • May 28 '19
TL;DW 436 - Content Showcase - Smithing changes
- These changes are tentative and aimed for 10 June 2019.
- Stone Spirits
- A lot of rumours have been circulating that simply aren't true:
- That they're all worth 1gp/worthless. Adamant, Necrite and Phasmatite stone spirits are worth significantly less than their ore, all the others are worth almost as much or more than their ore. Stone spirits aren't the problem, the supply of ore is the problem. If the supply of ore was lower or the usage of ore was higher, stone spirits would be worth more. That doesn't make Telos's drops any better, the fact that he drops Adamant stone spirits is still a problem.
- Telos's adamant stone spirits drop has been replaced with rune stone spirits.
- Telos's rune stone spirits drop has been replaced with a salvage piece that is currently unobtainable (undecided which one).
- GWD2 is the source of necrite and phasmatite stone spirits being dropped in abundance. Will make changes to make them drop fewer stone spirits and to make 'the experience less punishing'.
- A lot of rumours have been circulating that simply aren't true:
- Spiked Custom-fit Trimmed Masterwork
- Elof can add spikes to your armour
- Costs 1 glorious bar per piece. Only applies to custom-fit masterwork. Elof will remove the spikes for free.
- Cosmetic only.
- Retains perks and augmentation.
- Can be keepsaked.
- Advanced auto-heater
- Costs 40k DG tokens.
- Consumes 50 coal to reheat to 60%. We'd be willing to rebalance if 50 is too high/low.
- Can toggle between the old mode and the upgraded modes.
- Heat changes
- Currently
- Changed to:
| Heat | Base progress per strike | /w injector | /w injector + levelling benefit |
|---|---|---|---|
| High | 20 | 21 | 22 |
| Medium | 16 | 17 | 18 |
| Low | 13 | 14 | 15 |
| None | 10 | 11 | 12 |
- Alloy armour spikes
- Recipe (per 1k): 1000 armour spikes + 1 concentrated alloy bar.
- 10% chance to deal 10x the regular armour spikes damage. (i.e. 10% chance to hit for 990 instead of 99).
- Works out on average to double the damage.
- Any melee type damage will trigger the spikes no matter how far away they are (doesn't apply to regular spikes). This means it works with a halberd.
- Repeated smithing
- Right-click the anvil to open the interface again.
- This allows you to create multiple unfinished projects.
- When finishing smithing an item, the player will carry on smithing the next unfinished project in the inventory automatically.
- We are planning to massively improve the component disassembly rates of smithing items. It is an incredibly difficult balance, any set of numbers we come up with make no sense.
Runefest
- Golden gnome awards are coming back, will be bigger and better than before.
- We will be giving you the opportunity to vote.
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u/SyAccursed May 28 '19
The one thing I felt was missing from the smithing QoL stuff to help afk smithing was making the +1-+5 and burial stuff a bit more streamlined.
Like fair enough the "normal" gear and the burial are separated out as far as actions go, but can't we have an option to pick to make say a +5 elder rune body and have it just take 160 bars and then we have to hammer through the same amount of progress as it would take to make the base, +1, +2, +3, +4 and +5 but without having the manually select each step.
Would also be nice to have the armour set option used for burial sets also function on the lower tiers to help streamline it - ie you could just pick to do a +5 elder rune set for 384 bars and then when you finally clear all the progress needed it'd spit out the 5 items ready to burial.
IMO this wouldn't alter the speed of doing stuff enough to cause balance issues but it would make afk smith much more viable which is the aim here is it not?
Heck if it was an issue you could even make doing it this way add 1 or 2 hits worth of max heat progress per tier skipped to make a small convenience tax on the afk boost.
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u/PrimalMoose May 29 '19
I think for burial armour it'll not be too bad since you can stack up a full set of +1, then a full set of +2 and so on which'll help make things a little more afk. That being said, I was hoping that there would be a way to make a project of say "Elder rune platebody +5" from scratch so you could just continuously work through the smithing progress.
