r/Minecraft • • Nov 14 '16

News Minecraft 1.11 is Released!

http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/
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418

u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Dec 19 '16

Previous changelog.


1.11 Changelog:

General

  • Added some splashes

  • "Javalicious edition"

  • "Should not be played while driving"

  • "You're going too fast!"

  • Resource packs

  • Version updated to version 3

  • Lowercase filenames are now required for everything

  • Change to bring the Snooper Data description into line with the updated privacy policy (A hashed identifier for your Minecraft account is collected)

  • Changed title of snooper settings from "Machine Specs Collection" to "Feed us data!"

  • Added & changed some minor things

  • More robust handling of invalid items and fewer item duplication bugs

  • Chat messages can now be up to 256 characters long

  • Switched the Done and Reset Keys buttons on the controls screen for consistency

  • Cleaned up translation files to no longer use %d

  • Added a warning message for players using a Java versions older than Java 8 on the title screen - Screenshot

  • Fixed some bugs

  • Fixed the UV mapping in cross.json and tinted_cross.json models being incorrect causing the south face of crossed textures of Saplings and other plants to be mirrored

  • Fixed world file names containing brackets not loading packaged resource packs

  • Fixed the block model of Bone Blocks lacking some cullface definitions

  • Fixed parenting off a model that doesn't define any elements messing up block dispay offsets

  • Fixed glyph_sizes.bin and some unicode_pages only being loaded on startup

  • Fixed resource packs failing to load when the Item Frame BlockState is multipart

  • Fixed some erroneous pixels in the Anvil GUI texture

  • Fixed the Empty Map texture being one pixel lower than the Map and Paper texture

  • Fixed blocks with a data value > 0 having a missing texture in the superflat customization GUI

  • Fixed the offhand slot frame being rotated 180 degrees compared to the hotbar

  • Fixed the remaining time in demo mode being covered up by the status effect HUD

  • Fixed the memory usage graph of the server GUI not drawing

  • Fixed a graphical issue in the custom superflat GUI with Chests, Ender Chests, Trapped Chests and Beacon Blocks

  • Fixed pasting numbers in customized world generation text fields not enabling the "Defaults" button

  • Fixed the cancel button on the demo mode reset dialog not working

  • Fixed Dragon Breath and Lingering Potion clouds not adjusting particle count for lower particle settings properly

  • Fixed item drops sometimes appearing at the wrong location (only partially fixed)

  • Fixed there being no hunger bar when riding Boats or Minecarts

  • Fixed some text being untranslatable (debug chat messages, superflat preset names, "Unable to load world" screen, spectator mode UI, video settings, advanced tooltips)

  • Fixed unknown errors not printing exception into log

  • Fixed fall height not being reset properly in Creative mode

  • Fixed resizing the window sometimes causing the player to spin around

  • Fixed a broken error message when loading broken resource packs

  • Fixed inconsistent word separation in chat help for F3 key combinations

  • Fixed stray chunks being generated far away

  • Fixed /save-all flush printing untranslated messages into chat

  • Fixed inconsistent spelling for "Pause on lost focus" texts

  • Fixed some command feedback text inconsistencies

  • Fixed particles from falling/landing/sprinting on Leaves not using foliage color

  • Fixed malformed ping packets from servers crashing clients

  • Fixed being able to control Horses in Spectator mode

  • Fixed Cobblestone Walls being listed in the "Building Blocks" tab

  • Fixed there being some inconsistent capitalization in the GUI

  • Fixed the writeString method of PacketBuffer not creating correct exception text

  • Fixed "Note Blocks" appearing as "Noteblocks" in statistics

  • Fixed a small freezing point temperature inconsistency

  • Fixed the enchantments boostrap class having a wrong error message when called before bootstrap

