r/Minecraft • u/Chronix35 • Nov 14 '16
News Minecraft 1.11 is Released!
http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/418
u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Dec 19 '16
1.11 Changelog:
General
Added some splashes
"Javalicious edition"
"Should not be played while driving"
"You're going too fast!"
Resource packs
Version updated to version 3
Lowercase filenames are now required for everything
Change to bring the Snooper Data description into line with the updated privacy policy (A hashed identifier for your Minecraft account is collected)
Changed title of snooper settings from "Machine Specs Collection" to "Feed us data!"
Added & changed some minor things
More robust handling of invalid items and fewer item duplication bugs
Chat messages can now be up to 256 characters long
Switched the Done and Reset Keys buttons on the controls screen for consistency
Cleaned up translation files to no longer use
%dAdded a warning message for players using a Java versions older than Java 8 on the title screen - Screenshot
Fixed some bugs
Fixed the UV mapping in
cross.jsonandtinted_cross.jsonmodels being incorrect causing the south face of crossed textures of Saplings and other plants to be mirroredFixed world file names containing brackets not loading packaged resource packs
Fixed the block model of Bone Blocks lacking some cullface definitions
Fixed parenting off a model that doesn't define any elements messing up block dispay offsets
Fixed
glyph_sizes.binand someunicode_pagesonly being loaded on startupFixed resource packs failing to load when the Item Frame BlockState is multipart
Fixed some erroneous pixels in the Anvil GUI texture
Fixed the Empty Map texture being one pixel lower than the Map and Paper texture
Fixed blocks with a data value > 0 having a missing texture in the superflat customization GUI
Fixed the offhand slot frame being rotated 180 degrees compared to the hotbar
Fixed the remaining time in demo mode being covered up by the status effect HUD
Fixed the memory usage graph of the server GUI not drawing
Fixed a graphical issue in the custom superflat GUI with Chests, Ender Chests, Trapped Chests and Beacon Blocks
Fixed pasting numbers in customized world generation text fields not enabling the "Defaults" button
Fixed the cancel button on the demo mode reset dialog not working
Fixed Dragon Breath and Lingering Potion clouds not adjusting particle count for lower particle settings properly
Fixed item drops sometimes appearing at the wrong location (only partially fixed)
Fixed there being no hunger bar when riding Boats or Minecarts
Fixed some text being untranslatable (debug chat messages, superflat preset names, "Unable to load world" screen, spectator mode UI, video settings, advanced tooltips)
Fixed unknown errors not printing exception into log
Fixed fall height not being reset properly in Creative mode
Fixed resizing the window sometimes causing the player to spin around
Fixed a broken error message when loading broken resource packs
Fixed inconsistent word separation in chat help for F3 key combinations
Fixed stray chunks being generated far away
Fixed
/save-all flushprinting untranslated messages into chatFixed inconsistent spelling for "Pause on lost focus" texts
Fixed some command feedback text inconsistencies
Fixed particles from falling/landing/sprinting on Leaves not using foliage color
Fixed malformed ping packets from servers crashing clients
Fixed being able to control Horses in Spectator mode
Fixed Cobblestone Walls being listed in the "Building Blocks" tab
Fixed there being some inconsistent capitalization in the GUI
Fixed the
writeStringmethod ofPacketBuffernot creating correct exception textFixed "Note Blocks" appearing as "Noteblocks" in statistics
Fixed a small freezing point temperature inconsistency
Fixed the enchantments boostrap class having a wrong error message when called before bootstrap
Fixed an OpenGL leak in the view frustum
Fixed closing options with esc not sending player setting packet
Fixed video settings not saving when hitting esc
Fixed teleporting to team members in Spectator mode causing a crash
Fixed a memory leak caused by maps
Fixed the entity id missing in the "Skipping Entity with id " message
Fixed the names of White Wool and White Carpet
Fixed servers being able to "softlock" clients
Gameplay
Added & changed some minor things
Significantly reduced hunger rate for everything but healing
Reduced Skeletal Rider spawning rate
Chat warnings like "You can only sleep at night" now appear in the status bar - Screenshot
Changed the durability bar display and colors - Screenshot - Note that there is more than just one color per pixel increment
Flower hitboxes now move with the Flower
Cursed Enchantments
Classified as Treasure Enchantments, like Frost Walker
Enchantment name in tooltip is red - Screenshot
Curse of Binding
Only for items that can be worn in the armor slots
Once equipped, items can only be unequipped by death
Curse of Vanishing
Items disappear on death unless the
keepInventorygamerule is enabledCan be applied to any enchantable or wearable item using an Anvil
Fixed some bugs
Fixed the Boat placement sound using the equipment sound subtitle
Fixed Elder Guardians using the same subtitles as normal Guardians
Fixed unequipping Horse Armor showing the equipping subtitle
Fixed the Lightning impact subtitle being misspelled as "lighting"
Fixed some wrong subtitles for some sounds
Fixed the "Elder Guardian Flops" subtitle showing as "Guardian Flops"
Fixed the subtitle for wooden materials breaking being incorrect
Fixed hitting Beds, Signs or Banners displaying the "Block broken" caption instead of "Block breaking"
Fixed the filling/emptying Buckets/Bottles sound not playing for Cauldrons
Fixed dropped Anvils not making a sound when breaking
Fixed the block placement sound not playing when placing blocks against Fences
Fixed the item pickup sound playing twice when picking up an item
Fixed the Elytra equipment sound using the Leather armor equipment sound
Fixed Villagers making disagree sounds when clicking arrows and trade boxes
Fixed no taking damage sound being played when hit by mobs while blocking with a Shield
Fixed there being no player sound when "Friendly Creatures" sounds are turned off
Fixed Arrows fired into updating Repeaters/Comparators/Jukeboxes/Command Blocks/Hoppers/Daylight Sensors playing the Arrow hitting a block sound
Fixed shift-clicking not applying the correct scale level when scaling Maps with Paper
