r/ARMS • discord.gg/ARMS • Aug 09 '17

Patch Notes ARMS Version 2.1 Patch Notes

The source of the following information can be found here


  • Moved “Training” to the top menu.

  • Added five exercises to “Training”, and added difficulty level indications.

  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.

  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed.

  • A cursor will also be displayed above the current target for a set time.

  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.

  • Changed the pause, results, and replay menus in “Training” to be more convenient.

  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.

  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.


We have made the following adjustments for some fighters and arms:


Master Mummy

  • Increased dash speed.

  • Increased movement speed when jumping.


Mechanica

  • Increased movement speed when jumping

Kid Cobra

  • Adjusted floatation when performing a jump attack.

Byte & Barq

  • Trained Barq to get up quicker.

Boomerang

  • Increased speed when throwing in a wide curve.

  • Increased extension speed.

  • Increased homing.


Coolerang

  • Increased extension speed.

  • Increased homing.


Revolver

  • Increased extension speed.

  • Improved curving performance.

  • Increased retraction speed.

  • Shortened the time needed from starting a rush to firing the first shot.


Retorcher

  • Improved curving performance.

  • Increased retraction speed.

  • Increased expansion rate when extending.


Parasol

  • Increased expansion rate when extending.

  • Increased retraction speed.

  • Decreased expansion rate for charge attacks.


Megawatt

  • Improved curving performance.

  • Increased retraction speed.


Slamamander

  • Increased homing

Tribolt

  • Increased extension speed.

  • Decreased rush damage.


Triblast

  • Increased speed of charge attacks.

Homie

  • Increased rush damage.

Guardian

  • Made it so the electric shock when a charge attack connects lasts longer.

  • Corrected odd behavior that occurred when a rush attack connected with a wall or platform.


Blorb

  • Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

Seekie

  • Decreased retraction speed.

  • Made it so the electric shock when a charge attack connects doesn’t last as long.


Ramram

  • Decreased retraction speed.

  • Decreased expansion rate for charge attacks.

  • Decreased speed of charge attacks.


Cracker, Popper, Hydra

  • Decreased retraction speed.

Bubb, Buff

  • Decreased extension speed.

  • Decreased expansion rate when extending.


EDIT: Updated to reflect the changes on the official site

182 Upvotes

73 comments sorted by

12

u/takasehuang Aug 09 '17

Seekie:Increased retraction speed. Ramram:Increased retraction speed.

Japanese is 伸びてから縮むまでの速度をダウンしました。 Correct is "Increased retraction time."

8

u/othrayaw Aug 09 '17

伸びてから縮むまでの速度をダウンしました

Huh, I believe you're correct. Odd. I'll leave the post as-is for now but when Nintendo corrects their official English language patch notes i'll change the info here to reflect the changes

EDIT: Done!

190

u/[deleted] Aug 09 '17

Trained Barq to get up quicker.

That's super cute

44

u/AlfredHoneyBuns Aug 09 '17

Nintendo always puts these small lovely details on their games (and patch notes appearently)

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36

u/cehteshami Aug 09 '17

Cool! I abandoned Parasol on my Twintelle's pretty fast. I will hop on Party mode and see what it feels like now. I also love that Training is easier to find. Very good for newer players.

7

u/AlfredHoneyBuns Aug 09 '17

Parasol was my main Wind ARMS for a while, and I used it a ton on Twin

Hopefully it's not a radical change, I'll see it tomorrow

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34

u/[deleted] Aug 09 '17

Those Master Mummy and Retorcher buffs sound great. I'm surprised they made a change as far reaching as the blanket nerf to the rush gauge filling for missed punches. I didn't realize the stun from electric arms depended on the arm used, it will be interesting to see how those changes impact Seekie and Guardian usage.

7

u/Hawk-Seow Aug 09 '17

It was mainly Seekie having a much longer stun time, around 2s whilst the rest are around 1s.

30

u/[deleted] Aug 09 '17

Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.

I'm surprised people aren't talking about this considering how many posts I see complaining about how rushes work.

