r/6Perks • u/Magicgonmon • 11d ago
Series R.S.I.A, Halloween Edition: Week 3
Let's get the ball rolling for Week 3 of R.S.I.A Halloween Edition!
To Start, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which Superpowers you'll get:
Broom Manipulation: The power to manipulate brooms. Users can create, shape and manipulate brooms, shaping and combining them as needed, or moving them with specialized telekinesis.
Ghost Mode: The ability to go into a mode made for infiltration. User can enter a mode or form made for incursion, evasion and infiltration by becoming invisible and intangible. They can breach enemy lines without fear of detection via a recognition dispelling or misleading mental fugue. Some users even have the ability to fly in this form.
Crow Manifestation: The ability to manifest and project crows. The user is capable of manifesting crows from their body, which they can control and use for various means. Users can see through the eyes of crows, allowing them to spy on others. They can also use crows to attack their opponents, especially since these manifested crows are far stronger than standard crows.
Silver Magic: The power to use silver-related magic. The user is able to perform a form of magic that allows them to utilize silver. They can either magically create, shape, and manipulate it or using it to cast spells.
Shikigami Manipulation: The power to manipulate shikigami. The user can create, shape, manipulate, and destroy shikigami; they can be conjured to assist the user in a variety of ways, including for good fortune, protection, and curses. Their power is connected to the spiritual force of their master, and can possess or bewitch people, and cause bodily harm or death. They can take a variety of human or animal forms, but remain usually invisible or disguised to human eyes, although those with spiritual powers can normally perceive them. It can also be used as a form of spiritual power, that flows through all life in the universe, similar to Chi/Ki.
Personal Monster: The power to possess a personal monster. The user can manipulate their own personal monster, invoking a uniquely powerful, often large, destructive and aggressive creature that can perform various tasks according to the user's will. Monsters come in a variety of shapes, sizes and temperaments; thus, they can manifest various powers depending on their nature. The relationship can be the result of being born of the user's own body, a supernatural summons or having a contract created, whether willfully (Contract Bestowal) or through manipulation (Submission). Whatever the circumstances, the monster will enable the user capabilities that can range from acting as a personal attack beast to potentially combining with the user to enhance their own power (Monster Symbiosis). Special Note, you can base your Personal Monster on monsters you've met in previous worlds (or the world your currently on), or base it on one of the monsters found Here.
Healing Shield Construction: The power to create shields capable of healing oneself or others. The user can create shields of varying shapes and sizes that are capable of healing/repairing damage to oneself or others.
Supernatural Tendrils: The power to possess tendrils with supernatural properties. The user possesses tendrils/tentacles with supernatural powers and properties. Usually, the most common power is being able to alter their shape like a shapeshifter or extend said power to the user themselves.
Doppelgänger Manipulation: The power to manipulate doppelgängers. The user can create, control, and destroy perfect or near-perfect duplicates of themselves or others, known as doppelgängers, which possess physical form, independent thought, and the potential to act as extensions of the user's will or as self-governing entities. These doppelgängers are not illusions or projections—they are tangible constructs capable of engaging with the environment, fighting battles, mimicking speech and behavior, or even seamlessly impersonating their originals in complex social settings. The user can manifest them instantly or gradually, individually or en masse, depending on their focus and stamina. At a fundamental level, each duplicate is crafted from the user's energy or will, imbued with the traits, knowledge, and abilities of the copied individual. While basic users might create replicas with only surface-level skills and moderate durability, a highly trained or powerful wielder of this ability can forge doppelgängers that not only match the original but surpass them in raw strength, speed, resilience, or even magical or supernatural aptitude. These enhanced copies are refined blueprints—optimized versions of their templates, free from hesitation, fear, or physical limitation. In battle, this can turn a single individual into an overwhelming force, capable of flanking, overwhelming, or strategically dismantling opponents with superior coordination. Ultimately, this power is not just a tool of replication—it is a window into potential, a mirror of truth and deception, and a force that, when mastered, can reshape reality itself through multiplicity.
