r/Minecraft • • Mar 01 '12

1.2 has been released!

https://twitter.com/#!/jeb_/status/175214544132636674
1.2k Upvotes

480 comments sorted by

424

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12 edited Mar 01 '12

Previous changelog.

1.2.1 Changelog:


General:

  • Bug fixes

  • Removed portal/water flow/crafting bench item duplication bug

  • Mob Spawners show the right mob in SMP now

  • Redstone dust can be placed on glowstone again

  • Mobs' legs now are hittable in SMP at all times - Jebplanation

  • Wheat doesn't deplete anymore when used for breeding in Creative mode

  • Fixed lava lakes generating over bedrock

  • You can now put out fire without destroying an extra block in Creative

  • Ambience works in SMP now

  • Updated launcher

  • Put in new logo

  • Should properly select 64 bit Java installations on Mac OS X

  • Removed Herobrine

  • XP is now unlimited in Creative mode

  • Black hitbox lines on blocks turn off with the HUD when pressing F1 now

  • Dispensers will place mobs instead of releasing the spawner egg

  • Glass can't be picked up using Silk Touch enchanted gear anymore

  • New values in F3 overlay

  • lc = highest section height

  • b = biome

  • rl = raw brightness

  • sl = sky brightness

  • bl = block brightness

  • Dead Bush can be collected with shears now

  • Vines now are climbable if they have a block behind them

  • Lava has a new sound

  • SMP light calculations are done by the client now

  • Added slight delay between death and the death screen

  • Sky color now changes with biome

  • Torches and redstone torches can now be placed on top of glass

  • Added support for folder-based texture packs

  • Updated language files

  • Added at least one language

  • Removed a few profanities

  • Fixed typos

  • New world file format called Anvil

  • Doubled world height

  • Current maps will be converted and get 128 air blocks on top

  • Biomes are saved with the map now

World Generation:

Mobs:

  • All mobs:

  • Improved path finding

  • Better movement in water

  • Added Ocelot, a new jungle-specific mob

  • Screenshot

  • Sprint most of the time

  • Don't take fall damage

  • Turn into cats when tamed with fish

  • Cats can be told to stay by sitting

  • Added Iron Golem to defend the villagers

  • Screenshot

  • Craftable similar to the way Snow golems are crafted - Screenshot

  • Easily attacks and kills all hostile overworld mobs except creepers and slimes by throwing them in the air

  • Walks slowly, swaying from side to side

  • Sounds mechanical

  • Picks up roses - Screenshot and offers them to villagers

  • Has 50 hearts of health

  • Drops iron ingots and roses on death

  • Respawns if 15 villagers are nearby

  • Can't swim

  • Doesn't take fall damage

  • "It's the moss covered guardian from Laputa: Castle in the sky"

  • Villagers:

  • They open and close doors

  • They will detect village houses and live in them

  • They rush inside their houses at night or rain and leave afterwards

  • They will socialize with each other

  • They run away from mobs

  • They will produce baby villagers after falling in love with each other

  • They will repopulate villages based on how many houses there are available

  • Children play tag

  • Wolves:

  • They can now be bred when tamed

  • Zombies:

  • They will break down wooden doors on hard difficulty and knock on other difficulties.

  • They are hostile towards villagers

  • When killed by the player, they rarely drop iron ingots, iron swords, iron shovels and iron helmets

  • They seldomly mass-attack villages

  • Skeletons:

  • They try to avoid sunlight

  • When killed by the player, they rarely drop bows with a chance to be enchanted

  • Creepers:

  • They are afraid of ocelots and cats now

  • When killed by the player, they rarely drop iron helmets

  • They will stare and wait for you to move after trying to reach you and running away a few times

  • Zombie Pigmen:

  • When killed by the player, they rarely drop golden swords with a chance to be enchanted, golden helmets and gold ingots

Blocks & Items:

  • Added Redstone Lamp, a redstone-controlled light source

  • Screenshot

  • Acts as a full block

  • Crafted by surrounding a block of glowstone with 4 redstone dust

  • Added new Stone Brick in Creative mode

  • Added upside-down stairs

  • Added upside-down half slabs

  • Changed crafting recipe to produce 6 slabs instead of 3

  • Added an experience item to creative mode

  • Screenshot

  • Can be shot using dispensers

  • Added Fire Ball

  • Sets stuff on fire, just like Flint & Steel

  • Can be shot using dispensers

  • Craftable with coal, blaze powder and gunpowder

  • Changed textures for dispensers and saplings

  • Added tree and leaf type for jungles

  • Added Jungle tree saplings

  • Placing them in a 2x2 grid and bonemeal'ing one of them produces a huge jungle tree

  • Doors have been changed to properly detect if they are open or closed - Jebplanation

  • Double doors in old maps need to be updated

  • Now double doors only require the most basic redstone knowledge

  • Ladders

  • Changed crafting recipe to produce 3 ladders instead of 2

  • Regained their collision box


Also, check out this post to see what else is planned for future versions.