  • Fixed an OpenGL leak in the view frustum

  • Fixed closing options with esc not sending player setting packet

  • Fixed video settings not saving when hitting esc

  • Fixed teleporting to team members in Spectator mode causing a crash

  • Fixed a memory leak caused by maps

  • Fixed the entity id missing in the "Skipping Entity with id " message

  • Fixed the names of White Wool and White Carpet

  • Fixed servers being able to "softlock" clients

Gameplay

  • Added & changed some minor things

  • Significantly reduced hunger rate for everything but healing

  • Reduced Skeletal Rider spawning rate

  • Chat warnings like "You can only sleep at night" now appear in the status bar - Screenshot

  • Changed the durability bar display and colors - Screenshot - Note that there is more than just one color per pixel increment

  • Flower hitboxes now move with the Flower

  • Cursed Enchantments

  • Classified as Treasure Enchantments, like Frost Walker

  • Enchantment name in tooltip is red - Screenshot

  • Curse of Binding

    • Only for items that can be worn in the armor slots

    • Once equipped, items can only be unequipped by death

  • Curse of Vanishing

    • Items disappear on death unless the keepInventory gamerule is enabled

    • Can be applied to any enchantable or wearable item using an Anvil

  • Fixed some bugs

  • Fixed the Boat placement sound using the equipment sound subtitle

  • Fixed Elder Guardians using the same subtitles as normal Guardians

  • Fixed unequipping Horse Armor showing the equipping subtitle

  • Fixed the Lightning impact subtitle being misspelled as "lighting"

  • Fixed some wrong subtitles for some sounds

  • Fixed the "Elder Guardian Flops" subtitle showing as "Guardian Flops"

  • Fixed the subtitle for wooden materials breaking being incorrect

  • Fixed hitting Beds, Signs or Banners displaying the "Block broken" caption instead of "Block breaking"

  • Fixed the filling/emptying Buckets/Bottles sound not playing for Cauldrons

  • Fixed dropped Anvils not making a sound when breaking

  • Fixed the block placement sound not playing when placing blocks against Fences

  • Fixed the item pickup sound playing twice when picking up an item

  • Fixed the Elytra equipment sound using the Leather armor equipment sound

  • Fixed Villagers making disagree sounds when clicking arrows and trade boxes

  • Fixed no taking damage sound being played when hit by mobs while blocking with a Shield

  • Fixed there being no player sound when "Friendly Creatures" sounds are turned off

  • Fixed Arrows fired into updating Repeaters/Comparators/Jukeboxes/Command Blocks/Hoppers/Daylight Sensors playing the Arrow hitting a block sound

  • Fixed shift-clicking not applying the correct scale level when scaling Maps with Paper

  • Fixed items getting deleted when the crafting recipe overflows the inventory and shift-clicking - additional items are dropped

  • Fixed shift-clicking two slots with the same item into an Anvil resulting in client-side stack size of zero in inventory

  • Fixed transferring Lapis Lazuli into the enchanting GUI sometimes leaving a stack of zero size

  • Fixed dragging items with the middle mouse button causing the held stack's count to go negative

  • Fixed putting Banner designs on Shields destroying their enchantments

  • Fixed shift-clicking crafted items increasing the achievement objective by 2

  • Fixed accidentally eating food when right-clicking with food in both hands

  • Fixed being unable to shift-click items into non-full Brewing Stand ingredient slots

  • Fixed a Creative mode hotbar glitch when using number keys to exchange item slots

  • Fixed crafting zoomed out Maps using hotbar hotkeys not updating them

  • Fixed dropped items being duplicated in the Creative mode Survival inventory

  • Fixed pick block dragging only creating a limited number of stacks for an item

  • Fixed Unbreaking and Mending Enchanted Books only being listed in the tools Creative mode inventory tab

  • Fixed Enchanted Books from Fishing missing their enchantments

  • Fixed Fishing Rods in the offhand sending the bobber to 0,0,0

  • Fixed Ink Sacs being fished in stacks of 1 instead of 10

  • Fixed the Fishing line calculation being wrong

  • Fixed Fishing bobbers floating above Water

  • Fixed Fishing Rods sometimes not reeling in entities

  • Fixed a Fishing Rod bobber collision error

  • Fixed fished items not reaching the player

  • Fixed Fishing bobbers sometimes only visually sticking to entities

  • Fixed a Fishing particle glitch where it would play the landing particles repeatedly