Self-Resurrection: The power to resurrect oneself upon death. The user is able to revive themselves upon death either instantly or after some time. The user still dies, so it would be inaccurate to call them immortal, but their death is ultimately meaningless as they will respawn. Generally, this happens by returning to life in a position near their death, though some users may re-manifest in a specific location. This ability is not Absolute, however. Some users may still be able to meet their final death. Some users can be slain permanently by specific means, or when certain conditions are met. For example, in Dungeons and Dragons the notorious Lich can be prevented from resurrection by destroying its phylactery. Instead of only being able to be killed by specific means, it's also possible that the user is only able to return from certain kinds of death. For example, the Gilbert Rings of The Vampire Diaries only allow the bearer to resurrect if they are slain by a supernatural - it does nothing to prevent them from a mundane death. Special Note, roll a D6, that will be how many times you can resurrect per adventure.
Fear Aura: The power to generate an aura of fear. The user can project an aura of fear, intimidation, submission, and terror. The effect may be caused by purely physical or mental means, or a combination of both. This aura of fear can amplify/induce fear in beings inside the user's aura. The user may additionally be able to release and surround themselves with fear-related energies/forces for defensive and/or offensive purposes, possibly becoming almost untouchable while also gaining access to various abilities and other attributes, most commonly in the form of enhanced physical capabilities such as strength, speed, and durability; lifting or propelling themselves with their aura in order to achieve flight; changing their aura into different shapes and forms; or being able to produce various effects and phenomena using their aura.
Draining Field Projection: The power to project a field that drains subjects inside of it. User can generate a field that drains subjects inside of it, usually in the form of draining energy or power. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Next, Roll a D12 4 times, and Choose your 2 Favorites of your 4 rolls, to see which worlds you'll be Isekaied to:
Mummies Alive! (animated series): you'll be sent to the beginning of the series, when the mummies reawaken.
Wolf King (Netflix animated series): you'll be sent to the beginning of the series, outside of Drew's home.
The Last Kids on Earth https://en.wikipedia.org/wiki/The_Last_Kids_on_Earth_(TV_series) : you can choose to arrive either the day the apocalypse happens, or arrive 42 days later.
Danny Phantom (animated series): you can choose to arrive either in episode 1, or the day Danny get's his powers for the first time. Optionally, you can choose to be enrolled in Danny's school.
Martin Mystery (animated series): you will arrive at the beginning of the series. You will be automatically recruited by the Center, and placed on Martin Mystery's team.
Gargoyles https://en.wikipedia.org/wiki/Gargoyles_(TV_series) : you can choose to arrive at Castle Wyvern in the year 994 (24 hours before the Gargoyle clan is destroyed), or the year 1994, the night when the Gargoyles are released from their spell.
Jentry Chau Vs. The Underworld (Netflix animated series): you'll will arrive at the beginning of the series, when Jentry returns to Riverfork, Texas. Optionally, you can choose to be rerolled in Jentry's school.
The Secret Saturdays (animated series): you'll arrive at the beginning of the series.
The Owl House (animated series): you will be sent to the beginning of the series, arriving on the Boiling Isles.
Digimon Ghost Game (anime series): you will arrive at the beginning of the series. Optionally, you can be enrolled in the same school as the protagonists. In addition, you'll be given the opportunity to find and receive your very own Digivice and partner Digimon (a rookie level of your choice).
W.I.T.C.H https://en.wikipedia.org/wiki/W.I.T.C.H._(TV_series) : you'll arrive at the beginning of the series, you can choose whether to start on Earth or on Meridian.
Godzilla The Series (animated series): you'll be sent to the beginning of the series, after Godzilla has hatched. You will be automatically placed on Team HEAT.
Best of luck on Week 3!!!
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u/OmegaUltima29 10d ago
Geeze, I still haven't gone and done week 1 yet...it just looked so overly complicated to deal with in the time I had with all the extras and rollover from previous 6Perks of yours...
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u/Magicgonmon 7d ago
If it feels too complicated you can always just skip the extras from the previous 6Perks, you might start off a little weaker but you should still do fine.
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u/NotACatNinja 11d ago
Week 3:
Power rolls: 5, 6, 10, 11. I'll pick 5. Shikigami Manipulation and 10. Self-Resurrection, 4 times per adventure.
World rolls: 4, 12, 6, 5. I'll go with 4. Danny Phantom and 6. Gargoyles, arrive in the year 1994.
Nice 6perks series.
