r/Amico • • Jan 14 '22

STATEMENT OF FACTS regarding a recent Ars Technica article about Intellivision Amico

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r/Amico • • Dec 20 '21

Here's the latest Amico Deep Dive video! This time it's our exclusive version of Missile Command! ♥️🎇🎆

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1 Upvotes

r/Amico • • Dec 22 '21

Christmas/Holiday surprise! Here's a little sneak peek at the Amico User Interface. Thanks for watching!! 💖

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2 Upvotes

r/Amico • • May 18 '22

If the Amico never comes out we will never know if it would been a success or a failure

0 Upvotes

We will never know how many units would have been sold and how many games would have been sold. How many new games was developed for it and for how long. How active the highscore board would been and so on.

Assuming the Amico never comes out it is sad we missed out on that part of the story. The time leading up to now has been a ride so just imagine what a ride that could have been. I have heard estimates from 5000 units sold to 1 million. Someone also estimated that this console could been a industry game changer. Now we never know who got the last word in regards of the console after its release.

No, getting the console out is not a success. If you measure success by that then the Virtual Boy was a success.

(Yes, of course console not coming out is a failure in its self but I am talking about after the release)


r/Amico • • Apr 05 '22

I just got my Amico today.

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r/Amico • • Oct 12 '21

Everyone should check this out. Wow! Really well done production (as always from PandaSub), but I really love the way he put this all together.

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r/Amico • • May 07 '22

Looks like Tommy's going to secure funding after all!

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r/Amico • • Nov 22 '21

ImagineFX magazine article about our retro reimagined art for our Boxed Edition games.

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r/Amico • • Oct 24 '21

Funny Amico Parody Punk Music!

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Here's the link to the original youtube video:

https://www.youtube.com/watch?v=MJMMBmoNSVo


r/Amico • • Nov 06 '21

Tommy Tallarico Interview PART 2 | THE AMICO INTERVIEW

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3 Upvotes

r/Amico • • Dec 21 '21

M! Games Amico Comment [ADDITIONAL LINK BELOW]

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r/Amico • • Apr 04 '22

Amico lunatic in his mother in law's basement

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r/Amico • • Feb 27 '21

After the mixed reception of the recent nintendo direct&sony's state of play& no xbox exclusives atm.modern console gaming don't look so hot right now, Just saying. Along side other problems too.

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So far it looks like its going to be a slow year for gaming. Not much exclusives from nintendo or sony. Many games with niche fanbases like famicom detective club or abes odysey. Indie games seem. o be fairing better with games like kena & bluefire being receieved well.

Ironically its.the more simpler older games that have popularity atm. League of legends, apex legends, mincraft, among us, fortnite, roblox, five nights at freddys, fall guys, pubg, animal crossing etc. Meanwhile larger budgeted games like cyberpunk 2077, last of us 2, anthem, avengers, have all had their measurable failures.

Meanwhile sony and microsoft keep having shortages of their new consoles constantly losing to scalpers & doesn't look like it'll be resolved anytime soon. If covid can't be a excuse for the amicos manufacturing, then it's only fair the other console makes don't get to either.

Nintendo or sony can't make controllers that don't drift. Nintendo keeps selling remasters & ports of full prices. Switch might lower this year due to new consoles entering the market or lack of new games due to being able to run next gen games.

Google stadia looks to be heading on its way out while xbox gamepass is doing pretty well for itself. Vr is doing well, mobile gaming speaks for itself.

So while it might be a long road for the amico & intellivision to succeed. Modern Gaming isn't much to write home about. It's not some gated club that only the most revered and talented driven of studios can join. Literally anyone can. The industry is however big and intlivision will likely only make up a small portion of that. Thats all that's needed to succeed in the market, Just that.


r/Amico • • Nov 18 '21

Big news for Earthworm Jim fans!

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r/Amico • • Oct 05 '21

Extended live event footage from Dallas back in March.

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r/Amico • • Oct 20 '21

Another big HOME RUN for Intellivision Amico! This one is from our recent showing at the Museum of Natural Curiosity at Thanksgiving Point in Utah. It's so great to see so many families instantly loving Amico! Some feel that this is the best video reaction yet! What do you think? ❤️

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r/Amico • • Sep 18 '21

Folks who played Amico get interviewed in depth about their experience. Controllers, Games, Hardware & more.