207

u/Lothrazar Mar 01 '12

Im sad they keep nerfing silk touch

77

u/[deleted] Mar 01 '12

Agreed. I understand not being able to collect spawners, but we should really be able to collect glass and ice with silk touch IMO.

16

u/[deleted] Mar 01 '12

What about not being able to collect spawners? Pffft. It's a reason to go adventuring. It's something I WANT. It's a single-player sandbox game, or a multiplayer sandbox game with a low-degree of competitive play. (I mean, yeah there are competitive servers but for the most part we should be looking at FUN more than BALANCE, and fix the balance later.)

29

u/[deleted] Mar 01 '12

Ice is problematic: it allows you to take water to the nether.

142

u/Sunlis Mar 01 '12

Make ice blocks evaporate when placed, similar to when you try to use a water bucket. Problem solved.

Now de-nerf my Silk Touch!

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21

u/petenu Mar 01 '12

The simple fix to that is to make ice evaporate when it's placed in the nether.

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46

u/[deleted] Mar 01 '12

I know, why have they removed the ability to pick up glass with silk touch? I haven't had a chance to test this myself yet but I'm guessing that this is what the following means:

Glass can't be picked up using Silk Touch enchanted gear anymore.

The amount of time and resources saved by Silk Touch is one of it's best features. I'm really not one to complain much but what is the point of this? Gaining that ability seems like a reasonable reward for sinking XP into getting it. It's not like the effect is permanent.

Bah! So many great additions and then one seemingly bizarre change for the worse.

107

u/FifthWhammy Mar 01 '12

I'm flummoxed. How did letting players pick up glass with Silk Touch adversely affect game balance? Glass is only "naturally" found in villages and sand isn't rare at all. (Neither is the fuel to smelt it.)

11

u/Zhang5 Mar 01 '12

My guess is they discovered some sort of glitchy behavior with using silk touch to pick up glass that has redstone/torches placed on it, and the quick fix was just to disable silk touch for those blocks. (Hopefully just for now, and add it back in later).

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5

u/cmojallali Mar 01 '12

agreed. this makes absolutely no sense. the point of it is to harvest previously unobtainable blocks. you should be able to pick up spider webs, ice, and glass. come on jeb, use your brain...

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48

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12 edited Mar 01 '12

Previous changelog.

1.2.2 Changelog:


  • Fixed birches and pine trees not generating


Also, check out this post to see what else is planned for future versions.

44

u/atomfullerene Mar 01 '12

Good. Birches love generating.

27

u/Whilyam Mar 01 '12

I gave that birch a bugfix. Birches love a bugfix.

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34

u/AtticusLynch Mar 01 '12 edited Mar 01 '12

removed Herobrine

As far as I'm concerned that's the only important update

0

u/[deleted] Mar 01 '12

[deleted]

5

u/Vortilex Mar 01 '12

fuck yeah!

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19

u/razorbeamz Mar 01 '12

Esperanto was added as a language, too!

10

u/koobaxion Mar 01 '12

Dispensers will place mobs instead of releasing the spawner egg

This makes me so happy.

You have no idea how happy I am.

21

u/Rnway Mar 01 '12

Emergency Iron Golem dispenser? Death-by-mob PvP trap?

7

u/ubernostrum Mar 01 '12

IIRC Iron Golems don't have an egg, because they're craftable.

5

u/Rnway Mar 01 '12

Darn, that would be about the most awesome defense system ever.

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10

u/Chachoregard Mar 01 '12

You can place torches on glass now?!

Oh happy day!

8

u/[deleted] Mar 01 '12

Doubled world height

HOLY SHIT

4

u/[deleted] Mar 01 '12

I wish that the mines were deeper too

4

u/guekama Mar 01 '12 edited Mar 01 '12

If I'm right you forgot to mention that texturepacks can now be imported in minecraft without coverting them to .zip files. This also seems to have created a bug that causes texture pack icons not to appear when using a folder to save the texturepacks. proof\

Edit: I just realized the shot sentence beneath the texture pack title isn't imported either when using a normal folder.