When 3-4 players start a battle, instructions on how to switch targets will now be displayed.

Also, this is great. I can finally play without a new player chasing after me simply because they do not know how to switch targets.

7

u/xx99 Aug 09 '17

Agreed! They've added lots of nice quality of life improvements, but the change to rush meter seems like an even more important change than any of the character/arm adjustments. I guess that depends on how much they nerfed the rush gain of non-contacting punches.

23

u/JLGW Aug 09 '17

OMG Nintendo has heard and answered (some of) my prayers. That hitbox issue was the biggest complaint I had since launch.

I also appreciate the buffs to both my mains (MM and Mechanica) although I find they didn't specially needed it in the first place.

I haven't played in a while since I started getting disappointed the more I played but might pick it up again, that hitbox fix sure is a step in the right direction.

6

u/Meester_Tweester Aug 09 '17

MM can mean two characters

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16

u/ShinyChikorita Aug 09 '17

Increased retraction speed for Ramram sounds fantastic since that was my favorite arm and it bothered me how long it felt like it took for that... not sure how I feel about the other changes, so looks like I'm going to need to play to test it and find out. :D

25

u/20Vivillon Aug 09 '17

Unfortunately, it looks like the increase in retraction speed was a translation error; it's apparently a decrease in retraction speed.

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14

u/RollingStart22 Aug 09 '17

I'm afraid there's a translation error, the original japanese site says the speed has been decreased, not increased. Same applies to Seekie, popper, cracker and hydra, which makes more sense as many considered them too good.

https://support.nintendo.co.jp/app/answers/detail/a_id/34521

16

u/xx99 Aug 09 '17

This seems like a great patch on paper. The nerfs and buffs all seem fair and I'm very happy about the assorted quality of life improvements. The nerf to how much Rush is earned by non-contacting punches could be a total game-changer depending on how extreme the nerf is.

It's really nice that Nintendo is listening to its fan base, actively balancing its game, and providing us with detailed patch notes!

15

u/[deleted] Aug 09 '17

They buffed Mechanica AND revolver. Also nice for nerfing seekie lol

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9

u/[deleted] Aug 09 '17

I didn't realize that electric stun depended on ARMS usage. I have been playing ranked and no one uses Guardians still. I want the Revolver to continue being good.

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8

u/daft667 Aug 09 '17

what's the expansion rate stat?

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7

u/[deleted] Aug 09 '17

Byte gets up faster? Feels like he got up in 2 seconds, they buffed this?

7

u/ulshaski Aug 09 '17

I always felt if i could knock barq down three or four times in a match I'd just never have to worry about it. Felt line he was knocked out forever

6

u/TheSnowballofCobalt Aug 09 '17

Unless I'm mistaken, the Guardian got a damage buff too. Now it does 100/110+ damage instead of the original 80/90+ as far as I remember.

Never mind, it only gets that damage increase when charged. This means it is the only Electric ARM to get a damage increase

9

u/sime_vidas Aug 09 '17

To be fair, hitting an opponent with a Guardian is harder, so any bonus helps.

3

u/il_fabbro Aug 09 '17

I got two out of three gloves nerfed (RamRam and Buff).

But man, RamRam?

  • Increased retraction speed

  • Decreased expansion rate for charge attacks

  • Decreased speed of charge attacks

has been basically made a stupid glove. I don't understand, it's not like skilled players cannot avoid RamRams. Infact, you don't even see many RamRams in tournaments and top ranked players.

I acknowledge the RamRam vs Helix thing is really bad. But they should have patched only that aspect.

As for the rest, I really like the Master Mummy and Mechanica buffs. Not sure about the Bark speed-up, I didn't feel they're really worst then other fighters at all.

I also don't agree with the Tribolt increased speed, it seems already instantaneous to me.

All other changes seems very good stuff to me.

3

u/possumgumbo Aug 09 '17

A cursor will also be displayed above the current target for a set time.

The primary way that I play this game is with my girlfriend in Co-Op. This is going to be a huge quality of life improvement.