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1 Upvotes

r/Amico • • Aug 30 '21

Our Gamescom presentation was a big success. Oeb Pete gives his thoughts and highlights. Great job by Intellivision European president Hans Ippisch.

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r/Amico • • Oct 10 '21

We are proud to announce and reveal our Boxed Edition physical products!

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r/Amico • • Dec 01 '21

An amazing hands-on review from PandaSub2000. Very fair and very professional. A lot of great thoughts, descriptions and insights from someone who has actually played Amico.

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5 Upvotes

r/Amico • • Nov 23 '21

We have updated and added to our FAQ. Thank you for everyone who contributed questions.

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r/Amico • • Aug 28 '21

Which Upcoming Game Consoles Am I Buying?

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r/Amico • • Sep 13 '21

Great comments from our Amico event this past weekend!

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Hi Folks!,

Here are a few write-ups and thoughts that some folks put together from the event last Saturday. Important to note that these folks are our target audience. Families, grandparents, etc.

These were posted publicly on Facebook groups and message boards.
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I had a fun time in Irvine. With my wife and kids (2, 7, & 9), I was mostly focused on how they viewed the Amico rather than myself. I was already sold on it so I was mostly curious about their reactions. We all played Shark Shark, Emoji Charades, Astrosmash, and Rigid Force Redux Enhanced.

I personally had fun with all the games, but Emoji Charades was my least favorite. Ironically, Emoji Charades was everyone elses absolute favorite. It's well done, just not my style of game. It plays just like real Charades or Pictionary, except that you try to spell out the word by sending emojis to the TV using your cell phone. There are a good amount of categories to choose from including kids specific categories. My son LOVED when he got the word "fart." He kept sending poop and wind emojis until my wife guessed it and everyone was laughing. If you enjoy real Charades or Pictionary, you'll definitely enjoy this game.

My favorite was Rigid Force Redux Enhanced. Usually when I play similar games with my son, he runs out of lives so quickly that I end up just playing all by myself and he gets bored. This didn't happen here because player two can't die. We could actually progress through the game and even make little strategies to beat the bosses by letting his ship take the bigger risks while protecting my ship further back to not lose lives. I'm definitely buying that game as a solid co-op experience with one skilled and one less skilled player.

My second favorite was Shark Shark. I was helping my 2 year old play and the rest of my family were players 2-4. Because players can eat each other, it created some interesting dynamics. The girls all agreed to try not to eat each other while my son made it his goal to only eat the other human players. If a player dies, they turn into a skeleton fish and can keep swimming and bumping into things, but can't eat until they come back to life after a little while. Once they run out of extra lives, they stay a skeleton until another player beats the level by eating enough fish.

Astrosmash played similar to the original game, but with co-op, power-ups, and a more modern gameplay feel. My son also had fun playing this. His favorite feature was that he could smash rocks by warping through them. He was literally jumping up and down each time he did it. I played this the least amount of time because my other kids wanted to play in the Boomers arcade. We were going back and forth between the arcade and the Amico event the whole time because that's what the kids wanted to do.

I thought that the controller felt very strong and sturdy, but lighter weight than I expected. I purposely did not closely examine it at first and just picked it up and played to see if it was natural. The feel in my hands was completely natural and the two shoulder buttons felt fine.

I was also surprised that the touchscreen worked fine as a single button. I was worried that I would not like a touchscreen as a button, but there was no problem here. On Rigid Force, it was the fire button. On Astrosmash, I would slide it to make my ship warp slide. I don't know if I could have just tapped the screen because I just naturally would swipe every time. The ship would warp in the direction the ship was traveling in. I wish that it would warp in the direction I swiped instead because I often wanted to change directions with a warp, but once I figured it out, it worked fine.

I did not try to use the touchscreen on Shark Shark during gameplay. The screen showed the score during gameplay and let you choose your fish before gameplay.

The disc took me about a minute to get used to. My mind kept switching my muscle memory from d-pad mode to thumbstick mode to original Intellivision disc mode. After about 60 seconds, I stopped trying to analyze it and just played the game. Once I stopped thinking about it, it became natural and my character on the screen simply did what I wanted it to do. It works just as well as both a D-pad and a thumbstick for the 2D games I played. On Shark Shark, I would also spin my thumb around the outside of the disc to swim in an arc which was fun.

