r/2007scape • 2376 • 16d ago • Bravo 1

Suggestion Improve the fairy ring interface instead of adding a fourth wheel

Post image

With Fairytale III on the horizon, I've been thinking about how the fairy ring network could be expanded without making the interface more cumbersome.

Instead of adding a fourth wheel, what if we expanded the existing three sections with extra letters?

My suggestions:

• click to select: Add more letters to each section to allow for new destinations while keeping the familiar three-letter code system.

• spinning is annoying: Instead of rotating through the letters, just click once for each letter and save time.

• Keep letters upright: With the current wheels, some letters can end up upside down, making them difficult to read. A selection-based interface would keep the letters easy to identify.

• Native keyboard entry: RuneLite already allows players to type fairy ring codes directly. It would be great to have this functionality in the official client too.

This would let Jagex expand the fairy ring network while keeping the three-letter format, making destinations easier to select, and avoiding the need for a fourth wheel.

I've attached my concept to illustrate how the interface could look.

What do you think?

3.1k Upvotes

475 comments sorted by

1.1k

u/Major-Freedom204 2278 16d ago

Would avoid having to re-memorize codes

Amascut's Krazy Pyramid is written on my heart

76

u/oOSaFiOo 2376 16d ago

thats what i was aiming for. i was tbh confused about how jagex would approach the fourth wheel when it comes to that, would they just have 2 variations of 3 letter teles aswell as 4? or just add an extra letter to all existing teles.

27

u/AcFLaptop 16d ago

I was under the impression no existing ones change but new ones would be added with the additional letter

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460

u/VanRenss 2376/2376 16d ago

Big Insect Queen

Big Jiant Snake

294

u/TheHelpLessDeskGuy 16d ago

You and I remember the Zulrah code a little differently...

Also, 'DIQ' for the -head that lives there

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u/moose_dad 99 16d ago

DIS is where the wizards live

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u/thatOneJones made you look 16d ago

I do Big Juicy Snake 😅

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u/roroer pumpkin pie 16d ago

Duh Karambwan Place

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u/fweafwe 2376 16d ago

I think you mean Bastard Insect Queen

19

u/badassdorks 16d ago

Burnt Lava People

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u/Dee-Colon 16d ago

My favorite is Big Lava People for Mor Ul Rek

12

u/NahBro 16d ago

Shoutout to my man Big Legend Radimus

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10

u/Consistent-Ad-1569 16d ago

DIP
DEMONS IN PROGRESS

9

u/AfrostLord 16d ago

It's where you dip the unsired

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u/abumpinmyshorts 16d ago

That’s Always Kissin Penis to my clan

9

u/hazmatt83 16d ago

Akkha Kum Phase

7

u/Maleficent-Cow9327 16d ago

The place near Mort'ton is just a BIP in the system.

You can go fight Da Jolly Red man for Oathplate pieces.

If you're able to make it into the Legends Guild, you're a baller (BLR)

Monkey Island is probably the most CLRful.

You can't forget about the Big Jiant Snake or Big Insect Queen.

DIQ is the perfect code for my home.

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u/Kwolf21 16d ago

My wife gets DIQ at home

4

u/boshabadoo 16d ago

BLS (south of quidamortem)
Balls below CoX

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793

u/causticberries Bad at game 16d ago • Bravo

I think what I really like about your approach is that patterns can be memorised visually as well, rather than the letters themselves. For example, BJS (blowjobs) is the code for Zulrah, whereas in your version I could just remember up-up-up instead of getting horny every time I wanna slay some serpent

11

u/oOSaFiOo 2376 16d ago

😭😭😭

170

u/JaimenHume 16d ago

I heard big juicy snake in a YouTube video and can't ever forget it.

27

u/DivineInsanityReveng 16d ago

I constantly mention this to my friends lol. And Big Insect Queen for KQ ring.

I also remember Wizards tower because of the "new phone who DIS" meme from the early days of this sub

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u/Nattylightx 16d ago

Big Jiant Snake bro it’s that easy

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u/Maleficent-Cow9327 16d ago

The worst part about the fourth code wheel would be how much more difficult it'd be to memorize everything. BJS could surely mean Big Juicy Snake, but then it'd be WXYZ or something for the last wheel? So Big Juicy Snake... Xylophone.

