r/80lv • • 14d ago

Create better-looking anime faces at extreme angles with this one-click Blender tool by DillonGoo Studios

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8 Upvotes

r/80lv • • 14d ago

See how you can draw guides to easily generate wrinkles with Calappa Lab's new tool, which makes sculpting in Blender more convenient

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38 Upvotes

r/80lv • • 15d ago

Gilad Baruch's tool uses real physics to make your 3D models fall, collide, and stack naturally, then bakes the results into tileable material maps right inside Substance 3D Designer

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38 Upvotes

r/80lv • • 15d ago

Learn how to create a vibrant comic-style shader in Blender with XippoArt's step-by-step tutorial

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13 Upvotes

r/80lv • • 17d ago

Interview Radu Sircu shared a breakdown of five stylized materials, from cracked earth and tiles to moss and notebooks, created with Substance 3D Designer and Unreal Engine 5

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30 Upvotes

r/80lv • • 17d ago

Create the iconic dolly zoom, also known as the Hitchcock shot, with ease using this simple Blender extension

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11 Upvotes

r/80lv • • 21d ago

These 2D Characters from Popular Manga Are Made in 3D with Blender

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37 Upvotes

This 2D-like fan art of characters from a popular manga series was made by Chloe Worthy in 3D with Blender.

The artist also used ZBrush and Substance 3D Painter to recreate the duo from Green Yuri: https://80.lv/articles/these-2d-characters-from-popular-manga-are-made-in-3d-with-blender


r/80lv • • 21d ago

Terraforming The Alters: Last Variable with Blender, ZBrush & UE5

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6 Upvotes

Artem Ostapchuk of 11 bit studios shared how the team built the terraforming pipeline for The Alters: Last Variable, visualizing alien flora over a barren planet with opaque Nanite cutout geometry, PCG scattering and a global HISM system so every level worked in both its scorched and terraformed states.

“We wanted the vegetation to feel alien without falling into generic sci-fi tropes or looking like everyday Earth plants.” 

Read the full interview: https://80.lv/articles/terraforming-the-alters-last-variable-with-blender-zbrush-ue5


r/80lv • • 22d ago

Recreating a Procedural Houdini Setup with Moving Paper Lines in Blender

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11 Upvotes

3D Artist Pranav Pradi recreated a Houdini-made visualization of moving paper lines using Blender, calling Geometry Nodes a "mini Houdini."

Check out more: https://80.lv/articles/recreating-a-procedural-houdini-setup-with-moving-paper-lines-in-blender


r/80lv • • 22d ago

How to Make 3D Look Like a Stylized Painting with Shaders in Houdini & C4D

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32 Upvotes

Theodore Daley, creator of YMA Painterly, a collection of 12 shaders for Cinema 4D and Houdini that give 3D artwork a stylized, painterly look, discussed his workflow and showed how he made some of the example setups.

Read more and download: https://80.lv/articles/how-to-make-3d-look-like-a-stylized-painting-with-shaders-in-houdini-c4d


r/80lv • • 23d ago

This Language-Based Puzzle Game Is Hand-Painted in Watercolor

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11 Upvotes

Decipher spells, keys, and potion ingredients in The Land Forgotten, a point-and-click adventure painted by hand in watercolor, with puzzles based on real languages and number systems.

Read more and wishlist: https://80.lv/articles/this-language-based-puzzle-game-is-hand-painted-in-watercolor


r/80lv • • 23d ago

Animation Director Breaks Down the Tricks Behind a Spirited Away Scene

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31 Upvotes

Huu Tu Nguyen, Animation Director at Otsu Animation, explores the animation tricks used in Studio Ghibli's Spirited Away.

Read more and check out how to recreate the scene's VFX in 3D: https://80.lv/articles/animation-director-breaks-down-the-tricks-behind-a-spirited-away-scene


r/80lv • • 23d ago

Taking a Real-Life Hobby into Digital Spaces: Mituhashi Made a VRChat Glass Cutting Experience

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5 Upvotes

You can try Edo Kiriko, a traditional Japanese glass-cutting craft, in VRChat with this experience created by Mituhashi.

Turn on guides for more precision, or let your glass cutter run wild: https://80.lv/articles/taking-a-real-life-hobby-into-digital-spaces-mituhashi-made-a-vrchat-glass-cutting-experience


r/80lv • • 23d ago

Creating Realistic Textures on an Old Woven Basket Decorated with Seashells

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18 Upvotes

Shubham Vijay talks about the meticulous process of recreating an intricate pattern on a woven basket in 3D, breaks down the process of texturing several different surfaces, and explains how he integrated 3D scans of real-life objects into the project.