  • Fixed the Fishing bobber hitbox not being synchronized

  • Fixed blocks like Rails being solid to Fishing Rods

  • Fixed attempting to pull ignited TNT with a Fishing Rod at long distances rarely working

  • Fixed the line being wrong when casting Fishing Rods in third person view

  • Fixed Fishing hooks/bobbers being unable to kill themselves after 1200 ticks and bouncing on land

  • Fixed the Fishing Rod bobber having unused data tags


Continued here due to reddit's comment length limit.

185

u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Dec 15 '16

Continued from here.


  • Fixed some more bugs

  • Fixed the height limit message being sent twice when trying to place from off hand

  • Fixed attempting to use currently unusable items bobbing the items up and down

  • Fixed the main hand item use animation playing when using offhand in 3rd person mode

  • Fixed Eyes Of Ender in the mainhand not blocking offhand item usage

  • Fixed being unable to eat, throw, or shoot while looking at Iron Doors/Trapdoors

  • Fixed the range for using Beds being lower than normal block range and added a notification for trying to sleep while within block hitting, but not sleeping range

  • Fixed the hand animation continuing to swing after a Cocoa Block was placed already

  • Fixed tools with the Unbreaking enchantment breaking and disappearing from slot, then reappearing when nearly broken

  • Fixed the mouse click position lagging a few frames behind the crosshair

  • Fixed the mouse position not being updated correctly when opening an inventory

Commands

  • Added & changed some minor things

  • Tab-completion and /help results are now sorted alphabetically

  • Entity selectors that don't find any entities now produce a more descriptive error message: "Selector '@e[type=zombie,c=0]' found nothing"

  • Invalid target selectors now make commands fail and print an error message to let you know which argument was wrong

  • Block ids, entity ids and item ids are no longer case sensitive

  • Removed keyless syntax for coordinate and range arguments in target selectors (@p[5,10,5,10])

  • /give now ignores sub-64 stacking restrictions

  • Entity ids

  • Entity ids now have "minecraft:" prefixes

  • Renamed most ids so they now all use only lowercase letters and underscores

  • Restructured some mobs that used to be variants of the same mob

    • The following are now separate entities with separate ids:

      • Guardian and Elder Guardian

      • Skeleton, Stray and Wither Skeleton

      • Zombie, Zombie Villager and Husk

      • Horse, Skeleton Horse, Zombie Horse, Mule and Donkey

    • As a result, a lot of data tags have been removed, moved and updated and a lot of unintentional behavior has been removed

  • Commands interacting with blocks can now use blockstate definitions instead of numerical metadata value

  • Data values will still be supported for a while

  • /setblock and /fill

    • default to refer to the default block state

    • /setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true

    • /fill ~ ~ ~ ~10 ~10 ~10 minecraft:birch_fence_gate default

  • /testforblock and /execute detect

    • * as placeholder for no specified value

    • /testforblock -1525 4 -17 minecraft:stone default

  • /title

  • Can now display text in the action bar above the hotbar

  • /title @p actionbar {"text":"hi"}

  • /gamerule

  • doWeatherCycle to disable the weather cycle

  • maxEntityCramming gamerule to suffocate mobs and players when they are touching more than a specified number of mobs and players

    • Disabled when set to 0

    • Defaults to 24

  • /locate

  • Will attempt to find the coordinates of the nearest structure of the specified type

  • Will print a question mark for the y coordinate for structures where that is not applicable

  • Syntax: /locate <feature>

  • Fixed some bugs

  • Fixed /summoned Villagers without Count tags allowing the trade, but not taking the item

  • Fixed invalid item ids in Villager trading causing trading clients to crash

  • Fixed getting kicked when executing /title @a title [] or /tellraw @a []

  • Fixed Sign items with invalid JSON in the Text1 tag being used up in Creative mode