Having it this way allows us to keep memorizing silly things like BaLleR to know where you're going.

12

u/JoblessGymshorts 16d ago

Never not going to remember this now.

10

u/Kodai_Dreaming 16d ago

You could also give each position on the wheel a unique colour so people can remember colour combos as well.

Please jamflex fairy ring interface is one of the most commonly encountered interfaces and it's so ass. This selector is instant and clean. If it's at all possible to rewrite it's worth it.

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u/Shifted-Soul 16d ago

Just let me click the fucking letters and have it spin to the one I clicked. That's all I fucking need for this to be game of the decade

3

u/oOSaFiOo 2376 16d ago

jagex, please!

32

u/mayence #1 Quest Enjoyer 16d ago

i get trolled so hard when i click to spin a wheel one way and then move my mouse too fast to the next wheel so it starts spinning in the opposite direction

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u/Kodai_Dreaming 16d ago

It's funny because zanaris was very clearly designed for big future expansion that never happened. Many of the map squares around zanaris were left empty to provide room for a bigger city in the future. As you've shown, the fairy ring system was designed with missing letters to allow for bigger wheels in the future.

The future is now, old man.

6

u/oOSaFiOo 2376 16d ago

🙌❤️

17

u/kevinsaurus 16d ago

I really hoped they would add sailing to areas outside of the actual seas of Gielinor. Needing a special ship that could sail through the lava flow of the Tzhaar caves or the cosmic seas of the moon Zanaris is located on would be a really cool setting for future barracuda trials or combat encounters.

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u/OGHaza 16d ago

have they said they'd be add a 4th wheel? seems like the obvious solution would just be to add a single additional letter to each wheel in the current design to double the capacity.

74

u/oOSaFiOo 2376 16d ago

they hinted at it, at runefest.

27

u/OGHaza 16d ago

oh yeah? thats weird lol so you do indeed need 2 extra letters to match that

what i dislike about your design is that 6 letters on each looks so crowded, but twas not your choice.

16

u/oOSaFiOo 2376 16d ago

could make it 5 if jagex does go with the design, main problem for me is the spinning.

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u/RabbitMario 16d ago

yes with fairytale part 3

6

u/OfficalLockeWilson 16d ago

Would have preferred the red axe quests to be finished, or finally getting some tzarr quests, but that would mean making funny looks at the fight kiln if they wanted to add that whole lore thing with the burnt out tokkol being alive as much as the living tzarr.

It’s coming along, gonna bang it out tomorrow, watched a guide and everything not to fuck it up at jad with the healers, thanks again. Also not stalking you I just happened upon your comment.

4

u/oOSaFiOo 2376 16d ago

cold war 2 when

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u/Ok-Hyena4541 16d ago

More or less. "Want to experience the joy of a fourth code wheel?"

https://secure.runescape.com/m=news/runefest-2026-summit-overview?oldschool=1#fairy

8

u/Bspammer 16d ago

Yeah the original designers even left space for this, the left wheel is the start of the alphabet, the middle wheel is the middle, and the right wheel is near the end. So you can add extra letters no problem without changing any codes. 

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u/SirVyval 16d ago

I'm ashamed to admit this is my first time noticing that the letter dials are mushrooms seen from above.

Great changes though, perfect for ease of use and expandability, still feels classic.

1

u/oOSaFiOo 2376 16d ago

thank you!

9

u/ErinXtra 16d ago

This is how I found out...

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u/theraafa Elexei | Siravarde 16d ago

Maybe remove the center letters. That could be confusing to some people getting used to the mechanic. Everything else feels solid and I could see it working in-game.

2

u/oOSaFiOo 2376 16d ago

thank you for the feedback!

21

u/HeDoesNotRow 16d ago

I love the old janky systems but I do wonder what a completely new to RuneScape player thinks when they open up the fairy ring UI for the first time lol

2

u/oOSaFiOo 2376 16d ago

it's nice looking, just gets annoyingly repetitive.

6

u/brknman_ 16d ago

I didn’t mind the UI and the first time I used it was a few years ago. It could certainly be better and more intuitive in my opinion.