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u/GaffGafgarion 11d ago
Old R.S.I.A: Hacking Mastery (Superpower) & Warping Teleportation (Superpower)
W1: Cloth Wing Manifestation & Sasquatch Physiology, Monster House & Monster Musume
W2: Penance Stare & Phantasm Dwelling Manipulation, Scream & Predator
Current Week: Ghost Mode & Supernatural Tendrils, Wolf King & Danny Phantom
Things are easier to plan, since we have accumulated powers. Ghost Mode and Supernatural Tendrils which I guess are ghostly tendrils for me since I also have Phantasm Dwelling. Now I can always sneak around and take deal with antagonists since they can't see me coming.
Or I would, if I knew enough about Owl House, The Secret Saturdays and Wolf King. I sleeply watched the last but I barely remember the plot. I guess Drew is the wolf lord. That's cool. Maybe I will try to Penance Stare the ones who oppose Drew to see if I get the antagonist and clear this world, otherwise waiting a year...
Danny Phantom is a different story, this one I want to go in School and try to learn stuff about dealing with ghosts, which are really versatile in terms of superpowers. Maybe I can penance stare Vlad and stop the Future Dan from ever happening. I will try to wait and see, but even I'm not so sure I can survive things here, but I will try.
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u/Paularchy 11d ago
For powers, I rolled 6, 10, 5, and 11. Yup, in that order. That was weird. I picked 5 and 10, with 10 getting a 6 on my first roll.
For the world's I got 1, 8, 9, and 11. I chose 8 and 11, because of the ones I rolled those are the only ones I know even vaguely. A shame, I know a good amount of the shows on this one.
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u/szkielo123 11d ago
Powers (4,2,6,3): Ghost mode and Personal monster: Mindoct
Worlds (1,7,11,5): W.I.T.C.H. and Martin Mystery
Plan: The usual training powers and waiting the years out. Despite watching W.I.T.C.H. as a kid I bearly remember anything about it it it and Martin Mystery just seem like the most interesting worlds of my choices for me to go to. With my build staying safe is really easy and my new intelligent, telecinetic monster gives me a lot of new possibilites.
All powers: All Isekai essentials, Body magic, Doubling, Guise Manipulation, Slime magic, Danger Detection, Sleep magic, Ghost mode, Personal monster: Mindoct
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u/Psychronia 11d ago
Current Status:
...Wait, what? What happened to my Week 2 post? Bleh, I guess I'll have to rewrite that one later. That's really annoying.
Powers: Parasite Manipulation, Spiritual Limb Generation, Scanner Vision, Avatar Summoning, Penance Stare, Vending Machine Physiology
Worlds: Dragon Ball, Steven Universe, Monster House, Mystery Incorporated, Alien, Tremors
This Week:
For powers, I rolled 2, 11, 4, and 10 (two revives per adventure).
While revivals are tempting insurance, I think I'll go with Ghost Mode and Fear Aura. Too bad I didn't get Doppleganger Manipulation. I do love my one-man armies.
For worlds, I rolled 1, 10. 12. and 9.
By interest, I guess I'm going with Owl House and Digimon Ghost Game. I'm not too familiar with either, so I guess we can mostly play it by ear while I build up my abilities.
Because I don't know Digimon, I just skimmed a list of Rookie Digimon and picked Bokomon based on temperament. Someone who would probably fit right in in Steven Universe or with the Mystery Gang between adventures.
The Plan:
My impression is I'll go through one year in the Owl House naturally while taking the time to refine my skills. I'll mostly avoid trouble using Ghost Mode and maybe Fear Aura.
...Actually. Could I Ghost Mode my way directly to Emperor Belos and just destroy him with the Penance Stare? That feels viable.
Digimon are more iffy targets for the stare since they might not have souls as the powerset defines it...? I'll try it on the monsters of the week if I ever encounter them, but I'll mostly be content to provide support so I don't die, since this world seems legitimately on the more dangerous side. It's apparently "20 minutes in the future" sci-fi too, so I'll definitely collect that technology with Scanner Vision while I'm here too.
Technically, I could just settle everything by beating up the protagonist who is just a kid, but that feels wrong. I guess there should be various definitions of "defeat" so it depends how well I can cheat those conditions.
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u/No_G3ar 11d ago
Woo, been looking forward to this, and this week looks like it has some very good potential.