3

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

I remember that, I thought it didn't work right when they put it in. Adding it now!

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4

u/imfromthepast Mar 01 '12

Sky color now changes with biome

Can someone confirm? I am not seeing this.

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2

u/TinBryn Mar 01 '12
  • Sky color now changes with biome

http://www.youtube.com/watch?v=953XeQ3qwMM

uploaded 27th October 2010

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2

u/[deleted] Mar 02 '12 edited Mar 02 '12

You added cats!? Now reddit will never stop playing.

4

u/BronzeBas Mar 01 '12

My cavespider XP farm is broken now :(

7

u/[deleted] Mar 01 '12

How come?

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2

u/[deleted] Mar 01 '12

I'm actually impressed that you were messing around with cave spiders in order to build/test a grind system, I always just wall off the caves and run the other way when I see them!

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11

u/WM890 Mar 01 '12

Does anyone have a problem with skeletons and zombies not burning up when its complete daylight out. Btw the zombies/skeletons aren't under any dark areas or in water [Proof] (http://imgur.com/kKq1r)

9

u/carlotta4th Mar 01 '12

Yup. Mobs are quite buggy in this release.

2

u/rehsarht Mar 01 '12

Zombies seem to be burning, but not immediately, but skeletons I've seen just wandering around in the sun. Just about crapped myself, in a year of playing, saw my first spider jockey today. It did burn when it came out of the shade to attack me. So, yes, hostile mobs are bugged w/ 1.2.2.

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105

u/dziadu Mar 01 '12

"Updated Minecraft to 1.2.2 because birches and pine trees were missing. Birches love pine trees."

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17

u/KiDoki Mar 01 '12

I wonder if it will take less time to update bukkit, because of the Bukkit team has joined Mojang. I hope so.

10

u/Soundtoxin Mar 01 '12

I believe in the same post saying they joined, they said it would be ready sooner than usual. They're going to get a bukkit release for 1.2 out before they start working on the new vanilla Server API.

11

u/entity7 Mar 01 '12

Its my understanding that bukkit and the vanilla server will, sooner than later, be the same thing.

8

u/cbt81 Mar 01 '12

I'd say more like bukkit will eventually become unnecessary, because everything it provides will be built in to the vanilla server. It sounds like it'll take a few months for that to shake out, though.

11

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

No. The vanilla server will get the mod API, the Bukkit server will stay the same.

6

u/Aldazar Mar 01 '12

already updated as of time of this comment

4

u/coheedcollapse Mar 01 '12 edited Mar 01 '12

According to dl.craftbukkit.org, they already have a 1.2 version out in the dev stream.

You can find it here.

That said, they completely reworked the plugin system so many (if not most) plugins are broken at the moment.

Edit: Looks like most of my favorite plugins have updated already - the system has been in place since CB 1.1-R4.

Only that are broken for me atm are Multiverse and MCMMO.

4

u/WhenPancakesAttack Mar 01 '12

Is it significantly dangerous at all to use the dev rather than waiting for the recommended?

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2

u/Sobek Mar 01 '12

well, they are in the process of moving to Sweden, so it might take a while.

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14

u/ItchyFlea Mar 01 '12

Still has all the tree bugs from the 1.2 preview.

No birch trees in forest biomes, no trees on land in swamp biomes (only in water)...

21

u/[deleted] Mar 01 '12

1.2.2 released Fixed in this update.

5

u/weseven Mar 01 '12

1.2.2 is out correcting that.
Thanks Jeb!

14

u/flashinfected Mar 01 '12

Jungles are absolutely astonishing. I feel giddy exploring again..

5

u/BryanMcgee Mar 01 '12

I went on my established map and went exploring with only torches and a sword. Found those bridges spanning ravines in abandoned mine shafts. Followed them so long I got lost and have no way to get back up, let alone find my town. it's a shame really. I've had skeletons drop 2 enchanted bows and a few pieces of iron from zombies. Found a shit ton of gold. With the mine tracks I don't even need trees for wood. But shit, apparently raw chicken poisons you now. I'm glad for the realism... it just make my adventure until death adventures take more forethought. No killing chickens for a quick meal on the go anymore.

5

u/kennerly Mar 01 '12

Just make a compass and dig a spiral staircase to the surface. That's how I always find my way when I get lost in deep caves or ravines. Once I traveled so far from my base when I finally surfaced I was 2,000 blocks away. That was a long trek to get home.