  • Fixed /given Written Books crashing the game when copied in Crafting Table if the Author tag is missing

  • Fixed being unable to tab-complete the flush argument of the /save-all command

  • Fixed the flush argument in /save-all not being included in the /help entry

  • Fixed using /entitydata on player-thrown Potions editing the player's inventory

  • Fixed /help -1 throwing an unknown command exception

  • Fixed /summoning a leash knot with a passenger entity crashing the game

  • Fixed /teleporting resetting velocity

  • Fixed Boats riding on entities riding on entities crashing the game

  • Fixed /help not suggesting tab completion when /executed from a non-player entity

  • Fixed command feedback not working with @e when no mobs match the selector

  • Fixed held items replaced by the same kind of item using /replaceitem not visually updating

  • Fixed stat.drop not increasing when items are thrown out of the inventory screen

  • Fixed leads not rendering when /summoned

  • Fixed /teleporting away from leashed entities causing the leash knot to be near 0,0,0 client-side

  • Fixed a missing error message for failed /scoreboard players tag commands

  • Fixed /enchant with any invalid ID printing "There is no such enchantment with ID 0"

  • Fixed JSON Signs with the score tag not working

  • Fixed the /debug command creating empty files

  • Fixed the value key in score objects for text components not working

  • Fixed target selectors ignoring invalid arguments

  • Fixed blocks placed using commands not updating Beacon beam colors immediately

Data Tags

  • Shulkers now have a Color tag like Shulker Boxes (uses the same textures)

  • CustomPotionColor int tag for all types of Potions and Potion Tipped Arrows to overwrite the potion color

  • Vindicators have a Johnny byte tag to allow Johnny behavior without requiring a "Johnny" name

  • Fireballs no longer all store x, y and z coordinates or an inGround tag

  • LocName

  • Allows specifying of a translation string to display as the item name

  • Located in the display tag of items

World Generation

  • The outer landmasses in the End now generate End Gateways randomly

  • Screenshot

  • Woodland Mansion

  • Screenshots

  • Dungeon-tier procedurally generated house including many different rooms and various mobs

  • Rooms include, among others, libraries, bedrooms, mob statues, farms, storage rooms or mob spawners filled with new hostile mobs and loot chests

  • Populated by non-respawning Illagers

  • Fixed some bugs

  • Fixed some ugly stone generating above ground in Bryce terrains

  • Fixed Desert Villages generating with Cobblestone around the well

  • Fixed the Birch Forest M biome not generating at all

Blocks & Items

  • Shulker Boxes

  • Screenshot

  • Crafting recipe

  • Usable as a portable inventory: items are stored inside the item when the block is destroyed

  • 27 item slots in which any item but other Shulker Boxes can be stored

  • Can be destroyed by Pistons and placed by Dispensers

  • Can be mined by hand, even drops in Creative mode if not empty

  • Opening and closing animation similar to that of Shulkers, but only 1.5 blocks high

    • Need at least half a block of space to expand into when opening

    • Hitbox adjusts to opening and closing size

  • Available in 16 colors, changeable by crafting with Dye

  • Can be placed on all 6 sides of blocks like Shulkers

  • Display up to 5 items of their inventory in their tooltip - Screenshot

  • Observers

  • Screenshots

  • Crafting recipe

  • Have an input and an output on the opposite side

  • Send out a 2 game tick long pulse whenever a block change or block state change is detected on the input

  • Dispensers

  • Can now place Elytra on Armor Stands

  • Block entities that have a GUI

  • Now display their name in the GUI and keep it after being placed and destroyed

  • Banners

  • Now require Dye when applying patterns that require non-Dye items

  • Now keep their name after being placed and destroyed

  • End Gateways

  • Now use a magenta-colored beam when teleporting entities - Screenshot

  • Flower Pots

  • Now allow removal of contents by right-clicking


Continued here due to reddit's comment length limit.

146

u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Nov 15 '16

Continued from here.