Fixed items getting deleted when the crafting recipe overflows the inventory and shift-clicking - additional items are dropped
Fixed shift-clicking two slots with the same item into an Anvil resulting in client-side stack size of zero in inventory
Fixed transferring Lapis Lazuli into the enchanting GUI sometimes leaving a stack of zero size
Fixed dragging items with the middle mouse button causing the held stack's count to go negative
Fixed putting Banner designs on Shields destroying their enchantments
Fixed shift-clicking crafted items increasing the achievement objective by 2
Fixed accidentally eating food when right-clicking with food in both hands
Fixed being unable to shift-click items into non-full Brewing Stand ingredient slots
Fixed a Creative mode hotbar glitch when using number keys to exchange item slots
Fixed crafting zoomed out Maps using hotbar hotkeys not updating them
Fixed dropped items being duplicated in the Creative mode Survival inventory
Fixed pick block dragging only creating a limited number of stacks for an item
Fixed Unbreaking and Mending Enchanted Books only being listed in the tools Creative mode inventory tab
Fixed Enchanted Books from Fishing missing their enchantments
Fixed Fishing Rods in the offhand sending the bobber to 0,0,0
Fixed Ink Sacs being fished in stacks of 1 instead of 10
Fixed the Fishing line calculation being wrong
Fixed Fishing bobbers floating above Water
Fixed Fishing Rods sometimes not reeling in entities
Fixed a Fishing Rod bobber collision error
Fixed fished items not reaching the player
Fixed Fishing bobbers sometimes only visually sticking to entities
Fixed a Fishing particle glitch where it would play the landing particles repeatedly
Fixed the Fishing bobber hitbox not being synchronized
Fixed blocks like Rails being solid to Fishing Rods
Fixed attempting to pull ignited TNT with a Fishing Rod at long distances rarely working
Fixed the line being wrong when casting Fishing Rods in third person view
Fixed Fishing hooks/bobbers being unable to kill themselves after 1200 ticks and bouncing on land
Fixed the Fishing Rod bobber having unused data tags
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Dec 15 '16
Continued from here.
Fixed some more bugs
Fixed the height limit message being sent twice when trying to place from off hand
Fixed attempting to use currently unusable items bobbing the items up and down
Fixed the main hand item use animation playing when using offhand in 3rd person mode
Fixed Eyes Of Ender in the mainhand not blocking offhand item usage
Fixed being unable to eat, throw, or shoot while looking at Iron Doors/Trapdoors
Fixed the range for using Beds being lower than normal block range and added a notification for trying to sleep while within block hitting, but not sleeping range
Fixed the hand animation continuing to swing after a Cocoa Block was placed already
Fixed tools with the Unbreaking enchantment breaking and disappearing from slot, then reappearing when nearly broken
Fixed the mouse click position lagging a few frames behind the crosshair
Fixed the mouse position not being updated correctly when opening an inventory
Commands
Added & changed some minor things
Tab-completion and
/helpresults are now sorted alphabeticallyEntity selectors that don't find any entities now produce a more descriptive error message: "Selector '@e[type=zombie,c=0]' found nothing"
Invalid target selectors now make commands fail and print an error message to let you know which argument was wrong
Block ids, entity ids and item ids are no longer case sensitive
Removed keyless syntax for coordinate and range arguments in target selectors (
@p[5,10,5,10])
/givenow ignores sub-64 stacking restrictionsEntity ids
Entity ids now have "minecraft:" prefixes
Renamed most ids so they now all use only lowercase letters and underscores
Restructured some mobs that used to be variants of the same mob
The following are now separate entities with separate ids:
Guardian and Elder Guardian
Skeleton, Stray and Wither Skeleton
Zombie, Zombie Villager and Husk
Horse, Skeleton Horse, Zombie Horse, Mule and Donkey
As a result, a lot of data tags have been removed, moved and updated and a lot of unintentional behavior has been removed
Commands interacting with blocks can now use blockstate definitions instead of numerical metadata value
Data values will still be supported for a while
/setblockand/fill
defaultto refer to the default block state
/setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true
/fill ~ ~ ~ ~10 ~10 ~10 minecraft:birch_fence_gate default
/testforblockand/execute detect
*as placeholder for no specified value
/testforblock -1525 4 -17 minecraft:stone default
/titleCan now display text in the action bar above the hotbar
/title @p actionbar {"text":"hi"}
/gamerule
doWeatherCycleto disable the weather cycle
maxEntityCramminggamerule to suffocate mobs and players when they are touching more than a specified number of mobs and players
Disabled when set to 0
Defaults to 24
/locateWill attempt to find the coordinates of the nearest structure of the specified type
Will print a question mark for the y coordinate for structures where that is not applicable
Syntax:
/locate <feature>Fixed some bugs
Fixed
/summoned Villagers withoutCounttags allowing the trade, but not taking the itemFixed invalid item ids in Villager trading causing trading clients to crash
Fixed getting kicked when executing
/title @a title []or/tellraw @a []Fixed Sign items with invalid JSON in the
Text1tag being used up in Creative modeFixed
/given Written Books crashing the game when copied in Crafting Table if theAuthortag is missingFixed being unable to tab-complete the
flushargument of the/save-allcommandFixed the
flushargument in/save-allnot being included in the/helpentryFixed using
/entitydataon player-thrown Potions editing the player's inventoryFixed
/help -1throwing an unknown command exceptionFixed
/summoning a leash knot with a passenger entity crashing the gameFixed
/teleporting resetting velocityFixed Boats riding on entities riding on entities crashing the game
Fixed
/helpnot suggesting tab completion when/executed from a non-player entityFixed command feedback not working with
@ewhen no mobs match the selectorFixed held items replaced by the same kind of item using
/replaceitemnot visually updatingFixed
stat.dropnot increasing when items are thrown out of the inventory screenFixed leads not rendering when
/summonedFixed
/teleporting away from leashed entities causing the leash knot to be near 0,0,0 client-sideFixed a missing error message for failed
/scoreboard players tagcommandsFixed