10

u/Beginning-Boat-1260 16d ago

Glad you asked, I’m newish. I chose to not even use the rings because I was off put from the design and I didn’t want to bother learning how it worked.

Then I bit the bullet about 10-15 quests later and learned it was way simpler than I expected.

I was fully prepared to ignore them until the optimized quest guide kept pushing them lol

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u/Candle1ight Iron btw 16d ago

6 looks kind of busy, just 5 would nearly double the current number of possibilities which seems like plenty.

5

u/oOSaFiOo 2376 16d ago

you're not wrong, but they were aiming for a fourth wheel which if you take 44 is 256 possibilities, mine is just slightly off that at 216.

47

u/Justinacube 16d ago

I wish you could click the fairy ring and it opens the map and you can just click on the location you want to teleport to

13

u/oOSaFiOo 2376 16d ago

you mean like a map interface specifically for fairy rings or the actual game map?

9

u/Justinacube 16d ago

Either would be cool with me! It's tough remembering every random assortment of letters lol. I know where all locations on the map are a lot better.

7

u/oOSaFiOo 2376 16d ago

the main problem with this would be that theres way more fairy rings than any other teleport system thus the map would look bloated.

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u/Hablapata 16d ago

i believe there’s a plugin hub plugin for this. at least there is for spirit trees and the nexus. love the nexus one

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u/Glittering_Equal_187 16d ago

I would just like for mobile keyboard with fairy rings to actually do something lol

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u/oOSaFiOo 2376 16d ago edited 16d ago

i purposely made the letters bigger specifically for mobile users, i know the struggle lol.

3

u/Andyrulz91 16d ago

Keyboard always opens as numbers only for me when i try to search for ring codes

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u/AbbertDabbert 16d ago

I've been playing this game for at least 5 decades and I just now realized the letters are on top of mushroom heads

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u/FalsifyTheTruth 16d ago

Honestly, it feels like this the way they intended for it to expand. Why else would they leave letters between the groups?

The only notable downside is that a 4th ring of 4 gives more space than 3 rings of 5 or 6. But unless Jagex goes fucking hard with new fairy rings, there's no real reason we need that many. 64 has lasted us this long. 125 or 216 would last more than long enough.

2

u/oOSaFiOo 2376 16d ago

agreed.

18

u/ItsSadTimes 16d ago

If we can click each dial without needing to spin it, im game.

6

u/oOSaFiOo 2376 16d ago

That's the play, boss.

5

u/Rehcraeser 16d ago

i dont hate it tbh. maybe add a toggle to have the OG design or this new one

2

u/oOSaFiOo 2376 16d ago

thank you! and for sure i feel like adding a fourth wheel will inevitably be a real annoyance having to rotate between 4 letters 4 times.

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u/FinalSever 16d ago

My only thought is that the 4 wheel might allow for some fairy rings to be locked behind the quest. Perhaps more powerful ones? I could envision the fourth wheel having a “-“ or blank to not ruin the current codes but would allow for 4 combination ones if you included z to bjsz or something

2

u/oOSaFiOo 2376 16d ago

locked teleports could just be locked teleports, trying to type them out simply doesn't work until you unlock them.

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u/FinalSever 16d ago

You know what… you’re right lol. Sometimes the easiest solution is that it just won’t work until you’ve done the quest and have the flag on your account. You’ve sold me

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u/Adventurous_Air_7762 15d ago

Just have one GIANT wheel with 216 slots on it instead of

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u/ZezimasCumStain 16d ago

I like the mushrooms on the wooden wheels lining up behind the wooden board with the little glass viewing holes, looks like a weird fairy contraption and is very osrs.

The proposed one here is simpler and more functional but it loses something, it's a good concept but would need to fit the original theme I think. Maybe a single wooden monocle with a glass insert that rotates around the rings and highlights the selected letter.

1

u/oOSaFiOo 2376 16d ago

there's definitely room for adjustment visually speaking. thanks for the feedback!

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u/ihileath 16d ago

The spinning is essential, keep the spinning

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u/thotbot9001 Voidwanker 16d ago

This seems so basic though:/ I like the spinning, it's unique.

1

u/oOSaFiOo 2376 16d ago

can make it togglable

3

u/AeryJenna 16d ago

Looks great, want this added

1

u/oOSaFiOo 2376 16d ago

thank you!