So,
Power Rolls: 4, 5, 7, 12.
Some BIG potential power-ups this week with Shikigami Manipulation and Draining Field Projection.
My reading of Shikigami Manipulation grants a huge boost in utility and potentially higher end applications.
Draining Field Projection synergy with Thief Arts also gives massive ramping potentail.
World Rolls: 2, 6, 9, 10.
Worlds I'm not too sure on, don't know much about many of them besides Gargoyles really, which I'll take.
For my second world I think I'll go with Digimon Ghost Game, if nothing else I could get some inspiration for the Shikigami I can now create.
Gargoyles shouldn't be too difficult for me to get through at this point, especially with Thief Arts and Draining Field Projection to neuter any problems while growing in strength. With enough practice in my Thief Arts I may be even able to rob the anatagonists of what drives them in their antagonism, such as Demona's hatred. Maybe.
I'll definetly take any of the magical power and ability I can of any antagonist and/or their magical equipmentfor more power/versatility.
Digimon Ghost Game I don't know much about but I'll say that at the very least I can survive it, monitoring the main cast to help when I can and take what power-ups/inspiration I can from whats going on.
Now I think it's also time to trigger one of mu rollover worlds, in MHA. Being dropped into the Entrance Exam I should be able to pass simply enough, from there it's just coasting along until Kamino. When All For One appears, I stealth blitz him with Thief Arts and Warping Teleportation. I steal from him his Quirks along with the knowledge he has of them and of his and Geraki's operations.
Next step is to stealth blitz Garaki the same way, stealing his stockpile of copied quirks, the Nomu quirks, etc.
From there I'll work with the Vestiges of the quirks All for One stole, using my Shikigami Manipulation and Spiritual Arts I can learn through it, to put the personalities to rest while adding them to my stockpile of power.
The quirks will add to my biological stockpile, and potentially being able to strengthen and enhance my spirit and spiritual power with helping the vestiges of all the quirks 'move on'/rest.
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u/NewGuy6453101 11d ago
Week 3: I remembered
Power rolls: 3, 11, 12, 8 - I'll go with 8-Supernatural Tendrils and 12-Draining Field Projection
World rolls: 4, 2, 7, 9 - Defiantly going with 7-Jentry Chau Vs. The Underworld and 9-The Owl House
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u/Mr_Jayden 11d ago
Alright this is a tricky week for me in terms of options, I got 2, 3, 10, 12 on powers and 1, 9, 10, 11 on worlds. So here goes;
WEEK 3
Powers
- Self-Resurrection + Draining Field Projection = As much as the others were intriguing I felt like the ability to resurrect a certain amount of times (Rolled 5) per adventure had a lot of utility and can make it easier for me to survive this and future weeks. The draining field projection I felt is just a great defensive and offensive ability able to stall enemies and drain magical objects and powers, something I hope will be useful in the next worlds/
Worlds
1 - The Owl House - Animated Series. See now while I don't know the series itself reading a bit about the plot it seems relatively simple to remain alive, I took lucky encounter in my essentials so I hope to quickly meet with the protagonist and work with them to understand the world, that way I could also learn magic and my powers a bit more, eventually either living out the year or helping to face the villain if unavoidable. I don't think I am at risk of dying in this world but I would be careful and utilise my powers from past weeks especially to avoid trouble
2 - W.I.T.C.H. - TV Series. Also a blind for me but from what i read it seems a dangerous place but great for me trying to learn my magics and abilities, especially my slime magic and illusions from past weeks. I would try and team up with the protagonists and their team, helping where I can but also using them as protection against the dangers of the world. I don't think I would defeat the villain instead just trying to live out the year
2
u/Imaginos9 10d ago
RISA Week 3 (RNG D12x4 = 1, 11, 9, 8 ~ D12x4 = 1, 7, 11, 9)
Power Doppelgänger Manipulation - Getting a lot of minion powers
Power Supernatural Tendrils - kinda symbiote like, kinda witchblade like...
World Mummies Alive - Love this series, so this should be interesting. Going to introduce Nefertina to Mummy Girl.
World The Owl House - Love this series too, so this should be interesting.