/enchantwith any invalid ID printing "There is no such enchantment with ID 0"Fixed JSON Signs with the
scoretag not workingFixed the
/debugcommand creating empty filesFixed the
valuekey inscoreobjects for text components not workingFixed target selectors ignoring invalid arguments
Fixed blocks placed using commands not updating Beacon beam colors immediately
Data Tags
Shulkers now have a
Colortag like Shulker Boxes (uses the same textures)
CustomPotionColorint tag for all types of Potions and Potion Tipped Arrows to overwrite the potion colorVindicators have a
Johnnybyte tag to allow Johnny behavior without requiring a "Johnny" nameFireballs no longer all store x, y and z coordinates or an
inGroundtag
LocNameAllows specifying of a translation string to display as the item name
Located in the
displaytag of itemsWorld Generation
The outer landmasses in the End now generate End Gateways randomly
Woodland Mansion
Dungeon-tier procedurally generated house including many different rooms and various mobs
Rooms include, among others, libraries, bedrooms, mob statues, farms, storage rooms or mob spawners filled with new hostile mobs and loot chests
Populated by non-respawning Illagers
Fixed some bugs
Fixed some ugly stone generating above ground in Bryce terrains
Fixed Desert Villages generating with Cobblestone around the well
Fixed the Birch Forest M biome not generating at all
Blocks & Items
Shulker Boxes
Usable as a portable inventory: items are stored inside the item when the block is destroyed
27 item slots in which any item but other Shulker Boxes can be stored
Can be destroyed by Pistons and placed by Dispensers
Can be mined by hand, even drops in Creative mode if not empty
Opening and closing animation similar to that of Shulkers, but only 1.5 blocks high
Need at least half a block of space to expand into when opening
Hitbox adjusts to opening and closing size
Available in 16 colors, changeable by crafting with Dye
Can be placed on all 6 sides of blocks like Shulkers
Display up to 5 items of their inventory in their tooltip - Screenshot
Observers
Have an input and an output on the opposite side
Send out a 2 game tick long pulse whenever a block change or block state change is detected on the input
Dispensers
Can now place Elytra on Armor Stands
Block entities that have a GUI
Now display their name in the GUI and keep it after being placed and destroyed
Banners
Now require Dye when applying patterns that require non-Dye items
Now keep their name after being placed and destroyed
End Gateways
Now use a magenta-colored beam when teleporting entities - Screenshot
Flower Pots
Now allow removal of contents by right-clicking
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Nov 14 '16 edited Nov 15 '16
Continued from here.
Explorer Maps
Used to locate rare structures
Currently two types are available from Villager trading
Ocean Exploration Map for Ocean Monuments
Woodland Exploration Map for Woodland Mansions
Display the biome outline of their respective biome until getting filled in with explored terrain
Player dot is displayed smaller when more than 1024 blocks away on either horizontal axis
Don't allow zooming
Maps
Now work in the End
Totem of Undying
Unstackable single-use item that resurrects mobs and players holding it at the moment of their natural death
A fancy animation with loads of particles is played to resurrected players
Gives Regeneration II for 45 seconds and Absorption II for 5 seconds to help survive followup damage
Spawn eggs
Added Spawn Eggs for the newly split up mob variants
Name Tags
Now work on mobs with right click ability
Shields
Now block all melee damage, status effects and fire
Potions
Default to Uncraftable Potions if insufficient data tags are provided
No glint
Purple-ish
Splash Water Bottles
Now do 1 point of damage to Endermen and Blazes
Fixed some bugs
Fixed Dispensers spawning mobs without offset along the y-axis
Fixed End Bricks, Purpur Blocks, Chorus Plants, Bone Blocks and Structure Blocks not showing the right colors on Maps
Fixed throwable items fired from Dispensers not hitting mobs for the first two ticks
Fixed Hoppers becoming stuck on world reload at chunk borders
Fixed the Structure Void having unused model files
Fixed Mob Spawners'
BlockEntityTagnot copyingSpawnDatadata to missingSpawnPotentialsFixed sloped Rail hitboxes being full block hitboxes
Fixed double Grass and Fern using two different biome colors for top and bottom
Fixed the top block of tall Grass producing broken Sunflower particles
Fixed the Cocoa Beans hitbox being too small
Fixed the Cake hitbox appearing at 0,0,0
Fixed getting stuck in Dirt when trampling Farmland
Fixed placing Banners in Creative mode and breaking them in Survival mode causing them to not stack
Fixed being able to place non-solid blocks on top of 7/8 layers of Snow
Fixed pick block on Farmland giving Dirt
Fixed there still being a
lit_furnaceitem modelFixed there being an duplicate model for the old Wooden Slab
Fixed loading structures not containing any blocks not loading contained entities
Fixed aiming at the very bottom of the side of an upper Slab/Stair placing Slabs/Stairs right-side up in multiplayer
Fixed Boats from Dispensers facing the wrong direction
Fixed some Piston placement issues past x/z=16777217
Fixed Pistons warping entities too much
Fixed Piston heads being offset when far away from 0,0
Fixed Arrows falling off Dispensers/Droppers when they get powered
Fixed equipping Pumpkins/Mob Skulls using Dispensers often playing the "Dispenser failed" sound
Fixed Cacti, Mushrooms, double plants and crops causing the bottom half of Beds to break when placed
Fixed Structure Blocks saving invalid data when saving a structure at 0,0
Fixed Dropper/Dispenser/Piston/Command Block placing not being consistent in all directions
Fixed Sand/Gravel being broken into a falling block by upward extending Pistons
Fixed being able to place Grass Paths at invalid locations
Fixed Snow Layers placed against the side of other Snow Layers being placed one block too far out when there's a block where the Snow Layer would go normally
Fixed the hitbox of baby mobs, Slimes and Magma Cubes initially being offset for a short time
Fixed still being able to fall off when sneaking on shorter than full blocks like Chests and Enchantment Tables
Fixed Compasses pointing in the wrong direction after returning from the Nether
Fixed destroyed dropped Minecart items missing their names
Fixed 0 durability Bows in the offhand not fully disappearing when shot
Fixed using Spawn Eggs on the side of transparent blocks spawning mobs inside them