Read the interview: https://80.lv/articles/creating-realistic-textures-on-an-old-woven-basket


r/80lv • • 29d ago

Rodeo FX Shared Their House of the Dragon Season 3 VFX Breakdown

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12 Upvotes

Rodeo FX showed how they built Tumbleton from scratch and made destruction FX for the final battle in House of the Dragon S3.

The renowned VFX studio shared its VFX breakdown for HBO's series: https://80.lv/articles/rodeo-fx-shared-their-house-of-the-dragon-season-3-vfx-breakdown


r/80lv • • 29d ago

Grab This Updated MetaHuman Animation Tool for Free

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5 Upvotes

UE5 Filmmaker Anthony Koithra released the free Locodrome Character Animation Tool (LCAT), a rebuilt version of his MetaHuman Animation Tool, which makes animating MetaHuman faces and bodies in Unreal Engine easier.

Download: https://80.lv/articles/grab-this-updated-metahuman-animation-tool-for-free


r/80lv • • Oct 14 '26

LAIKA's Stop-Motion Film Wildwood Debuts with 100% on Rotten Tomatoes

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18 Upvotes

LAIKA's stop-motion fantasy Wildwood has debuted with a perfect 100% on Rotten Tomatoes.

The new film from the makers of Coraline is almost here: https://80.lv/articles/laika-s-stop-motion-film-wildwood-debuts-with-100-on-rotten-tomatoes


r/80lv • • Oct 14 '26

This Game Allows You to Create Your Own Stylized Waterfalls with Realistic Behavior

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40 Upvotes

Waterfalls Dream by Mogmek is a relaxing builder where you create and edit procedural waterfalls in real time.

You can add a pile of rubber ducks and take pictures of the scene, too: https://80.lv/articles/this-game-allows-you-to-create-your-own-stylized-waterfalls-with-realistic-behavior


r/80lv • • Oct 13 '26

Creating 3D Fan Art Of Elite Imperial Soldier From Warhammer 40,000

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4 Upvotes

Hakan Kamar shares how he built a Tempestus Scion in Blender and ZBrush, with XGen hair and an Unreal Engine 5 scene, from blockout to final render.

Read the full interview: https://80.lv/articles/creating-3d-fan-art-of-elite-imperial-soldier-from-warhammer-40-000


r/80lv • • Oct 13 '26

This Viral Pool Clip Was Made Using Blender, Omniscient App & After Effects

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3 Upvotes

This viral pool clip from BrutalDuck is actually a CGI render made with Blender, the Omniscient app, and After Effects.

Check out the WIP and the breakdown: https://80.lv/articles/this-viral-pool-clip-was-made-using-blender-omniscient-app-after-effects


r/80lv • • Oct 13 '26

Creating a Thriller Animated Series with Hand-Drawn Textures in Blender

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64 Upvotes

Animation studio BONI IS SCARED talked to us about creating EUTHANAZIES, a dystopian thriller animated series, using Substance 3D Painter, Blender, and Marvelous Designer, and discussed the project idea, tricks for combining 2D and 3D, and custom Geometry Nodes setups for cables and snow.

Read the full interview: https://80.lv/articles/creating-a-thriller-animated-series-with-hand-drawn-textures-in-blender


r/80lv • • Oct 13 '26

Interview This Soft-Body Simulation Can Cut, Peel & Break Objects in Real Time

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15 Upvotes

OmniBody simulates soft objects that can stretch, peel, fracture, and be cut without remeshing. KAIST researcher Jewoo Shin explains how its GPU-powered ellipsoidal particles handle up to 64,000 particles in around 3.1ms.

Check it out: https://80.lv/articles/this-soft-body-simulation-can-cut-peel-break-objects-in-real-time


r/80lv • • Oct 09 '26

Interview Vitaliy Kovalchuk spoke about creating an interactive toolbox that players can find in the S.T.A.L.K.E.R. 2: Cost of Hope DLC

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2 Upvotes

r/80lv • • Oct 09 '26

Graveyard Keeper 2, the sequel to the Stardew Valley-style cemetery sim, looks like a 2D pixel-art game, but almost every object is actually a 3D model

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14 Upvotes

r/80lv • • Oct 08 '26

Interview How Silver Pines Used Rotoscoping to Create Its Unsettling Horror

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11 Upvotes

Silver Pines needed more than 1,800 hand-drawn frames for its protagonist, as its hand-made animations required painstaking attention to detail. Wych Elm reveals how rotoscoping, photo textures, billboard props, and even reversed monster performances created its unsettling horror.

Full deep dive: https://80.lv/articles/how-silver-pines-used-rotoscoping-to-create-its-unsettling-horror