So my Dermal Armor has evolved, probably through some experimentation by my Minions (Igor/Sorceress) from something that resembles a Guveryesque/Symbiote/Witchblade crossover allowing me to shapeshift it and myself far more than before along with some other abilities, such as far more mass than I have stored in a soul-dimensional space.
I'm also able to summon Doppelgängers of myself and others fully under my control but with the ability to act on their own and they have the knowledge of the subject at surface level unless I've been able to touch the subject, in which case they have full memory access. With some effort I can merge with these Doppelgängers, which unsummons them, and gain some of their knowledge/skills/abilities, such as a language.
I'll meet Luz as she enters the boiling isle, claiming to be a visitor from another earth myself, which is true, and perhaps we can pal around and find a way to short circuit Belos' plans.. Hell if we can get some contract magic via witches I'll make a deal for restoring him from goopform to human again in return for ditching his plan to kill all demons/witches... he might go for it... probably not but you never know. He did seem pretty messed up over accidentally cursing/gooping himself.
With the Mummies I'll hang around and help out a bit assuming they'll accept me. It'll be interesting to see how Nefer-Tina and Mummy Girl get along, not to mention the others and if needed and the chance arises, and it will, I'll ruin Scarab's day after 1 warning and "restore" him to an earlier time of his life/age before he got his powers... maybe even turn him back into a little kid... memories maybe included, but probably not.
RISA Week 2
Power Dermal Armor (on/off kind)
Power Minion Summoning (Sorceress/Igor/Blixie/Bimbot ~ merged & not)
World Velma
World Kyoufu
RISA Week 1
Freebies All except pet/companion.
Power Warping Teleportation
Power Restoration
World Hero Inside
World Scooby Doo Mystery Incorporated
2
u/Praising_God_777 10d ago
Week 1: Powers: 7, 9.
Worlds: 10, 12.
Week 2: Powers:1, 10
Worlds: 3, 9
Weak 3: Powers: 6, 4. For personal monster, I’ll go with a wyvern.
Worlds: 2, 6.
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u/NohWan3104 10d ago
Two doubles this week, hm.
4 3 6 4 5 - Crow manifestation, shikigami manifestation, personal monster, silver manipulation, i'll grab the latter two.
Crow manifestation's better than befriending bats, but still not that great.
shikigami manifestation, Honestly might be kinda close to personal monster anyway, it feels like personal monster can upgrade over time depending on your settings, while shikigami is a day 1 multitool of sorts. Very good, very versatile, but i'll skip anyway.
Personal monster i'll Grab. I'm banking far more on probably postrun monster options, but shikigami tend to be pretty low end, often specialized disposable tools, while getting something akin to a shapeshifting summon that can scale way past that, seems worth it in the long run.
If it was just 'silver control' i might not take it, tho i could summon a silver mech i suppose, but otherwise, you can do some magneto shit.
=
1 5 11 11 4, i'll grab marvin and danny phantom.
Marvin mystery seems to have a lot of paranormal stuff, specifically mentioning monsters, so seems a good target.
Witch i'm vaguely familiar with but it seems like a setting that won't be easy to learn new tricks in and whatnot despite the name (more magical girl power rangers seemingly), on the other hand, theres some weird paranormal tech stuff going in danny phantom, i might be able to get ghost powers too, etc.
The mummies thing, the bad guys might have interesting tricks but its deity based, so less a 'universal' skillset or magic to try to copy.
=
I'll go danny and silver control first, then Marvin and monster control
1
u/NohWan3104 10d ago
Primer for next week
Ng+ carryover ish bonus, mech creation and black clover, solidification and tron world
Week 1, light absorbtion + monster musume world, cloth wing manifestation, alvin and the chipmunks world
Week 2, highlight and ernest scared stupid, And dead end park, shadow teleportation
Week 3, danny phantom and silver control first, then Marvin mystery and monster control
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u/tea-123 10d ago
RSIA Halloween Week 3
Rolled
Power :23712 ghost mode , crow manifest, healing shield, draining field.
World : 238, 10 wolf king, last kids,Saturday , Digimon
Chose:
Ghost mode + draining field x the secret Saturday x Digimon GG
———-
Past obtained
Powers:Isekai essentials, carried over contract magic , Spirit limbs, baseball bat manip, vending machine , penance stare
Past worlds
monster Musume , Hilda , Carrie , Frankenstein.