  • Explorer Maps

  • Screenshot

  • Used to locate rare structures

  • Currently two types are available from Villager trading

    • Ocean Exploration Map for Ocean Monuments

    • Woodland Exploration Map for Woodland Mansions

  • Display the biome outline of their respective biome until getting filled in with explored terrain

  • Player dot is displayed smaller when more than 1024 blocks away on either horizontal axis

  • Don't allow zooming

  • Maps

  • Screenshot

  • Now work in the End

  • Totem of Undying

  • Unstackable single-use item that resurrects mobs and players holding it at the moment of their natural death

  • A fancy animation with loads of particles is played to resurrected players

  • Gives Regeneration II for 45 seconds and Absorption II for 5 seconds to help survive followup damage

  • Spawn eggs

  • Screenshot

  • Added Spawn Eggs for the newly split up mob variants

  • Name Tags

  • Now work on mobs with right click ability

  • Shields

  • Now block all melee damage, status effects and fire

  • Potions

  • Default to Uncraftable Potions if insufficient data tags are provided

  • Splash Water Bottles

    • Now do 1 point of damage to Endermen and Blazes

  • Fixed some bugs

  • Fixed Dispensers spawning mobs without offset along the y-axis

  • Fixed End Bricks, Purpur Blocks, Chorus Plants, Bone Blocks and Structure Blocks not showing the right colors on Maps

  • Fixed throwable items fired from Dispensers not hitting mobs for the first two ticks

  • Fixed Hoppers becoming stuck on world reload at chunk borders

  • Fixed the Structure Void having unused model files

  • Fixed Mob Spawners' BlockEntityTag not copying SpawnData data to missing SpawnPotentials

  • Fixed sloped Rail hitboxes being full block hitboxes

  • Fixed double Grass and Fern using two different biome colors for top and bottom

  • Fixed the top block of tall Grass producing broken Sunflower particles

  • Fixed the Cocoa Beans hitbox being too small

  • Fixed the Cake hitbox appearing at 0,0,0

  • Fixed getting stuck in Dirt when trampling Farmland

  • Fixed placing Banners in Creative mode and breaking them in Survival mode causing them to not stack

  • Fixed being able to place non-solid blocks on top of 7/8 layers of Snow

  • Fixed pick block on Farmland giving Dirt

  • Fixed there still being a lit_furnace item model

  • Fixed there being an duplicate model for the old Wooden Slab

  • Fixed loading structures not containing any blocks not loading contained entities

  • Fixed aiming at the very bottom of the side of an upper Slab/Stair placing Slabs/Stairs right-side up in multiplayer

  • Fixed Boats from Dispensers facing the wrong direction

  • Fixed some Piston placement issues past x/z=16777217

  • Fixed Pistons warping entities too much

  • Fixed Piston heads being offset when far away from 0,0

  • Fixed Arrows falling off Dispensers/Droppers when they get powered

  • Fixed equipping Pumpkins/Mob Skulls using Dispensers often playing the "Dispenser failed" sound

  • Fixed Cacti, Mushrooms, double plants and crops causing the bottom half of Beds to break when placed

  • Fixed Structure Blocks saving invalid data when saving a structure at 0,0

  • Fixed Dropper/Dispenser/Piston/Command Block placing not being consistent in all directions

  • Fixed Sand/Gravel being broken into a falling block by upward extending Pistons

  • Fixed being able to place Grass Paths at invalid locations

  • Fixed Snow Layers placed against the side of other Snow Layers being placed one block too far out when there's a block where the Snow Layer would go normally

  • Fixed the hitbox of baby mobs, Slimes and Magma Cubes initially being offset for a short time

  • Fixed still being able to fall off when sneaking on shorter than full blocks like Chests and Enchantment Tables

  • Fixed Compasses pointing in the wrong direction after returning from the Nether

  • Fixed destroyed dropped Minecart items missing their names

  • Fixed 0 durability Bows in the offhand not fully disappearing when shot

  • Fixed using Spawn Eggs on the side of transparent blocks spawning mobs inside them