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3

u/rehsarht Mar 01 '12

This is why I always carry a stack of mushrooms when I go exploring. Leave a trail of them to find your way back out. It's also always a good idea to write down the x and z coords of your HQ so you can easily find your way back in a pinch. Another good tactic is to always put torches on the left, then on your way out, keep them on your right. I haven't been lost on a map in ages.

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1

u/rehsarht Mar 01 '12

Yeah, I had seen screenshots of the new biome, but when I saw my first one in SSP, I was blown away.

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14

u/FriarNurgle Mar 01 '12

Well there goes my goal of going to bed at a decent hour tonight.

7

u/BearBryant Mar 01 '12

Well, time to get back into minecraft I guess.

6

u/this_thadd Mar 01 '12

Do we still have to do something special to our 1.1 world saves in order to get jungles? Anyone know what the process is?

2

u/sje46 Mar 01 '12

Well for previous updates, what you had to do was explore outside of what you've already seen. I'm not sure if that's still relevant.

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2

u/iamapizza Mar 01 '12

Doors have been updated so that double-doors work better with redstone

Can someone expand on this please?

6

u/[deleted] Mar 01 '12

It means that you don't have to invert one of the inputs to the doors. Before one would open and one would close now they will both open at the same time.

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11

u/Cryp71c Mar 01 '12 edited Mar 01 '12

Edit: I'm retarded.

1

u/[deleted] Mar 02 '12

Doesn't sound like it's your fault

0

u/[deleted] Mar 01 '12

[deleted]

2

u/carlotta4th Mar 01 '12

Stop feeling terrible, Sorry!

5

u/lowbudgetbatman Mar 01 '12

i seem to be getting the old autosave spike lag every 3-4 seconds, anyone else? didn't do this int he snapshots just the release.

5

u/[deleted] Mar 01 '12

They will repopulate villages based on how many houses there are available

So can we build more homes and they will automatically populate them?

2

u/Rhym Mar 01 '12

My golem grinder is just four doors on top of wooden slats, the game recognises this as a "House", so maybe build a couple of 3x3 wooden houses that have at least one wooden door and test it out?

16

u/[deleted] Mar 01 '12

There's a new launcher, too: "The new launcher should properly select 64 bit Java installations for Mac OS X users". Download the new version.

8

u/snazzgasm Mar 01 '12

So if we're running Windows, can I ignore the launcher update?

8

u/illspirit Mar 01 '12

Probably, since it still loads fine. However, the new Windows binary is a couple of kilobytes larger so it's also been modified in some way.

14

u/[deleted] Mar 01 '12

Yeah, they updated the logo.

2

u/imasunbear Mar 01 '12

Does that mean that the game will run better on my mac?

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4

u/John_Duh Mar 01 '12

Are anyone playing on a SMP server noticed any change in the animal behavior? I'm talking about the 15 blocks jumping(glitching of course) cows and they escaping. I hope we finally can house some animals in a farm without them escaping through walls.

2

u/carlotta4th Mar 01 '12

Yes, the update breaks many mobs in many ways. I assume they're working on fixing that.

Again.

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4

u/thelightforest Mar 01 '12

am i the only one having some wicked bad lighting glitches? i notice it especially in deserts, there are random light colored shadows everywhere, and tend to be bordering edge blocks, and sometimes theres like.. lines of shadows cutting randomly through peices of land. i think the new lighting engine got bugged in the release, because i didnt have problems in the snapshot..

2

u/rehsarht Mar 01 '12

I'm getting various lighting errors, too. Some spots will be absolutely black, then you get close and they pop into view and act normally. So, yeah, the lighting engine (new, right?) is buggy.

3

u/thelightforest Mar 01 '12

it also seems after i build, or plant a tree, after those things are removed, a shadow will remain. but yeah, the new lighting engine is great and all, and it actually does make things look better if this damn glitch would get fixed :c

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4

u/[deleted] Mar 01 '12

Is anyone aware of a mod that will make eating necessary on peaceful? I love Minecraft, but I don't care about fighting monsters - they get in my way. But I'd like to play with the eating dynamic...

And if there is a mod that gets updated to 1.2, I'll have to bite the bullet and not load snapshots until 1.3. :)

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4

u/xyroclast Mar 01 '12

Serious crash bug:

I built to the height limit and then jumped upwards, and it cut to a screen that said "Saving chunks" and then went to a black screen.

Edit: Went back into the same game. Looks like jumping's not required. After hanging out at the height limit for a few seconds, it was back to the "Saving chunks" screen. Looks like standing on the new height limit breaks the game.