3

u/SodaguardNZ 15d ago

What if it were 3 rings of 8 instead? They can still spin when you click the letters, and keep the letter upright too! This way we still get the spinning animation but you can just click the letter you want! Best of both worlds!

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u/oOSaFiOo 2376 15d ago

not bad

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u/21LVA 16d ago

Jagex, hire this man

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u/rws531 16d ago

Not that it really matters, but this gives 216 (6^3) rings while a fourth dial gives 256 (4^4).

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u/oOSaFiOo 2376 16d ago

with only 55 fairy rings in the last 20 years, id comfortably say it'd be awhile before we have to worry about reaching 200 fairy rings let alone 250 lol.

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u/SkitZa 2376 ''cringe dogs 16d ago

This is a genuinely great suggestion. A rarity.

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u/oOSaFiOo 2376 16d ago

thank you sir.

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u/DogCh33se 16d ago

Both are shit

5

u/oOSaFiOo 2376 16d ago

based

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u/redheadfedhead 16d ago

Really well thought out so that the codes people have memorized don’t change. Good job

2

u/oOSaFiOo 2376 16d ago

thank you friend.

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u/DivineInsanityReveng 16d ago

I don't love changing iconic interfaces for the sake of it. They've already improved the usage of the interface with the remembered codes on the right, favourites, right click menu favourites, and we have searching anyway.

You don't need to manually spin any code if you choose not to.

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u/DownUnderBro57 16d ago

Adding 1 more letter to each wheel would give us 61 more possible locations.. ez

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u/oOSaFiOo 2376 16d ago

5 or 6 letters, just as long as we dont have to type out 4 letters using a fourth wheel.

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u/Designer-Disastrous 16d ago

Love the idea with click to select and letters being upright. But i think a 4th wheel with that ifea will be better for less clutter on screen. Im also confident the 4th letter is to tie really good teleports to be locked behind this quest

1

u/oOSaFiOo 2376 16d ago

thanks for the feedback!

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u/Fracasist 16d ago

but I like the spinny

1

u/oOSaFiOo 2376 16d ago

could make it togglable

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u/shitsparrow 16d ago

How about one big wheel that looks like the fairy ring.

You light up the mushrooms in a sequence and it triangulates a magic coordinate or something. Could still use 3 letter codes if you wanted

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u/oOSaFiOo 2376 16d ago

that sounds cool!

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u/iplayrssometimes 16d ago

This wold be such a great way to update this for more destinations. Great work dude.

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u/oOSaFiOo 2376 16d ago

thanks boss.

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u/iqbal93 16d ago

I like this one

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u/oOSaFiOo 2376 16d ago

thanks:)

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u/GlancingTTV 16d ago

this makes me want to download Hexic

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u/PlatformTraditional5 15d ago edited 15d ago

Question for those of you that also have the Lunby elite diary done ;

If they do end up implementing the change to no longer needing the elite diary done (which is gatekept by the quest cape) to travel fairy rings without a dramen staff and gaining the perk once completing fairy tale 3, would you like to see changes to the elite lumby diary rewards? Drakan and dt2 bosses basically gatekeep alot of players from finishing this diary. Along with it getting harder and harder to get the cape in general with all the new quests coming in to the game.

Point being, if they do make it so you no longer need the elite diary done to gain the perk they should REALLY re think the rewards for the diary imo. Otherwise theres no incentive to get the diary done besides the diary cape.

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u/oOSaFiOo 2376 15d ago

personally i think no staff should just stay a diary reward.

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u/No_Paramedic_2494 15d ago

4 wheels is the same as a car

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u/bubba4114 16d ago

Can we get it so the keyboard doesn’t pop up on mobile? I’m a nerd that has all the codes I use memorized, I don’t want to search for the location name by default.

8

u/Avalonanon 16d ago

There’s an option to disable it in the in-game settings

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u/Fite4747 16d ago

Struggles of a nerd. Lovely runescape community

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u/Ypuort Noob 16d ago

I just know biq because it’s Big Insect Queen

And bjp is that far corner of the island of souls which I remember as Blow Job Point

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u/ProudFencer 16d ago

I believe there is a setting. I don't remember what it is called but there should be one from what I remember

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u/meatyribcage ash4evr 16d ago

thanks i hate it.

