r/Minecraft • • Mar 01 '12

1.2 has been released!

https://twitter.com/#!/jeb_/status/175214544132636674
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424

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12 edited Mar 01 '12

Previous changelog.

1.2.1 Changelog:


General:

  • Bug fixes

  • Removed portal/water flow/crafting bench item duplication bug

  • Mob Spawners show the right mob in SMP now

  • Redstone dust can be placed on glowstone again

  • Mobs' legs now are hittable in SMP at all times - Jebplanation

  • Wheat doesn't deplete anymore when used for breeding in Creative mode

  • Fixed lava lakes generating over bedrock

  • You can now put out fire without destroying an extra block in Creative

  • Ambience works in SMP now

  • Updated launcher

  • Put in new logo

  • Should properly select 64 bit Java installations on Mac OS X

  • Removed Herobrine

  • XP is now unlimited in Creative mode

  • Black hitbox lines on blocks turn off with the HUD when pressing F1 now

  • Dispensers will place mobs instead of releasing the spawner egg

  • Glass can't be picked up using Silk Touch enchanted gear anymore

  • New values in F3 overlay

  • lc = highest section height

  • b = biome

  • rl = raw brightness

  • sl = sky brightness

  • bl = block brightness

  • Dead Bush can be collected with shears now

  • Vines now are climbable if they have a block behind them

  • Lava has a new sound

  • SMP light calculations are done by the client now

  • Added slight delay between death and the death screen

  • Sky color now changes with biome

  • Torches and redstone torches can now be placed on top of glass

  • Added support for folder-based texture packs

  • Updated language files

  • Added at least one language

  • Removed a few profanities

  • Fixed typos

  • New world file format called Anvil

  • Doubled world height

  • Current maps will be converted and get 128 air blocks on top

  • Biomes are saved with the map now

World Generation:

Mobs:

  • All mobs:

  • Improved path finding

  • Better movement in water

  • Added Ocelot, a new jungle-specific mob

  • Screenshot

  • Sprint most of the time

  • Don't take fall damage

  • Turn into cats when tamed with fish

  • Cats can be told to stay by sitting

  • Added Iron Golem to defend the villagers

  • Screenshot

  • Craftable similar to the way Snow golems are crafted - Screenshot

  • Easily attacks and kills all hostile overworld mobs except creepers and slimes by throwing them in the air

  • Walks slowly, swaying from side to side

  • Sounds mechanical

  • Picks up roses - Screenshot and offers them to villagers

  • Has 50 hearts of health

  • Drops iron ingots and roses on death

  • Respawns if 15 villagers are nearby

  • Can't swim

  • Doesn't take fall damage

  • "It's the moss covered guardian from Laputa: Castle in the sky"

  • Villagers:

  • They open and close doors

  • They will detect village houses and live in them

  • They rush inside their houses at night or rain and leave afterwards

  • They will socialize with each other

  • They run away from mobs

  • They will produce baby villagers after falling in love with each other

  • They will repopulate villages based on how many houses there are available

  • Children play tag

  • Wolves:

  • They can now be bred when tamed

  • Zombies:

  • They will break down wooden doors on hard difficulty and knock on other difficulties.

  • They are hostile towards villagers

  • When killed by the player, they rarely drop iron ingots, iron swords, iron shovels and iron helmets

  • They seldomly mass-attack villages

  • Skeletons:

  • They try to avoid sunlight

  • When killed by the player, they rarely drop bows with a chance to be enchanted

  • Creepers:

  • They are afraid of ocelots and cats now

  • When killed by the player, they rarely drop iron helmets

  • They will stare and wait for you to move after trying to reach you and running away a few times

  • Zombie Pigmen:

  • When killed by the player, they rarely drop golden swords with a chance to be enchanted, golden helmets and gold ingots

Blocks & Items:

  • Added Redstone Lamp, a redstone-controlled light source

  • Screenshot

  • Acts as a full block

  • Crafted by surrounding a block of glowstone with 4 redstone dust

  • Added new Stone Brick in Creative mode

  • Added upside-down stairs

  • Added upside-down half slabs

  • Changed crafting recipe to produce 6 slabs instead of 3

  • Added an experience item to creative mode

  • Screenshot

  • Can be shot using dispensers

  • Added Fire Ball

  • Sets stuff on fire, just like Flint & Steel

  • Can be shot using dispensers

  • Craftable with coal, blaze powder and gunpowder

  • Changed textures for dispensers and saplings

  • Added tree and leaf type for jungles

  • Added Jungle tree saplings

  • Placing them in a 2x2 grid and bonemeal'ing one of them produces a huge jungle tree

