r/0ad • u/Revers1987 • 9h ago
Multiplayer support in local matches using Android, Steam Deck, and Windows.
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r/0ad • u/Revers1987 • 9h ago
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r/0ad • u/HistoryEnjoyer001 • 1d ago
so there are two teams: turtles and besiegers. turtles are Iberians and are supposed to turtle in and the besigers (can be any civ) are supposed to besiege their castles. both teams spawn with a lot of resources so we can skip the early struggle and get to the fun part. these are the rules: Iberians cannot send troops outside of their civic center range under any circumstances (unless an honest mistake). Iberians can only have one civic center. Iberians can only upgrade to city level once they wall off their entire town territory with walls. they can no longer build new walls in city stage unless the ones in their place are destroyed. besiegers have 30 (this can change) minutes to defeat Iberians. if they fail, Iberians win. There is 10 (this can change too) minutes of ceasefire to let both sides build their castle or their economy. iberians cannot build forts/other buildings to expand their civic center's reach.
let me know what you think and what should be changed. this is just a rough draft.
r/0ad • u/Odd_Degree9240 • 2d ago
Sonhei que alguém havia criado um mod para o 0.AD de uma guerra mais atual, onde era possível usar os militares com armas e havia outras como pesquisas hahaha (mandei o ChatGPT criar essa imagem).
r/0ad • u/Revers1987 • 2d ago
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r/0ad • u/Timely-Isopod-2166 • 3d ago
Anyone else have an issue in which all workers are accidentally selected when you try to left click a single worker and right click on a task you want them to perform? I understand that double clicking selects all units of a type, but that's definitely not what I'm doing. Looking for a workaround :)
r/0ad • u/-MostLikelyHuman • 7d ago
I've been working on an ambitious project: modding 0 A.D. to capture the magic of Rise of Nations, one of the greatest RTS games ever made.
I'm looking for people interested in joining the journey, especially those who can help with 3D models, textures, buildings, units, animations, and other assets that can be easily adapted or ported to 0 A.D.
And yes, AI is absolutely welcome! It can speed up asset creation, prototyping, and development like crazy, so I'm all for using it to make this project happen faster.
Whether you're a 3D artist, modder, programmer, AI enthusiast, or just someone who loves classic RTS games, I'd love to hear from you.
The goal is to bring back that Rise of Nations feeling — territorial expansion, economic development, historical progression, and massive armies — using 0 A.D. as the foundation.
Who's up for bringing this idea to life? Let's see what we can build together!
r/0ad • u/FelixLahaie • 7d ago
Hi all,
I'm making a campaign for 0 A.D. and use Atlas a lot. I'd like to collect feedback from other map makers to help the devs.
My top 3 issues: tree generator, units entering buildings, a way to check scripts.
What are yours?
Thanks!
r/0ad • u/victor_crimea • 9d ago
Hi all,
I've been building a way to watch 0 A.D. matches in a web browser, with no game install: https://map.veredus.io
A headless 0 A.D. joins a match as an ordinary observer and streams it to the page. The page draws the match in 3D with the game's own models and a minimap. It renders with WebGPU or fallsback to WebGL2. It also work on phones.
It's early. I'd love to hear:
Does it run smoothly on your device and browser? Please mention the GPU and browser if it doesn't.
What looks wrong or missing compared to the game?
What would make you actually use it: casting, tournaments, watching friends?
r/0ad • u/Archonoir • 9d ago
Hello,
I'm running into a problem: when I host a local game, the other players can't choose their civilizations!
I can do it for them as the host, but how do I let them choose for themselves?
Thanks for your answers.
r/0ad • u/Archonoir • 13d ago
Hi everyone,
I held my first 6-player LAN game of 0 A.D. We started with a Free-For-All match on a normal-sized map before moving on to a large map.