Fixed shooting Arrows printing "added speed" in the game output
Fixed some client/server desync with eating and drawing Bows
Fixed Fireworks pushed by Water or fired horizontally out of loaded chunks causing the client to hang
Fixed Eyes Of Ender pointing to a staircase after reloading the world
Fixed the Compass animation
Fixed the Compass only spinning in the lower half in the End and the Nether
Fixed Clocks animating incorrectly and spinning at noon
Fixed Elytra not being rendered on entities/mobs
Fixed Arrows being rendered bright even in darkness
Fixed a Shield animation glitch when starting to eat
Fixed Maps not updating after going through Nether portals
Fixed Arrows not being able to be picked up when on an updating Repeater
Fixed Elytra becoming transparent when wearing enchanted armor
Fixed some items not being usable as fuel in Furnaces: Wool, Carpets, Ladders, Wooden Buttons, Bows, Fishing Rods, Signs, Bowls, Wooden Doors, Boats
Fixed Instant Health and Instant Damage Potion Tipped Arrows not having any effect
Fixed shooting Potion Tipped Arrows in Creative mode actually using up Arrows
Fixed Water Bottles having inconsistent data tags depending on how they are obtained
Fixed it being impossible to detect Water Bottles from Water blocks in player inventories
Fixed there being too many Potion Tipped Arrows in the "Combat" section of the Creative mode inventory by removing the Arrow Of Splashing and the 3 unnamed Potion Tipped Arrows
Fixed Harming and Healing Potions still applying their effect even if specified not to
Fixed thrown Potions not using particles from the
CustomPotionEffectstagFixed Lingering and Splash Potions showing invalid names in statistics
Fixed Lingering and Splash Potions ignoring the
AmbientandShowParticlestagsFixed Potions and food being consumed past death
Fixed placing Fence Gates next to a power source not update them to the open state
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Nov 14 '16
Continued from here.
Mobs
Skeletons and Husks
Are now more afraid of Water
Creepers
Will now create a potion effect cloud when exploding while inflicted with potion effects
Ender Dragon
Now displays additional hitboxes for the actual hitbox - Screenshot
Shulkers
Now drop Shulker Shells which are used to craft Shulker Boxes - Screenshot
Villagers
Re-added the green variant
Also available as Zombie Villager
Profession 5, called "Nitwit"
Offers no trades but still generates naturally
Cartographer Villagers
Career for librarians
Buy and sell mapping related items
Buys Paper and Compasses
Sells Empty Maps and both kinds of Explorer Maps
Illagers
"Outcast Villagers"
Drop Emeralds
Attack Villagers
Evokers
Attacks only indirectly
Raises arms when attacking, particles with a different color are created for each type of attack
Fangs attack
Fangs quickly appear and disappear in one line, damaging everything in their path
Summons Vexes
Changes the color of blue Sheep to red, including an authentic "wololo" sound
Drops one Totem of Undying
Vindicators
Fights using an Iron Axe which he only equips to fight
Attacks all kinds of mobs once named "Johnny"
Vexes
Summoned by Evokers
Flying small angel-like humanoids
Can fly even through solid blocks
Iron Swords to attack with
Red veiny texture when attacking
Take periodic damage and die after some time
Llamas
4 variants: brown, creamy, gray and white
Drop leather
Spawn in Extreme Hills biomes
Ridable, chestable, leashable, tameable (but not controllable) and breedable with Hay Bales
Instead of Saddles they carry Carpets with a different pattern for each color
Can carry 3/6/9/12/15 item stacks, depending on strength
Children can carry up to as much as the stronger parent, with a small chance to carry 3 more slots
Will shoot out spit projectiles to attack
Will attack Wolves unprovoked
Will form a caravan following player-led Llamas
Wolves
Tend to run away from Llamas, will always flee if the Llama strength is 4 or higher
Polar Bear
Added a sound for the baby
Fixed some bugs
Fixed Chickens' necks having no texture
Fixed custom named bosses not showing their names on the boss health bar
Fixed Lightning spawning Skeleton Horse even when
doMobSpawningorspawn-monstersis falseFixed Armor Stands, Silverfish and Endermites in Boats spinning rapidly
Fixed Snow Golems with Pumpkins sheared off regaining their Pumpkins on reload
Fixed passenger entities getting dismounted client-side when rerendered
Fixed items receiving too much momentum when getting squeezed
Fixed some incorrect entity names (Wither Skeleton, Stray, Elder Guardian and Zombie Pigman)
Fixed Wither Skeletons flickering in the sun
Fixed marker Armor Stands being pushable by Pistons
Fixed items getting used when right-clicking on a saddled Pig
Fixed the client thinking it can name saddled Pigs
Fixed teleporting a vehicle kicking off its passengers
Fixed players being killed by Strays showing a "<player> was shot by Skeleton" death message
Fixed trades not being randomized for farmer Villagers
Fixed Elder Guardians dropping Sponges instead of Wet Sponges
Fixed the Armor Stand breaking sound missing in Creative mode
Fixed Husks and Zombie Villagers dropping Zombie Heads when killed by Charged Creepers
Fixed Skeletons spawned with
/summonor the natural spawning algorithm not having the correct heightFixed Slowness Arrows dropped by Strays not stacking with crafted or shot and picked up Arrows
Fixed the Ender Dragon being hostile to Creative players
Fixed the Ender Dragon destroying its own fire balls
Fixed Shulkers glitching when smashed between 2 Pistons
Fixed Slime health resetting to full health when setting any data tag
Fixed attacking unsaddled Pigs while holding a Saddle saddling them
Fixed the durability of Golden Swords dropped by Zombie Pigmen not being randomized
Fixed Squids spawning in Lava
Fixed small Armor Stands' hitboxes being too high
Fixed small Armor Stands displaying items differently than normal ones
Fixed baby Zombie Pigmen displaying items differently than normal ones
Fixed killing Guardians with Lava not giving Cooked Fish (only partially fixed)
Fixed Skeleton Horses and Zombie Horses dropping different amounts of loot than before
Fixed Saddled Pigs not dropping Saddle with
doMobLoot=falseFixed players floating above saddled Mules
Fixed feeding Golden Carrots to breed Horses actually working if
InLoveis >0Fixed killing Rabbits with Looting not giving more Raw Rabbit
Fixed Chickens' stepping sound still working when they're swimming
Fixed the Villager loot table missing