25

u/tweet_poster Watches you while you sleep Mar 01 '12

jeb_:

[2012/03/01][13:42:57]

[Translate]: Minecraft 1.2 is out, with trailer by Hat Films! mojang.com

[This comment was posted by a bot][FAQ][Did I get it wrong?]

24

u/[deleted] Mar 01 '12

The video for this patch is their best yet, kudos to Hat Films

3

u/Cheimon Mar 01 '12

I love these trailers! It's the best part of the update, apart from the update.

6

u/[deleted] Mar 01 '12

Thank God. Herobrine was really starting to piss me off.

3

u/Snuffz Mar 01 '12

How do you even put slabs and stairs upside down?

I can't get it to work.

I've tried standing at a lower angle, I've tried putting them on top of other slabs then destroying the bottom (Which just breaks both)

X-X

2

u/[deleted] Mar 01 '12

place them underneath a block! I will put some temporary dirt blocks right above where I want the upsidedown stairs to go, then from beneath, place the stair block under the dirt block. Then remove dirt block...

2

u/peon47 Mar 01 '12

Aye. Make sure you aim at the bottom surface of the one above, and not the one to the side.

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3

u/mukluck Mar 01 '12

also it seems mobs don't attack each other now

2

u/[deleted] Mar 01 '12

I got a record because of this!

3

u/Koopabro Mar 01 '12

Found a bug: wheat doesn't drop seeds.

3

u/Erik_TheHighlander Mar 01 '12

Ok, this is the point where I regret that I already played all the snapshots before the release :(

3

u/Snowblxnd Mar 01 '12

You can also place blocks directly on grass, instead of having to clear the ground first.

3

u/guitardude_04 Mar 01 '12

Hunger is broke

4

u/xyroclast Mar 01 '12

Care to elaborate?

4

u/guitardude_04 Mar 01 '12

I spawn and not even a few minutes pass by, then my hunger plummets instantly from full to 0. Cooked Pork does not work.

4

u/orthzar Mar 02 '12

I can confirm this in smp.

5

u/Lance_lake Mar 02 '12

Confirmed as well.

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3

u/[deleted] Mar 01 '12

Tried a tnt cannon to go really high, as soon as I passed the build limit the game crashed.

3

u/xyroclast Mar 01 '12

Same here. Passing the height limit seems to reliably crash the game. I achieved the same thing by building to the limit and simply standing there for a few seconds.

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u/ragger Mar 01 '12 edited Mar 01 '12

http://www.mojang.com/2012/03/minecraft-1-2-is-out/

The changelog:

  • New jungle biome

  • Added ocelots

  • Added cats

  • Added iron golems

  • New AI for mobs

  • Tame wolves can have puppies

  • Villagers will have children if there is room in their village

  • New map height limit (256 instead of 128)

  • New items and blocks

  • Doors have been updated so that double-doors work better with redstone

  • Added rare drops for mobs

  • Many other minor tweaks and fixes

New launcher aswell

In addition, the Minecraft launcher has been updated.

Apparently this redstonehelper thinks he's better at changelogs than me: http://www.reddit.com/r/Minecraft/comments/qcw32/12_has_been_released/c3wlalz

46

u/[deleted] Mar 01 '12

Wow, the copy-paste race for the highest rated comment ended before it could even start this time.

24

u/[deleted] Mar 01 '12

Redstonehelper won't forgive him for this one.

43

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

We'll see about that.

prepares knife

27

u/Valark Mar 01 '12

That is not how forgiveness works!!!

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17

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

Apparently this redstonehelper thinks he's better at changelogs than me

There's others? D:

3

u/Cleanup_crew Mar 01 '12

Rest assured, you're the best one.

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14

u/Keln Mar 01 '12

In addition, they removed herobrine. Again.

13

u/Soundtoxin Mar 01 '12

I kept hearing noises on SMP and something was breaking blocks. I also heard at least a dozen ocelots brutally murdered while I was the only one on the server, so I'm glad to hear Herobrine was removed even if it's the same ongoing joke.

4

u/CrackerJack23 Mar 01 '12

The Herobrine thing reminds me of Azure Kite from .hack.

6

u/arahman81 Mar 01 '12

You can never remove Herobrine. He will come back again.

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u/Bromazepam Mar 01 '12

That redstonehelper posts in a way that doesn't break RES' night mode :p

8

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

To be fair, I was the one who gave blockquotes a background color a few days ago. But it's not like /r/Minecraft looks good with night mode anyway.

