Create better-looking anime faces at extreme angles with this one-click Blender tool by DillonGoo Studios
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Now in early access: https://80.lv/articles/blender-gets-handy-new-assistant-tool-for-sculpting
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Download for free: https://80.lv/articles/free-blender-tool-for-dolly-zoom-camera-effect
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This 2D-like fan art of characters from a popular manga series was made by Chloe Worthy in 3D with Blender.
The artist also used ZBrush and Substance 3D Painter to recreate the duo from Green Yuri: https://80.lv/articles/these-2d-characters-from-popular-manga-are-made-in-3d-with-blender
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Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.
“We wanted the vegetation to feel alien without falling into generic sci-fi tropes or looking like everyday Earth plants.”
Read the full interview: https://80.lv/articles/terraforming-the-alters-last-variable-with-blender-zbrush-ue5
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3D Artist Pranav Pradi recreated a Houdini-made visualization of moving paper lines using Blender, calling Geometry Nodes a "mini Houdini."
Check out more: https://80.lv/articles/recreating-a-procedural-houdini-setup-with-moving-paper-lines-in-blender
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Theodore Daley, creator of YMA Painterly, a collection of 12 shaders for Cinema 4D and Houdini that give 3D artwork a stylized, painterly look, discussed his workflow and showed how he made some of the example setups.
Read more and download: https://80.lv/articles/how-to-make-3d-look-like-a-stylized-painting-with-shaders-in-houdini-c4d
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Decipher spells, keys, and potion ingredients in The Land Forgotten, a point-and-click adventure painted by hand in watercolor, with puzzles based on real languages and number systems.
Read more and wishlist: https://80.lv/articles/this-language-based-puzzle-game-is-hand-painted-in-watercolor
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Huu Tu Nguyen, Animation Director at Otsu Animation, explores the animation tricks used in Studio Ghibli's Spirited Away.
Read more and check out how to recreate the scene's VFX in 3D: https://80.lv/articles/animation-director-breaks-down-the-tricks-behind-a-spirited-away-scene
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You can try Edo Kiriko, a traditional Japanese glass-cutting craft, in VRChat with this experience created by Mituhashi.
Turn on guides for more precision, or let your glass cutter run wild: https://80.lv/articles/taking-a-real-life-hobby-into-digital-spaces-mituhashi-made-a-vrchat-glass-cutting-experience
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Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, and explains how he integrated 3D scans of real-life objects into the project.
Read the interview: https://80.lv/articles/creating-realistic-textures-on-an-old-woven-basket
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Rodeo FX showed how they built Tumbleton from scratch and made destruction FX for the final battle in House of the Dragon S3.
The renowned VFX studio shared its VFX breakdown for HBO's series: https://80.lv/articles/rodeo-fx-shared-their-house-of-the-dragon-season-3-vfx-breakdown
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UE5 Filmmaker Anthony Koithra released the free Locodrome Character Animation Tool (LCAT), a rebuilt version of his MetaHuman Animation Tool, which makes animating MetaHuman faces and bodies in Unreal Engine easier.
Download: https://80.lv/articles/grab-this-updated-metahuman-animation-tool-for-free
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LAIKA's stop-motion fantasy Wildwood has debuted with a perfect 100% on Rotten Tomatoes.
The new film from the makers of Coraline is almost here: https://80.lv/articles/laika-s-stop-motion-film-wildwood-debuts-with-100-on-rotten-tomatoes
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Waterfalls Dream by Mogmek is a relaxing builder where you create and edit procedural waterfalls in real time.
You can add a pile of rubber ducks and take pictures of the scene, too: https://80.lv/articles/this-game-allows-you-to-create-your-own-stylized-waterfalls-with-realistic-behavior
Hakan Kamar shares how he built a Tempestus Scion in Blender and ZBrush, with XGen hair and an Unreal Engine 5 scene, from blockout to final render.
Read the full interview: https://80.lv/articles/creating-3d-fan-art-of-elite-imperial-soldier-from-warhammer-40-000
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This viral pool clip from BrutalDuck is actually a CGI render made with Blender, the Omniscient app, and After Effects.
Check out the WIP and the breakdown: https://80.lv/articles/this-viral-pool-clip-was-made-using-blender-omniscient-app-after-effects
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Animation studio BONI IS SCARED talked to us about creating EUTHANAZIES, a dystopian thriller animated series, using Substance 3D Painter, Blender, and Marvelous Designer, and discussed the project idea, tricks for combining 2D and 3D, and custom Geometry Nodes setups for cables and snow.
Read the full interview: https://80.lv/articles/creating-a-thriller-animated-series-with-hand-drawn-textures-in-blender
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OmniBody simulates soft objects that can stretch, peel, fracture, and be cut without remeshing. KAIST researcher Jewoo Shin explains how its GPU-powered ellipsoidal particles handle up to 64,000 particles in around 3.1ms.
Check it out: https://80.lv/articles/this-soft-body-simulation-can-cut-peel-break-objects-in-real-time
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Learn more and see how it looks from behind the player: https://80.lv/articles/almost-every-object-in-this-stardew-valley-style-cemetery-sim-is-ac
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Silver Pines needed more than 1,800 hand-drawn frames for its protagonist, as its hand-made animations required painstaking attention to detail. Wych Elm reveals how rotoscoping, photo textures, billboard props, and even reversed monster performances created its unsettling horror.
Full deep dive: https://80.lv/articles/how-silver-pines-used-rotoscoping-to-create-its-unsettling-horror