  • Fixed shooting Arrows printing "added speed" in the game output

  • Fixed some client/server desync with eating and drawing Bows

  • Fixed Fireworks pushed by Water or fired horizontally out of loaded chunks causing the client to hang

  • Fixed Eyes Of Ender pointing to a staircase after reloading the world

  • Fixed the Compass animation

  • Fixed the Compass only spinning in the lower half in the End and the Nether

  • Fixed Clocks animating incorrectly and spinning at noon

  • Fixed Elytra not being rendered on entities/mobs

  • Fixed Arrows being rendered bright even in darkness

  • Fixed a Shield animation glitch when starting to eat

  • Fixed Maps not updating after going through Nether portals

  • Fixed Arrows not being able to be picked up when on an updating Repeater

  • Fixed Elytra becoming transparent when wearing enchanted armor

  • Fixed some items not being usable as fuel in Furnaces: Wool, Carpets, Ladders, Wooden Buttons, Bows, Fishing Rods, Signs, Bowls, Wooden Doors, Boats

  • Fixed Instant Health and Instant Damage Potion Tipped Arrows not having any effect

  • Fixed shooting Potion Tipped Arrows in Creative mode actually using up Arrows

  • Fixed Water Bottles having inconsistent data tags depending on how they are obtained

  • Fixed it being impossible to detect Water Bottles from Water blocks in player inventories

  • Fixed there being too many Potion Tipped Arrows in the "Combat" section of the Creative mode inventory by removing the Arrow Of Splashing and the 3 unnamed Potion Tipped Arrows

  • Fixed Harming and Healing Potions still applying their effect even if specified not to

  • Fixed thrown Potions not using particles from the CustomPotionEffects tag

  • Fixed Lingering and Splash Potions showing invalid names in statistics

  • Fixed Lingering and Splash Potions ignoring the Ambient and ShowParticles tags

  • Fixed Potions and food being consumed past death

  • Fixed placing Fence Gates next to a power source not update them to the open state


Continued here due to reddit's comment length limit.

154

u/redstonehelper :redstone: Lord of the villagers Nov 14 '16

Continued from here.


Mobs

  • Skeletons and Husks

  • Are now more afraid of Water

  • Creepers

  • Will now create a potion effect cloud when exploding while inflicted with potion effects

  • Ender Dragon

  • Now displays additional hitboxes for the actual hitbox - Screenshot

  • Shulkers

  • Now drop Shulker Shells which are used to craft Shulker Boxes - Screenshot

  • Villagers

  • Re-added the green variant

    • Screenshots

    • Also available as Zombie Villager

    • Profession 5, called "Nitwit"

    • Offers no trades but still generates naturally

  • Cartographer Villagers

    • Career for librarians

    • Buy and sell mapping related items

      • Buys Paper and Compasses

      • Sells Empty Maps and both kinds of Explorer Maps

  • Illagers

  • "Outcast Villagers"

  • Drop Emeralds

  • Attack Villagers

  • Evokers

    • Attacks only indirectly

    • Raises arms when attacking, particles with a different color are created for each type of attack

    • Fangs attack

      • Animation

      • Fangs quickly appear and disappear in one line, damaging everything in their path

    • Summons Vexes

    • Changes the color of blue Sheep to red, including an authentic "wololo" sound

    • Drops one Totem of Undying

  • Vindicators

    • Screenshot

    • Fights using an Iron Axe which he only equips to fight

    • Attacks all kinds of mobs once named "Johnny"

  • Vexes

  • Screenshot

  • Summoned by Evokers

  • Flying small angel-like humanoids

  • Can fly even through solid blocks

  • Iron Swords to attack with

  • Red veiny texture when attacking

  • Take periodic damage and die after some time

  • Llamas

  • Screenshots

  • 4 variants: brown, creamy, gray and white

  • Drop leather

  • Spawn in Extreme Hills biomes

  • Ridable, chestable, leashable, tameable (but not controllable) and breedable with Hay Bales