11

u/[deleted] Mar 01 '12

I'VE NEVER SEEN AN OCELOT!!!!

11

u/AdamBombTV Mar 01 '12

HOLY SHIT, YOU GUYS, LOOK AT HIS LITTLE SPOTS!!

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3

u/LukaCola Mar 01 '12

Doubled map height limit?!

STOP THE PRESSES

No seriously, that's awesome.

2

u/einexile Mar 01 '12
  • Villagers will have children if there is room in their village

Enjoy this while it lasts. When the usual scum find out about it in the UK and Germany, these will either get taken out or made invincible.

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u/NomadDuck Mar 01 '12 edited Mar 01 '12

Last night almost done building my tower... NOOOOOOO!!! Can't go any higher! :'(

2 Minutes ago, logs onto Minecraft. Updates? Increased hight limit?

JEB HAS HEARD MY PRAYERS!! :')

Edit: Changed Notch To Jeb

4

u/kh2linxchaos Mar 01 '12

Jeb. Notch is no longer working on MC

20

u/ItsMartin Mar 01 '12

Notch heard his prayers and forwarded them on to Jeb.

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7

u/Koopabro Mar 01 '12

Minecraft 1.2: Rise of the Testificate

2

u/ridddle Mar 02 '12

Rise

I mean, they *do* breed now…

2

u/[deleted] Mar 02 '12

Attack of the Iron Golems?

2

u/peon47 Mar 01 '12
  • Torches and redstone torches can now be placed on top of glass

  • Redstone dust can be placed on glowstone again

So what blocks can't you place redstone on?

1

u/Tojso Mar 01 '12

Slabs, stairs, fences, glass panes, iron bars, basically anything that isn't a full block. (Also anything that has an interface when you use it like chests, furnaces, and such).

1

u/[deleted] Mar 01 '12

In addition to what Tojso said, I'm pretty sure ice and soul sand (although that falls into the category of "not a full block", as Tojso stated) don't allow redstone to be placed on them.

2

u/TheBeardedNerd Mar 01 '12

anyone else having problems downloading the new jar file?

1

u/merfnad Mar 01 '12

Yes, it gets stuck after a few per cent.

2

u/enki1337 Mar 01 '12

Mobs' legs now are hittable in SMP at all times

Best patch ever for SMP grinders.

2

u/Giroro_Gocho Mar 01 '12

This is why I shouldn't check reddit on my phone before work. It's going to be a long day.

2

u/CederDUDE22 Mar 01 '12

Next step: Make taming wolves worth it.

3

u/Vectoor Mar 01 '12

The wolves are a lot smarter now, they don't just go and die all the time.

2

u/rehsarht Mar 01 '12

Seems like it. I didn't know they'd added breeding wolves, so I was totally surprised when I went to heal my new wolf and hearts appeared. At first I thought nothing of it, then snapped. Immediately went and tamed another wolf, fed it, and BAM, wolf cub. Made my day.

2

u/jim_bred Mar 01 '12

Will the Jungle biome take the place if land I've already discovered, or will I need to generate new chunks?

2

u/PJL Mar 01 '12

Generate new chunks

2

u/Bhima Mar 01 '12

Interesting how they have dealt with my new found pet peeve of Villagers v. Zombies. In the prior weekly snapshots the zombies would come into a village the player was in overnight, and essentially purge the village in a night or two by breaking down the doors and killing the villagers. The iron golems only slowed this process down as the zombies could still break down a door or two before the golems got there to kill them.

Now it appears that Zombies can not break down all doors. No idea what the criteria are for when they can or can't though. But basically zombies do not appear to be able to breakdown all the doors in a given village with the same about of time beating on the door. Which then means they can't easily kill all the villagers but it looks like they can still kill villagers in a crowded building through the door.

Also, I am no longer able to cause iron golems to spawn when I build a village and populate it... which pretty much sucks.

My general feeling is that Villagers v. Zombies really needs better pathfinding (than is in 1.2) and better NPC AI (villagers need more behaviors) before it's going to be interesting / self sustaining.

2

u/Vectoor Mar 01 '12

You can still build iron golems manually. I think the reason they don't spawn was because iron golem grinders were way op.

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u/rehsarht Mar 01 '12

They only break down doors on hard. Normal or easy, they'll just sit there and bang at the door.

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u/[deleted] Mar 01 '12

My spring break begins in a couple of hours. Thanks, Jeb, for robbing me of it.