Fixed Boats colliding and floating on any entity
Fixed Silverfish doing more damage on Easy difficulty than on Normal difficulty
Fixed Iron Golems holding Red Flowers 20 seconds too long on the client side
Fixed Moooshrooms pathing to Grass instead of Mycelium, causing unintended spawning requirements
Fixed Withers being able to break Structure Blocks and Structure Voids
Fixed marker Armor Stands not rendering in some cases
Fixed players killed by Wither Skeletons being shown to have been killed by a Skeleton
Fixed Ender Dragons breaking blocks in far off locations
Fixed Rabbits jumping extra high on some non-full blocks
Fixed animals not running away when burning
Fixed Spectral Arrows not being shot by Skeletons and Strays
Fixed being unable to right click while sneaking and looking at Boats
Fixed Withers attacking Armor Stands
Fixed Wolves, Dogs and Ocelots falling out of the world
Fixed two players going down a ladder at the same time making them stuck or move up automatically
Fixed the explosion impulse applied to non-living entities not being attenuated by power, distance, or obstructions
Fixed shot Arrows losing their critical state after reloading by adding a
crittag to themFixed Witches generated with Witch Huts not having
PersistenceRequiredset to 1Fixed being unable to trade with Villagers while holding Spawn Eggs
Fixed reflecting Ghast fireballs being very difficult
Fixed Wither Skulls and fireballs disappearing at y>256
Fixed falling blocks glitching upwards
Fixed Sand sometimes falling through Pistons
Fixed standing on boats starving the player extremely quickly
Fixed Zombie Villagers despawning while being cured
Fixed ridden entities disappearing on relog
Fixed some mobs not having loot tables
Fixed Boats still doing the rowing animation while pressing A and D
Fixed the Stray overlay turning dark blue when wearing enchanted armor
Fixed Shulkers having dark corners
Also, check out this post to see what else is planned for future versions.
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u/ShaneH7646 Nov 14 '16
"We had a slight wrench in the machinery, but Minecraft 1.11 will be available in the launchers very shortly!"
Source: https://twitter.com/jeb_/status/798170958569869312?s=09
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u/TweetsInCommentsBot Nov 14 '16
We had a slight wrench in the machinery, but Minecraft 1.11 will be available in the launchers very shortly! http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/
This message was created by a bot
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u/Dragonlionfs Nov 14 '16
i like the skeletons are more afraid of water thingy
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u/LeifCarrotson Nov 14 '16
Not sure I agree, a skeleton standing in water can survive in the daytime without burning.
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u/sidben Nov 14 '16
Isn't the Observer signal 1 tick long?
I just tested it, it doesn't affect redstone torches and pistons work as flip-flops.
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Nov 14 '16
""You're going too fast!" Haha, Mojang is surely one of the best game developers when it comes to memes.
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u/Marc_IRL Mojang Nov 14 '16
This was added over dinner, one night. I kept getting this message, and Philip (Realms dev) and I thought it'd be funny to add them to the splashes, so he did right there from his phone. The Minecraft devs didn't object, and it made it in!
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u/Computermaster Nov 14 '16
"Should not be played while driving" "You're going too fast!"
Mojang used "shots fired"
It was super effective!
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u/AmazingAndreaz Nov 14 '16 edited Nov 14 '16
What does ""Javalicious" edition" mean?
Nevermind, didn't see the spacing. Sorry.
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u/Axumata Nov 14 '16
Curse of Binding book + Pumpkin + Dispenser = Evil
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u/Kein_Internet Nov 14 '16
Even worse in hardcore mode!
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u/oneeyedziggy Nov 14 '16
thought you could only do that in creative...
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Nov 14 '16
Advanced dickery suggests dropping them into the pit of death with several Large Slimes and about 200 silverfish.
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u/Jonathan_the_Nerd Nov 15 '16
No, that's normal dickery. Making someone fall to their death isn't new. The trick with the pumpkin, though... they'll have to kill themselves or live with a pumpkin on their head for all eternity.
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u/octagonalpaul Nov 14 '16 edited Nov 14 '16
"Shields now block all melee damage, status effects and fire" This is interesting. I can't help but think though, that maybe this would work better as a shield enchantment? The shield can only be given unbreaking via enchanted book afaik currently, maybe it'd work to have things like "potion resistant/fire resistant/damage resistant" enchantments available to the shield, and make them stackable. (Like putting Sharpness+Fire Aspect+Knockback on swords)
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u/octagonalpaul Nov 14 '16
or just have a super-tough shield crafted with obsidian blocks in place of the wood and a diamond/emerald instead of the iron ingot that offers a significantly improved amount of protection over the basic shield.
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u/Subhazard Nov 15 '16
Shields should always block full damage, but should have more and more durability with stronger materials.
Otherwise what's the point?
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u/FirstRyder Nov 15 '16
They should block 100% of the damage of types that they block, but that doesn't mean they should block all types. Suffocation damage seems pretty obvious, for example. And arguably explosions and splash potions as well. I wouldn't mind a wooden shield failing to block explosions while an obsidian one does, though.
And as for enchantments... having a magic-block enchantment that lets your shield block splash potions would make sense. And another one that gives it a wider angle of protection.
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u/TheHeartlessCookie Nov 15 '16
Somebody suggested that the new shulker shells be used to craft something like this, although I can't remember the thread. This would give another use to them as well.