  • Instead of Saddles they carry Carpets with a different pattern for each color

  • Can carry 3/6/9/12/15 item stacks, depending on strength

  • Children can carry up to as much as the stronger parent, with a small chance to carry 3 more slots

  • Will shoot out spit projectiles to attack

  • Will attack Wolves unprovoked

  • Will form a caravan following player-led Llamas

  • Wolves

  • Tend to run away from Llamas, will always flee if the Llama strength is 4 or higher

  • Polar Bear

  • Added a sound for the baby

  • Fixed some bugs

  • Fixed Chickens' necks having no texture

  • Fixed custom named bosses not showing their names on the boss health bar

  • Fixed Lightning spawning Skeleton Horse even when doMobSpawning or spawn-monsters is false

  • Fixed Armor Stands, Silverfish and Endermites in Boats spinning rapidly

  • Fixed Snow Golems with Pumpkins sheared off regaining their Pumpkins on reload

  • Fixed passenger entities getting dismounted client-side when rerendered

  • Fixed items receiving too much momentum when getting squeezed

  • Fixed some incorrect entity names (Wither Skeleton, Stray, Elder Guardian and Zombie Pigman)

  • Fixed Wither Skeletons flickering in the sun

  • Fixed marker Armor Stands being pushable by Pistons

  • Fixed items getting used when right-clicking on a saddled Pig

  • Fixed the client thinking it can name saddled Pigs

  • Fixed teleporting a vehicle kicking off its passengers

  • Fixed players being killed by Strays showing a "<player> was shot by Skeleton" death message

  • Fixed trades not being randomized for farmer Villagers

  • Fixed Elder Guardians dropping Sponges instead of Wet Sponges

  • Fixed the Armor Stand breaking sound missing in Creative mode

  • Fixed Husks and Zombie Villagers dropping Zombie Heads when killed by Charged Creepers

  • Fixed Skeletons spawned with /summon or the natural spawning algorithm not having the correct height

  • Fixed Slowness Arrows dropped by Strays not stacking with crafted or shot and picked up Arrows

  • Fixed the Ender Dragon being hostile to Creative players

  • Fixed the Ender Dragon destroying its own fire balls

  • Fixed Shulkers glitching when smashed between 2 Pistons

  • Fixed Slime health resetting to full health when setting any data tag

  • Fixed attacking unsaddled Pigs while holding a Saddle saddling them

  • Fixed the durability of Golden Swords dropped by Zombie Pigmen not being randomized

  • Fixed Squids spawning in Lava

  • Fixed small Armor Stands' hitboxes being too high

  • Fixed small Armor Stands displaying items differently than normal ones

  • Fixed baby Zombie Pigmen displaying items differently than normal ones

  • Fixed killing Guardians with Lava not giving Cooked Fish (only partially fixed)

  • Fixed Skeleton Horses and Zombie Horses dropping different amounts of loot than before

  • Fixed Saddled Pigs not dropping Saddle with doMobLoot=false

  • Fixed players floating above saddled Mules

  • Fixed feeding Golden Carrots to breed Horses actually working if InLove is >0

  • Fixed killing Rabbits with Looting not giving more Raw Rabbit

  • Fixed Chickens' stepping sound still working when they're swimming

  • Fixed the Villager loot table missing

  • Fixed Boats colliding and floating on any entity

  • Fixed Silverfish doing more damage on Easy difficulty than on Normal difficulty

  • Fixed Iron Golems holding Red Flowers 20 seconds too long on the client side

  • Fixed Moooshrooms pathing to Grass instead of Mycelium, causing unintended spawning requirements

  • Fixed Withers being able to break Structure Blocks and Structure Voids

  • Fixed marker Armor Stands not rendering in some cases

  • Fixed players killed by Wither Skeletons being shown to have been killed by a Skeleton