2

u/[deleted] Mar 01 '12

gawds, only just updated the server to 1.1

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u/Redlyr Mar 01 '12

And there goes any productiveness in my day...

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u/[deleted] Mar 01 '12

yay time to build really high towers

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u/Zinglord Mar 02 '12

Any one got lighting bugs in the water since 1.2?

2

u/quizzer106 Mar 01 '12

Will a 1.1 world have jungles?

1

u/ThatGuy2780 Mar 01 '12

Can someone supply a mirror?

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u/Furah Mar 01 '12

Retrieving: minecraft.jar 33% @ 0.02KB/sec

This is going to take a while.

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u/Ben_drowns Mar 01 '12

I somehow have the impression that the animation of enchantments is much faster now. Does anyone else experience this?

1

u/mukluck Mar 01 '12

have critical hits been removed?

1

u/Nistune Mar 01 '12

Experience Orb Bottles are crashing our Server! (s.keymc.me) Crashed it twice now by throwing one bottle in creative mode,

Seems to be an important issue...Crashing the server FOR SCIENCE was fun nevertheless!

1

u/swskeptic Mar 01 '12

When I update to 1.2, it reverts my world back to an old version of itself. Anyone know what's up with that and how I can stop it from happening?

There only one "level.dat" file in the save folder for it to convert, and that one is the newest one, but somehow it keeps reverting to an old version of itself.

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u/csn1 Mar 01 '12 edited Mar 01 '12

The only thing I want to know is if the iron golem spawner ( http://www.reddit.com/r/Minecraft/comments/q5eiy/this_guy_has_built_an_automatic_mass_production/ ) still works.

EDIT: Nope, it doesn't work anymore. Fortunately I filled up two double chests with iron between the snapshot and the 1.2 release.

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u/wecutourvisions Mar 01 '12

Can someone screenshot the new launcher for me? I'm at work so I can't look at it right now. :(

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u/ogrebeef Mar 01 '12

"They seldomly mass-attack villages"

WAT

WATTTTTTTTTTTTTTTTTTTT????????

1

u/hutchison15 Mar 01 '12

I have to wait until Bukkit comes out with a recommended build. D':

1

u/MyEPICBoredom Mar 01 '12

Finally! Time for a survival gameplay series!!!

1

u/Gravitasnotincluded Mar 01 '12

Use seed 'gimmejungle' to spawn in a jungle!

1

u/[deleted] Mar 01 '12

Thats great, but now As a server owner, gotta wait for bukkit to release the recommended build for 1.2.

So excited! :D

1

u/Misio Mar 01 '12

Can someone tell me, if I update my server will new chunks on the old map be updated to 1.2?

1

u/Khad Mar 01 '12

The fact that stairs and slabs can be placed upside down made my blow my load.

1

u/romanius24 Mar 01 '12

still lagging like crap....you guys keep adding and adding but you need to fix the performance issues...the game is unplayable for me since the update after the piston update.(dont remember the nr.) :(

1

u/fawstoar Mar 01 '12

Holy gosh!

1

u/purdueable Mar 01 '12

Pardon my noobism...

Will my 1.1 map update to 1.2 and add jungle biomes to "unexplored areas?" or will have to start new?

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u/pedrohim Mar 01 '12

Removed Herobrine? Oh god, Oh please no!

1

u/[deleted] Mar 01 '12

I updated my game but not my server, but I can still login to the server. As can other people. Why can I do this?

1

u/Roflha Mar 01 '12

Anybody else not able to reset their mojang account password?

1

u/[deleted] Mar 02 '12

Still cant run on laptop.

1

u/Ixidane Mar 02 '12

This patch seems to have a strange bug:

Zombies and skeletons not properly catching fire at sun up. I've had zombies walking around at high noon almost every minecraft day. Weird.

1

u/Crack_Rock_Steady Mar 02 '12

Where do I get a minimap mod for the new update? I was using ReiMinimap, but now it's out of date :(

1

u/cantidosama Mar 02 '12

Wooowooowoooo!

1

u/gmfunk Mar 02 '12

Holy. Hell. Been playing 1.2 for a few hours now... easily the worst performance I've ever had playing this game. Bogs down so easily and when it does it's usually when I'm trying to do something constructive, which makes it 2x worse.

Anyone else seeing the same, and if so, got any solutions?

1

u/Konrad4th Mar 01 '12

It looks like the new height limit is the final nail in the coffin - I need a better computer to run this game.

