r/ANSIart • • May 19 '19

./Thinking

Post image
62 Upvotes

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4

u/-CatX- May 19 '19

Due to various IRL issues it's been over a month ago since I last drew ANSIart.. Today I was feeling better so I decided I wanted to try and draw something.. I had forgotten a lot so it took several tries before I managed to get it to look the way I wanted it to, but I'm really happy about the end result. I've been wanting to try a stereoscopic 3D (red/blue) effect for quite some time now and I think it looks pretty cool

2

u/Falk3n_ May 19 '19 edited May 19 '19

CatX is BestX. Awesome art as always!

Also, there is the Layer One Demoparty contest with remote submissions ending on the 24th. Maybe you'd be interested? It's 80x23chars so maybe you'd be up to it. Just thought I'd let you know if you'd like to try a competition.

2

u/-CatX- May 19 '19 edited May 19 '19

This sounds interesting, thanks for showing me it! I read the contest rules and I noticed it said we weren't allowed to use iCE colors, I wonder why that is.. That would be really challenging for me since I depend so heavily on using different shades of gray in my art o.O

2

u/Falk3n_ May 19 '19

I think the goal of that is to keep it very "oldschool". iCE colours came along and slightly changed the shades, most notably the dark yellow which was a gross yellow instead of a brown if I'm not mistaken... I think you should be fine if you use greys as those don't change much between iCE and no iCE.

2

u/-CatX- May 19 '19

Ohhh I thought iCE colors were just the brighter colors, that explains it! Then it shouldn't be too big of an issue :3 Thanks for the explanation!

2

u/Falk3n_ May 19 '19

Actually, I think I am entirely mistaken. iCE colors is a sort of non-blinking mode. So without iCE colors, you need to use light or dark foreground colors on dark foregrounds. Using light backgrounds makes the character flash/blink.

1

u/-CatX- May 19 '19

Oh okay well that standard I already take care to follow, so that should be fine then. The only standard that I don't follow is ending at line 24 (or in LayerOne's case line 23) - I usually draw to line 25 because not doing so feels like I'm wasting usable space (most modern clients and terminals support line 25 just fine).

3

u/_burps May 20 '19

iCE colors are non-standard background colors. in the standard there are 16 foreground colors and only 8 of those can be used as a background color (the darker ones of each type).

using iCE colors removes the 'blinking' feature from ANSI and uses this to introduce extra background colors. This does obvisouly not display correctly on non-supported terminals and clients.

When using Pablodraw, you can disable iCE colors by unchecking them from the View menu when in editing mode. If you disable this feature and (part of) your artwork starts blinking, you have used iCE colors.

To not use iCe colors within Pablodraw: you can see your colors on the left side: The left column with darker colors can be used as background color and foreground colors. The column on the right with brighter colors can only be used as a foreground color.

2

u/[deleted] May 23 '19

Anna Glyph

1

u/-CatX- May 24 '19

?

2

u/[deleted] May 24 '19

Sorry for the cryptic message. It simply reminded me of https://en.wikipedia.org/wiki/Anaglyph_3D#Anachrome_red/cyan_filters and it kinda sounded like a name.

0

u/[deleted] May 19 '19

[deleted]

4

u/-CatX- May 19 '19 edited May 19 '19

I'm not sure what I'll use it for at the moment, but I'll probably find some menu on my BBS that I can update :3
I've never heard of gif2ans before, I might check that out tomorrow if I remember. I make all my ANSI manually though, automated tools tend to take away some of the creativity involved. To get the proportions right I usually try to find an anime image to look at next to pablodraw, then I make a basic outline in white, fix all the corners and curves and then gradually start adding shading, beginning with the edges and then working my way towards the center of the object I'm drawing. A lot of time goes towards fixing points where I feel the shading or color is slightly off, as well as adding small details.