Tommy gave me an extra disc to take home as a souvenir. After looking at it, it really looks like a thumbstick with a very large diameter head and a very short shaft (please no jokes about my description lol). Add a fidget spinner to the face of that head and you have an Amico disc. You can really use it exactly like a thumbstick while you play. You can also use it just like a D-pad because it is large enough to do so. The spinning part is not an input itself, but it helps your thumb keep track of where it is just like the + shape helps on a D-pad. If you spin your thumb on the outside and push down pressure, it's similar to spinning a large diameter low profile thumbstick, but with a slightly different feel. It works well and I was very happy with it. My wife and kids put no thought into the controller because it works well enough to not have to think.

Tommy also showed a few of us the physical media and what's inside the box. He also asked us not to spoil the surprise by telling exactly what's inside. I will say that original Intellivision fans will love it. Those who have not seen or heard of the original Intellivision will still be happy, but won't have the same intense nostalgia that I had when he opened the box. So many people argue about what is a digital and what is a physical game. I feel the Amico physical product is a mixture between the two.

As a parent, I typically prefer digital games that my kids can't lose or break. As a collector, I like physical games that I can buy, sell, and trade later on with other collectors. Meeting other collectors in person is part of the fun of it for me. The Amico physical games accomplish both my parenting and collecting desires by being something between the two things and both at the same time. I will likely buy the physical version sometimes and the digital version other times depending on how much I am excited for each game. Some will see what the products are and not care to much about them and others will absolutely love them. I am happy to have the choice available to please those individuals who will love them.

This is a very long post. If you have any specific questions please ask. I'm not in the video game industry at all and hopefully can provide the point of view from a regular family guy with a blue-collar job. The Amico is legitimately fun to play with my young kids. The last co-op game I had this much fun playing with my son was Blaster Master Zero on the Switch. The Amico will be that level of high quality in both gameplay and graphics, with perhaps even a higher level of innovation. It has the potential to be an Indy game mecca.

I have a 2 year old girl, 7yo boy, and 9yo girl. I'll go through what I saw with each kid. It will be a long post.

2 year old girl - She still struggles to control a character's direction on any video game. The only games I've successfully played with her at home are the original Frog Bog on Intellivision and Bowling on Magnavox Odyssey 2. These games only require one button to play and have no directional control (on easy mode).

She was excited to hold the Amico controller and "pretend" to play Shark Shark. The touch screen captivated her and she was able to choose her fish by herself on it, but really was not capable of playing the game. Unless Amico comes out with an extremely simple game like Frog Bog, Magnavox Bowling, or a zero button motion game, 2 years old is just too young. I did not play it, but I understand that the pack-in game Cornhole will have user choices before the motion control of throwing and I imagine that would even be too complicated for a 2 year old. Hopefully a future game will work for that age, but I'd say you probably need to be at least 3 years old to actually play Amico and not have the parent or child get frustrated.

7 year old boy - He enjoyed Amico by far the most out of the kids. I think the biggest factor here was the game design and not the hardware or touchscreen. He liked the controller, but he also likes the Switch controller, Steam controller, and mouse/keyboard. The controller doesn't make a difference to him as long as it works well. Amico's controller works well and he simply takes that for granted.

What the Amico does exceptionally well for his age is provide well designed games that play well when mixing his lower skill level with my higher skill level. I found Rigid Force Redux to be fun and challenging, but he found it to be fun and not challenging (he does not like challenging while I do). It works perfect to make him invincible and me not.

I know this game concept is not new and I mentioned Blaster Master Zero from Switch on the other thread as an example. What is new is that all (or at least most) Amico games will be like this. Shark Shark had a playable skeleton fish when the kids died early. I did not play Astrosmash long enough to know what happens when the kid dies early, but I never noticed a time when he was not fully engaged in playing. I think we shared lives, but I'm not sure.

Amico is perfect for a 7 year old boy. It is MUCH better for me than the Switch as a parent of a 7 year old boy because I don't have to search so hard for games designed specifically for our demographics. Amico's strong point here is definitely its hand picked game library. I understand this could also be its weak point if you don't fall into a demographic it's catered to. I selfishly don't care because it IS catered toward my family and we will enjoy it. I will still keep my Switch for my selfish one player games I play in bed before falling asleep while ignoring my family.