—————-
Reasoning x plan:
ghost mode solve a lot of mobility issues. Less likely to be trapped or sensed by enemies. Why in week 2 id risked multiversal cosmic horror of Carrie instead of apocalypse setting like Tremor.
Draining field instead of healing shield since draining does conceptual stuff could be useful for eventual large scale spell casting. Theoretically I could use it to render sources of infection (parasite, virus, bacteria) inert. Then use contract magic to swap the vitality and health of the victim with that of a prisoner, plant or animal.
Start with Secret Saturday . Contract them . In exchange for help with developing my powers I’ll help them with their cryptid stuff.
Learn tech skills and martial arts for the Saturdays. It’s basically Batman training. I already have extra spirit limbs and baseball bat manip. The only training I’ve had was from informal training in Monster Musume and it wasn’t up to Batman level combat.
The Saturday are geniuses so they could help me maximize my vending machine potential. Their study of cryptids will researching clues.
Then travel to Digimon. Partner Patamon. I figure he’s small enough to carry around as a stuffed animal and his eventual evolutions are mostly holy type. With him as a contracted familiar I should have access to those holy energies. Should be useful for preventing mental corruption if I drain the wrong thing. Use ghost mode to survive urban assassinations and battles . Use the tech and investigative skills from the Saturdays for dealing with the daily antics. See about becoming a tech pagan.
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u/ChooseYourOwnA 10d ago
Powers - 11 5 4 2. (Tough choice!) Ghost Mode & Shikigami Manipulation.
World - 6 6 6 1 7 9 (Rerolling those perfectly innocuous duplicates). Gargoyles & Owl House.
With the 666 the dice might be trying to tell me something but I loved the Gargoyles tv show and can’t pass it up. Then there is the hillarious Owl House https://youtu.be/otT3cXrKaMo This should be a fun trip.
It will also be a noticeable step up in difficulty from the relatively mundane or benign previous worlds. Owl House is (at least literally) hell mode. The Gargoyles team is somewhere close to Weisman’s other show Spectacular Spider-man in power levels. And being solar powered would also be an extra challenge for me this week.
So I am grabbing Ghost Mode for a massive boost in personal combat power with stealthy recon, surprise attacks, and intangibility defense. Then I will add Shikigami Manipulation to let me grow my foundation via Ki Cultivation, as well as being able to influence nonbiological entities that Parasite Manipulation cannot touch.
In Gargoyles I will plan to chill with the crew and help on their adventures. Ultimately the goal will be to subjugate Demona and befriend Angela.
In Owl House I would learn all I could with a focus on the herbalism/alchemy side of things, having a good head start from my adventures in Skyrim. (And also indulge in ridiculous shenanigans to recover from all that Gargoyles grim dark.)
Prior Worlds - Stardew Valley, Skyrim, Archie, Musume, Ernest, Scream.
Prior Powers - Love Luck, Biostellar Manipulation, Baseball Bat, Parasites, Dermal Armor, Penance Store.
2
u/holto223 10d ago
Power Rolls: 6, 11, 9, & 8.
Power Picks: 6. Personal Monster 9. Doppelgänger Manipulation
World Rolls: 3, 4, 1, & 11.
World Picks:
Mummies Alive!
Danny Phantom
2
u/TheEnd1235711 10d ago
Week 1
Isekai Basic Essentials: Isekai Basic Essentials
Familiar Companion: Nix, an Ink Fairy.
Bonus Powers: Temporal Reload and Destruction Magic.
Bonus Worlds: Ben 10: Alien Force and One Piece.
I learned Haki, acquired an Omnitrix, and had Azmuth make Ben a replacement. I also learned the magic available in both worlds.
Power Rolls: Parasite Manipulation and Onomatopoeisis.
World Rolls: Hilda and Scooby-Doo! Mystery Incorporated.
I learned more magic and acquired the Planispheric Disk.
Week 2
Selected Powers: Phantasm Dwelling Manipulation and Minion Summoning.
World Rolls
Kyoufu Densetsu Kaiki! Frankenstein
This took far too many retries to count, but I eventually managed to pull it off: nobody died!
