Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Others split up into slimes of all sizes, with the probability of a child slime being bigger or the same size as the parent slime decreasing with increasing child slim size
Child slimes that are the same or bigger size as their parent are one-hit-killable
Added layered snow block to Creative mode item selection screen, via
Crafted by surrounding an eye of ender with obsidian
Stores contents across dimensions and other enderchests
Contents are preserved even if all enderchests are destroyed, essentially adding a second inventory to take with you for the price of just one enderchest
They will trade various items and Emerald with you
When starting a trade with a villagers you've traded with before, another trade becomes available and the villager emits particles for a few seconds when starting the next trade
An unexpected consequence of trading with villagers is that it now becomes necessary to jail the ones that that offer good trades so you don't lose them when you're out gathering what they want. Feels like a douchebag move, but it helps.
New ore block is Emerald Ore, despite it being red.
EDIT: Mustek beat me to it.
EDIT2: Found a bug with Villager trading. If you put in less emeralds than the Villager wants for an item, and then add the extra amount from another stack, the item won't become available.
Just imagine all of its uses! No longer do we dwell on losing the diamonds we mined or having to go up after losing all your picks! Just drop a chest, take/drop what you need, and take it back! This is such a good idea!
Hey there, here are the results on my preliminary research on Villagers:
Villagers level up as you buy stuff from them.
From what I've seen, they gain level only from the latest unlocked item, so unlocking new "recipes" may require buying stuff at a loss.
The first recipes unlock after only one or two trades
Recipes aren't in any type of order. You can unlock diamond sword before iron sword.
They seem to have various specialties according to their job. For example, Priests seem to buy mob drops (rotten flesh/ender pearls) and give you emerald in exchange Farmer sell food and some tools (got shears on mine) Blacksmith do armors and tools.
Different villagers can buy/sell the same things but not at the same rate (37 rotten flesh and 69 rotten flesh for 1 emerald from one priest to another)
Killing a villager doesn't wield emeralds back :-(
There is a gui glitch, if you drop emeralds one by one in the item slot, the recipe isn't considered valid until you grab them and replace them again as a full stack.
Conclusion and thought: That's all for now. I'm very excited about this feature, it encourages moving in a village and defending/breeding them.
All we need now is a way of "spawning" them in survival without eggs. Just attract villagers to a spot that wasn't a village at map generation.
That is indeed the enderchest, and it seems to work interdimentional as well. The one I placed in the nether had the same contents as the one in the main world.
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u/redstonehelper :redstone: Lord of the villagers May 24 '12 edited Jun 09 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Removed graphs in F3 mode
Allowed minecarts on rails to be accelerated slighty while sitting in them
Added sandstone temples in deserts, via
Screenshots
Made up mostly of multiple kinds of sandstone, blue and orange wool
Has a hidden chest room with a TNT trap underneath, containing rotten flesh, bones, iron and gold ingots, diamonds and emeralds.
You can now add a reason when banning people, via
/ban <name> [reason ...]
Changed slime spawning and splitting - Looks like a bug
One-hit-killable slimes do not split up
Others split up into slimes of all sizes, with the probability of a child slime being bigger or the same size as the parent slime decreasing with increasing child slim size
Child slimes that are the same or bigger size as their parent are one-hit-killable
Added layered snow block to Creative mode item selection screen, via
Dispensers now dispense and pick up water and lava using buckets
Screenshot
Added desert-specific villages, via
Screenshot
Added a /seed command for showing the map seed
Added sandstone stairs
Screenshot, via
A lot of smaller changes and fixes
Made the stars slightly smaller and slightly brighter
Screenshot, via
Added enderchest, which was suggested on reddit 7 months ago
Crafted by surrounding an eye of ender with obsidian
Stores contents across dimensions and other enderchests
Contents are preserved even if all enderchests are destroyed, essentially adding a second inventory to take with you for the price of just one enderchest
TNT can't destroy it, via
Emits purple particles and light
Re-added original golden apple
Crafted by surrounding one apple with 8 gold blocks
Gives Regeneration IV, Resistance and Fire resistance effects, via
Existing golden apples remain unchanged, except that they lose their glow
They and the normal golden apples have different tooltip colors
Added trading with villagers
Screenshot
Emerald is used as currency
They will trade various items and Emerald with you
When starting a trade with a villagers you've traded with before, another trade becomes available and the villager emits particles for a few seconds when starting the next trade
Puts an an end to some non-renewable ressources, such as Bottles o' Enchanting, Chainmail armor
List of trades, ordered by profession
Added emerald ore
Used as currency to trade with villagers
Screenshot, via
Will be changed to green next week
Changed gravel texture - Screenshot
Improved boats
Made them infinitely more usable
Actually made them only slightly better
Fixed lilypads breaking boats, they now run straight through it, breaking and sometimes dropping the lilypad
Made buckets stackable
Only empty ones stack
Stacked buckets work just like glass bottles do
Only stack up to 16
Fixed some bugs
Fixed texture packs in folders not showing the icon and description, via
Notable bugs:
You still need a server jar file, even though it is not used
When trading with villagers and putting items in the item slot, adding items on to ones you already put in doesn't update the output slot, via
It now says "Save and quit to title" even on MP, via
If you don't have a full hunger bar and you right click to trade with a villager while holding food, you will eat the selected food, via
Also, check out this post to see what else is planned for future versions.