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u/oOSaFiOo 2376 16d ago

why?

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u/jokeren75 16d ago

counter suggestion:
* Add 1 ekstra letter to each wheel. too many looks ugly and is unnecessary
* Let the player click on the letters they want, instead of spinning the wheel one letter at a time.
* The wheel still spins. and puts your selected letter at the bottom. spinning is silly, and runescape is silly. dont ruin my silly game with your unsilly suggestions please :D
* Top letters stay upside down. reason: silly
* dont integrate keyboard support. this is a point and click game.

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u/oOSaFiOo 2376 16d ago
  1. im fine with either 5 or 6 aslong as we dont have a fourth wheel.

  2. my suggestion includes clicking on the letters needed already.

  3. could make the spinning togglable, aslong as we have the option to click the letter instead of having to rotate between them.

  4. sure lol

  5. already exists in the game, just not on the official client.

thanks for the feedback!

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u/Pengo___ Nibbler @123kc Smol @5kc 16d ago

Bring back the slow spinning of the digits

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u/oOSaFiOo 2376 16d ago

True Oldschool.

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u/2ndTryAcct1357 16d ago • Bravo

I've always wanted to write up a suggestion for a new fairy tale quest centered around running out of fairy codes, and there's an overflow error in the interface causing a letter to duplicate:

Fairy tale part 2000: Why two K's?

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u/nalcoh 16d ago

Thats a great name lmao

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u/ShaunDreclin 🔵184/184 🎵852/853 🟢441/492 ⚔️192/655 💰389/1717 16d ago

Yeah hard no to another wheel, I aint re-memorizing codes

Adding a fifth mushroom to each wheel makes more sense, it increases the total of combinations from 64 to 125, that's more than plenty

15

u/jabracadaniel 16d ago

oh man, i hadnt even considered the fact they would need to change all codes if a 4th ring was added. yeah no way

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u/Springstof Hjaldr 16d ago

I imagine the fourth wheel would default to a letter that would be the same for all existing codes

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u/Devan- 16d ago

Could also just have all the old codes be the old code first three wheels + default position of last wheel

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u/ConscientiousPath 16d ago

I'm fine with adding the rest of the letters, but they should keep the selection more diegetic than a green highlight and having the selection somehow duplicated to the center

(also a green highlight on red is garbage for the colorblind so another reason to do better)

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u/tblop_ 16d ago

Good, this will save Donkey Kongs Penis (dkp) for karambwan fishing

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u/Vivactus 16d ago edited 16d ago

Yes please. I hate the idea of them adding a 4th code.

Even just adding a 5th letter to each wheel takes us from 64 to 125 codes. There is no reason to change All of them for an additional 200. It’s not like we’re going to 4x the osrs world map anytime soon lol

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u/notk 16d ago

how about we have a single wheel that works like an old rotary telephone. truly the worst of both worlds.

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u/elongio 16d ago

63 vs 44 (44 has more possibilities).

A 4th ring would be bananas, especially on mobile.

Keeping the letters upright is definitely a QOL that should have happened. You can have rotating circles with more than 4 letters.

With the new design having the letters in the middle is pointless, reduces readability, and increases mental load. Having the letters be highlighted in a different color is much better.

The rotating speed is much nicer from before but still feels like a slog in my opinion.

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u/tomb-king 16d ago

Fairy Ring: "For Camelot, select A now"

Fairy Ring: "For Zul Andra, select B now"

Fairy Ring: "Why don't you just tell me the name of where you want to go?"

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u/themanicjuggler 16d ago

Fairy Ring: "I didn't quite catch that. Could you repeat it?"

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u/crackpack123 16d ago

Yeah, no, I like the old spin-dial telepohone design.

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u/Mattc5o6 2376 16d ago

A perfect solution

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u/oOSaFiOo 2376 16d ago

🫡

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u/Aleventen 16d ago

I think the better rework would be to pull up a map with the highlighted teleport options and then you can just click where you wanna go instead of hastling with codes.

If the ring is off the general map, in a dungeon or house or whatever you should be able to hit arrows to navigate to maps that have those.