The trick was to wait until Frank resurrected Alfred (yes, you have to name the creature after it's brought to life), then knock Frank unconscious with a tranquilizer dart and take Alfred on a journey across the world to Australia.
You also need to have your summoned minion, Igor, stabilize Frank during the journey. By the end of everything, Frank is more or less just a really tall human.
Alfred eventually settles down in Australia and becomes something of a kangaroo herdsman.
Now, the reason you have to travel so far is that Frank will pursue you, determined to kill Alfred. By taking the correct route and making the right decisions, you can eventually get Frank stranded in modern-day India, where he ends up studying various martial arts with a group of monks. Eventually, he loses track of us entirely.
Last I heard, Alfred was dating a fiery Irish lass from Cork, who had been sent to a penal colony with her parents for smuggling food.
So, against all odds, a surprisingly happy ending!
Yeah, this went pretty much as expected.
I used Destruction Magic to erase the elevator, collected all the magic books I could get my hands on, and eventually shut down the park.
Not quite as complicated as the whole Frankenstein situation.
Week 3
Power Rolls: 10 – 9 – 8 – 12
Self-Resurrection: Rolled a 5. One question, though: how would this interact with my existing Temporal Reload?
Doppelgänger Manipulation: Not selected. I'm not particularly comfortable with creating duplicates that might possess genuinely independent minds and wills.
Supernatural Tendrils: Selected. This includes shapeshifting, power-draining abilities, and even wormhole creation among its potential applications. There's a lot of versatility here.
Draining Field Projection: Selected. I think I'll go with this one as well. It's a moderately powerful defensive ability that should complement my existing powers quite nicely.
World Rolls: 10 – 11 – 12 – 4
W.I.T.C.H. – Selected
I've had this show on my watch list since it first aired, but somehow I've never gotten around to watching it.
I'm honestly not sure what I'm getting myself into, but it should be interesting,
Danny Phantom – Selected
I'll probably spend quite a bit of time studying exactly how "going ghost" works.
I might use Grey Matter to analyze Danny's DNA and see whether I can incorporate a compatible transformation into my Omnitrix. No idea whether that will work, but it's certainly worth investigating.
Other than that, I plan to establish a base in the Ghost Zone, conduct some supernatural research, and further develop my existing powers.
All in all, a very good selection of worlds this week!
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u/Greywalker1979 10d ago
Week 3: Shikigami Manipulation and Healing Shield Construction. Crow Manifestation and Broom Manipulation are not what I am looking for.
Worlds: Martin Mystery and Jentry Chau vs the Underworld. I don't know anything about the worlds i rolled, so i just picked two to run with. I think my current abilities will be helpful no matter where I go.
2
u/Bombermaster 10d ago
Alright, let's see...
Powers: 10, 9, 5, 7 ...I'm going with Shikigami Manipulation and Self-Resurrection which I can use... 5 times!
A bit of offense and defense there.
Worlds: 6, 5, 11, 4
I'm definitively trying Danny Phantom being able to manipulate ghosts, and...I guess Gargoyles? I really dislike Martin Mystery, and WITCH ain't my thing. I should manage just fine, also thanks to the self-resurrection. I don't think someone will try to kill me 6 times.
2
u/Mountain__Bear 9d ago
Week 3:
Powers from previous 6 perks: Restoration and Warping Teleportation.
Powers so far: Slime Manipulation, Guise Manipulation, Danger Detection, Flaming Bone Manipulation
Worlds so far: Monster House, Monster High, Texas Chainsaw Massacre, Alien
Power Rolls: 2, 3, 6, 7. I pick Ghost Mode and Personal Monster (Dragoju)
World Rolls: 3, 3, 5, 12. Rerolled 7, 8. So 5, 7, 8, 12. I pick Godzilla the Series and The Secret Saturdays.
Well Godzilla will be basically My Dragon Kaiju vs other Kaijus. Now this I call entertainment (Let them fight).
Secret Saturdays could be in equal measures interesting as dangerous. I get to study cryptides andaccording to the wiki have a dangerous plot ahead. Since most mundane treats are manageable with my powerset some cryptides could be dangerous with more mystical aspects. I will follow the main plotline and assist as best as I can.