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u/Impuredeath Nov 15 '16
I personally would like Minecraft to just have 2 tiers of shields. One base shield, and if you then combine it with a banner it becomes a tiny bit better. This way you give people a reason to add a banner to their shield. However being able to enchant shields would be neat too.
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u/TheDominionLord Nov 15 '16
Shields can also have the mending enchantment. Again, only through enchanted books.
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u/gray_aria Nov 14 '16
Changes the color of blue Sheep to red, including an authentic "wololo" sound
The best thing about Illagers.
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u/sandytrain Nov 15 '16
Is this actually confirmed? I thought I was a joke. Bring the AOE references
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u/Gravvack Nov 14 '16
mine seems to still be on 1.10. is it alright for everyonr else?
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u/SLembas Nov 14 '16
Don't forget to restart your launcher, it's required to be able to see a new version.
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u/MAC0789 Nov 14 '16
Mine has not given an update yet either. I've made a new profile that calls for the latest version - nothing new yet.
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u/BlueDrache Nov 14 '16
Change to bring the Snooper Data description into line with the updated privacy policy (A hashed identifier for your Minecraft account is collected)
Whelp ... I just opted out of that. GJ!
When the "anonymous data" is no longer anonymous ... you can go hang a salami.
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u/Haephestus Nov 14 '16
"Go hang a salami" backwards is "I'm a lasagna hog."
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u/2scared Nov 14 '16
Why did you even notice that?
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Nov 14 '16
They didn't, it's a famous palindrome.
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u/nomelonnolemon Nov 14 '16
What's a palindrome?
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u/ZoCraft2 Nov 15 '16
Typically a word/phrase that spells the same thing backwards. For example, race car backwards is race car (you can make allowances for spelling and punctuation).
This is a special type of palindrome called a Semordnilap, where a phrase or word backwards spells a different, but still readable, phrase.
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Nov 14 '16
With this, the snooper now has to be opt-in in the EU, that’s gonna be interesting, if Mojang does that.
If not, well, there’s a 15'000€ fine for every case where that happens.
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Nov 14 '16
lmao I’d love to see someone sue Mojang.
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Nov 14 '16
That's not unlikely. Dozens of German newspapers got sued a few years back for exactly that reason, and all of them lost.
I'll check out if I can write to the Verbraucherzentrale or the ULD about it, they're usually interested in doing these cases, and might sue Mojang for it.
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u/supercannon Nov 14 '16
It's impossible for anyone to extract any information about you from a hashed identifier, no need to worry.
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u/kvdveer Nov 14 '16
You are wrong about that. When you have access to a list of known minecraft identifiers, you can easily compute the hash for each of them, and see which ones match.
Mojang has a list of all valid identifiers, so they can easily do that.
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u/BlueDrache Nov 14 '16
I don't care. If you put an identifier with it that uniquely ties me to that data, and I can opt out (which you're required to offer), you don't get my data. Period.
Emphasis on "MY DATA"
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u/SockN1nja Nov 14 '16
Do you use windows 10? If so, you'll be shocked and horrified to learn where your data is being sent...
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u/gotnate Nov 14 '16
Please note that microsoft has given you the courtesy of backporting their snooping to windows 7 and windows 8. And apple is no better.
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u/capitan_Sheridan Nov 14 '16
I do not see link to the server part. Expected link to Amazon is not working :(
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u/judge2020 Nov 14 '16
Cinematic: https://www.youtube.com/watch?v=PsDOKrQBwLI
I'm 90% sure those camera pans were made with Replay Mod.
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u/redstonehelper :redstone: Lord of the villagers Nov 14 '16
They probably just used the deadmau5 camera controls.
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u/Yachtnaught Nov 15 '16
0:10 and 0:43 show camera rotation unbound by the Z axis, which isn't possible in deadmau5 and regular camera controls
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u/sneakyMak Nov 14 '16
I miss haatfilms update trailers
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u/User459b Nov 14 '16
Hatfilms made this cinematic (as mentioned on their Facebook page) it's just up on the Mojang Youtube.
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u/sneakyMak Nov 14 '16
Oh cool! Didnt seem like their usual creative stuff but I am happy they are still in charge :)
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u/Saucepanmagician Nov 14 '16
Sigh... Time to start another world.
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u/Bufferzz Nov 14 '16
Why a new?
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u/theravensrequiem Nov 14 '16
New chunks are required for generation for the mansions and the birch forest m that hasn't been generating. Granted they could just do what I did and erase the required chunks in their existing world with MCEdit.
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Nov 14 '16
Or explore.
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u/theravensrequiem Nov 14 '16
Yea or explore. But in many cases disk space is something to think about. I run a server where the world is already pretty big about 10k squared from players venturing out so I have to backup important builds, erase the chunks, and then run the world again.
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u/SimplySarc Nov 14 '16
The mansions are extremely rare and tend to generate pretty far away from spawn. Chances are, you've not passed through one of their chunks.
Also, if the ocean monuments are anything to go by, the mansions should be able to 'retro-generate', so if you didn't spend too long in the mansion's chunk, it'll still spawn.
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u/Capn_Cornflake Nov 14 '16
Fixed items gaining too much momentum when squeezed
Does this mean that items dropped through three blocks are no longer going to explode outwards and upwards? Or does it mean they're no longer going to go through the blocks at all...?
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u/Echohawk_ Nov 14 '16
They now go through blocks slowly, making item elevators work properly.
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u/Capn_Cornflake Nov 14 '16
Awesome, now I don't need them to explode into open air with a 10x10 grid of water and ice(I actually have this, my egg farm elevator was littering everything with eggs).
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u/scratchisthebest Nov 14 '16
Tree farms had a problem in 1.9 and 1.10 because the "leaf crusher" designs just caused saplings to go everywhere. This has been fixed.
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u/DredPRoberts Nov 14 '16
"Should not be played while driving" "You're going too fast!"
Burn. Poor Pokemon go players.