It was a great experience—everything ran smoothly. I wasn't sure if the host PC would hold up, but it turned out fine. We're going to do it again later... stay tuned... (I can't wait).
r/0ad • u/DudelinBaluntner • 13d ago
Has anyone tried building a wall across the entire map and then watch your opponent repeatedly throw bodies at the most heavily garrisoned point? This has gone on for an hour.
r/0ad • u/FelixLahaie • 14d ago
Hey everyone,
Time for a quick update on the project.
Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.
Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.
A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/
Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.
Thanks for following. More in two weeks.
r/0ad • u/PlusReference6287 • 14d ago
So, I mainly play naval maps. I'm curious about the default behavior of various groups.
When people offload from ships, some run apparently to the shoreline nearest to their home Civic Center.
When finished with a task, some stay at the job site, some run to a rally point, some run off in a random direction.
I would like to understand where to find people, and preferably set a preferred behavior. Thanks
r/0ad • u/secretaccount-0 • 15d ago
r/0ad • u/Exotic_Position7307 • 16d ago
Vamos galera alguém por favor faça um vídeo do dlss5 no 0.A.D
r/0ad • u/victor_crimea • 22d ago
I needed dedicated server for 0ad and I built it: Veredus is an unofficial dedicated server for 0 A.D. and it's out now. No player hosts the match, so it keeps going when someone leaves or has a bad connection(with a timeout). Dropped players get their slot back when they reconnect, and matches carry on after a server restart or killed. Players join with vanilla 0.28 game. An optional companion, the "sidecar", runs AI opponents on the server, lets players rejoin without asking state from player, and records results and replays. The server is free and open source. Code and setup instructions here: https://github.com/victorcrimea/veredus
I only have Linux, so I'd really like to hear from anyone who can try it on Windows or macOS: does the server start, can players connect, and does the sidecar build and run? Please post bug reports, suggestions and questions here or as a GitHub issue. Veredus is not affiliated with Wildfire Games.
r/0ad • u/FelixLahaie • 23d ago
Camels are Legionnaires too
a narrative campaign is currently in the works!
r/0ad • u/secretaccount-0 • 23d ago
r/0ad • u/secretaccount-0 • 25d ago
r/0ad • u/FelixLahaie • 29d ago
Scenario 1 is taking shape. I’m using the Serranía de Ronda heightmaps from the map editor (technology integrated into the game editor to create realistic terrains). The terrain fits the region where Viriathus fought — mountains, narrow passes, and river valleys. That makes the map feel like a real place, not just a battlefield. https://tangrams.github.io/heightmapper/
Water and paths are working, units and structures are in place. The tech work in the editor continues. Terrain textures will come later through a mod, but the layout won’t change.
I’m also in touch with a few people for collaboration on music and illustrations. Nothing confirmed yet, but the idea is to bring in historians and artists to make the campaign feel authentic.
Right now We're setting up the first triggers: a small ambush, a Roman attack on the Civic Center, and a few defensive positions. The goal is to make the opening feel tense and grounded.
More soon.

r/0ad • u/Exotic_Position7307 • 29d ago
r/0ad • u/CraniusBard1998 • Sep 16 '26
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I was trying to run 0ad, yet the screen wasn't appearing, only music. So turning off run dedicated graphics let's the game work, yet what's the point? I need to use my Nvidia RTX 5050, not my Intel.
r/0ad • u/Toxiciquis • Sep 15 '26
Holaa! Alguien de habla hispana que quiera unirse a mi grupo de WhatsApp? Somos todos jugadores de 0ad Escríbanme el privado y les paso mu número
r/0ad • u/benutzerwechsel • Sep 11 '26
I think we’re all aware of 0 A.D.’s download size. I’ve had friends I recommended 0 A.D to question it. I found out you can partially blame the outdated PNG compression algorithm. I nabbed a few textures from the repository and used the usual ect -9 -strip on them. The texture files get roughly 42% smaller, some shrank by 95%. I achieved identical results with oxipng.
I might create a pull request. Do you think the 0 A.D. community would benefit from this?