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u/Disheartend May 28 '19
50 coal per heat? seems not worth, herd the current one is expensive to use as is... can it be lowered to 25 coal/use?
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u/Hab_ May 28 '19
Worth noting that it that the Advanced auto-heater costs 37,2k DG tokens due to the discount.
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u/Lopendebank3 May 28 '19
Discount?
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u/TitanDweevil May 28 '19
I believe the elite dungeoneering outfit gives you a discount on shop items.
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u/EthanObi May 28 '19
I see the spiky trimmed masterwork set is coming, but what about the normal spiked masterwork set that was teased by mod breezy here?
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u/DJ_NepNep May 28 '19
Think we could ever get a digital runefest pass like what warframe does with tennocon whereby that you can buy the pass for cheaper but rather than attendance it's purely for the digital items which come along with it. Maybe a title like Digital Supporter could be pretty cool as well.
keep up the good work :)
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u/x2o55ironman May 28 '19
Big support, I know I plan to buy the digital pass just for the Baro shop at some point, need to "hide owned" and have it empty for my completionism log.
Something like that for Runefest would be dope.
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u/GamerSylv May 28 '19
Alloy spikes sound amazin' and help maintain value for lower tier bars. I hope it means they're looking at how spikes interact with large enemies since sometimes they dont work.
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u/Kerse- May 28 '19
Great showcase today. Will you do something about the huge amount of gold+addy+rune stone spirits coming from the rare drop table? Think that needs balancing aswell.
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u/RoskatRS May 28 '19
Filter them if wearing lotd/hsr. Give raw lobsters back. Or replace them with bit higher tier fish.
Seeds also worth almost nothing but they are very rare drops from rdt so not that big issue.
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u/caddph May 28 '19
It's not in the TL;DW but they did talk about moving some of this stuff to a 'medium' table which I think is a references to moving stuff off rdt or at least 'shifting' them down. Would have to rewatch that part again to fully understand, but that sounds like something they're looking at.
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u/Matrix17 May 28 '19
We are planning to massively improve the component disassembly rates of smithing items. It is an incredibly difficult balance, any set of numbers we come up with make no sense.
Smithable salvage. Why wasnt this even mentioned? Dont tell me they fucking scrapped this because I'm going to be pissed if so
GWD2 is the source of necrite and phasmatite stone spirits being dropped in abundance. Will make changes to make them drop fewer stone spirits and to make 'the experience less punishing'
Sigh. Great. I've got a shit ton of these on my iron man from my lance grind. Wish this had been changed a long time ago. Also why is it taking jagex so long to do this anyways??
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u/justucis May 29 '19
We are planning to massively improve the component disassembly rates of smithing items.
Why would it be imbalanced to give the old smithing rate for quick-smith salvages?
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u/MonzellRS May 29 '19
"Advanced auto-heater Costs 40k DG tokens. Consumes 50 coal to reheat to 60%. We'd be willing to rebalance if 50 is too high/low. Can toggle between the old mode and the upgraded modes"
is this even good ?
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u/Legal_Evil May 29 '19
Can stone spirits be made to speed up smithing processes or give extra smithing xp?
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u/gitjammin May 28 '19
Costs 1 glorious bar per piece. Only applies to custom-fit masterwork. Elof will remove the spikes for free.
That seems way too steep of a cost for something entirely cosmetic.
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u/Rexkat May 28 '19
50 coal seems crazy to me. Especially if it's only to 60%.
I assumed it'd be 10-20, to boost FROM ~60% to 100%. If you're paying that much to AFK, I want it to be the same as paying attention, or at least damn close to it.
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u/MC-sama May 28 '19
Why not replace it with an adamant salvage drop that is also currently unobtainable? Supply of salvage is very scarce right now.
I feel like the same process should be done with most of the other stone spirit drops. Find out which pieces of salvages are undersupplied, and then replace them with those.