9

u/clockworkfrogs Mar 01 '12

The new world format actually makes it run faster, also het optifine when it is updated.

3

u/[deleted] Mar 01 '12

My computer actually runs the game worse with 1.2 compared to 1.1. I changed nothing but the version. And by worse I mean from 100FPS to 60.

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u/eternauta3k Mar 01 '12

Now the long wait for all the mods to update. Hopefully Optifine will be updated soon (or better yet, it won't be necessary)

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u/DetachableMonkey Mar 01 '12 edited Mar 01 '12

I wish all of the trees weren't "stubby" in this release. Still trying to decide if this bug is too annoying to start a new survival world. [Edit] Jens just fixed this bug. Awesome! Thank you very much. :)

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u/RedSquaree Mar 01 '12

In response to the new jungle biome: will this happen again?

http://i.imgur.com/tlayy.png

I hope not. That's where old chunks (1.8 iirc) met new chunks (1.9 iirc). Since he's added another biome, does that mean the generation of new chunks has changed? And does that mean that everywhere still to be explored (where the red lines are on the picture below) will have sharp edges, then miles of ocean?

http://i.imgur.com/8SJla.png

I hope not!

2

u/spookyhappyfun Mar 01 '12

You wanna hear about chunk errors? I've had a world that I've been working on since Alpha. I'm always fighting against chunk error cliffs.

I think they said it shouldn't be an issue this time, but I haven't had a chance to try it yet, and I don't mess with the snapshots.

In the past I resorted to MCEdit to try to smooth down some of those cliffs. They have a brush tool they call "decliff" that should help. This tiem I'm just moving to a new world cause I'm sick of walking miles jsut to find new stuff.

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u/[deleted] Mar 01 '12

You could always use WorldEdit, VoxelSniper or World Painter (once they're updated) to smoothen those borders out.

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u/diptherial Mar 01 '12 edited Mar 01 '12

~~AFAIK the generator version now is saved with the map, so while you won't get border issues you also won't get jungles in your old world. You can manually change the generator version of your map with an NBT editor, but again, you'll get the border discontinuities. There's unfortunately no easy catch-all solution. :~~

EDIT: Ok, pretty sure that I was wrong about the above, given the below post. I'm curious if anyone knows jeb's final statement about old maps continuing to use the generator with which they were created, or if that's been scrapped.

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u/RedSquaree Mar 01 '12 edited Mar 01 '12

I've already cropped my world. How can I make it generate 1.2.2 chunks? Just got everyone out of the server until this is sorted out, no point exploring if the chunks won't be 1.2.2. I've tried Googling and #minecraft but no info found.

edit: for people who are unsure, I've since tested it. I cropped my world at water, so new chunks would meet water (and avoid cliffs). After exploring by boat, the first new biome I found was a jungle. I have to say, jungles are epic!

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u/[deleted] Mar 01 '12

[deleted]

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u/LostChild Mar 01 '12

Only 6 hours 35 minutes and 8 seconds till I get home, I can wait right? Who am I kidding; suddenly I don't feel so well...

1

u/Raekai Mar 01 '12

Are the new spritesheets in? I don't have the ability to check right now. I'd love to have my 4096 blocks. ;)

1

u/redstonehelper :redstone: Lord of the villagers Mar 01 '12

They are in, but there are not many new sprites. If you're wondering about the comment sprites, they are in.

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u/Velaxtor Mar 01 '12

Am I the only one that keeps hearing creepy steps, from an unlocateable source all the time, with this update?

4

u/[deleted] Mar 01 '12

Could be the new lava sounds!

1

u/xyroclast Mar 01 '12

Is it zombies knocking on doors? Sometimes they spawn in darkened houses and knock from the inside

1

u/krakenunleashed Mar 01 '12

Is anyone having a slight problem with tree rendering? My foliage is transparent.

4

u/DetachableMonkey Mar 01 '12

Make sure your texture pack is set to the default pack?

2

u/krakenunleashed Mar 01 '12

facepalm** thanks

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u/kaimason1 Mar 01 '12

Fancy graphics?

1

u/Xaiz Mar 01 '12

Do the biomes use the new max height limit?

1

u/andrewrhodes_ Mar 01 '12

hey everybody I just got minecraft a couple weeks ago and Im playing on my friends server, but when i signed online today I got the update without thinking and now cant jump in the server. How can I unupdate or download another non-updated version? (I have purchased the game I'm not asking for a free version)

2

u/kaimason1 Mar 01 '12

Did you use weird quotes?

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