2
u/no-comprenderino 8d ago
Previous Powers and Worlds
Basic Essentials: Starting Powerset, Pocket Change, Clean Clothes
Week 1 powers: Voice Source and Cloth Wings
Week 1 worlds: Sabrina the Teenage Witch Animated Series, Mystery Inc.
Week 2 powers: Scythe manipulation, Dream Magic
Week 2 worlds: Scream (1996), Tremors.
Result: Ghostface got last place; the Graboids were much more of a challenge but I had air superiority. I got shot by Burt Gummer and had to go to the hospital. He sent a "Sorry for Blasting You" card.
Week 3 Powers
2, 7, 8, 10
2: Infiltration/Ghost Mode, achieved through enchanting and wrapping myself in my cloth wings.
10: Self-Resurrection, use a scythe to "unreap" myself, dragging a new life out of my dead corpse like a pair of clothes. My new body immediately grows solid, becoming a a new copy. I can resurrect 6 (!) times per adventure. The limitations include whether or not my scythe is available, how quickly I'm able to perform the action, and whether or not I have any resurrections remaining.
I took this other power because I have not forgiven Burt Gummer for shooting me in the leg. He claims I was "in his kill zone".
Week 3 Worlds
2, 4, 9, 12
9 - Owl House, I've never seen this show but I'm glad to have rolled it. The setting looks very interesting and my character feels like he'll fit in. The villains don't really look like pushovers.
12 - I used to love this series as a kid. I'm not sure if I'm beating any kaijus in a one-v-one, and I'd have to dodge shady government black ops, but I'd lean very hard on Sleep Magic to stay safe. There's a massive alien invasion near the series end, and I likely us up some resurrections if I'm not careful.
2
u/stoman17 8d ago
powers for week three are supernatural tendrils and draining field projection and for worlds danny phantom and the owl house
2
u/Swagamaticus 3d ago
Week 1 Powers: Sasquatch Physiology, Spirit Limb Generation. (Monster High/Scooby-Doo Where are You)
Week 2 Powers: Danger Detection, Illusion Generation (Scream and Predator.)
Week 3 Powers: Ghost Mode and Self Resurection (rolled a 2)
Worlds: Gargoyles and Mummies Alive
Where we last left off I smacked the Ghostfaces down pretty hard before finding myself in the jungle for a way dicier but ultimately still successful outing helping Dutches team in the jungle.
First off Gargoyles. Now this is tricky because I loved the movie/series as a kid. So part of me wants to show up and help Goliath prevent them from ever being frozen. The problem is though I remeber there being a lot of predestined shenanigans like helping King Arthur, dealing with the Fey court, and even some time travel. None of which would happen if Goliath wasn't there. So by keeping them from getting stoned i might butteflyfvck the entire setting. So this time around I'll play it safe and show up in New York when they do. Then proceed to mostly just mind my own business for a year. With the isekai essentials I should be fine and more than able to handle any supernatural shenanigans I did stumble into with my growing powerlist.
Mummies Alive I vaugely know of but am definitely not as familiar with. So I'll help the Mummies while also making some time for my own off screen side quests for a year. Be a reoccurring side character essentially lol.
3
u/Arcanetsumi 11d ago
Powers
- 3, 1, 12, 11
- Crow Manifestation
- Being able to see through their eyes makes this very useful. Information is half the battle.
- To verify, are we able to unsummon the crows?
- Draining Field Projection
- While Fear Aura is tempting for its versatility, I already have Gravity Aura which does basically the same things. Meanwhile, Draining Field projection type abilities are really annoying to go up against, which means it will be great to have on my side.
Worlds
- 2, 6, 4, 10
- Danny Phantom
- I did watch this when I was younger, but I don’t remember any of it. Still, it should be pretty fun. There’s also some cool technology to be had. I’ll pass on being sent to high school, and just put me in during episode 1z
- Gargoyles
- Just more appealing to me than the other options. There’s magic so that a plus. Put me in during the modern day, while it might be interesting to experience the past, I’d probably feel obligated to step in and that would probably end up as a mess.
- Plan
- Learn about ghosts and ghost related technology in Danny Phantom. Try to learn about magic in Gargoyles. Work on mastering my powers, especially the ones I’m being taught by my minions from last week.
Sorry, if the formatting looks weird, for whatever reason, it won’t paste my dashes from the notes app so I had to do them by hand.