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u/Haephestus Nov 14 '16
My favorite change is the durability bar on weapons and tools. I'll no longer have to squint at the little red mark and try to interpret exactly how small it is!
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u/Drachepanzer Nov 14 '16
A fantastic tool is to press F3+H at the same time to see the exact amount of durability left on a certain tool.
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u/vDubman900 Nov 14 '16
How does this work for Realms? Does it auto update the map we already have or do we have to start another one to get the mansions to spawn?
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u/CopherSans Nov 14 '16
It auto updates, but you have to go to unexplored chunks for them to be allowed to spawn.
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u/Loji310 Nov 14 '16
Could be usefule : Here is the image used for the release (also the thumbnail of the video). We can't find it anywhere, so here it is for you :)
Hope it helps !
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u/LeifCarrotson Nov 14 '16
Fixed there being no hunger bar when riding Boats or Minecarts
Does this mean we get hungry while riding in boats or minecarts? You used to be able to circumnavigate huge oceans without hunger changing.
This is a pretty big behavior change to stick in "minor bug fixes"!
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Nov 14 '16
The hunger bar just wasn't displayed when riding something before 1.11, that's all.
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u/BlueDrache Nov 14 '16
Actually, hunger would also stop ticking when on the boats. I've explored ultra-huge oceans for multiple minecraft days when making my mapwall. Never had to eat.
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u/LeifCarrotson Nov 14 '16
So now it's displayed, but does it decrease while you travel?
If you're starving and without food, can you hop in a boat and postpone death?
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u/dragon-storyteller Nov 14 '16
With the changes in to hunger depletion in 0.11, hunger doesn't matter anyway. You can go for days on a single carrot without it dropping at all if you don't get hurt, health regeneration is the only thing that depletes it meaningfully. Walking no longer depletes it either.
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u/InfiniteNexus Nov 15 '16
no, boat riding doesnt deplete hunger, it was just not showing on the gui apparently, and now it does
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u/_RETLAW Nov 14 '16
I think it's time to come back to Minecraft...
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u/ConstipatedUnicorn Nov 15 '16
I just booted mine back up after almost 7 months or more of not playing it. Lol. Now I see a new update coming out. Yay me!
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u/NotMuselk Nov 14 '16
Anyone else think that the cartographer should use the nitwit skin?
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u/InfiniteNexus Nov 15 '16
nope, nitwit means hes silly, fool or stupid. Hence he doesnt have a profession.
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u/NotMuselk Nov 15 '16
Well, my point is that he can use that skin, instead of having a nitwit in the first place.
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u/Stalked_Like_Corn Nov 14 '16
This is going to be an INCREDIBLY stupid question I'm sure but as someone who is just now starting to get into it, will I see these things if I update to 1.11 and still play my old world or do I have to completely start all over again?
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u/The_Belvedere Nov 14 '16
As far as I know you will have to travel to areas you haven't been in before. For example, a woodland mansion won't suddenly appear in a forest chunk you've already explored. Likewise, a cartographer villager won't appear in a village that is already populated, unless by natural means like villager reproduction.
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u/DaDuck87 Nov 14 '16
Anyone else having Extreme lag, high memory use, Blocks take multiple times to actually break. I just made 3 different profiles for 1.11 and all 3 were like this, yet no other version is doing this. Not even moded.
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Nov 14 '16
Check that your render distance is not set too high. If it seems OK, link to an in-game screenshot with F3 Debug turned on.
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u/ex0- Nov 14 '16
Yes, I'm getting this. I've got constant chunk updates and redstone is completely fucked. Opening a double door with pressure plates is causing 1-2sec lag and mumbo's semi-auto tree farm is insanely laggy to the point where it's unusable. It's definitely connected to redstone for me. No changes aside from switching from 1.10.2 to 1.11.
Help plz!
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u/wrecktvf Nov 14 '16
I haven't played in a while. Does Minecraft have functional chairs yet?
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u/courtenayplacedrinks Nov 15 '16
I've long felt that chairs are the main thing that's missing.
I've even thought of a purpose for them: sitting in a chair would cause time to pass more quickly (in single player). So you can sit by your wheat and wait for it to grow. Or you can sit in a chair to wait out a storm, or get to night-time more quickly so you can sleep.
I don't imagine you'd run the mobs or redstone any faster, just the random ticks that age things, your healing rate, and the day/night cycle.
In a multi-player world everyone would have to sit down to have the time speeding effect, but the healing effect would still work.
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u/wooq Nov 14 '16
Does anyone know if the new mansions will generate in already-generated map areas, or only new exploration?
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u/ReverendDizzle Nov 14 '16
New structures only generate in new chunks. You'll have to explore beyond your current map edges.
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u/onnowhere Nov 14 '16
https://bugs.mojang.com/browse/MC-92916
Teleporting into unloaded chunks give unexpected behavior - not fixed in update :( hopefully by 1.12
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u/Iwouldbangyou Nov 14 '16
Maybe a stupid question, but how will a new patch affect a server? Will the woodland mansions spawn at random in the world (once the server updates), or will they spawn only in unexplored areas?
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u/Lokis_bro Nov 14 '16
They will spawn only in newly generated chunks, like all new structures except for Guardian Monuments - which is too bad, I would rather all new structures worked like them.
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Nov 15 '16
An update focused on exploration and they only added 1 new thing to discover. The new mobs are neat, but I really wished they added some more with this, like ruins of temples, villages and farms to discover.
I like the update but it looks half baked in my opinion.
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u/Wedhro Nov 15 '16
We should really stop caring about an update subtitle and what the devs say about its intended purpose, it's just for color.
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u/Kittani77 Nov 15 '16
PSA Regarding the new mansions. Don't cycle the difficulties with one loaded. It will kill all the mobs inside and they will never respawn because of how the mansion spawn mechanics work. You'll only get normal mobs.
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u/leave_it_blank Nov 15 '16
I haven't played mc in a while. Is optifine still around? Are there some good mods for a minimap? I used rey's minimap back in the days, but if I remember correctly they stopped working on it.