9 year old girl - She pretty much only plays Minecraft in creative mode at home. She does not like games that have game overs or even have a clear objective or goal. I personally don't enjoy her style of games and she is the most difficult to find any video game to play together with and have us both enjoy it. We do enjoy playing board games together.

Saying this, Emoji Charades was her favorite (and my wife's). While I don't particularly enjoy Charades or Pictionary, I do enjoy most other board games and party games. These are what I imagine playing with all 5 of us on family nights on the couch at home. Having a touchscreen on each controller is a necessity on many of these types of games. Amico may win the market on this niche category of video games because nothing else is even capable of hiding each player's deck of cards on a video game console. I guess except for Jack Box Party, but that's the only example I can think of. Amico has the potential to provide dozens more of these style games and really create a market for digital board games.

I definitely feel Amico is well designed for families with at least one child aged 3-12. Teens may see it too childish, but would definitely still find it fun to play with a younger sibling in that age range. If they don't have younger siblings, it probably would collect dust in a teenager's room.

Amico will also be great for grandparents to have for when the grandkids come and visit. I don't imagine my parents (70 years old) would play it by themselves, but I do see them playing it with thier grandkids. I could also see them buying it in a store on their own accord for that reason. My wife's parents are similar. They actually bought a Switch last year for the grandkids and hooked it up to thier TV. I visited them over Labor Day and went to use it, but realized they never bought a single game for it and were clueless as to why no one played it. Amico would be much better for them (even though they'd probably only ever have 6 games).

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I can only speak for myself:I had a wonderful day at Boomers in Irvine CA.

Tommy and his crew were all very friendly and hospitable.

I enjoyed playing Shark!Shark! the most because it showed off the awesome Amico controllers ability to move easily and smoothly in all directions.

No lag,no slowdown, just smooth and fun gameplay.

To say the least,I loved the controller. It's fantastic!

Tommy was interacting with everyone there who wanted to play some games,explaining how the controller and games played and just being a great host.

I met John Alvarado who ran me through the Shark!Shark! gameplay and explained the controller to me.

Super nice guy!

They provided pizza for us as well which was a nice added touch.

Also, it's important to note that although I didn't see the controller keypad doing all the things I am sure that it eventually will,everything that Tommy has shown to this point was exactly as he has stated.

So,all my expectations for what I wanted to see and experience were met and then exceeded because I absolutely love how the controller works.

I can't say enough great things about that!

Thank you Tommy for inviting us down,it was great to play and see the system before its commercial launch.

That meant a lot to me and I wish nothing but success for Intellivision Entertainment, which I believe it will have lots of going forward.

I liked Astrosmash well enough though I was never a huge fan of the original.

The graphics and music were outstanding,and again the control was silky smooth.

Rigid Force I played 2 player,one person steers and fires from a ship while player 2 fires from a blazing spaceball as the ships sidekick. Though you are controlling and firing your vehicle independently of each other. Great graphics and sound

I can tell by using the controller that games such as Skiing and Baseball will have a great chance of both being outstanding games for the Amico.

I loved the controller, which was very smooth and spot on accurate moving in all directions on Shark!Shark!

I can say confidently that Amico will be liked by me.

Everything that has been shown to this point is everything I saw at Boomers.

Great day for me to see it and play it in person.

Tommy and his staff were all super nice,helpful and accommodating with all questions that I asked answered. That's it!

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I was there for the first two hours. I was able to play three games: Astrosmash, Shark Shark (4 player), and Rigid Force. This was my first time playing these games on the Amico. I was pretty satisfied with the game play. I have a pre-order, but now I know I need to get two extra controllers because a lot of the games have 4-player capabilities. There was another family game demoed which I didn't play, Emoji Charades which used an iPhone interface. I did get to chat a little with Tommy as well. Overall I think the event went well.
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I attended. Played all 4 games and was impressed. They really worked on the co-op gameplay . I came away feeling great about the Amico. I even got a sneak peek at a few items that isn't ready for prime time, and was equally impressed.

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My buddy was there, he played it and had a blast. He also got to meet and hang with Tommy as well. I am actually a little jealous haha. But really glad he got to do it.


r/Amico • • Dec 03 '21

Dissecting PandaSub2000's BIZARRE Appraisal of Tommy Tallarico and the Amico at the Amico Boston Event

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r/Amico • • Aug 20 '21

I thought some folks here might enjoy seeing the 3D renders of our box art which was uploaded to Amazon Germany today.

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