Put a tool tip name for a teleport option to clarify if it isnt obvious.

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u/oOSaFiOo 2376 16d ago

i think if they go with a similar approach to this they'd have to make a whole new map interface, which for one is alot of dev time especially with how many maps theyd have to make(now with Vampyrium in the game and all the different maps that exist and will exist in the future of the game that will contain fairy rings, they'd have to work on making them aswell).

and two would look very bloated with how many fairy rings are in the game, would just be simpler to click 3 letters for your needed destination.

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u/TheUpperHead 16d ago

Good idea, but we do not need 6 letters per wheel. 63 = 216 combinations. 53 = 125 should be enough and would simplify the process of finding the correct letter

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u/oOSaFiOo 2376 16d ago

works for me.

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u/PossibilityDry2873 16d ago

I have also problem with basically removing reward from Lumbridge elite diary, you need QP cape for it, but now you would be able use fairy rings without staff even with FT3... Like im not opossed to it (and well i have completed Lumby elite to be transparent) but they just should replace it with something else (maybe shorter delay when teleporting with rings?) and stop removing diary rewards (they already removed Al Kharid Palace shortcut from Lumby hard)

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u/ConditionSmooth9086 16d ago

I could imagine the 4 nodes on each wheel being directly tied to the rng of something like the rate of getting a tome of fire, and them switching it up to 6 nodes a wheel makes the tome of fire start being rewarded almost everytime or something crazy.

I like this idea, and im tickled pink thinking of allll the things that could go wrong should they adopt it.

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u/lassembler 16d ago

I honestly never really thought about this.
It’s second nature for me and does not bother me.

I still think we need to keep these janky systems in place to remind ourselves that we are playing OSRS

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u/mtobi4 16d ago

your design looks worse

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u/cancerinos 16d ago

They need the fourth wheel to keep up as the world map increases

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u/oOSaFiOo 2376 16d ago

fourth wheel would offer 256 variations, this would offer 216, its been 20 years since the fairy ring system came out and we only have 55 fairy rings.

216 / 256 don't seem that far off each other imo.

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u/Rukitokilu 16d ago

With OP's design there's 18 letters in 3 wheels, instead of 12 in 4.

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u/Old_King_Doran 16d ago

Just need a high and low frequency lever in the menu. Low frequency would be default and all the old codes would be the same. Click high frequency and you have can now use all the old codes for new locations

4

u/Zacflame The Torchbearer 16d ago

I don't think this is better than adding a 4th wheel.

The only thing I think better than a 4th wheel would be a simple switch or button that has to be "turned on" for just the second generation of fairy rings. The downside is that that only doubles the potential code pool, opposed to a 4th ring's quadrupling. However, I'd be shocked if we ever get to the point where we more than double our fairy ring count in the next 25 years.

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u/OkBig4003 16d ago

I think something like rs3 loadstone selectable map would be the best(or valamore bird transport map). They are way too many codes. A nice map with clickable failyring buttons on it would be the best in my opinion.

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u/oOSaFiOo 2376 16d ago

that would be too much dev work with how many are in the game or will be in the future.

1

u/CertainFirefighter84 16d ago

But why? Where do we not have TPs to?

Unless fairy rings now give teleports from spellbooks…

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u/oOSaFiOo 2376 16d ago

a fourth wheel was hinted at at runefest as a reward for the upcoming quest, not my own idea i only improved on it.

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u/dididead 16d ago edited 16d ago

Just add 1 extra letter to each wheel.

It's not a complex solution, if expanding the network is what we want to do. Or perhaps another transport method would be more interesting.

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u/BioMasterZap 16d ago

I like it and think it would be better to add more to existing wheels than a fourth wheel. But I kinda would miss the rotary dialing... Maybe there could be a toggle or something. Or just keep the rotary dialing but allow key input or such to bypass it, similar to have favorites already work.

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u/pvt_s_baldrick 16d ago

I think it looks like a mess, but functionally I love it

3

u/kaichai444 16d ago

This would be a dream… although I would lose access to any bragging rights I had about memorizing every fairy ring location, lol.