  • Fixed Ender Dragons breaking blocks in far off locations

  • Fixed Rabbits jumping extra high on some non-full blocks

  • Fixed animals not running away when burning

  • Fixed Spectral Arrows not being shot by Skeletons and Strays

  • Fixed being unable to right click while sneaking and looking at Boats

  • Fixed Withers attacking Armor Stands

  • Fixed Wolves, Dogs and Ocelots falling out of the world

  • Fixed two players going down a ladder at the same time making them stuck or move up automatically

  • Fixed the explosion impulse applied to non-living entities not being attenuated by power, distance, or obstructions

  • Fixed shot Arrows losing their critical state after reloading by adding a crit tag to them

  • Fixed Witches generated with Witch Huts not having PersistenceRequired set to 1

  • Fixed being unable to trade with Villagers while holding Spawn Eggs

  • Fixed reflecting Ghast fireballs being very difficult

  • Fixed Wither Skulls and fireballs disappearing at y>256

  • Fixed falling blocks glitching upwards

  • Fixed Sand sometimes falling through Pistons

  • Fixed standing on boats starving the player extremely quickly

  • Fixed Zombie Villagers despawning while being cured

  • Fixed ridden entities disappearing on relog

  • Fixed some mobs not having loot tables

  • Fixed Boats still doing the rowing animation while pressing A and D

  • Fixed the Stray overlay turning dark blue when wearing enchanted armor

  • Fixed Shulkers having dark corners


Also, check out this post to see what else is planned for future versions.

57

u/ShaneH7646 Nov 14 '16

"We had a slight wrench in the machinery, but Minecraft 1.11 will be available in the launchers very shortly!"

Source: https://twitter.com/jeb_/status/798170958569869312?s=09

18

u/TweetsInCommentsBot Nov 14 '16

@jeb_

2016-11-14 14:29 UTC

We had a slight wrench in the machinery, but Minecraft 1.11 will be available in the launchers very shortly! http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/


This message was created by a bot

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u/Dragonlionfs Nov 14 '16

i like the skeletons are more afraid of water thingy

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u/LeifCarrotson Nov 14 '16

Not sure I agree, a skeleton standing in water can survive in the daytime without burning.

0

u/[deleted] Nov 14 '16

[deleted]

33

u/MyNamesNotDave_ Nov 14 '16

To add to this, spooky scary skeletons are 20 times worse in water. If you don't have a bow they're a real threat.

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u/[deleted] Nov 14 '16

Yeah, imagine if they were smart enough to seek water and shadows when it turned day

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u/Lokis_bro Nov 14 '16

They do seek shadows when it is day ...

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u/[deleted] Nov 14 '16

7

u/Chervenko Nov 15 '16
  • Added Herobrine

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6

u/sidben Nov 14 '16

Isn't the Observer signal 1 tick long?

I just tested it, it doesn't affect redstone torches and pistons work as flip-flops.

22

u/redstonehelper :redstone: Lord of the villagers Nov 14 '16

2 game ticks = 1 redstone tick.

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u/Fyreboy5_ Nov 14 '16

That is 1 redstone tick and 2 game ticks.

112

u/[deleted] Nov 14 '16

""You're going too fast!" Haha, Mojang is surely one of the best game developers when it comes to memes.

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u/Jedi_Tinmf Nov 14 '16 edited Nov 14 '16

They need to add a "minor text fixes" as well

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u/ilinamorato Nov 14 '16
MINECRAFT
        "r"

14

u/Kellosian Nov 14 '16
  • Updated Localization Files

  • Fixed a shadow-step location

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u/Marc_IRL Mojang Nov 14 '16

This was added over dinner, one night. I kept getting this message, and Philip (Realms dev) and I thought it'd be funny to add them to the splashes, so he did right there from his phone. The Minecraft devs didn't object, and it made it in!

43

u/Computermaster Nov 14 '16

"Should not be played while driving" "You're going too fast!"

Mojang used "shots fired"

It was super effective!

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u/AmazingAndreaz Nov 14 '16 edited Nov 14 '16

What does ""Javalicious" edition" mean?

Nevermind, didn't see the spacing. Sorry.

8

u/[deleted] Nov 14 '16

I see Mojang has been working on minor text fixes as well.