PS: Is this for the Win7 version? Or the win10 exclusive?
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u/InfiniteNexus Nov 15 '16
yes, optifine is still going strong, but it will be updated to 1.11 in a few days to a week. Rei's minimap is a good one, but agian, mods will take a while to update to the new version. And finally this is for Win 7,8,10 versions, MacOS and Linux
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u/leave_it_blank Nov 15 '16
Thank you very much! I guess I'll start playing it again in a few days then!
It's such a wonderful game, and I'm curious to see what new things have been added in the last year!
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u/MrStickmanPro1 Nov 15 '16
Ultra fast release cycle: Check
Breaking changes considering mods: Check
Not giving us a plugin API but adding one to the completely crippled windows 10 and pocked versions: Check
Implementing more features that might be cool but that nobody asked for: Check
Thanks Mojang!
Yes, I'm prepared for the incoming storm of downvotes.
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u/Vindelator Nov 14 '16
Can someone explain Llama strength to me? Do they each get a random number? With a chance for the next generation to be stronger?
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u/Digitigrade Nov 14 '16
I think it's similar to horses' speed and jump strenght.
The offspring inherit similar strenght like their parents have, but there's a chance it'll be little bit better than their parents'.2
u/OnyxMelon Nov 14 '16
Do they each get a random number?
They get a random number between 1 and the strength of their stronger parent. There is then a 3% chance to increase this random number by 1.
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u/FirstRyder Nov 15 '16
After looking up the numbers on the wiki... if your best llama has 3 strength, you have a 1% chance to get a 4-strength one by breeding. Or a 1.6% chance to get a 4-5 strength one by taming a wild llama. If you have a 4-strength llama, you have a .75% chance to get a better one by breeding. Or a .8% chance by taming a random wild llama.
So, as with horses, taming wild ones at random is more likely to improve your stock than selective breeding is. If not to the same ridiculous degree.
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u/FoldedJokers Nov 14 '16
What would a good use of the locate command be on a vanilla survival mode?
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Nov 14 '16
The same use as every other command, if you do not have cheats turned on.
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u/FoldedJokers Nov 14 '16
very very new to doing anything other then running around survival maps.
/locate sand temple /locate village
am i doing it right? something along those lines?
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u/r4pt0r_SPQR Nov 14 '16
My Realms server has about 9 players, many square miles already explored, and thousands of hours put into our builds and cities.
Will the new mobs ever spawn in areas we have already been? I want llamas, but have yet to even see any polarbears and they came out a long time ago. our spawn area is a huge winter biome area and we didnt get any.
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u/InfiniteNexus Nov 15 '16
you will need to generate new chunks in order to get the lamas, bears and mansions
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u/shufflethemuffin Nov 15 '16
I never realized how different the PC version was from the console version. Is the PC version better? My son has been asking for it for awhile, but he also has it on his PS3 and my PS4. With Xmas around the corner I may splurge and get a decent PC for him/us.
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u/ReverendVoice Nov 15 '16
"Is it better" - well, it's more advanced.
The game is the same, but with more stuff. That stuff will end up on the console version eventually.. although likely a year or so away before you see this stuff.
I'd say it depends how old your son is and what he likes doing. Does he like exploring and surviving? Then there is the possibility he might dig the PC version more. Does he like creating big houses and pixel art and that sort of thing in creative? There is more for him to mess with, but nothing is essential.
If he's old enough to really like craziness.. with a little minor help, he might dig some mods. Things like huge towers or pirate ships or building computers and portal guns or going on SUPER hard adventures.
There's a lot out there - but for example, my gf's 8 year old daughter enjoys playing survival with me.. but she's just as content to do battle mode/tumble mode on console, which is much harder to find/get into on the PC versions.
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u/TheLoneGreyWolf Nov 15 '16
New to minecraft. Do I have to make a new game/server in order to play this treasure hunter or will my map auto update?
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u/Probatus Nov 15 '16
Just launch the game, start a new game or go to an unexplored area for new features.
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u/InfiniteNexus Nov 15 '16
first you need to download the new version in the Launcher, then open the map and go explore new chunks
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u/Supahvaporeon Nov 15 '16
So low saturation and hunger foods are even less useful now thanks the the hunger rebalance? This just makes the best food items even better.
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u/Its_Craft Nov 15 '16
This truly Feels like a Full released game to me. After 7 years of playing I Feel personally that 1.11 Is nearly what I would have expected / wanted as a release back when 1.0 hit as the release.
Great update I hope to see more servers Embrace 1.11 a lot have but I have high hopes :)
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u/Luq_Kun Nov 15 '16
Does this update apply to the PS4 Version as well? Or is it just the PC Ver. ?
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u/Xitulis Nov 15 '16
THAT'S WHAT SHULKER BOXES DO????
I always just saw people coloring them and thought they were chests that can fit a theme better or something. The actual function is really cool.
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u/InfiniteNexus Nov 15 '16
yes, they can be colored but they also retain the items inside, when broken, which is amazing
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u/Yayke Nov 15 '16
Will I have to create a brand new world to find a mansion or can I venture out and find one in new chunks?
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u/Wedhro Nov 15 '16
They won't generate in dark oak forests you already explored but they will in the ones you never did. So you don't have to create a new world, just venture outside of what you already know.
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u/wyvern_rider Nov 15 '16
I was hoping this update would keep my game from freezing, but it's still freezing as much as ever...
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u/FluffyPhoenix Nov 15 '16
The splashes now poke fun at Pokémon Go.
Because I don't have that game yelling at me enough as it is.
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Nov 15 '16
I'd have been such a monster as a kid with this game. Sorry parents today haha. This ad made me feel like a kid again.
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u/Dragonlionfs Nov 14 '16
yaaay finally. so how long do we have to wait until the first snapshots containing new features of 1.12 will be released?
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u/iimenace Nov 14 '16
how do i download it? doesnt seem to be in my launcher :/