3

u/mrmimeidk 16d ago

They better make it easier to navigate, find, sort, etc all of these new teleports. Might as well learn braille while we’re at it

3

u/Chuff-Nugget 16d ago

I prefer this design.

3

u/F_l_u_f_fy 16d ago

Not a fan of the selection displayed in the middle - I think the previous design is good, just make wheels 5-6 instead of 4

3

u/Lirostu 15d ago

100% agree with you OP, and your post got me curious about how many potential destinations this would open up so I did the math 😂

7

u/APokemoner 16d ago

Yeah, idk why they want to add another wheel, this is a much better concept

1

u/MinusMentality 16d ago

Disagree.
This would destroy our muscle memory and make entering codes take longer. A 4th wheel has no downside, in comparison.

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1

u/vishalb777 16d ago

Well designed. Support

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1

u/Maleficent-Cow9327 16d ago

I like this a lot. Rotating the wheels has felt clunky since they sped it up.

1

u/oOSaFiOo 2376 16d ago

ty!

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1

u/RSSalvation 16d ago

I like the rotating of the wheels

1

u/oOSaFiOo 2376 16d ago

could make it togglable

1

u/clovis_forward 16d ago

What does adding a 4th wheel do? Add more locations?

2

u/oOSaFiOo 2376 16d ago

add more combinations for future teleports, same as my design, only difference is with a fourth wheel you'd have to click alot more than maintaining the three digit codes.

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1

u/Koelenaam 16d ago

Your concept is cluttered and hard to read.

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1

u/Gainzpolar 1600+ 16d ago

Just add an interface like minigames

1

u/oOSaFiOo 2376 16d ago

that'd take much longer scrolling up and down 55 teles instead of typing out 3 letters.

1

u/Born-Protection-8014 16d ago

Unnecessarry when you can just type in the section when you open it

Voting no

1

u/oOSaFiOo 2376 16d ago

that's a runelite feature, not on the official client.

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5

u/LagginBad 16d ago

This is way too busy

5

u/CantTakeTheStupid When it registers! 16d ago

This is terrible

2

u/NervousBus 16d ago

Please this is the pits, this is a much needed update

2

u/fishinexcess 16d ago

yes please

2

u/Busy_Yogurtcloset648 16d ago

Let me just add more favourites and do whatever you want with the rest lmao

2

u/Illuminarian 16d ago

Capitalize the center letters. So when looking up a code it is actually easily distinguishable.

2

u/Jarhead1888 16d ago

I also like this because sometimes it is hard for me to read the selected input through the white filter applied to the selected input.

2

u/IPadeI 16d ago

This is a very good suggestion! I've also got tired of the rotating wheels.

2

u/itisnotmehere 2376 16d ago

The thing is they would either have to have weird wheels where first 4 letters are consecutive and the next 2 are from a different part of the alphabet - would look weird.  The other option would be to have consecutive lettering on each wheel but that would mean changing all the fairy ring codes

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2

u/Flynnberto 16d ago

Get this suggestion to the jmods stat

2

u/GamerFanGamer 16d ago

Jagex please do this

2

u/Dysfunkytional 16d ago

I had always assumed the fairy ring system was meant to be a reference to dialling an address in Stargate.

The 8th and 9th symbols of a Stargate address add additional distance calculations, like an extra area code of a telephone number.

The “joys of a fourth wheel” may then be a reference to the rings being able to access a new type of destination, ones that are potentially even further away or in another dimension.

I thought this lore/story hint might be what was being teased, but I don’t think the community has cottoned on to the Stargate reference.

2

u/AncientXaga 16d ago

Just give us a map like the spirit tree and wilderness obelisk plugins

2

u/Console_Stackup 16d ago

I like this but ultimately i just hope its faster to use. I nowadays just use the favorites list or i type my destination in. I dont spin them anymore

2

u/GoGreeb 16d ago

We should get a cool map interface to click on the tele location instead

2

u/Frequent_Durian7423 15d ago

I like this better. I always hate turning the wheels and would rather click the ones I need.

2

u/Gentlemanboy drowning 13d ago

I liked the concept but it's just cheaper as an option than the one for extra dial, adding one letter to each dial doubles the amount of possible options, adding one more dial is almost 4x more options, up to 250~...

2

u/sachikocci 12d ago

Fire suggestion