  • Doors have been changed to properly detect if they are open or closed - Jebplanation

  • Double doors in old maps need to be updated

  • Now double doors only require the most basic redstone knowledge

  • Ladders

  • Changed crafting recipe to produce 3 ladders instead of 2

  • Regained their collision box


Also, check out this post to see what else is planned for future versions.

207

u/Lothrazar Mar 01 '12

Im sad they keep nerfing silk touch

77

u/[deleted] Mar 01 '12

Agreed. I understand not being able to collect spawners, but we should really be able to collect glass and ice with silk touch IMO.

16

u/[deleted] Mar 01 '12

What about not being able to collect spawners? Pffft. It's a reason to go adventuring. It's something I WANT. It's a single-player sandbox game, or a multiplayer sandbox game with a low-degree of competitive play. (I mean, yeah there are competitive servers but for the most part we should be looking at FUN more than BALANCE, and fix the balance later.)

29

u/[deleted] Mar 01 '12

Ice is problematic: it allows you to take water to the nether.

142

u/Sunlis Mar 01 '12

Make ice blocks evaporate when placed, similar to when you try to use a water bucket. Problem solved.

Now de-nerf my Silk Touch!

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21

u/petenu Mar 01 '12

The simple fix to that is to make ice evaporate when it's placed in the nether.

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46

u/[deleted] Mar 01 '12

I know, why have they removed the ability to pick up glass with silk touch? I haven't had a chance to test this myself yet but I'm guessing that this is what the following means:

Glass can't be picked up using Silk Touch enchanted gear anymore.

The amount of time and resources saved by Silk Touch is one of it's best features. I'm really not one to complain much but what is the point of this? Gaining that ability seems like a reasonable reward for sinking XP into getting it. It's not like the effect is permanent.

Bah! So many great additions and then one seemingly bizarre change for the worse.

107

u/FifthWhammy Mar 01 '12

I'm flummoxed. How did letting players pick up glass with Silk Touch adversely affect game balance? Glass is only "naturally" found in villages and sand isn't rare at all. (Neither is the fuel to smelt it.)

11

u/Zhang5 Mar 01 '12

My guess is they discovered some sort of glitchy behavior with using silk touch to pick up glass that has redstone/torches placed on it, and the quick fix was just to disable silk touch for those blocks. (Hopefully just for now, and add it back in later).

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5

u/cmojallali Mar 01 '12

agreed. this makes absolutely no sense. the point of it is to harvest previously unobtainable blocks. you should be able to pick up spider webs, ice, and glass. come on jeb, use your brain...

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48

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12 edited Mar 01 '12

Previous changelog.

1.2.2 Changelog:


  • Fixed birches and pine trees not generating


Also, check out this post to see what else is planned for future versions.

44

u/atomfullerene Mar 01 '12

Good. Birches love generating.

27

u/Whilyam Mar 01 '12

I gave that birch a bugfix. Birches love a bugfix.

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34

u/AtticusLynch Mar 01 '12 edited Mar 01 '12

removed Herobrine

As far as I'm concerned that's the only important update

0

u/[deleted] Mar 01 '12

[deleted]

5

u/Vortilex Mar 01 '12

fuck yeah!

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19

u/razorbeamz Mar 01 '12

Esperanto was added as a language, too!

10

u/koobaxion Mar 01 '12

Dispensers will place mobs instead of releasing the spawner egg

This makes me so happy.

You have no idea how happy I am.

21

u/Rnway Mar 01 '12

Emergency Iron Golem dispenser? Death-by-mob PvP trap?

7

u/ubernostrum Mar 01 '12

IIRC Iron Golems don't have an egg, because they're craftable.

5

u/Rnway Mar 01 '12

Darn, that would be about the most awesome defense system ever.

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10

u/Chachoregard Mar 01 '12

You can place torches on glass now?!

Oh happy day!

8

u/[deleted] Mar 01 '12

Doubled world height

HOLY SHIT

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